Chapter 68, The Arena
In the three days that Situ Nan was sick, the mentality of the players in the town has also changed dramatically - if the Death's Lair and the Mining Dungeon only created the legends of so many elite teams, then the existence of the Arms Exchange is a chasm that divides all players into the "Champion Team" and the "Entertainment Team": in the past three days, several teams of level 20 have gone to challenge Victor's labyrinth and snake cage, and so far few people have returned with their heads held high. Pen, fun, pavilion www. biquge。 The team that returned to the city either cursed in frustration or was secretive about the process of clearing the level.
In short, during this time, "Arms Exchange" has become a sensitive word among players no less than "Rangers". Although any news related to the "arms trading field" in the World Channel will cause heated discussions, no one who has really learned the power of "Mad Dog" is willing to say more.
In addition to the huge psychological impact on players, the upgrade gap brought about by the "Arms Trading Ground" is also more obvious - from the farm back to the town, Lu Pingchuan and the other five people have all risen to level 22, suddenly leading the other players by several days of leveling speed. The gold reward is 3,000 gold for the whole team, and 600 gold is equally distributed among everyone, which is also a "huge amount of money" enough for them to squander for a while. And as they guessed when claiming the mission, after reaching level 21, the in-game supply point opens up weapon exchange to all players who meet the level requirements. Although the first batch of equipment to open is only less lethal equipment such as fist guns, self-defense stabs, and tactical pens, it is enough to keep players excited for a while.
However, for the mission bonuses of the vast majority of ordinary players, even if they bypassed the arms exchange and slowly rose to level 21, once the weapon exchange window was opened, the pitiful amount in the identity card immediately seemed to be stretched. In a monopolistic market where a self-defense stab can cost 120 gold coins, many players find that no matter how frugal they are, they can't meet their need for weapons and equipment on the premise of daily tasks alone. As a result, for a long time, there were two distinct branches among the players - one was the group that passed the Arms Exchange Mission and was considered eligible to challenge for the 3 million prize, while the other simply gave up the Arms Exchange and became the entertainment-oriented "sheep herding team".
Although it is a sheep herding team, just because you can't get the top prize doesn't mean you don't want to bring more money back. Therefore, the various mission points in the town are still crowded and lively. Perhaps in response to this mentality of most players, the game organizers have opened a new battle mode for excavating experience, bonuses, and equipment at the right time - Arena.
The so-called arena is actually just a simple and ordinary two-story building located in the southernmost part of the town. Originally, the first and second floors were single-player training venues that were open to players at the beginning of the closed beta, and the facilities provided were mainly fixed and moving target shooting training ranges and some physical training programs. As soon as the arena mode was opened, the original shooting training ground was immediately transformed into a shooting arena for two-person or even multi-person shooting competitions. The winner of each round of shooting tournament will receive a prize money ranging from 20 to 100 gold and corresponding experience rewards. The contestant with the most weekly wins can also receive special gear rewards and the honorary title of "Gun King".
In addition to the first floor, the second floor, which was previously used as a physical training ground, has also added a new competitive function: two new arenas have been added on the second floor, namely "1v1" and "2v2" indiscriminate mixed martial arts rings. All players who are confident in their physique and fighting skills can sign up for a two-player or heads-to-head fight, and the winner will also receive a lot of money and experience. The contestant with the highest weekly win percentage will also receive special gear and the title of "King of Fighters". It didn't take long for Zod to become a favorite, and he won the title of "King of Fighters" for two weeks in a row in the "1v1" ring and defended it until the arena closed.
Since the opening of the competitive mode on the first and second floors, although every day has been in full swing, the most popular among players is the newly opened underground level and second basement floor of the arena, which are fully realistic tactical confrontation training grounds.
On the first basement and the second basement floor of the arena, there are two large-scale fully enclosed environmental simulation training spaces with a total area of no less than 2,000 square meters. The basement floor is divided into two smaller fields, namely the "1v1" and "2v2" tactical training grounds; The entire second basement floor is a whole "5v5" tactical training ground, which is specially used by team players for squad-level tactical competition.
The so-called "fully realistic tactical confrontation training ground" refers to the training ground where players use the game's professions, skills, weapons and equipment to conduct tactical confrontation drills in a completely realistic manner. The only difference from actual combat is that the equipment and weapons used by the player in the training ground are special models used in military training: laser sensors and smoke generators are installed in hats and clothes; The bullets are all empty cartridges; A laser training simulator is installed on the gun, and when an opponent hits him, a striking orange smoke will come out of his clothes, and the backstage will automatically record and determine "killed". At a time when firearms exchange has not yet been opened in the entire closed beta, the tactical confrontation in the realistic tactical training ground is the closest to actual combat and the place that can best reflect the player's tactical quality. As soon as the underground floor opened, it was full every day, and those who wanted to team up to play a game still needed to get a number in advance and queue up.
In addition to experiencing the full realism of weapons and tactical environments, another advantage that attracts players to tactical matches is the more generous gold, experience, and equipment rewards than the "King of Guns" and "King of Fighters" tournaments - the player with the highest win rate in "1v1", "2v2" and "5v5" each week can get the special title of "God of War" and a full set of top-of-the-line equipment for that class. The Fighter's bonus set alone includes the Gravity Gloves and Gravity Boots! Snipers, racers, and medics are all equipped with different equipment, but all of them are coveted pieces of rare high-tech equipment. These four equipment samples are displayed near the entrance to the simulated tactical training ground, and almost every player who enters has to stop in front of them for a long time. If the eyes are tangible, then these four sets of sample equipment should have been "touched" by the eyes of many players to be depreciated.