Chapter 32: Solving the Mystery (3)
If that's the case, then this game, no, the game world, has a lot more choices to make. Pen "Fun" Pavilion www.biquge.info
Yue Qiang's combat attributes now only have strength and physique, and his slots only have physical strength. But as the game progresses, the scope for improvement and the direction of development is almost limitless.
There are also some instructions and options after the property slot.
Strength: Strength will greatly determine the strength of your attack when you are freehanded, and many unarmed attack skills are directly tied to strength. Strength can also be used to determine toughness to a lesser extent.
Stamina: Stamina: Stamina determines the amount of HP, HP*10 = HP. Stamina can also determine defense to a lesser extent. The character has been detected to have the stamina gauge open, and the value of the stamina gauge is determined by the stamina value, and the amount is the stamina value*10.
Judging from the description, the two attributes of strength and physical strength, which are related to a lot of combat data, are absolute basic attributes.
Next to the property value, there is an option that can be dragged and the property items that have been collected so far. They are:
Tao Luo (collected by village chief Chen Zihan), the purpose of which is unknown
Dexterity (collected at the Shaoyang Place), the purpose is unknown
Precise (collected by Blacksmith Tan Xiong), purpose unknown
The system automatically detects that your state of mind is level 1, and according to the level of state of mind, you can add the collected attributes to the character attribute bar by yourself, making it its own inherent attribute. Each level of mood cultivation can be increased by one attribute item.
And sure enough, it was!
This game can be played like this. Not only do you have a lot of discretionary attribute points, but you can also freely dominate attribute items. In this case, isn't it possible to develop in whichever direction you want?
The system is being tested...... Detected that the state of mind skill you are practicing is "Brahmanism...... The maximum amount of attribute items you can add is +1.
System tip: You can now add two property items to make them intrinsic to themselves.
Two additional property items can be added!
Yue Qiang was shocked when he saw this system prompt. It seems that the "Brahma Heart Lv1" that I realized when I was on the verge of death is probably still a rare good thing.
Adding an obtainable attribute item is definitely a super big improvement, if you add the "mana" attribute, and then learn what kind of fire explosion technique, won't you be able to be a second person in the distance in the future? What if you add another Agility attribute? Isn't it possible to switch to an archer and shoot rockets? What if you learn a thief's poison again? Fire poison arrows? Physical damage plus natural damage plus poison damage, how much more powerful can it be when combined?
This is just Yue Qiang's casual thinking, if he carefully arranges and cooperates with the research skills, I am afraid that he will come up with a lot of more incomprehensible combinations.
With so many options to choose from, it's time to add property items in a hurry. Let's go into the game and study it carefully.
There are two last hints in the system about attribute values, about adding and collecting attributes.
Addition of attribute items: Newly added and solidified as character attributes, with an initial value of 10 points.
Collection of attribute items: Attribute items can be collected directly on the character by increasing their opinion or if their charisma value is suppressed to a certain extent, or they can also be learned through books. The higher the rarity of a book, the more valuable the book is, and the better the attribute items collected.
So, he finally knew what the biggest use of the game's book items was - he could collect valuable attribute items!
So what needs to be done now is only two aspects. The first is to collect a lot of rare attribute items, such as intelligence, spirit, which are almost certain to exist, or some attributes that he guesses, but are very likely to have, such as "spiritualization", which is common in other games and ignores physical attacks, and even whether there will be such a thing as "doubling other attributes", uh, let's call it "madness", this kind of attribute in Yue Qiang's fantasy is not impossible!
Another thing to note is the game's leveling system.
There are no character upgrades in this game, so attribute points cannot be obtained from upgrades. Then, how to get attribute points is the most important information to be collected at the moment. The way he knows is to complete the hidden mission, and of course, the slimy elixir he extorted from the healer Ming Que may also get attribute points.
In addition to these two, it is better to find a stable way to obtain free domination attribute points. This is probably the most important thing in the rest of the game.
In the Game Manual, the explanation of the green progress bar ends here.
Yue Qiang clicked through the second page with a mouse click, and thought: No wonder the green progress bar grows so slowly, it turns out that there are so many projects in it that can be selected independently. I don't know what will happen if the green progress reaches 100%.
As I thought about it, I flipped to the third page.
The third page of the Game Manual explains the red progress bar.
This page is much less content.
Red progression: Represents the level of puzzle solving in the game.
The red progress bar stops at about 10% of the way, and the text is only one line, without any supporting explanations. There is nothing to manipulate or pull in the whole page, and compared to the first two pages, this third page is very monotonous.
Below the description of this line, there are three items.
1: Obtain the "Game Manual".
2: Unlock the first Episodic Animation.
3: The game's death penalty has been known.
There are only these three lines, but there is no more content.
Yue Qiang looked at the screen and fell into deep thought.
From the analysis of the four words "puzzle solving", I am afraid that it is talking about the truth contained in the game. He went from the very beginning of the 8 attribute value to the charm, and then found that the charm value can be brought to reality, and then to the later step by step analysis, forensics, conjectures, until now he has obtained the "Game Manual", and has learned a lot of game-related content.
However, these contents only complete about 10% of the game's puzzle solving by adding up.
If it is inferred from this angle, then the mystery contained in the back of the whole game is simply unimaginable to him now.
As for the second and third items, it made Yue Qiang think of a very important matter.
The main story of the game!
If the guess is correct, the sequence task I am doing, assisting in the defense of Yuejia Village - guarding Yuejia Village - directly taking the enemy general, is definitely the main task, after all, even the plot animation has come out.
Looking at the scene described in the plot animation, Zhao Yuan, that is, the boss in the "Directly Win the Enemy General" mission, was about to kill himself, but was attacked by a giant crossbow from Gongyi Shaoyang.
Yue Qiang knew the power of the giant crossbow, the shaft of the crossbow arrow was three or four times thicker than the ordinary feather arrow, and the ordinary Zhao State sergeant was killed and injured when touched. With only half of the power, it hit the vital point of Zhao Junshichang, and directly knocked out three or four hundred blood, which can be said to be the existence of harvesting human lives like grass mustard.
However, in the plot animation, this Zhao Yuan actually caught the crossbow arrow with only two fingers.
How strong is this boss? Is this the difficulty of the skull-level mission?
He didn't forget that he only "paused" the progress of the game because of the plot animation. Once you enter the game, you will enter a safe environment, or you will directly face the big boss's big knife, it's uncertain.
The third item is the death penalty for knowing the game.
He clicked the "Show" button. The screen showed the result he had already predicted, with only one word:
Die.