27 Enter the New World

Any player must have more than one main battle hero among their subheroes.

The so-called main battle heroes only learn combat-type skills, such as offense, defense, four-system magic, etc., but each player also needs to train one or two support heroes to learn strategic skills (auxiliary skills), such as mastering learning ability, logistics, diplomacy and other skills for training, doing camp tasks or something.

Thinking that in order to complete the 100-win streak mission, Hunter learned a strategic skill reconnaissance technique, and it seems that God had long planned to let Hunter hide as a support hero.

Scouting: Increases vision and can detect information about other heroes or cities.

Note: Scouting is one of the very few abilities that is not affected by hero qualities.

Reconnaissance is at the same level as the opponent: You can see through the camouflage method. (Without reconnaissance, you can't see through the camouflage method)

The Scouting skill is one level higher than the opponent's, which can detect the type and number of soldiers under the opponent's command, as well as find out if there are heroes stationed in the enemy city.

Scouting is two levels higher than the opponent's, and can detect the opponent's level (including the level of heroes and soldiers),

The Scout skill is three levels higher than the opponent's, which can detect the skills of the opponent's heroes and check the number of heroes stationed in the opponent's city.

The reconnaissance skill is four levels higher than the opponent, and you can detect the skill effect of the opponent's hero.

The Scouting skill is five levels higher than the opponent's, and you can explore the talent type of the opponent's heroes, as well as view the opponent's city buildings.

The reconnaissance skill is six levels higher than the opponent, and you can explore the effect of the opponent's talent and the type of magic mastered.

The Scout skill is seven levels higher than the opponent, and it can probe all the attributes of the opponent and all the information of the city.

As long as Hunter's level is raised to level nine, he learns advanced reconnaissance skills, and with a speculum and telescope, and a thief in the army, it is a level 6 reconnaissance technique.

Speculum: Treasure (sundries), vision plus one, reconnaissance level plus one, (duplicate equipment, effect does not stack).

Telescope: Treasure (miscellaneous items), field of vision plus one, reconnaissance level plus one, (duplicate equipment, effect does not stack).

Thieves: Neutral class, obtained from the field barracks, treasures (miscellaneous items), vision plus 1, reconnaissance skill level plus 1, (the number of thieves increases, the effect does not stack).

A twelve-level hero has only learned Scouting at level 4, and if the talent is A-level Scouting talent (A-level Scouting talent plus level 4, B-level plus level 3, C-level plus 2 levels, D-level plus 1), the Scouting skill level is only level eight, with speculums, binoculars and thieves, it is only level 11, at most, I know that Hunter is a vampire mage talent, and I won't know that it is an instructor talent in the vampire mage talent department. Unless this hero has the rank of brigadier general, and the second talent is also reconnaissance, such a hero can know the details of Hunt.

But is it possible for such a hero to exist? How powerful the combat power of the twelve-level heroes is, how rare the number is, upgrade the hero with reconnaissance talent to the twelfth level, and then take him to the battlefield to become a brigadier general, how many brain-dead players can do it!

Take 10,000 steps back, in case such a player really appears, it doesn't matter, Zhao Feng just put Hunter in the territory and doesn't come out, the game is set up, and a few levels of the city will add a few levels of reconnaissance to the garrison hero (only valid for the city lord and the big lord).

Note: The High Lord is the player's main hero.

Zhao Feng's concerns really appeared, in this life, maybe because Zhao Feng's butterfly flapped its wings, a character who did not appear in the previous life appeared in the game.

A stronghold player got an S-level reconnaissance talent when he randomly drew a talent, and this player saw Zhao Feng's majesty in the battlefield and was stimulated by Zhao Feng's brushing the battlefield, he was determined to become Bai Xiaosheng in the game, and fought on a small battlefield for nearly a year and a half.

Brush into the rank of 12 lieutenant generals, the first talent S-level reconnaissance, the second talent A-level reconnaissance, plus the race bonus, and finally have the seventeenth level reconnaissance technique. In order to reward his perseverance, the game company modified the game specifically for him according to his wishes, changed the name of his game to Bai Xiaosheng, and asked him to set up a game newspaper "Heroes in the World", which specialized in reselling player secrets, and also made a lot of money.

In any case, Zhao Feng's accumulation in the past nine months, under the accumulation of thick and thin, he is double happy today.

With joy, Zhao Feng led the army into the New World.

Entering the New World, the first thing Zhao Feng did was to bring out today's rank reward, Zhao Feng's eleventh-level major general, he could get two fifth-order ninth-order corpse witches, four fourth-order seventh-order vampire warriors, six third-order fifth-order ghosts, eight second-order third-order third-level walking corpses, and ten first-order first-order skeleton soldiers every day. Hunter's seventh-level military rank can get two ghosts, four walking corpses, and six skeleton soldiers.

Ghosts, walking corpses and skeleton soldiers are also counted, vampires and corpse witches are the first time to receive them, and the previous level was too low to receive them, Zhao Feng was still very distressed.

Vampire Warrior: Graveyard Clan's fourth-order creature, zombie, Physique: 0, Potential: One star, the absolute main force of the Graveyard Clan's external conquest.

Stunt: Unable to fight back, primary vampire.

Unable to Counterattack: Attacks are not counterattacked.

Primary Lifesteal: Primary Lifesteal converts 40% of the damage dealt to itself into health, and has no effect on elemental and non-living forms.

Health 150, Attack 20, Defense 14, Speed 18, Damage 12-17.

Class attribute evaluation: Life: three stars, Attack: Four stars, Defense: Three and a half stars, Speed five and a half stars.

Corpse Witch: Graveyard Clan's fifth-order creature, zombie, Constitution: 0, Potential: One star, the most powerful ranged power of the Graveyard Clan.

Stunt: Ranged class, primary Cloud of Death.

Ranged Troops: The effective attack range is 5-60 squares, 30-60 squares can only deal half arrow damage, the attack is halved, it cannot be attacked outside 30 squares, and the melee penalty is halved within 5 squares.

Primary Cloud of Death: Covers attacks, covering 5×5 blocks.

Health 300, Attack 50, Defense 35, Speed 15, Damage 20-26

Class attribute evaluation: two stars for life, five and a half stars for attack, three and a half stars for defense, and three and a half stars for speed.

The system is set to be, under normal circumstances, soldiers from level 1 to level 6 are low-level troops, normal quality (white name), level 7 to 10 are medium and extreme class, excellent quality (green name), level 11 to 14 are advanced classes, and elite quality (blue name).

Vampires and ghouls are the backbone of the Graveyard Clan, and their green quality is well deserved.

Other troops, the walking corpse is decisively disbanded, it is useless to fight, and it also slows down the speed of the march, the ghost can be retained, although the level of the skeleton soldier is low, let's stay if the soldiers are not full.

The New World is a modular combination of regions, separated by mountains or oceans, and one area may be an island, archipelago, or part of a continent, with only a few checkpoints or ports connecting to other areas.

Under normal circumstances, an area can build 40 to 50 cities, have about 100 mines, spawn about 1,000 monsters every week (one day in reality), and randomly spawn a treasure house type dungeon every month (four days in real time).

More importantly, an area has a core building, which is the most valuable thing in the area, such as the Garden of Truth, the Star Axis, the Arena, the Library of the Wise, and so on.

Wars in a region are often fought around this core building.

If you want to leave this area, you can only pass the level, which is controlled by NPCs from a certain faction, and there are five ways for the player to pass the level:

First, pay taxes, commonly known as tolls. Based on the number and level of heroes and soldiers who pass the level, the toll fee is very expensive, and if the player walks through a few more levels, the toll fee is basically equal to the recruitment fee of the soldiers in the army.

Second, the hero will be singled out with the keeper (without a secondary hero), and the victory will be passed for free.

Third, siege the city, knock down the level, this level is yours, you can pass it if you want to, let whoever you want to pass, and whoever you don't want to pass, whoever can't pass, unless he attacks the city again, and can also collect city taxes.

Fourth, use magic such as flying thaumaturgy, the gate of another dimension, and the gate of time and space to fly through.

Fifth, if there are portals, tunnel entrances, ports, and other buildings in the area, you can enter other areas through these buildings.

Players generally refer to an area as a minimap. Three to five connected mini-maps, which are recognized by the system as having some kind of connection, are combined into a single medium map. A few medium maps make up a large map, several large maps make up a giant map, and several large maps are a continent or a large group of islands.

This version of the New World started with only one continent and consisted of twenty-seven mega maps, with only four of them open at first, and then additional mega maps continued to be opened as the number of players grew.

When the map of the entire continent was opened, new continents were added one after another, and now a total of ten continents and 239 giant maps have been spawned.

Zhao Feng chose to enter the Fifth Continent, Game Number: No. 000005 Continent, Continent Type: Simple, Name: Tianxing Continent.

The continent type refers to the difficulty of surviving on that continent. It is divided into easy, medium, hard, crazy, and nightmare levels, and the basic level of wild monsters refreshed on the simple continent is level 5, the wild monsters on the medium continent are level 7, the hard level is level 9, the crazy level is 11, and the nightmare level is level 13.

Different levels of continents have different upper limits for building cities, the maximum level of simple continents can only build level 4 towns, medium continents level 5 towns, difficult level 6, crazy level 7, and nightmare level 8.

The ten new continents in this version of the game are all at the easy level. Medium-level continents will not appear until the next version.

After entering the Tianxing Continent, Zhao Feng spent about ten days in reality passing through more than 20 levels in a row, and Zhao Feng kept hurrying during these ten days.

Because Zhao Feng was just passing by, with Zhao Feng's fame, no one would provoke Zhao Feng, and occasionally there were a few challenges, and Zhao Feng was not afraid of them.

The tolls at more than two dozen levels shrank Zhao Feng's gold coins by one-third.

You must know that Zhao Feng has been hanging up and brushing monster training every day during his rest time, and he sold it when he reached level six, earning nearly 100,000 gold coins in his hand. A fraction of the toll was spent.

It wasn't until he reached a certain area that Zhao Feng stopped.

There is nothing special about this area, and the core building is a very ordinary Swan Lake.

Swan Lake: The next time you fight, the troops are lucky to add one. The game is limited to one visit per week, and each hero is limited to one visit.

The reason why Zhao Feng spent tens of thousands of gold to come to this place was because it was here when he entered the New World in his previous life.

Is Zhao Feng nostalgic?

Of course not, the real reason is that at the first time when the next new version of the game opens, Zhao Feng can enter the new map here.

That map is a superb map that Zhao Feng has fought for more than half a year in his last life, and he is too familiar with Zhao Feng there, and Zhao Feng's road to the top is about to begin there.

Zhao Feng first wants to establish a territory in this area, the establishment of the territory is particular, and the establishment of the territory in a good place can get some bonuses.

But there are still four days before the game is about to be upgraded to a new version, Zhao Feng only plans to build a first-level village, just stand on his feet, so he didn't pay attention to these, he found a familiar place, took out a first-level interior hall architectural drawing from his backpack, and clicked to use.

System prompt: Are you sure you're setting up a territory here?

"Sure!"

System Prompt: Congratulations to the player Skull Sea for establishing their own territory, please name the territory.