78 Unsolvable Tactics
Just imagine, as soon as you enter the battlefield, an undead natural disaster is called, you will be besieged by a group of first-level skeleton soldiers, you can only fight with these skeleton soldiers who have to kill, these first-level skeleton soldiers have no experience to kill, and it is easy to kill them all, the enemy A group of vampire magic wizards raised their hands - Gathering Spirit Thaumaturgy, these first-level skeleton soldiers were all resurrected, and then killed, and then resurrected ............, grinding for half a day, it was easy to polish the magic of the vampire magic, victory was in sight, but the enemy retreated, Seeing that his own side had killed countless subordinates in battle but only replaced a group of inexperienced skeleton cannon fodder, it was too late to be depressed, and he was pulled into the battle again, or that group of skeleton generals, or that group of vampire wizards, or that group of first-level skeleton soldiers plus spirit thaumaturgy.
Using the retreat war, the skeleton cannon fodder is like the waves, wave after wave, wave after wave impact, this is the unsolvable "skeleton sea tactics",
It should be noted that the skeleton soldier's perks:
"Smashing" has an effect at this time, when the general class is cast resurrection magic, if the corpse is stepped on, it cannot be resurrected (stepping on the corpse has a limit on large, medium and small body size, please see section 31 for details of the limit), if the multi-layer corpses are in one position, only the top one can be resurrected (the last class that died in that position), and the rest of the corpses cannot be resurrected (by default, the corpse is stepped on by the resurrected class), but the smashing skill of the skeleton class makes the corpse anti-resurrection ineffective, Skeletons respawn somewhere on the battlefield randomly, unless the number of summoned skeletons is greater than the number of untrooped spaces on the battlefield.
There is also the "trample bones" skill, when the battlefield is full of skeleton soldiers or the enemy is besieged by skeleton soldiers, the skeleton general can observe the timing, and when he has the opportunity, he tramples the skeleton soldiers to rush in to make up for the knife, and when he feels that he can't beat or waste time, the skeleton general can also retreat calmly, not afraid of chasing and not afraid of being sacrificed in vain.
It can be said that all the stunts of the skeleton class are in the service of the ultimate skill "Undead Scourge",
In the previous life, there were only two ways to be slightly less afraid of the "Skull Sea Tactics", one was to add defensive attributes to the class talent (partial physique bonus), and the other was to add the fire demon wall to the French class.
But it's only a little bit not afraid, in these two situations, the "Skull Sea Tactics" can be slightly flexible, the skeleton soldiers surround it, the vampire wizard releases attack magic, the mana is exhausted, and then retreat, and again, grinding off the enemy's peripheral meat shield, the ranged or legal troops inside are under the melee punishment, no matter what, it is impossible not to break the defense, and can only be slaughtered by the skeleton soldiers.
Note: The distance between magic attacks and ranged attacks is the same (but magic attacks do not have half-arrow damage), and the general layout is the meat shield in front and the ranged in the back, so when there are skeleton soldiers blocking in front, the vampire mage can hit the meat shield, but there is no need to worry about being attacked by the enemy's ranged attack.
Such a powerful and unsolvable tactic, this is Zhao Feng's biggest trump card, which is why Zhao Feng named his account name "Skull Sea".
In the previous life, high-level skeleton soldiers were easy to cultivate, spirit gathering thaumaturgy was easy to learn, skeleton soldiers were also easy to learn, not to mention offensive skills, but there were very few people who obtained spirit gathering thaumaturgy and skeleton soldier talent at the same time, so it was still difficult for old players to have the two tactics of "Skeleton Sea" or "Undead Disaster".
Therefore, in the previous life, after a period of time, there was a great lord player who carried forward the "undead scourge" tactic.
In the previous life, many new players in order to learn the "Scourge of the Dead" tactics, they did talent quests at Shante or Catery, mastered one of the specialties of Soul Gathering Thaumaturgy and Skeleton Soldiers, and then went to another main city to do a quest to worship of prestige, and then did the Purple Hero quest to get the other half, when the undead Scourge tactics of these graveyard players took shape, the old players became more powerful, so some novice players invented the "Sea of Skulls" tactics on the basis of this "Scourge of the Dead" tactics.
When the "Sea of Skulls" tactic came into being, the game was the world of the Graveyard Clan, and in every map, players of other races would not dare to go out except for the Graveyard Clan. The game was out of balance, and the game company had to modify the game settings to maintain the balance.
Zhao Feng naturally knew the difficulty of forming the Sea of Skulls, so from the very beginning, Zhao Feng was preparing for the formation of the Sea of Skulls tactics:
First of all, when establishing a character, the role that Zhao Feng chose to establish is a necromancer non-professional specialization, only non-professional specialization professions can wear any equipment, and can wear melee professional equipment with partial attack attributes and legal professional equipment with partial knowledge attributes at the same time, so that they can have both attack power and perform spirit gathering thaumaturgy, and after level 12, they can add both skeleton soldiers and vampire mages (intelligence sub-skills). Many new and old players choose the class specialization for the skill bonus of the class specialization, only to regret the limitations of equipment and skills in the later stages.
Secondly, Zhao Feng's first talent guaranteed that he would obtain the Gathering Spirit Thaumaturgy, and the second talent guaranteed that he would obtain the skeleton soldier specialty.
Third, Zhao Feng's second talent not only increases the lethality of the skeleton soldiers, but also increases the attack power of the skeleton soldiers, which is very important: if you only increase the lethality but do not have enough attack power, it is very likely that you will not break the defense, and no matter how high the damage is, you can only be deducted a little; If you only increase your attack power but not your lethality, you will break the defense, and your lethality will be pitiful, because the damage of the white class can only be increased by up to 100%, and the damage of a first-level skeleton soldier is 1-2 points, and an increase of 100% is 2-4 points.
With these three preparations, sharpening the knife and not chopping wood, Zhao Feng's Skull Sea tactics were formed earlier than anyone's Skull Sea tactics in his previous life, but they were more powerful and more perfect.
Why?
Because Zhao Feng had incomparable experience and luck in addition to careful preparation.
Because of the experience of his previous life, Zhao Feng had a vast territory and the level of a great lord, the vast territory gave Zhao Feng the source of a skeleton general, and the level of the great lord allowed Zhao Feng to upgrade his offensive skills to the expert level.
And luck is the existence of the demigod artifact Ghost King Cloak and Hunter, both of which give Zhao Feng a stable source of vampire mages.
And Zhao Feng also has a bottle of talent reset potion useless, once used, Zhao Feng's double A-level skeleton soldier specialty talent, except for a few swamp clan lords, no one's class defense will be higher than Zhao Feng's skeleton attack, as long as the attack is higher than the defense 20 points, the skeleton soldier's damage will be doubled to about 30 points, who can stop Zhao Feng's pace.
However, against the Mitsui Guild, Zhao Feng has not yet shown all his hole cards:
First of all, Zhao Feng only needed to use the "Undead Natural Disaster" tactic, and the unsolvable "Sea of Skulls" tactic didn't need to be used now.
Second, the talent reset potion does not need to be used for the time being, Zhao Feng's skeleton soldiers now have a high attack of 112 points, and they already have the level of ordinary high-level soldiers' attacks, and the defense of most of the troops in the eleventh level players is no more than 100, and the killing of Zhao Feng's skeleton soldiers can easily increase by more than 80%, which is enough.
Under the powerful "Undead Disaster" tactic, not to mention that the Mitsui Guild only sent two hundred eleventh-level players, that is, two thousand, twenty thousand eleven-level players of this level, Zhao Feng was not afraid of them.
Moreover, the hero game has a parody setting, through which the player's main and secondary heroes can imitate the player's fighting style (this setting is mentioned in verse 16), so even if Zhao Feng goes offline, no one can cause losses to Zhao Feng.
With Zhao Feng's initiative, the Mitsui Guild that was killed fled in despair.