136 Major changes to the game setting (Part I)
Strike while the iron is hot and proceed to the fifth ring right away.
The name of the task of the fifth ring is to fight: Desa, who was deceived by the wise man, although his consciousness was shattered by the impact of the dragon soul, but the instinct to survive allowed him to find a way out, Desa curled up his remaining consciousness and hid in a corner of the dragon body, the control of the body was taken away by the wise man, and he was waiting for a chance to regain his body.
Desa can't manipulate his body, but he can observe. The wise man that Dessa met revealed his true colors after recovering Desa, he turned out to be a hero, but judging by his tattered outfit, it was clear that he was on the run.
Since it was a fugitive, pursuers were indispensable, and this necromancer named Sean had no subordinates, and Desa turned out to be his only unit.
As the only subordinate, Desa naturally took on the task of starting and breaking, and in the process of breaking off, Desa found that as long as the body was injured, the dragon soul would divide a part of the spiritual power to heal, this is Desa's opportunity, he could take the opportunity to absorb these spiritual powers to strengthen himself, and under the elimination of the other, Desa could defeat the dragon soul and regain control of the body.
Quest Tips: Lose a certain amount of health within 10 battles to consume and seize the spirit of the Dragon Soul, and finally defeat the Dragon Soul and regain control of the body.
The current Desa is a thirteen-level ghost dragon, and his stunts are the same as those of the corpse dragon, but the bite, collision, and dragon power have all been upgraded to the intermediate level. As for its own attributes, it becomes: 2200 health, 200 attack, 180 defense, 36 speed, 34-41 damage.
The pursuer is a level 12 Knight of Destruction.
Destruction Knight: Graveyard Clan's sixth-order twelve-level creature, zombie, Constitution: 0, Potential: One star.
Stunts: Charge Slash, Force Slash, Smooth Slash, Curse, Heart Strike.
Charge Slash: 100% chance of using other skills on enemies while charging, and the preferred skill is Knowing Strike.
Force Slash: A single attack, with a certain chance to slash the enemy, dealing large damage (110% of normal damage)
Slash: A group attack that has a chance to deal normal damage to two enemies in front of you.
Curse: Has a chance to curse the enemy, halving the enemy's damage for 5 turns.
Heart Strike: The Black Knight is the ultimate skill, with a certain chance to launch a Heart Strike, doubling the lethality.
Health: 1650, Attack: 220, Defense: 135, Speed: 31, Damage: 40-60
Class attribute evaluation: Health: 4 stars, 6 stars for attack, 5 stars for defense, 5 and a half stars for speed.
Under normal circumstances, Desa 200 attacks, destroys the knight's 135 defense, the difference between attack and defense is 65 points, a little attack and defense difference, and the damage is increased by 5%, and the desa is a blue quality, which can increase the damage by up to 300%, and the 65 point attack and defense difference has overflowed by 5 points. In other words, for each normal attack, Desa can deal 136-164 damage to the Breaker.
And the Destruction Knight attacks Dessa, 220 attacks against 180 defense, 40 points of poor attack and defense, and the damage is increased by 200%, and the broken words can actually cause 120-180 points of damage.
The damage of the two is basically the same, but the health of the ghost dragon is higher than that of the Destruction Knight, but the Destruction Knight has a knowing blow and doubles the damage, so if you go head-to-head, the outcome is unknown.
At this time, Zhao Feng's operation was tested, the speed of the ghost dragon was 36, and the speed difference of 31 and 5 points of the destruction knight was already a big difference, which provided the possibility for Desa to fly a kite.
Winning is very simple, the key is to win and at the same time let the ghost dragon lose the maximum possible blood.
However, the one-on-one single challenge is still very easy to operate, and it is enough to calculate the difference between attack and defense.
After killing a Destruction Knight, a circle appeared in the upper right corner of the screen, blue and red, and the proportion of red was displayed at 6.7%, Zhao Feng estimated that this was the ratio of the spiritual power of Desar and the Ghost Dragon.
Take a look at the mission hints, within ten battles, that is, more than 50% of the red will be able to pass the mission.
If you wait until the red proportion is more than 50%, the task completion is estimated to be only A-level, and if you want S-level completion, you must complete it when the red proportion is less than 50%, which is a test of the player's operation level.
Zhao Feng didn't plan to get a high S-level completion, so he solved the problem in 8 battles and got an A-level completion.
The fifth ring mission is complete, and the sixth ring mission is 'lurking': Desa knows that he is no match for the wise man, so even though he has now regained control of his body, he still shows obedience to the wise man. And the wise man, after getting rid of the pursuers, established his power in a remote valley, and Desa, as the first commander of the wise man, needs to fight for the wise man in the north and south.
Looking at the hint of this ring task, Zhao Feng knew that the hero transformation task was already in the middle stage.
Starting from this ring task, at least the tasks of the third and fourth rings are the hoarding period of strength, just like Charlie's medium-term mission, stationing troops, recruiting troops, and recruiting surrounding forces.
After all, not all tasks can be done in a few hours like the previous rings, if that's the case, a series of hero transformation tasks can be completed in ten days, and the number of best heroes is too much, so there must be a few links in the hero transformation task to grind time.
During this time-grinding mission, Zhao Feng could put his energy back into the development of the territory.
At this time, the game ushered in a big change, and many settings were changed.
Zhao Feng looked at this change, and like in his previous life, the major changes mainly included the following aspects:
1. The effects of offensive and defensive talents and skills have been reduced: the offensive and defensive skills used to be offensive and defensive bonuses for the hero's soldiers, but now they only give offensive and defensive stat bonuses to heroes.
This change makes the talent effect more balanced, for example, the effect of an A-level class specialty talent is generally that the hero is upgraded by one level, plus four attributes of a certain class, even if these four attributes are all added to attack or defense, a twelve-level hero can only attack or defend 48 points. An A-level offensive talent (or defensive talent) has the same effect as an expert-level offensive talent (defense), which increases attack (defense) by 40%.
For example, a level 12 Purple hero's own attack attribute is 60 points, a soldier's attack is 100 points, and the A-level offensive talent increases the attack by 40%, and before the game change, the attack power of the soldier with this hero is (100+60)×(1+40%)=224. After the change, the attack damage of soldiers with this hero is 60× (1+40%)+100=184. In other words, before the change, the expert attack could increase the attack by 64, but after the change, it can only increase the attack by 24.
According to this example, all classes in the A-rank offensive talent band before the change can increase their attack by 64 points, while the A-level class specialty can only increase the attack of a certain class by 48 points, which is also an A-level talent, and the difference in effect is too great. After the change, the A-rank offensive skill increases the attack of all classes by 24 points, and the A-class perk increases the attack of a certain class by 48 points, so that the balance is balanced.
In the early stage of the game, the player's class level is low, the attack power is lower, and the player's attributes are not high, only twenty or thirty points, and the offensive and defensive talents at that time even if they increase the attack power of the hero and the class at the same time, the bonus effect is also higher than the bonus of the troop specialty, so the effect of the two talents is balanced.
But the game has developed so far,It has entered the middle and late stages,A graduation level player's own strength attribute is basically more than 50 points,At the same time, there are more and more high-level soldiers in the player's hands,The effect of offensive and defensive talents is stronger than the effect of the troop specialty,Especially in the recent racial civil war activities,The players of the troop specialties so this change is imperative,It is also in line with the interests of the majority of players。