43 Strange Skeleton Knight
Zhao Feng plans to bring himself Charlie and two green heroes as a team, Ross de with three green heroes as a team, these two teams are mainly operating on the map of "Hell of the Dead", Verina takes three green heroes to operate on the small map "Red Disaster" where the ghost town is located, Ross and Zhao Feng are the main forces, and Verina is mainly there to deal with the ghost town and operate several surrounding cities to form a strategic depth.
In addition, Zhao Feng also needs a group of little heroes, what are these heroes used for? Occupy the city, of course.
Zhao Feng gave all the green hero orders accumulated in his hands to the ninth-level corpse witch (after the upgrade of the mountain fortress), plus the green-quality heroes usually recruited in the tavern, Zhao Feng now has more than thirty ninth-level green heroes and more than twenty sixth-level and above green heroes in his hands as backups, this number of secondary heroes is obviously not enough, but it can only be like this.
In the end, to attack, it is natural that Hunter needs to play his role.
Because he monopolized the underground world, Zhao Feng could train an average of 10 eighth-level soldiers every day, and then go through the alpine fortress to reach the ninth-level. As a result, after so many days of accumulation, Zhao Feng had eight dark dragons (including Charlie's two), 120 ninth-level vampires, and 80 ninth-level skeleton knights.
Originally, there were three bone dragons, but they were sacrificed for the mission, which mission, you know. Five of the remaining bone dragons were reserved for the Wisdom Tree, and Zhao Feng had to ensure that he could upgrade to level twelve at any time.
Two of the three dragons were Charlie's guards. Vampire, split in two, half transformed into a vampire mage, half unchanged, and a skeleton knight transformed into a skeleton archer. These will be the main force of Zhao Feng's expedition.
High-level vampire mage: Graveyard clan fourth-order ninth-level strategic law class, zombie, constitution: 0, potential: one star.
Health 270, Attack 13, Defense 17, Speed 21, Damage 7-9
Knowledge: 4 Strength: 2 Up to Level 2 One-Star Magic Stunts: Spell Casting Units, Intermediate Wisdom Techniques.
Mastery of magic: Level 2 two-star thunderbolt lightning, Level 1 three-star healing, Level 1 one-star dispelling, Level 1 one-star attack acceleration.
Class evaluation: 2 stars for life, 7 stars for attack, 3 stars for defense, 5 and a half stars for speed.
Lord Vampire: Fourth-order creature of the Graveyard Clan, zombie, Constitution: 0, Potential: One star, the absolute main force of the Graveyard Clan's external conquest. Health 330, Attack 45, Defense 31, Speed 22, Damage 19-28
Stunts: Claw Strike, Inability to Fight Back, Intermediate Lifesteal, Primary Life Sharing Aura.
Claw Strike: A single attack that deals normal damage to enemies.
Unable to Counterattack: Attacks are not counterattacked.
Intermediate Vampire: Converts 70% of the damage dealt to your own life, having no effect on elemental and non-living forms.
Life Sharing Aura: A bloodline of the same clan (led by a hero) can resurrect the vampires of their own clan (centered on themselves, 5×5 squares) with their surplus blood (life), of course, vampires are a noble race that pays attention to upper and lower ranks, and they will not share their blood with vampires of a lower level than themselves (only valid for vampires of the same level or higher).
Class attribute evaluation: Life: three stars, Attack: Four stars, Defense: Three and a half stars, Speed five and a half stars.
Skeleton Archer: Graveyard first-order strategic class, zombie, constitution: 0, potential: one star.
The early ranged power of the Graveyards,
Health 300 Attack 33 Defense 21 Speed 16 Damage 12-15 Specialty: Ranged Troops, Projectile.
Ranged Troops: The effective attack range is 5-20 squares, 20-30 squares can only deal half arrow damage, attack is halved, you can't attack outside 30 squares, and you are punished by melee within 5 squares, and the damage is halved.
Projectile: Throws arrows that deal normal damage to enemies in a certain area.
Class attribute evaluation: Health: three stars, Attack: three and a half stars, Defense: three and a half stars, Speed three and a half stars.
Skeleton Knight: Graveyard first-order creature, zombie, constitution: 0, potential: one star, the lowest-level existence of the cemetery clan, often exists as cannon fodder, but is cannon fodder really always cannon fodder?
Health 360 Attack 33 Defense 24 Speed 16 Damage 12-15 Tricks: Smash, Trample Bones, Accelerate.
Smash: When a skeleton class is killed, the skeleton will be scattered everywhere and will be resurrected in a random place after receiving the Soul Gathering thaumaturgy magic.
Trample bones: Skeleton soldiers are the most common low-level troops in the cemetery, and they have served as cannon fodder in countless battles, and for skeleton knights (cavalry) who have been promoted to intermediate soldiers (above level 7 including level 7), these low-level clans are even more ignorant, so when fighting, skeleton knights (cavalry) often step on the bodies of skeleton soldiers (below level 6 including level 6) to advance (regardless of friend or foe, each time you trample a skeleton soldier, the speed is reduced by an additional point), and these skeleton soldiers who have been trampled on, They are inseparable from the fate of death (instant kill), and the skeleton knights (cavalry) seem to like this feeling of trampling their fellow race the most.
Acceleration: Skeleton Knights have no burden of flesh and blood, and are very fast, but as an undead Skeleton Knight, they usually proceed aimlessly, but once they find an enemy, Skeleton Knight's soul fire will be restless, they will quickly rush towards the enemy, and if there is an enemy on the way to the march, the speed will be increased by 5 (not stacked).
Many players have complained about the skeleton class.
The attributes that are one level lower than the first-order soldiers of the Terran have been criticized by countless graveyard players, and their skills are also strange.
Which race of first-order soldiers has stunts at level 1? There are only skeletons, but what kind of perk is smashing? It is said that you can restrain the resurrection of stepping on the corpse, but now the battlefield is so big, the role of stepping on the corpse has been infinitely reduced, and it is to be resurrected, vampires, corpse witches, black knights, bone dragons, so many important troops are not resurrected, who resurrects your useless skeleton soldiers, if it is a stand-alone game, the skeleton soldiers accumulate to a certain extent, it is invincible, but each soldier in the hero is a tactical position, and the hero has an upper limit on the number of soldiers, and the skeleton soldier has become one of the most absent troops.
Then there's acceleration, there's no enemy on the route, you can't accelerate, there's an enemy, your speed becomes faster, what do you want to do? Hurry up and find death.
None of these skills have any practical significance, and they are basically useless in combat, but do skeletons have no powerful skills? No, the skeleton system also has the most invincible skill, Trampling Bones.
Trampling on bones is a skill, once the skeleton soldier is promoted to the seventh-level skeleton cavalry, it will be automatically obtained, with this skill, against the skeleton soldiers below the sixth level, it is a second kill, even if this sixth-level skeleton soldier is a purple soldier, a gold soldier, can not escape the fate of being killed in seconds. If these skeleton soldiers are crowded together, then, the skeleton cavalry can kill 6 sixth-level skeleton soldiers in seconds at a speed of 12, and then look at the skill introduction: "And the skeleton knights (cavalry) seem to like this feeling of trampling on the same clan the most", this is the default priority attack target of the system prompt, if the hero does not command the skeleton knight (cavalry), then they will automatically look for low-level skeleton soldiers to step on, and they do not distinguish between friend and foe, even if they command them to attack other troops, if they do not command, These perverted knights (cavalry) will also choose the best route to kill a few skeletons along the way before attacking the target. The most perverted thing is that trampling bones is not counting the attack of the skeleton knights (cavalry), and the skeleton knights (cavalry) can also slash after stepping on the skeleton soldiers.
From the point of view of the killing effect of skills, in addition to the brute bull above the ninth level, who has the ability to kill in seconds, many troops are against the troops who are three or five levels lower than themselves, and they may not be able to kill in seconds, and even the ninth-level brute bull can only kill 1 in seconds, but what about the skeleton troops? If the operation is good, a level 7 soldier can kill several level 6 soldiers in one round. Such a perverted skill is only possessed by skeleton classes above level seven.
There was once a player who posted an entertainment post to comment on the various ethnic troops, for the cemetery, he said that the cemetery clan is the most united and aggressive race, why, because most of their troops are civil war laymen, foreign war insiders, like zombie diseases, vampires bloodsucking, corpse witch's death cloud, black knight's curse, dark dragon's aging, are ineffective against their own soldiers, can only play a role in the attack on foreign races, so the cemetery clan can only show the value of existence in foreign wars, Therefore, the cemetery clan is the most united and aggressive race, but yin and yang are born together, and the most united race can produce the people who love infighting the most, and the skeleton soldier is the person who loves infighting the most in this united and friendly family, but fortunately, the skeleton soldier knows that he can't afford to provoke the other fourteen ethnic groups in this race, so they develop the behavior of infighting into their own nation.
However, Zhao Feng knows that the skeleton class is definitely not wonderful, the reason why these skills are strange is because they do not belong to this era, and they are not understood by the players of this era, when the skeleton soldiers are lying on their salaries and are collectively promoted to level 11, these strange skills have shown their power, at that time, the cute skeletons are the only strong people who can sweep the world by relying on a kind of soldier, and they are the "heroes" who force game companies to stop and modify the game because of them, they have a scientific name " Undead Scourge", they are the well-deserved first place in the ten obscene stream tactics - "Sea of Skeletons." ”
It was precisely because of the strength of the skeleton soldiers in the later stage that Zhao Feng only transformed 70 skeleton archers, while retaining more than 20 skeleton knights.
Of course, Zhao Feng will not take all the ninth-level soldiers out at once, the ninth-level skeleton archers are all led by the first shooter to defend, the main forces of the ninth-level vampire three teams each bring 10, the vampire mages each bring 10, and the rest are seventh-level soldiers, Zhao Feng has sold soldiers, bought soldiers, garrisoned, and upgraded, and now the reserve barracks in each city are already full of seventh-level soldiers, with a total of more than 10,000, including more than 2,000 seventh-level archers, more than 7,000 seventh-level skeleton cavalry, more than 2,000 seventh-level ghosts, and only a few hundred zombies.