Chapter 050 - Basketball Mechanics (1)
Bill Russell is also starting to squeeze forward, don't ask why!
There is another NBA legend who can't stand it anymore after watching the German boy's clumsy back-to-back singles, and is ready to give some pointers.
The stars have seen that this trick is one of the tricks to deal with back-to-back singles, and now, Ussi is in danger!
John Thompson Jr., head coach Reg Essric and others are not worried, because Mutombo will never use shady tricks, only care about how Usiris responds.
This move is to defend against the knee joint, and can only top one leg.
Once the defender has two legs, it becomes a driving posture, and once the defender gives up the back single, replaced by a basket or a breakthrough, the defender needs an adjustment time, and it is too late to chase the defense in a short time!
There are six ways to crack this trick, half-turn and retreat and then shoot, half-turn and break through, half-turn and change direction to accelerate, turn around and jump shot, or pass, or fake fall!
Compared with tugging, pulling the jersey, little black fist, tickling, digging birds, pinching and twisting, sunflower acupuncture, poking eyes, and other small yin tricks, it can only be regarded as an appetizer.
Violent knee joints, black feet, black hands, iron elbows, big black punches, big kicks, and trash talk are among the root causes of brawls on the basketball court.
Among them, the violent top knee joint and the lower black foot are the two most damaging tricks.
Once there is a trick of violently pushing the knee joint, it is likely to ruin a player's professional future.
In the face of this move, many NBA All-Stars had to give up their back-to-back singles, play basket shooting or breakthroughs, and when they were really disgusting, they played fake falls!
Back then, Wang Tianyong despised fake falls, but after entering the NBA, he suffered many times from fake falls, fouls, fouls and fouls, and naturally lost the opportunity to prove his strength on the court.
He suffered two more malicious fouls in succession, first being blackfooted and ankle scrapped; Then he was brutally pushed against the knee joint and lost his knee, lost more than half of his bounce ability and flexible footsteps, and his one-handed throwing stunt could not be performed at all, and the normal jump shooting rate was relatively low, and it was a matter of time before he was laid off.
Hey, the lesson of the previous car, the teacher of the rear car!
Ursiris naturally understood the danger of this move against the knee joint, and one and a half turns, with a long leg, stepped into the 60 line.
Mutombo hurriedly adjusted, moving sideways to prevent Usilis from cutting into the paint zone.
Usilis made a reverse half-turn, opened a distance of 2 meters from Mutombo, turned into a basket, and then jumped up
It was too late for Mutombo to step forward and press, so he had to jump with it.
Usilis jumped to a high point, with his waist straight up and a brief 0.4 second in the air, while Mutombo jumped to a high point, leaned back, played a super short time in the air, and then was pulled by gravity and fell, but his arms were still held high, forming a solid defensive wall.
Usilis couldn't find a suitable throw, so he was forced to change his shooting style, increasing the arc of his shot to a 60-degree angle and playing a mid-range shot that he was not good at.
The basketball hit the board and bounced back.
0 points!
Calculate the process of the ninth round shot according to the basketball air mechanics, ignoring the shoe height, and the results are as follows.
The fatal flaw of Usilis's one-handed throw is that the shot point is too low, basically the same as his height, and with a 68-centimeter bounce, the highest shot point is about 2.74 meters.
Normally, the length of a single arm is between 25% and 40% of the arm span.
With an arm span of 2.27 meters and a single arm length of 0.9 meters, it accounts for about 40% of the arm span, and the distance between Usilis and Mutombo is 57 centimeters closer when the arm is held diagonally upwards at 30 degrees.
The distance between Mutombo and Usiris is 2 meters, minus 57 centimeters, for 1.43 meters.
If Usyris throws the ball with one hand and takes a shot at an angle of 30 degrees, the maximum height above Mutomua is 3.23 meters at intervals of 1.43 meters, minus the basketball radius of 5 centimeters, so the height required for the block is 3.18 meters.
Mutombo's defensive wall, on the other hand, was 3.55 meters high, and after an ultra-short delay of 0.2 seconds, it was lowered by 11 centimeters to 3.44 meters, still far beyond 3.18 meters.
If Usilis were to use a one-handed toss to break Mutombo's defensive wall, he would have to increase his shot height by 30 centimeters, either by 30 centimeters of bounce height, by 30 centimeters from his bounce height, by 0.7 seconds, and so on.
At present, the mechanics of basketball is still relatively vague.
In 2020, basketball airtime mechanics was born, and airtime became one of the criteria for teams to select future stars.
In 2035, the epoch-making doctrine in the field of basketball, the theory of 13 regions and 15 artillery points (1315 theory) was born, and after combining the mechanics of basketball in the air, the concept of "defensive wall" was derived, which became one of the compulsory courses in basketball IQ subjects.
With a short time in the air, you can open up a certain distance difference in the air.
According to the law of basketball airborne mechanics, the average resistance of a player in the falling state is 5, and within a few tenths of a second of a time in the air, there will be a difference in the air distance.
The difference in distance in the air is calculated as 1/2, multiplied by 9.8 meters per square second, multiplied by the square of the time spent in the air, divided by 5.
It is deduced that 0.1 second corresponds to 1 centimeter, 0.2 seconds corresponds to 4 centimeters, 0.3 seconds corresponds to 9 centimeters, 0.4 seconds corresponds to 15 centimeters, 0.5 seconds corresponds to 24 centimeters, 0.6 seconds corresponds to 35 centimeters, 0.7 seconds corresponds to 48 centimeters, 0.8 seconds corresponds to 63 centimeters, 0.9 seconds corresponds to 79 centimeters, and 0.96 seconds corresponds to 90 centimeters.
The waist exerts force, and under the leaning back, there is time to stay in the air.
Michael Jordan's time in the air is the pinnacle of mankind at 0.96 seconds, which is the largest time when jumping from the free throw line and dunking, and it cannot be used at all in official games.
Jordan's big step-back jumper requires about 0.6 seconds in the air.
Abdul-Jabbar's Sky Hook requires 0.5 seconds to stay in the air.
An ordinary turn-and-step jump shot only needs 0.4 seconds to stay in the air.
Garnett's turnaround and step-back jumper is inexplicable, one is the height advantage, and the other is that there is 0.4 seconds in the air after the big jump.
The common crotch change hand dunk, without 0.5 seconds of stagnation, can't be played at all, and the result of statistical analysis of data is like this.