Chapter 183: Stand-in Straw Man

"This is? Stand-in straw man! ”

Although Sawyer doesn't know much about magicians, this skill is a stand-in straw man skill that can make Sawyer suddenly remind of magicians, because this skill is very unique, and only magicians can have such an unsolvable escape technique in all professions. Pen, fun, pavilion www. biquge。 info

It can be said that as long as the mage holds the stand-in straw man, then no matter who it is, there is no way to take the mage, because with the stand-in grass man, the main body can escape from any attack and teleport to a safe place.

Now, this magician has handed over the stand-in strawman, and it seems that he knows that he can't escape, so he can only use his life-saving skills.

At this moment, the mage is undoubtedly vulnerable, because the cooldown time of the stand-in straw man is very long, which is why the mage usually does not easily hand over the stand-in straw man.

Sawyer's attack, although he failed to hit the magician, asked the magician to hand over the stand-in strawman, which was already very profitable.

Next time, the magician won't be able to escape.

The magician used the stand-in straw man, and the main body happened to come to the side of the acceleration elf, and at this moment, Sawyer was still on the left side, and the magician walked between the two braziers without hesitation and ate the acceleration elf.

Sawyer didn't have time to stop him, so he had to rush over, but before he could arrive, the magician had already eaten the acceleration elf and left between the two braziers.

In this way, it felt like the situation was about to be reversed, and Sawyer originally felt that he was forced to let the magician hand over the stand-in strawman, and he should establish the advantage of chasing and fighting, but he didn't expect that the magician's body happened to come to the side of the acceleration elf, and took the opportunity to eat the acceleration elf and get a speed bonus.

With the speed bonus mage, Sawyer can't catch up, and the snow mountain map is large, so the mage can show his speed advantage even more.

This is basically incomprehensible, the magician runs faster than him, and there are long-range consumption skills, Sawyer is in an awkward situation now, and he can't chase it, and he can't chase it.

Chase, can't catch up, don't chase, it will be consumed by the magician's ranged skills.

Then let's spend it, and when your speed bonus disappears, I'll attack again.

Thinking like this, Sawyer stopped chasing the magician, but stopped and took a blocking position, allowing the magician's magic star bullet to smash in.

Sawyer glanced at the countdown, only a minute and thirty seconds had passed, and the remaining time should be enough.

The magician was also helpless, Sawyer used blocking, his magic star bullet didn't work at all, at most it was to knock out a little bit of HP, this bit of damage, even he felt pitiful.

If this continues, when the speed bonus disappears, the ghost swordsman will definitely pursue again, and then he will be in danger, no, he will have to change his strategy.

I feel that other combat strategies are even more unreliable, and it is impossible to fight in close combat, and in close combat, it is difficult for a mage to beat a ghost swordsman.

Then drag it out, since you wait for my speed bonus to disappear, then I'll also wait for my stand-in straw man to cool down.

The magician estimated that the speed bonus was gone, and the cooldown time of his stand-in straw man was up, so that the ghost swordsman could not do anything about him for the time being.

At that time, he only needs to drag it out a little longer, and when the countdown is over, he is still the winning side, because now his HP is full, but the ghost swordsman's HP has decreased a little, although it has not decreased much, but the total HP is less than him, and the system will still sentence him to win.

Sawyer's move was really helpless, and he also knew that if he did so, it was likely that he would drag the magician's stand-in straw man to cool down, and the next time he wanted to attack, he would have to force the magician to hand over the stand-in straw first.

But he couldn't do anything else, the map was too big for him to catch up with the magician, and if he didn't use the block defense, he would be consumed by the magician's ranged skills.

So he had to wait until the mage's speed bonus disappeared and then make another plan.

Soon, the small tornado under the mage's feet disappeared, that is, the speed bonus disappeared.

Sawyer just stopped blocking and made a detour to approach the magician.

Without the totem's block, he could completely avoid the magic star projectile and go around behind the magician.

The magician's stand-in straw man still has a five-second cooldown, so he immediately panicked, if he makes the ghost swordsman float in the air, he will inevitably be beaten, and the magician's body is already brittle, and a casual set of combos is estimated to kill him a lot of blood.

Sawyer quickly approached the magician, he didn't know if the magician's stand-in straw man cooled down well, but this didn't prevent him from attacking, if the cooldown was good, then force the magician to hand over the stand-in strawman, if the cooldown was not good, then it would be embarrassing.

The magician wanted to run, but Sawyer didn't care, he couldn't catch up with you just now because you had a speed bonus, and now you don't have a speed bonus, and you still want to escape from the palm of my hand?

The three-stage slash can be used to attack, escape, or pursue.

At this time, the purpose of Sawyer's three-stage slash is to pursue.

After three slashes, Sawyer was already behind the magician, and then he cast the upper pick.

Of course, the mage can't sit still, and the stand-in straw man still has nearly two seconds to go, and he obviously can't wait, so he turns around and casts his current strongest melee skill, the Falling Flower Palm.

Falling Flower Palm, which sends a powerful palm in front of the enemy, knocks the enemy into the air, deals physical attack damage to the enemy it hits, and knocks the enemy back.

Not only that, but the Falling Flower Palm can also be charged, and the power will be even greater after charging, but now he has no chance to charge, because Sawyer's upper pick has already been cast.

The magician turned around and struck at Sawyer with a palm, and when he came out of his palm, a few petals fell from the sky, which looked extremely beautiful, but the power of this palm was in great contrast with the beauty.

Sawyer was frightened by the momentum of this palm, can a magician be so fierce in melee combat?

The two collided abruptly, but the result was beyond Sawyer's expectations, originally he thought that he was going to be repelled by this palm, or both of them were knocked away by the other, but the result was very bizarre, he was not knocked away, but the magician was used by him to levitate.

If you guessed correctly, the Falling Flower Palm should be the twelfth level skill of the magician, and his upper pick is a first-level skill, how can these two skills come into contact, but his upper pick has the upper hand?

Sawa couldn't figure it out, and was ready to ask the all-knowing Du Niang after this fight.

Sawyer took a closer look, it turned out that he didn't have the upper hand completely, although he was not knocked away by the magician's falling palm, but he was hurt a lot, on the other hand, the damage he caused to the magician was not worth mentioning.

However, he doesn't rely on the upper pick damage, just to float in the air, and the later combos are the focus of the output.

Floating magicians, magicians fly very high, unlike heavyweight priests, who float very low.

Due to Soya's slow attack speed and personal reasons, he can only receive two basic attacks at most, otherwise it will be too late.

The general attack is over, followed by the ghost slash, and then the ground crack fluctuation sword, a set of combos is finished, and the magician only has more than half a blood left, it seems that the legal professions are relatively fragile, and they can't help fighting.

Similarly, this set of combos on the priest is estimated to only be able to knock out a quarter of the health at most.

There is still one minute left in the countdown, and now the mage's HP is significantly lower than Sawyer's, as long as the time passes, Sawyer will win......

(To be continued.) )