105 Zhao Feng's strength
Choose different difficulties, enter different battlefields, and get different generals.
Unlike usual, there are two ways for players to get a general star, one is to complete a series of tasks at a fixed NPC by taking on a mission, and you can get the NPC's follower, and the second way is to attack the enemy computer hero and get a general star after killing the opponent.
Ordinary players choose easy difficulty, and after completing a series of faction tasks, they will have a chance to get a purple A-level general star.
Expert players will choose a hero of medium difficulty and obtain a special talent by doing various ways, as for whether it is the best, it depends on luck and eyesight.
Top players will try hard difficulty to try to get a dual-talent hero, and as for the Crazy and Nightmare difficulties, it is unlikely that any player will have the strength to get a general star in this faction event.
In Zhao Feng's previous life, he chose medium difficulty and obtained two purple A-level general stars, one ordinary talent and one special talent.
In this life, with Zhao Feng's strength, he can completely seek a super-best hero with dual talents.
However, Zhao Feng has his own calculations, and soon after the end of this event, the game will usher in another big upgrade, and Zhao Feng basically has no chance to occupy a small map and cultivate a twelve-level sub-hero.
is only an eleventh-level dual-talent sub-hero, and his strength is not necessarily comparable to the five tiger generals in his hands.
In this case, it is better to make up for quality with quantity, and engage in a few more purple heroes, if the number of purple A-level heroes is enough, your own territory will be more secure.
Of course, with Zhao Feng's strength, if he chooses the easy difficulty, Zhao Feng can destroy all the cities of the computer alone, which would be too bullying.
Moreover, it is also a hero with purple A-level talent, and the difference in strength between ordinary talent and special talent is too great, so Zhao Feng chose medium difficulty.
Zhao Feng's goal is to have as many special talent heroes as possible, as long as there are enough special talent heroes, there will always be one or two superlative.
What's more, Zhao Feng is also a reborn person, why don't he have some inside information?
Choose the difficulty, followed by letting the player choose which troops to bring into the mission.
Zhao Feng knew that the knight of the Ethnic Civil War mission was a dungeon, and after entering the dungeon, the hero could return to the territory at any time, but the soldier could not quit until the end of the event.
Zhao Feng has been preparing for a long time, and he has to do a big job in this event.
Players can only bring the main hero and their legions into the event, and level 11 players can group three sub-heroes, and level 12 players can group four sub-heroes.
Zhao Feng's troops entering the event can be said to be Zhao Feng's strongest lineup:
Main Hero:
Name: Sea of SkullLevel: Level 13Quality: Legendary (Purple) Potential: 1 Star (Constant)
Attack 67 Defense 0 Knowledge 60 Power 15
First Talent: A-level Soul Gathering Thaumaturgy Soul Gathering Thaumaturgy Effect increased by 80%.
Second talent: A-level skeleton soldier specialty: skeleton class attack plus 26, damage plus 13
Skill: Expert Wisdom, Sub-skill Magic Mastery (Increases the hero's magic spell slot by 50%)
Expert Spiritualism, Sub-skill Black Knight Transformation Mastery (100 Soul Energy to keep a knight's corpse)
Expert-level earth-based magic, sub-skill level-3 earth-based magic mastery (third-level earth-based magic base effect plus 10%)
Expert tactics, sub-skill formation change (you can change the formation when you enter the first round of the battle)
Expert offensive skills, sub-skill ambush (set 10% of soldiers as ambushes, you can choose whether to enter the battle or not)
Expert Intelligence, Sub-Skill Intelligence Leadership (5% bonus to knowledge attributes for French classes)
Expert-level mana, sub-skill mana overdraft (overdraft mana, double strength, zero strength one month after the war)
Three remaining skill points.
Combat skills: Elementary Dodge, Crush, Trample Bones, Acceleration, Intermediate Undead Scourge.
Strength: 7 guards (2 level 13 skeleton lords, 5 level 12 skeleton commanders), 13 ambush soldiers (level 12 skeleton commanders), 110 level 11 skeleton generals.
Sub-Hero: CharlieLevel: Level 12Quality: Legendary (Purple) Potential: None
Attack 52 Defense 44 Knowledge 21 Power 8
Talents: A-level Dark Dragon specialty, every level of the hero's upgrade, the Dark Dragon attack plus 1, defense plus 1, speed plus 1, and constitution plus 1.
Skill: Expert Wisdom, Sub-skill Magic Mastery (Increases the hero's magic spell slot by 50%)
Expert Spiritualism, Sub-skill Dark Dragon Transformation Mastery (100 points of Spiritualism Energy to keep a dragon corpse)
Expert-level earth-based magic, sub-skill level-3 earth-based magic mastery (third-level earth-based magic base effect plus 10%)
Expert tactics, sub-skill ambush (set 10% of soldiers as ambushes, choose whether to enter the battle or not)
Expert offensive skills, sub-skill ambush (set 10% of soldiers as ambushes, you can choose whether to enter the battle or not)
Expert Defense, Sub-skill Discerning (Randomly break the attribute bonus of a certain enemy hero's tactic)
Combat Skills: Charge Slash, Force Slash, Smooth Slash, Curse, Heart Strike, Intermediate Contagion, Intermediate Dragonization.
Troops: 5 guards (level 13 ghost dragons), 35 level 11 bone dragons, and 80 level 11 resentful spirit generals.
Sub-Hero: Rossd Level: Level 12 Quality: Legendary (Purple) Potential: One star
Attack 48 Defense 45 Knowledge 17 Power 11
Talent: A-level Black Knight specialty, each level of hero upgrades, Black Knight attacks add 2, defense adds 1, and speed increases 1.
Skill: Expert Wisdom, Sub-skill Magic Mastery (Increases the hero's magic spell slot by 50%)
Expert Spiritualism, Sub-skill Black Knight Transformation Mastery (100 Soul Energy to keep a knight's corpse)
Expert-level earth-based magic, sub-skill level-3 earth-based magic mastery (third-level earth-based magic base effect plus 10%)
Expert tactics, sub-skill formation change (you can change the formation when you enter the first round of the battle)
Expert offensive skills, sub-skill ambush (set 10% of soldiers as ambushes, you can choose whether to enter the battle or not)
Expert Defense, Sub-skill Discerning (Randomly break the attribute bonus of a certain enemy hero's tactic)
Combat skills: Charge Slash, Force Slash, Smooth Slash, Curse, Heart Strike.
Strength: 5 Guards (Level 12 Destruction Knights), 115 Level 11 Dark Knights.
Sub-Hero: First MarksmanLevel: Level 12Quality: Legendary (Purple) Potential: None
Attack 66 Defense 0 Knowledge 18 Power 12
Talent: A-level archery specialty, archery effect increased by 40%.
Skill: Expert Wisdom, Sub-skill Magic Mastery (Increases the hero's magic spell slot by 50%)
Expert Spiritualism, Sub-skill Black Knight Transformation Mastery (100 Soul Energy to keep a knight's corpse)
Expert-level earth-based magic, sub-skill level-3 earth-based magic mastery (third-level earth-based magic base effect plus 10%)
Expert archery, sub-skill Physical Ranged Mastery (10% Physics Ranged Attack Bonus)
Expert Artillery Skills, Sub-skill Arrow Tower Mastery (Increases Arrow Tower Damage by 10% while defending the city)
Expert Diplomacy, Sub-skill Melee Class Diplomacy Mastery (5% increased chance of melee classes being recruited)
Combat skills: ranged troops, projectiles, volleys.
Troops: 50 level 11 skeleton archers, 70 level 11 corpse witch generals.
Secondary Hero: Velina Level: Level 12 Quality: Legendary (Purple) Potential: One Star
Attack: 11, Defense, 10, Knowledge, 60, Strength, 20
Talents: A-level spiritualism specialty, 40% increase in spiritualism effect, 100 points more spiritualism energy.
Skill: Expert Wisdom, Sub-skill Magic Mastery (Increases the hero's magic spell slot by 50%)
Expert Spiritualism, Sub-skill Corpse Witch Transformation Mastery (100 points of Spiritualism Energy to keep the corpse of a spell class)
Expert-level earth-based magic, sub-skill level-3 earth-based magic mastery (third-level earth-based magic base effect plus 10%)
Expert Intelligence, Sub-Skill Intelligence Leadership (5% bonus to knowledge attributes for French classes)
Expert-level academic, sub-skill burning magic mastery (when magic below level 3 is burned to the magic tower, the star level is increased by one)
Expert-level learning ability, sub-skill combat experience mastery (designated allocation of combat experience gained)
Combat Skills: Intermediate Cloud of Death, Ranged Troops.
Strength: 20 level 12 vampire archmages, 100 level 11 vampire mages.