19 Second talent

The graduation in Zhao Feng's heart is not the current version of the game, but the level of the later stage of the game.

In Zhao Feng's previous life, everyone generally believed that the brigadier general was at the level of graduating from the battlefield, because when he reached the tenth level of military brigadier general, the level that the player improved through the war tree was fixed to level ten, and he would not fall below the ninth level if he died in battle in the future.

However, the most important thing for a commodore is not the level, but the second talent, the most important attribute that the player can obtain.

The second talent, known in the game as the war talent, is a talent that all players and secondary heroes can open when they obtain the rank of brigadier general, and there are more types, more detailed, and more independent choices than the first talent.

Heroes' talents are divided into god level, SS, S, A, B, C, and D levels, and the player's first talent is opened after upgrading to level six (intermediate heroes, green quality), and can be obtained by completing quests, or by random drawing.

The talent obtained by the player by doing the task starts from the lowest C pole and the highest A level, and the lowest C level and the highest god level are randomly selected.

Either way, the vast majority of players will gain a C-level growable talent at level six. When the Hero Quality is upgraded to Blue, the Talent Level is increased to B (players who have already obtained a Talent of B or higher will not have the same Talent Level), and when it is purple, it will be upgraded to A Level (players who have already obtained a Talent of A or higher will have their Talent Level unchanged).

If you do a task to get a talent, the talent obtained is the talent of the main city BOSS chosen by the player, as mentioned earlier, there are four types of boss talents, and the specialty talent and skill talent of the class are good to say, and after completing the task, it is C-level, and the talent will be slowly upgraded with the upgrade in the future.

Magic specialty talents and special talents are complicated, the first level of magic is the lowest D-level talent, and the second level of magic is the lowest C-level talent, and the player obtains these two talents, which are the same as the class specialties and skill talents, and can be slowly upgraded.

Level 3 Magic Specialty has a minimum of B level, Level 4 Magic Ability has a minimum of A Grade, and Class Transformation Talent (Phantom Shooter, Magic Mage) has a minimum of SS level.

If a level 6 player wants to obtain a talent above level B, then they must be prepared to be depressed, because after obtaining the magic talent, the system recognizes that the player learns the magic, but in order to cast the magic, you must master the corresponding level of wisdom, without the corresponding level of wisdom, the magic will be locked, and it can only be unlocked after the wisdom is upgraded.

In this way, the third-level magic talent of B-level is better to say, and mastering high-level wisdom skills at level 9 can be unlocked, which is only a matter of time for players.

But if you get an A-level talent, you have to upgrade to level 12 and master the expert-level wisdom technique to unlock it.

This difficulty is not ordinary, and 99.999% of players who have obtained an A-level talent (level 4 magic) will not be able to unlock their talent.

If a player has an S-rank talent (Phantom Shooter, Magic Mage, etc.), then congratulations, you can delete the number, because it is impossible for any player to reach level 15.

Zhao Feng in his previous life did a task to obtain the A-level talent Hell Flame specialty, but he couldn't unlock it until he was reborn, so Zhao Feng in this life had already locked his talent as a B-level talent Gathering Spirit Thaumaturgy specialty.

In fact, only about half of the players get the talent they want through the task, and about half of the players will choose to draw the talent at random.

Why? Because there are two advantages to randomly drawing talents:

The first advantage is that most of the talents drawn (except for magic talents) will not be locked no matter what level they are, that is to say, if the player draws S-level talents, even if the player only has level six, they will be able to exert the effect of S-level talents immediately, and players can also rest assured that when players draw talents, the system excludes all D-level talents and C-level non-growth talents by default, that is, the lowest talents are C-level growthable talents.

For players who draw talents, if they draw C-level growth talents, they can forget it, and if they draw B-level talents, they can gain a strategic advantage in the current version of the game, because in this version, most players can't be promoted to level nine, and the talent is only C-level, and they can draw B-level talents, which is an advantage.

If you draw a talent of grade A or above, whether it is a growth type or a non-growth type, this player's account will become a premium account.

Of course, the vast majority of players can only obtain C-level growth-level talents, and only about 1% of players can draw B-level talents.

The chance of drawing an A-level talent is only 1 in 10,000.

The odds of drawing an S-rank talent are 1 in a million.

As for talents above the SS level, Zhao Feng in his previous life didn't seem to have heard of anyone getting them.

The second advantage is that if a player chooses to draw a talent randomly, the system excludes all regular talents by default. Therefore, the talent effects obtained by the player are strange.

For example, the talent of a certain class specialty, when the talent is D level, the hero is upgraded by 4 levels, and the combat circumference (attack, defense, body, and speed) is increased by one point, and the effect of C level is that each of the three levels of the circumference is increased by one point, and the B level is increased by one point for each of the four sides of each level, and the A level is a little increase in the circumference of each level of each level, which is the talent obtained by doing tasks.

However, if you get the A-level specialty talent of the class, it is also a four-point increase in attributes, and the player may draw a talent with four attributes plus attack, or 3 attacks and 1 speed, etc., and it may also be a special effect such as upgrading the level of the class by one level, or upgrading a special effect of a certain stunt of the class.

Or the same B-rank talent of a certain class, the talent obtained by doing the task (the talent that is upgraded when the blue quality is upgraded) is fixed at 4 stats per 2 levels of promotion, and the randomly selected B-level talent may be 2 stats per level of promotion.

Two levels to four attributes, take level 9 players, players can only get 16 attribute bonuses, and players at level 11 are 20 attribute bonuses;

The talent of upgrading by two points at level 1 can get 18 attribute bonuses at level 9 and 22 attribute bonuses at level 11.

It's also a B-level talent, which of the two talent effects is more practical? Needless to say.

In addition, there is a high chance that a random talent will be awarded to a strategic class talent (such as the Skeleton Archer perk) or a strange talent such as Scout and Wayfinding.

Comparing the two ways to obtain talents, the talents obtained by doing tasks, players will inevitably get the talents they want, but the effect is fixed, and the talent effect can only be adjusted through props such as talent reset potions in the future.

And randomly drawing talents can directly get the best talent effects, but it's hard to say whether it's the type of talent you're satisfied with.

For masters, they generally choose to do tasks to obtain talents, because random selection of talents is too testing of character, and real masters will not pin their fate on illusory luck.

Many ordinary players like to draw talents, and even some players keep deleting their numbers in order to get a superb talent.

For the sake of game balance, the talent level of the vast majority of players is basically fixed, what level has what talent, in general, no one is much stronger than the other, nor much weaker, but there is a difference between strength and weakness in a certain period of time.

However, the talent of the player's sub-heroes cannot be obtained by missions, except for the sub-heroes with their own talents, other sub-heroes can only randomly draw talents.

In terms of drawing talents, it is the same as those players who randomly draw talents, and there are all kinds of talents, but the lower limit of the secondary hero talent is the D-level non-growing talent, so it is very difficult to get a subhero with the best talent.

Compared to the entanglement of the first talent, the second talent is much more practical, as long as your hero (whether the main or secondary hero) reaches the rank of brigadier general, you can open a B-level war talent, and you can also fine-tune the talent effect by consuming honor.

Theoretically, the player can choose any of the talents and any of the talent effects.

Even if you want to get Gru's Transfiguration Phantom Archer talent, of course, only if you have enough Honor, because each time you adjust the talent effect, the amount of Honor consumed increases exponentially.

To get Gru's Phantom Shooter-level talent, the number of honors needed can only be described in four words: hehehehe.

When the rank is promoted to Lieutenant General, Generalissimo, or Generalissimo, the second talent level is upgraded to A, S, and SS levels.

Zhao Feng's honor has hardly been used, so he can adjust a very superb talent at the current stage.

Zhao Feng found "Tang Seng" Lieutenant General Ruisen.

Lieutenant General Ruisen said: Oh, I didn't see it, the rookie back then, now he has become a brigadier general, it seems that you still have some ability, but if I didn't send you to the poplar Gobi as cannon fodder, you would not have been able to break through the limits of life and death to grow to the point where you are today, you should thank me for ****** (omit a few thousand words), an excellent commander will accumulate rich experience in long-term command operations, this experience may be relative to a certain skill, or a certain magic, Or maybe it's what a certain class is good at, and now let me see what you're best at? ”

System Prompt: Lieutenant General Risen has cast a probe spell on you, and you have a clear understanding of your heart.

Zhao Feng had all the options for talent in front of him, and when most players chose the second talent, they either did it the same as the first talent in order to achieve the effect of specialization, or they chose some special specialties.

But Zhao Feng didn't choose either, but chose the most ordinary skeleton soldier specialty.

That's right, it's the first-order skeleton soldiers of the Graveyard Clan.

Because of the limitation on the number of troops to lead, it is difficult for the Sea of Skeletons tactics in the single-player hero invincible game to appear, and skeleton soldiers have become a very garbage class.

The Skeleton Soldier perk has also become the second-to-last choice among Graveyard talents, only above the Zombie perk.

However, that's because the majority of players haven't met the conditions yet, and Zhao Feng, who has experience in his previous life, knows how powerful the skeleton soldiers are and how terrifying the tactics of the Sea of Skulls are.

At some point in the game, the Sea of Skulls swept the world, and even the most powerful masters of other races could be beaten in the field by a mid-to-upper graveyard player.

During that time, except for the Graveyard players, no other race dared to go out, and later the game company specially adjusted the game settings to weaken the Graveyard Clan.

However, even after the weakening of the game company, the Skull Sea tactics are still the undefeated trump card of some graveyard masters, and they are deservedly ranked first among the top ten obscene tactics by players.

The reborn Zhao Feng naturally wanted to carry forward the most powerful tactics of the Cemetery Clan, so he called his game the Sea of Skulls.

Choosing the skeleton soldier specialty, Zhao Feng began to fine-tune the talent effect, the regular B-level skeleton soldier specialty is two levels plus four attributes, and Zhao Feng first adjusted it to one level plus two attributes.

Then change the attributes of the increase from the conventional attack, defense, body, and speed attributes to a higher level of lethality, after passing the conversion of 2:1.

Zhao Feng's second talent is determined to be: B-level talent, skeleton soldier specialty, every time a hero is upgraded, the lethality of the skeleton class is increased by 1 point.

Among the combat attributes, the two attributes of attack and defense are the most common, and general strategic equipment can be increased by a few points.

Equipment with the constitution and speed of the troops under his command is very rare and expensive, and the equipment with such attributes is at least the elite equipment of blue quality.

However, through talent, the constitution and speed of a certain class can also be increased, so these two attributes can only be regarded as relatively rare.

And the lethality attribute is more rare than the physique and speed attributes, and the lowest equipment that can improve the lethality attribute of the class is also purple equipment, so Zhao Feng wanted to fine-tune his talent to increase lethality, which consumed nearly one-tenth of the honor in Zhao Feng's hand, and it could only add a little bit by one level.

Although it is only one level plus a little bit, when Zhao Feng's level increases, the skeleton soldiers under his command will also be stronger.

Even if Zhao Feng is only level five now, adding five points of damage is very terrifying.

The damage of the sixth-level skeleton soldiers that Zhao Feng can bring now is only 5-7 points, and adding 5 points is 10-12 points, which is directly doubled, which is comparable to the killing of the eighth-level skeleton soldiers.