Chapter 1154: Rain of Arrows

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Golden Plains.

Perfect Blitz!

Looking at the scene in front of him, the flowing water was ruthless and shocked again!

Although he knew very well that the vast majority of the survivors on the battlefield at this time were like monsters, and he had already made certain psychological preparations, he still couldn't calm down at this time!

There is no other reason, because the middle-aged ranger standing opposite the music and dance at this time, the skills that belong to the archers he has displayed have really reached the perfect state he imagined!

Yes, in perfect condition!

For Flowing Ruthless, who is also an archer, the shock is real......

It's like he was shocked by the powerful combat power and combat skills of Le Wu before......

At this moment, the middle-aged ranger opposite the girl is not weak in the slightest in the ruthless shock that he brings to the flowing water......

For the ruthlessness of flowing water, the picture that appeared in front of him was the most perfect scene in theory in his imagination!

In this world, there is always a distance between theory and reality......

What can be achieved in theory is not necessarily possible in practice......

Generally speaking, after the answers, students can already have a relatively accurate estimate of their scores, and at this time, students will often subconsciously think about how many scores they should be able to get if the teacher's grading criteria are loose enough......

And this state is actually a theoretical state, for example, all the points that can be given or not, if the teacher gives them, how many points are they, and the questions that are obviously miscalculated, but the process is generally correct, will the teacher give enough points for each step......

It's usually this time. The scores estimated by students are often calculated based on the most beneficial to themselves, so there is always a big gap between the actual score and the theoretical limit after it comes out......

After all, theoretical things, for the vast majority of the time, are always only theoretical. It's not always easy to realize......

It's like H&R, which most players can easily learn in real-time strategy games, but in the Phantom World, the difficulty suddenly increases by several levels!

This is also very simple, in real-time strategy games, players only need to operate the keyboard and mouse simply. After all, in real-time strategy games, the character's attack commands and movement instructions only need the player to click the right mouse button to complete, and there are no too complicated and cumbersome operations, so as long as the player understands the principle, it is often easy to achieve these operations......

In fact. In essence, this kind of operation technique of moving in the attack interval is actually a disguised operation of moving and attacking integration, and after mastering this operation, in fact, the combat efficiency of the arms has been greatly improved, especially the long-range units, which can achieve the effect of strangling the enemy's large forces with zero or small damage in the face of melee opponents......

If I had to use an analogy. Then H&R's operation is actually like adding a pair of wings to the cannon, and the storage of this operation allows the unit that already has strong long-range firepower to also have the ability to move and avoid damage, and even on this basis, a series of high-end operation skills have been derived. For example, those units that are slow to move are transported through the guΓ² airship, and when they are about to be attacked, the units are loaded into the airship. After the attack interval is completed, the unit is instantly lowered to attack, and then retracted into the airship......

Compared with pure H&R, this kind of operation is undoubtedly much more difficult, but in the same way, the effect of such an operation method is often unparalleled, and many high-end players of the profession have shown the audience countless times how terrible the actual combat ability of airships and ranged units can be formed......

However, there is of course a fundamental difference between a fantasy world and an ordinary real-time strategy game......

Because of this, in real-time strategy games, H&R, which can only be called an introductory skill, is a high-end skill in the true sense of the archer profession in the fantasy world......

If you want to talk about the reason, it is actually easy to understand......

That's because, in even strategy games, players only need to give instructions to complete such operations, and the only thing that can improve their operation accuracy is nothing more than the timing of the commands......

In the fantasy world, every action of the player is a very meticulous process......

Players need to control their character's actions, unleash a variety of skills, and use a variety of techniques......

Any slight nuance can lead to a very different result......

And the difference between a high-end player and a novice player is often very, very, very huge......

The rhythm of running, the ability to adapt to the terrain, and the frequency of attacks, etc., etc., all need to be exercised by the player himself to be effectively improved......

Just like the archer profession, for ordinary players, the first thing they do after entering the game is often not to fight monsters and level up, but to go to the training ground to properly exercise their archery skills......

Although this process generally does not consume much of the player's time, and long-range shooting in the novice stage often comes with some system corrections, it is almost impossible for the player to skip this process......

Draw, aim, shoot arrows......

This process is a must for the vast majority of ordinary players......

Although in real-time strategy games, accurate target hitting is an ability that all long-range game characters have, in the fantasy world, even such a simple requirement requires the player's continuous efforts to achieve......

With the improvement of the player's rank, their range will often continue to increase, and the original accurate archery will often be accompanied by the increase in the attack distance of the archers, and become less accurate, so for the archers, it is very important to maintain their own hand at all times......

This. Just like a basketball player, if the free-throw line is the benchmark for basketball players, then whenever they shoot far away from the free-throw line, the farther away they are, the more difficult it is to hit, and the more they need to be corrected by long-term practice. Not only that, if the height of basketball players increases too quickly, it will also have a certain impact on their feel and hitting, which is why a player will often feel better after his height is relatively fixed......

In fact. In the Illusory World, the vast majority of archers of the second order, including those below the second order, are often competing with each other for their hit rate when they enter the Illusory World, because during this period of time, their range increase is often the largest and the fastest, so their hit rate is at this stage. It also tends to be the most unstable......

And only after passing this stage and making their range and hit rate relatively stable can bow and arrow players begin to pursue other aspects of themselves, one of which is naturally attacking, and the other is in body movement......

And only when both have reached a certain level of dΓΉ can the archer be considered qualified to try the art of blitzkrieg......

However, even among the archers who can use the skill of blitzkrieg, there is a difference in rank......

Some archers are able to hit their targets accurately. However, once you enter the actual combat stage, the hit rate will be greatly reduced, and although some archers can barely blitzkrieg, the frequency of attacks is greatly reduced compared to usual......

However, even so, archers who are able to do blitzkrieg. Among the players of the bow and arrow system, it is enough to be called the best......

In fact, even in real-time strategy games, it's the same H&R operation. In fact, there is a very huge gap between the top masters and the average masters, in the hands of the average masters, although they can complete such operations, but often the combat efficiency of the troops will be reduced, that is to say, under the operation of this type of player, although the troops can carry out a certain range of blitzkrieg, but in fact, in terms of pure comparison of attack efficiency, it is not as good as standing in place and attacking continuously......

The reason why this is the case is actually quite simple, simply put, because they have been moving for too long!

If the movement time is too long, and the attack interval of the unit itself has passed, then it will naturally not be able to swing the maximum firepower of the unit......

In the hands of the top masters, this error is often very small, and for the top masters, they can often let the unit unleash firepower that is not inferior to the output in situ, even if it is on the move......

In addition, different ranged units also have different attack swing forward and backward, in which the attack swing forward is inevitable, and the action of attack swing can be offset by guΓ² movement, and if you want to swing the maximum efficiency, in addition to accurately mastering the attack interval, it is also necessary to be familiar with the attack swing of the unit, because the attack command, only after the attack swing is generated, will really produce the attack effect, and if you move before the attack swing, then the effect of the attack will be naturally canceled, And if you wait too long after the attack swing, then you will naturally waste the distance you have traveled......

Maximizing attack and movement requires a very sensitive sense of timing, and in fact, that's where the gap lies between the top pros and the average pro!

Flowing Water is a professional gamer, and naturally a character who has experienced all kinds of games, so he knows very well how difficult it is to be perfect......

In many games, there is a so-called perfect operation, to take a simple example, a long-ranged unit with empty blood, with the assistance of an airship, can theoretically avoid all the attacks with ballistics, and can continue to maintain the maximum attack efficiency to make attacks, any enemy attacks and spells, after coming out and before falling on this unit, can be perfectly avoided by guΓ² up and down the airship......

However, such an operation is only limited to theoretical feasibility, after all, the player is not a computer, does not have a high hand and long time concentration, such an operation is not difficult to present in the game, but if you want to maintain this near-perfect theoretical state throughout the whole process, it is almost impossible to do, and it can be done by chance in the case of a flash of inspiration. Players who have completed such operations are enough to be called professional masters in the true sense of the word......

In other games, perfection is already difficult, but in the fantasy world, it is even more difficult to achieve theoretical perfection......

For example, in the relentless cognition of flowing water. The most perfect state of such a technique is to be able to keep your movement completely non-stop, and keep yourself at a near-fixed-point attack frequency, and on this basis, it is best to maintain a hit rate of more than 95 percent......

If such a technique is reached. In the relentless cognition of flowing water, it can be said that it is already equivalent to a high-moving machine gun!

In fact, the technique of blitzkrieg, Flowing Water Ruthless, has been able to master and use......

However, he was able to use a blitz, which was actually just a blitz that reduced his efficiency, although it would ensure his survival. However, in terms of the frequency of attacks and the percentage of hits, it is still quite worrying, but even so, Flowing Water Ruthless is quite satisfied with his skills......

However, the combat skills used by the middle-aged ranger at this time made Flowing Water Ruthless feel embarrassed while being shocked......

Because, he was impressive, perfect in his imagination. Can it really be turned into reality......

No, at this moment, the battle picture that appeared in front of his eyes was even more perfect than he had imagined!

Yes, perfect!

It was a show that belonged to the Ranger!

On the battlefield, the ranger constantly flashes and moves, making his body dance with the wind. The center of gravity of the body is constantly changing in the process of running......

At the same time, the short bow in the Ranger's hand has been vibrating at an unimaginably high frequency, and the short arrows rained down on the masked girl's body......

Each short arrow rotates in a variety of ways. Falling from all directions!

Even, the merciless flowing water can still be seen, and many of the short arrows actually change direction in the air due to high rotation!

Such a blitzkrieg, so to speak, has been out of the imagination of flowing water ruthlessly!

It was hard for him to imagine that someone could shoot his own arrows with such smooth movement!

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Golden Plains.

The middle-aged ranger's attack movements are not complicated, but they are enough to shock the vast majority of archers in the fantasy world......

High movement to achieve high and accurate shooting, which is the ability that most archers in the fantasy world dream of......

It's just that in the moment of the start of the battle, the middle-aged ranger becomes the protagonist on the battlefield......

Short arrows were shot out as his body moved......

At this moment, the middle-aged ranger seemed to have turned himself into a machine gun with a certain height......

After entering the battle state, the ranger's heart did not have the slightest hesitation and hesitation......

The high concentration of his arrows allowed him to maintain a terrifying shot and accuracy......

Arrows rained down on the girl from all angles......

In the face of the attack of the middle-aged ranger, the girl did not react too violently, she just kept moving her steps gently, or occasionally turned her body, and avoided almost all the arrows......

If it was in a normal state, Le Wu had absolute confidence that she could easily dodge all the arrows, for her, the bow and arrow had already become a part of her body, and this familiarity with the arrows was enough for her to complete the dodge of long-range attacks without too much movement......

However, the effect of the paralyzing poison was effective in delaying the girl's response......

Finally, an arrow landed accurately on the girl's shoulder, which she couldn't dodge......

The blood slowly flowed down from the wound formed by the tip of the arrow, which also made the girl under the mask frown involuntarily......

However, the Ranger's offensive did not stop because of the girl's arrow......

From the very beginning, the middle-aged ranger did not intend to engage in any form of hand-to-hand combat......

Although he believed that his melee ability was not weak, but he felt a strong counterattack aura from the girl in front of him, in the case that the other party was already at the end of the crossbow, it was a very stupid thing to get close to the other party, the other party has fallen into a predicament, as a hunter, the best way is to kill the other party with a long-range weapon when the other party is unable to act, and those who try to show their bravery in close combat are all stupid guys......

Therefore, when the target was hit by an arrow, the middle-aged ranger not only did not change the intention of the attack mode, but instead moved faster in his steps, trying to use this seemingly despicable way to end the battle......

What the middle-aged ranger wants to do is to erase the possibility of the opponent's counterattack when he has an absolute advantage!

And there is no doubt that long-range blitzkrieg is undoubtedly the best choice!

In fact, in many cases, many people will always make a lot of mistakes when playing games, such as liking to make some dangerous moves when they have an advantage, and even like to mock each other and do some provocative acts......

However, the middle-aged ranger did not do this, all he wanted was a smooth victory......