《》The first part of the explanation and setting of proper nouns (1)
1. Four basic occupations and their transfer branches:
Sniper - Transferred to subclass: Demolitionist, Machine Gunner
Sniper:
Long-range attack class, conventional optional equipment is bow, sniper rifle, etc., the class attributes are fast reaction speed, high attack, strong damage penetration, low defense, low agility, high output endurance, due to less equipment and weak professional skill restrictions in the early stage, it has more advantages in the later stage; The sniper professional skill "Eagle Eye" can detect any attacking object within 200 meters at one time without discrimination, and the CD time is 10 minutes; Level 25 acquires the exclusive skill "Annihilation", which can forcibly eliminate one's own target (which does not appear within the infrared recognition range of the system, and cannot be attacked by NPCs when it is a visual target) for 5 minutes, and the CD time is 1 hour. Pen & Fun & Pavilion www.biquge.info
Demolitionist:
Trap & Bomb Expert class, in addition to the original equipment of the sniper, you can use a variety of explosive equipment, timed attack equipment and pulsed electromagnetic weapons and equipment; At level 40, it is formed by the sniper class, and it is a large-range high-attack class with the most diverse attack levels. After changing classes, the "Eagle Eye" skill is automatically washed away, and the exclusive skill "Secondary Annihilation" is acquired, and during the "Annihilation" CD, the self-target can be forcibly eliminated again for 5 minutes, and the CD time is 40 minutes.
Heavy:
Long-range and large-range output of professions, weapons in addition to the original class equipment, can use heavy machine guns, heavy snipers and other weapons, the attack range of all professions is the highest, but the agility is further reduced. Level 40 is transferred from the Sniper, which automatically washes away the "Annihilation" skill, and "Eagle Eye" is automatically upgraded to "Eagle Eye", and the effect range is expanded to 300 meters, and there is no CD time.
Fighter - Transferred to a subclass: Killer, Panzer Division
Fighters:
Melee classes with balanced attributes, conventional weapons and equipment such as mecha gloves, fist guns, pistols, grenades, etc.; Class attributes are characterized by slow reaction speed, medium attack power, medium damage, high defense, and medium output endurance. It has an advantage in the early stage and a relative weakness in the later stage; The exclusive skill "Control" can force the offensive NPC to stop for 5 seconds (the boss is invalid) and the CD time is 3 minutes; At level 25, you can learn the class-specific skill "Lurk", which can force you to break away from NPC attacks and eliminate your target for 15 seconds, with a CD time of 5 minutes.
Killer:
A latent melee class, which is transferred from a fighter at level 40, and can use timed and controlled small equipment in addition to the original equipment; Reaction speed and attack range are enhanced, defense is reduced, the "control" skill is automatically washed, and the exclusive skill "Sneak" is learned, which can actively eliminate your own target for 45 seconds and CD time for 10 minutes.
Armored Division:
Heavy melee class, transferred from a fighter at level 40, can use armored artificial bones, medium control equipment, etc.; Higher defense, reduced agility; Automatically wash away the "Latent" skill, learn the exclusive skill "Snatch", and force the use of other class equipment for 5 minutes, and the CD time is 1 hour.
Race Car Driver - Shift to subclass: Guerrilla, Heavy Rider
Racers:
A long-range mobile output class that can use a variety of light mobile equipment and pistols and other light weapons in the early stage, and its attributes are characterized by high agility, high reaction speed, high damage and low defense, and weak endurance. It is weak in the early stage, and continues to increase with equipment upgrades in the later stage; The exclusive skill "Lock Foot" can halve the movement speed of NPCs within 50 meters, with a duration of 10 seconds, which is effective against bosses and has a CD time of 20 minutes; At level 25, you can acquire the exclusive skill "Shelling", which passively grants 45 seconds of time to eliminate your target and 30 minutes of CD time when discarding your current moving equipment.
Guerrilla:
High agility long-range movement output, can use machine guns and motorcycles and other high-speed mobile attack equipment, at level 40 from a racer to a class. Defense is further reduced, output is increased, and movement speed is the fastest in all classes. Automatically wash off the "Lock Foot" skill and learn the "Assault" skill, which can cause all aggressive NPCs within a 50 meter radius to lose their target for 10 seconds, and the CD time is 30 minutes.
Heavy Rider:
Reloaded ranged output class, transferred from a racer at level 40, you can use heavy mobile output equipment such as armored vehicles, agility reduction, defense and output are the highest in all classes. Automatically wash off the "Shelling" skill and obtain the "Bow Hide" exclusive skill, that is, after giving up the mobile device, passively gain 30 seconds of forced stop attack time (applicable to NPCs and players, the target does not disappear, but cannot be timed to trigger weapon attacks other than equipment), CD time is 1 hour, and the effective range is 500 meters.
Medical Officer - Transferred to subclass: White Butcher, Angel in Red
Medical Officer:
In auxiliary occupations, there is no upper limit for medical officers to carry medicines and supplies. It can use light melee weapons and bio-chemical weapons such as tear gas, and has the lowest class stats in the game, but has special class protection principles - players who attack the Medic will receive the "Condemn" debuff, and will not be able to obtain any supplies and quest items from NPCs for 12 hours. Has the exclusive skill "No Damage": Showing the identity card can make all attacking NPCs at 20 meters immediately transform or lose their attack target (the boss is active, and there is no CD time); At level 25, you can learn the exclusive skill "Live and Die Together", which can forcibly or randomly disqualify a player before being killed or when you lose the disqualification from the match, and the skill can be triggered at a distance of 100 meters.
White Butcher:
Area-based output class, transferred from a medical officer at level 40, can use weapons such as ether gas, military capsaicin, and neurotoxins; Automatically washes away the "No Damage" skill and obtains the "Infected" skill, which can force all NPCs within 50 meters in diameter to be controlled by themselves (the boss is invalid), with a duration of 20 seconds and a CD time of 1 hour. Killing the White Butcher does not grant the "Condemnation" debuff.
Angel in Red:
A support class with a unique eye-catching red gear, which can only be used with light melee weapons and self-defense gear, and is converted from the Medic at level 40. The Angel in Red defaults to the "NPC Invalid Attack" class (BOSS is invalid), automatically washes away the "Live and Die Together" skill, and obtains the "Sacrifice Your Life" skill, which can actively give up your game qualification in exchange for an unqualified teammate to "reborn". Wounding or killing the Angel in Red will extend the "Condemn" debuff for 24 hours and will automatically become the top target of the Hunt Leaderboard.
2. The main restrictions of the internal test period of "The Law of Predation":
One of them: In the main city, it is strictly forbidden to kill people or attack with a tendency to kill other players;
Second: In the main city, it is strictly forbidden to snatch other players' belongings and game materials in a non-mission environment; It is strictly forbidden to detain, abuse, rape or other harmful behaviors to other players;
Third: It is strictly forbidden to attack players or NPCs whose main job is the Medical Officer class, as well as players or NPCs who have changed to 'Angel in Red' within any closed beta map range;
Fourth: It is strictly forbidden to kill NPC targets that are not in the mission line within any closed beta map, and if they are robot NPCs, they will also be regarded as killing if they are seriously damaged and cannot be used;
Fifth: In the main urban area, it is strictly forbidden to use attacks within the scope of special landmarks, including but not limited to the mayor's hall, supply points, medical stations, etc.;
Sixth: Within any closed beta map, it is strictly forbidden to attack players who have given up their beta qualifications;
Seventh: It is strictly forbidden for players to leave the closed beta map without giving up their beta qualifications;
Eighth: It is strictly forbidden to maliciously damage the game system and property, including but not limited to damaging non-mission target buildings, facilities, materials, etc., and it is strictly forbidden to deliberately deface and block outdoor cameras. For players who violate the rules, the organizer has the right to use Ranger and other means to terminate the player's internal beta qualification, and all players are deemed to agree to the above terms when signing the internal beta contract, and Black Sheep and all its subordinate institutions are not responsible for all the consequences caused by the player's violation.
3. Other restrictions during the internal beta period of the "Law of Predation":
One of them: the principle of occupational equipment restriction - the equipment between the four basic occupations and the sub-occupations after the transfer cannot be used in theory, except for conventional and common equipment; All equipment has class restrictions at the time of exchange, and non-professional players cannot obtain the limited equipment of that class from the supply point, such as fighters cannot obtain and drive the mobility tools of racers, etc., with the exception of some classes when using class-specific special skills (the Panzer skill "Grab" can force others to seize equipment for five minutes).
Second: the principle of personal equipment restriction - non-routine equipment that has been claimed and activated by individual players, including reward equipment for mission feedback, can no longer be used by other players. During the closed beta of "Law of Predation", all heat weapons have been equipped with fingerprint detectors in the trigger button, and cannot be pulled by all players who are not equipped when using them; If the fingerprints of all players with equipment are damaged due to finger injury, they can use the ID card to swipe the card in the weapon identification slot to activate the equipment, and the rest of the mobility, exoskeleton, and reloaded weapons and equipment are the same, with the exception of some classes when using class-specific special skills (the Panzer Division's skill "Grabbing" can force others to seize other people's equipment for five minutes).
Third: The Law of Identity Card Restriction - The identity card is the only carrier of personal identity information for players during the closed beta of "Law of Predator" (the armband and system dial are communication tools and cannot prove identity). Each player's registration information, ID, level, task completion progress and reward value will be recorded, and the identity card can be used as a consumption tool during the beta test to directly exchange the game gold obtained by the player into physical equipment, and the game gold obtained during the beta will be automatically exchanged for physical bonuses in proportion to the player's exit. Once the player hands over the ID card and confirms the voice confirmation command "Exit the Closed Beta", the player will be deemed to have given up the game qualification, and the player who has given up will no longer be attacked by the in-game NPCs and players, nor can they use the in-game equipment and interactive facilities.
4. Explanation of some proper nouns in "The Law of Predation":
Ranger - an armored medium-sized robot responsible for the security of the main city during the internal test, the design concept comes from the peacock mantis shrimp, the forelimb part can instantly pop out of the target like a mantis shrimp and produce more than 700kg of instantaneous damage, the main part is also equipped with a 7.6mm caliber rifle and a 20mm caliber automatic cannon, the movement mode is tracked, the power source is solar panels and a small amount of fuel drive, the operation mode is a built-in program chip, but remote control transformation can be carried out. The robot is named after the oldest law enforcement organization in the United States during the Texas Revolutionary War: the Texas Rangers; At the same time, it is also one of the names of the three major special forces organizations in the United States.
Marching Ant - An aggressive NPC (monster) that haunts the Mines dungeon during the closed beta, with six retractable tentacles that can be used to track and restrain attacking targets. It was developed as a mass-produced special defense equipment against suicide attackers. Its name comes from the carnivorous ants of the genus Marching Ants in the Amazon Basin.
Hermit Crab - a controllable micro-robot, exclusive equipment for the fighter profession in the late beta test, the main part can be split into eight mobile tentacles for all-round movement, with a miniature pistol and camera, which can be remotely controlled and self-detonated, further expanding the attack range of the fighter profession. Its name comes from the fact that it resembles a hermit crab.