Chapter 10 Pre-War Preparations
Standing in front of me right now are the three new classes that have just spawned in the barracks, namely the human dwarven musketeers, the orc troll hunters, and the elven huntresses.
The dwarven musketeer was only about one meter two tall, very fat and stocky, with a high forehead, deep eyes, a black beard that occupied more than half of his face, a red hooded cape, and a musket taller than himself. I found an elven archer to try it with him, and the dwarven musketeers were not as far away as the elven archers in terms of range, and their attack speed was not as fast as the archers, but the penetration power of the musketeers within range was much stronger than that of the archers. For example, the musketeer and the archer shoot at a stake within range, and the archer's arrow can only sink into the stake, while the musketeer's bullet can penetrate deep into the stake. The skill is lv6 to learn a long-barreled musket, which increases the range and penetration of the musket. I always feel that the musketeer wields this gun in close combat, and the musketeer's arm is thicker than my thigh. Spawning requires 205 gold, 30 wood, 3/day of food consumption, and an hour of spawning.
Troll Headhunters have the first impression of being ugly and taller than orc warriors, but they usually have their backs bent and won't stand up straight, so they look shorter than orc warriors. He had long red hair on his head, a uniform Mohican hairstyle, two fangs more exaggerated than the orc warriors that came out of his mouth and turned up, and a pair of donkey ears on either side of his head. **'s upper body is full of muscles, and he carries several javelins on his back, one of his hands hangs down, and the other hand holds a javelin more than two meters long. The two legs are always standing in a half-squat position, and when throwing the javelin, there must be a certain distance to run, and the javelin thrown is farther than the arrow shot by the archer, and the penetration is also very strong, but the attack speed is too slow, and the time to throw a javelin is enough for the archer to shoot five times. When the skill is lv3, you can learn troll regeneration, which greatly accelerates the recovery speed of injuries, as long as it is not a fatal injury, it can be recovered. There is also lv6 that can become a troll berserker, in the game the troll berserker can go berserk and greatly increase his attack speed during battle, but now I don't know what it will become. Spawning requires 135 gold, 20 wood, 2/day of food consumption, and a spawn time of 40 minutes.
Finally, there's the Huntress, who rode a black cheetah when she first came out, but now she's down from the cheetah. The huntress standing next to the cheetah had a different kind of beauty, the same height and appearance as the archer, a helmet on his head, light leather armor covering his body, an inverted triangular shoulder guard on both shoulders, a shield pinned to his left arm, and a chain wrapped around his right arm, the end of which was connected to a huge three-pronged boomerang, and the huntress could ride steadily on the cheetah without a saddle, and the two seemed to be one. The Huntress's shield is not just a decoration like in the game, in reality the Huntress's shield can defend against the bow and arrows fired by the archers, and as for the bullets of the Troll Headhunter's Javelin and the Dwarven Musketeer, I have not tested it, it is not safe, and I don't want to waste precious healing ointments here. Under the control of the Huntress, the Tri-Pronged Boomerang can attack the target and ricochelate at enemy units near the target, then retract it with the chain in her hand, and the attack speed is fast and the damage is good. My positioning for the Huntress is to rush to help, pre-war reconnaissance and post-war pursuit. The skills are the same stealth and night vision as the archer, and at lv3 you can learn the owl sentry, which can summon an owl and share vision with the owl. At lv6, you can learn the Moon Blade, and with the blessing of the Moon God, the boomerang thrown is attached to the magic of the Moon, making it more flexible and can ricochet more units. Spawning requires 195 gold and 20 wood, and the food consumption is 3/day along with the cheetah, and the spawn time is one hour.
The benefits of the three classes are all different, all the gold coins from the previous few days were used to generate troops and build buildings, plus the collection when I slept last night, the remaining gold coins are only more than 2,500, I looked at the time, it was seven o'clock in the morning, and I didn't know when and how the lizardmen would attack, and I didn't even know the opponent's strength and the distribution of troops, and I didn't know that the lizardmen would attack with a few monitor lizards this time. I've decided to shrink my forces to only defend the production area, and it's not a game, and the lizardmen probably won't attack buildings that don't make sense to them. Since they are fixed-point defenses, the Dwarven Musketeers and Troll Headhunters spawn more than the Huntresses, and I plan to move the War Tree in the direction of the production area to increase the defense power of the production area.
In the class interface, select and spawn five Dwarven Musketeers and five Troll Headhunters, set the rally point in the production area, and then let the War Ancient Tree stand up and move in the direction of the production area, bringing all the troops in the military area, the living area, and all the hunting and water teams to move towards the production area together. During the movement, I ordered the Tree of Life to spawn 5 pokemon, and I plan to make these pokemon spawn and transform into Ancient Guardians, and make every effort to increase the defense of the production area in order to survive this wave of attacks from the lizardmen.
After a busy day, there were 10 new dwarven musketeers, 5 troll hunters and 1 huntress in terms of troops, and the huntress was sent out early by me to reconnoiter in the direction of the discovery of the lizardmen, to determine when the other party would come, and it is better to be mentally prepared than to be attacked suddenly, at least not in a hurry. In terms of construction, all 5 newly generated elves have been transformed into Ancient Guardians, which are distributed around the production area. The real-life Elder Guardian looks similar to the one in the game, but the attack is different. The Ancient Guardian is 5 meters tall, covered in green leaves, protruding lantern eyes, a long, pointed nose, and huge hands, each with three sharp fingers. Unlike in the game, the Ancient Guardian usually stands on the surface of the ground, and when an enemy is attacking, it will walk over and attack with its huge palms or trample on the enemy with its big feet, and only when it has a boulder or dug out of a tree stump around it, it will bury its feet in the ground to stabilize its body, and throw it with both hands to attack the intruder.
I would have liked to build a few Orc Arrow Towers, but I didn't have enough gold, and the ranged strike force now has 30 Elven Archers, 10 Dwarven Musketeers, and 5 Troll Headhunters, plus 5 Ancient Guardians surrounded by tree stumps, so it doesn't make a difference with or without Arrow Towers.
Open the map and pay attention to the movements of the huntress, she has now gone deep into the forest, the trees in the forest seem to the huntress to do not exist, the cheetah's dexterity can cope with all kinds of irregular terrain, fast forward. At this time, the Huntress slowed down significantly, and then the forward speed became very slow, and there was nothing unusual on the map, so the Huntress heard something there. The elves are the darlings of the forest, the forest will not hinder the actions of the huntress, on the contrary, the huntress can also use the forest to hide her body from detection, and the cheetah's fleshy palms can move quickly in the forest without making any sound, and the two are the best scouts in the forest. The Huntress slowly advanced for some distance before stopping, and after a while, red dots appeared on the map, and occasionally several large red dots could be seen interspersed with them, which were supposed to be monitor lizards kept in captivity by the lizardmen. The Huntress spotted the enemy forces and stayed still, but it was night, and the Huntress's stealth skills had taken effect, and more and more red dots representing the lizardmen quickly walked past the Huntress without noticing her.
I did the math on the map, and there were about 100 red dots in the Huntress alone, and many more popping up from the depths of the forest. Judging by the speed of the lizardmen's march, it will take another 12 hours or so for the lizardmen to kill here. This is the final test of the system mission, and the lizardmen arrived at about 7 o'clock in the morning of the tenth day, but I don't know if these lizardmen will take a break on the road.
"The Ancient War Tree gets up and sits down due west, the Ancient Guardians move to the left and right sides of the Ancient War Tree and sit down, all the warriors go and move the prepared stumps to the feet of the Ancient Guardians, after moving, the orc warriors and Terran infantry go to the front, the archers assemble in front of the Ancient War Tree, the dwarven muskets stand in two teams on both sides to attack the fish that slip through the net, the troll headhunters move randomly, and the main target is the enemy's monitor lizard."
I added five Troll Hunters and four Huntress as soon as the Huntress was born, and as soon as the Huntress was finished, I sent them to the forest to ambush them, and then sat silently under the Ancient War Tree to recuperate, waiting for the arrival of the Lizardmen.
The bell rang at 7 a.m. from the bell tower in the town hall to remind me that the battle was about to begin, and I opened my eyes and stood up, it was already the last day of the system mission, and the forest to the west was noisy because of the arrival of the lizardmen, and then one after another the lizardmen scurried out of the woods. The lizardmen this time were obviously different from before, the lizardmen I met before would only rush forward when they encountered the enemy, but now they rushed out of the forest and did not attack immediately, but first commanded the monitor lizard to the front of the group to stand still. I clicked on the map and saw that there were about two or three times as many red dots as on my side, and in the front row were a dozen large red dots representing monitor lizards.
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