8 Hero qualities
Now that Zhao Feng is level 5, he can do the first round of self-challenge tasks and improve his quality to green. The task of challenging oneself, at level five, the hero is required to bring 15 soldiers with a minimum level of three levels, and challenge a task monster. The quest monster is a copy of the player's own, and all attributes such as troops, level, quality, skills, and equipment are exactly the same.
The challenge is simple and basically can be overcome by one person.
What Zhao Feng has to do now is to train the troops, and he has trained enough for fifteen third-level soldiers.
It took an afternoon for the level 3 soldiers to fill up, take on the task, swarm up, and complete the task with ease.
Gain a normal achievement that adds 2 life.
The task of challenging oneself is also done this, and Zhao Feng does not plan to do the task of challenging oneself at level eight, it is a waste of time.
I won't do it at level 11, because it's a perverted challenge, and the level of the clone hero that the player needs to challenge is level 12, purple quality.
There are only a very small number of operation stream masters who can pass the eleventh level to challenge themselves, and in the previous life, there were no more than 1,000 such masters, which is not much more than the number of players who have reached level 12. Zhao Feng is definitely not that kind of master.
You know, the hero level is one level higher, and the quality is one level higher, which is very terrifying.
Level 11 heroes can only learn advanced skills with 77 soldiers, while level 12 heroes can learn expert skills with 120 soldiers.
More crucially, the quality of the cloned hero is purple, which is one order higher than the player.
Quality is very important in the game, especially for heroes, and there are six of the most straightforward:
1. Troop level: The game settings, under normal circumstances, the level of the soldier brought by the hero cannot exceed the hero's own rank, and this level is the sum of the level and quality. The parameters of white quality are 1, green is 2, blue 3, purple 4, and gold 5.
Suppose a level 10 blue hero, then his rank is 10+3=13, and he can bring up to level 12 white soldiers (12+1=13), level 11 green soldiers, level 10 blue soldiers, and level 9 purple soldiers.
2. Quality suppression during battle: The calculation of quality suppression is very simple: the parameters of white quality are 1, green is 2, blue 3, purple 4, and gold 5.
Suppose two soldiers of the same quality attack each other, and deal 6 damage. If a Soldier is blue and a Soldier is green, then the final damage of a Blue Soldier (Parameter 3) attacking a Green Soldier (Parameter 2) is 6× (3/2) = 9 points, while the damage dealt by a Green Soldier attacking a Blue Soldier is 6× (2/3) = 4 points.
3. Probability effect of skills: The effect of skills and talents is divided into two types, the effect of most skills is reflected in the chance, and a few skills have other effects. Other effects are not affected by the hero's quality, but the effects in terms of chance are.
Taking Spiritism as an example, Spiritualism can transform the dead corpse into a Tier 1, Tier 2, Tier 3, and Tier 4 skeleton at the Primary, Intermediate, Advanced, and Expert levels, respectively, which is a different effect and is not affected by the hero's qualities.
However, the conversion rate of Spiritism is affected by the quality of the hero, and the conversion rate of the Spiritism of the white quality hero is 1% at the beginning, and then the effect is doubled for each level of skill level, that is, 2% for the intermediate level, 3% for the advanced level, and 4% for the expert level. The green, blue, and purple quality heroes' spiritualism is 2%, 3%, and 5% at the beginning, and the effect is doubled for each level of skill after that.
5. Skill points, attribute points, and the number of magic that can be mastered: 6 initial attribute points at level 0 for each hero, and after level 0:
Heroes of white quality gain one skill point and one attribute per level (what attribute points are added when each class reaches a certain level is fixed);
Green heroes gain an additional attribute point and skill point for every level 3 (obtained at levels 3, 6, 9, 12, and 15);
Blue quality heroes gain an additional attribute point and skill point for every two levels (obtained at levels 2, 4, 6, 8, 10, 12, and 14);
Purple heroes gain two attribute points and skill points for each level they reach (i.e., one extra attribute and skill points per level);
Gold Heroes are added to each level by three, and Red Names are added to each level.
The amount of magic a hero can learn is similarly affected.
6. The quality affects the upper limit of the damage increase caused by the attack attribute.
For every point above defense, damage is increased by 5%.
However, the damage of white classes (including heroes) is increased by up to 100%, which means that white classes will not be able to attack anything other than 20 points above the enemy's defense;
Increases damage by up to 200% for Green Names, 300% for Blue Names, and 400% for Purple Names.
7. Quality affects the effect of physical fitness.
Each CON added by a hero or class increases their maximum HP by 5%:
However, the white soldier can only increase his health by a maximum of 10 points per point of constitution, and the upper limit of green quality is 20 points, the limit of blue quality is 30 points, and the limit of purple quality is 40 points.
Suppose a soldier has 500 HP, and the hero increases his HP by 5% for each point of Constitution, then 500 points will become 525 points, but if the soldier is of white quality, the health will only be 510 points, the green soldier will only have 520 points, and only soldiers with a blue name or higher can increase to 525 points.
There are so many benefits to quality improvement, so the most important attribute of a hero is talent first, and quality second.
Now in this version, level five is the level of the cap, and the green quality is also the limit, Zhao Feng has already reached the limit, and the next step is to go to the battlefield.
The battlefield is a very important part of Zhao Feng's game plan, and it is also the foundation of the survival of casual players. Each race has seven battlefields, and each battlefield has its own name, but because each battlefield corresponds to a strategic class of the clan, players are used to calling it the first battlefield of a certain clan (exchange for the first-order strategic class of the clan), the second battlefield to the seventh battlefield.
On the battlefield, you can get troops, equipment, ranks, ranks, architectural drawings, and even second talents and artifacts, and it is also the main way to obtain the seven strategic arms of each race. Two medals can be obtained for a win on the battlefield, and only one for a draw or defeat, and every three medals plus a certain honor can exchange five of the same class for one of the department's evolutionary strategic troops.
The first to third battlefields are all small battlefields, where different races fight each other, and the fourth to sixth battlefields are three-way melees:
The final seventh battlefield is the Great War of the Nine Clans, but the seventh battlefield is a story mission and is only opened once in a while.
Now this version only opens the first battlefield.
The first battlefield of the cemetery clan is called Huyang Gobi, and the battlefield commander is Lieutenant General Ruisen, nicknamed Tang Seng, who is nicknamed Tang Seng, and his description of the battlefield is: Although the castle and hell are the real enemies, the primary enemy of our cemetery is the elves, but now those fools in hell are actually asking us for help, they are really not afraid of god-like opponents, but afraid of pig-like teammates. But then again, after all, we are our allies, and we can't watch those fools fail, but the elite of our cemetery can't die in vain. So, recruits! This task of supporting your allies is left to you, and since you have already died once, you are not afraid to die again. I promise that when you die again, I'll use Soul Gathering thaumaturgy to get you back. Tasks, you say your tasks? Well, I'm telling you, your mission is a sneak attack, right! It's a sneak attack. Sneak up on whom? Archers who sneak up on humans. What the? You said that it was just a first-order skeleton, how could you deal with a second-order archer, it doesn't matter, as long as all ranged soldiers are close to each other, they are scum, even skeleton soldiers can complete this great task, so I chose you. What the? Are you afraid that you won't be able to complete the task? You can't finish who can? Do you want me to send those slow corpse soldiers to sneak attack? That's ridiculous. Ghost soldiers? Oh, that's a third-order soldier, it's too big and too big, and what kind of place is the poplar Gobi, that's the desert, the place where the sun is the strongest, do you let the poor ghosts attack against the sun? You are more ruthless than the devil, how can you treat your own people like this? Oh yes, to tell you a secret, our great wizard Vidnina's spiritualism has made a new breakthrough, and the spiritualism of the adults can already retain the profession and skills of the deceased in their lifetime, so if you succeed in the sneak attack, you might as well bring back the corpses of the archers, and we can directly convert them into skeleton archers. This will allow us to strengthen our ranged attack power.
Lieutenant General Risen signed up here, and after everyone was ready, he was sent to the battlefield.
Although the name of the first battlefield of each race is different, the scene is still relatively similar, the pattern is similar to the Arashi Basin in the famous game World of Warcraft, there is a boss in the base of each race, and there are three resource points in the battlefield, but the battlefield background is different, some are desert terrain, some are forest terrain and so on.
The first battlefield of the cemetery and the Terrans is a ten-person battlefield, the three resource points are wood and stone and mercury, after occupying the wood and stone mines, you will get a unit of resources every three seconds, and the mercury mines in the middle will get a unit of resources every two seconds after occupying them.
There are three criteria for determining victory or defeat on the battlefield:
First: Whichever side of the Terran or the Cemetery clan accumulates 1000 points of resources first, all the soldiers of the boss army of the side will collectively upgrade to one level, and then the boss of the side will attack, attack the enemy base, kill the enemy boss, and win the battle;
Second, if the two sides have not raised enough resources for 1000, when the battlefield is 55 minutes old, the bosses of both sides will set off and enter the mercury mine area for a decisive battle, because the two bosses are equal in strength, and the battlefield is determined to be a draw;
Thirdly, if all players on one side exit the game or no one is able to break out of the range of their base within five minutes, the player loses.
The battlefield settings of other races are basically the same, this is the simplest and bloodiest battlefield among the seven battlefields, and it is called a meat grinder by players.