Chapter 1903: Battle Eighteen

Temple of Stone. Pen "Fun" Pavilion www.biquge.info

Technology is powerful......

At least in the real world......

The existence of science and technology has largely crushed the foundation of martial arts survival and has become the source of order construction......

However, in the world of illusion, technology is sad......

Even if the goblins have mastered a fairly high level of technology, the power of technology can only make them powerful to a limited extent, but it cannot fundamentally change their social status......

This is the sorrow of the high goblins......

If there are no Titans, no dragons, no elves, no humans, and even no so-called gods in the Illusory World, then the technological route of the high-level elves is undoubtedly enough to make them the most powerful group in this world......

The picture of high-tech crushing the other world, which can only appear in online novels, will also be truly restored......

However, this is not the case......

In the world of the illusory world, what are the beings who have a power far greater than the power of technology......

Because of this, although the high-level elves continue to work hard to change the status quo of their own race, in the face of the powerful with absolute power, the technology they have developed can only be called a toy......

In fact, this ......

This is true even in reality......

It is undeniable that in the cognition of ordinary people in reality, science and technology are the primary productive forces, representing the most advanced side of human civilization, but even the most high-end and cutting-edge black technology, in front of the awakened people who have reached the field, still only belong to the category of toys......

Just like the performance of Old Man Wang in the face of the storm, the high-energy weapon storm can undoubtedly be regarded as the category of black technology, and the high-energy weapon that only the awakened can control can undoubtedly maximize the combat power of the domain-level awakened, and even increase it by several times......

However, in front of Wang Lin, who has a higher realm, this terrifying high-energy weapon is just a toy......

In this world, no matter what kind of civilization system it is, in the final analysis, it only depends on the degree of cognition of reality......

The higher the level of knowledge of the truth, the more rules you can understand, the more rules you can understand, and the more power you can control......

This can be said to be a matter of no doubt......

The difference is only that the strength of some civilization systems is reflected in the strength of the instrumental level, while the strength of some civilization systems is reflected in the strength of their own strength......

However, no matter what kind of civilization system it is, in essence, it is actually based on the knowledge and understanding of the truth itself, as well as the rules themselves!

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That's where the cognitive difference lies!

In fact, in the final analysis, the realm is not only reflected in the level of power, but also in cognition!

Cognition is higher, which means leading everywhere and crushing everywhere......

Most of the time, the higher the realm, the stronger the power will naturally become......

And even if the strength of both sides is on the same level, the existence of a higher realm can often easily win......

To give you a simple example......

It's like a game like Go......

The rules of the game itself are very, very fair for the players on both sides......

Take chess as an example, before the two sides play chess, the pieces on the table are completely equal, and when the two sides play chess, they also use the same set of chess rules......

In this matter, there is no gap between the two sides......

Using unified rules, under the premise that the number of chess pieces on both sides is completely equal, such a game is naturally very fair!

However, playing chess between a master and a rookie often ends up being easily crushed by one side......

In the final analysis, this is actually the gap between the realm levels of the two sides!

Because the existence of rules is actually to limit the power that both sides can use, no one person's chess pieces have more functions than another person's chess pieces, and no one person's chess pieces are more powerful than another person's chess pieces, the chess pieces themselves and the rules themselves are actually a manifestation of power, under the premise of equal strength of both sides, the level will be very, very, very obvious......

Of course, the way of playing chess in which skill and strength are contested is not chess in the conventional sense, but more inclined to the bridge of the TV drama chess samurai, in such a chess game, technology is important, and the strength of the samurai itself is also very important, which is a double competition of strength and realm......

Under the same rules, the understanding of the rules by the master and the rookie is completely different!

Rules are such things as describing superficial rules, but there are always many other mysteries hidden in the rules......

And this kind of internal rule is often more important than the superficial rule!

The so-called realm is to be able to understand the rules outside the rules better than others!

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To give you a simple example......

Many people born in the 80s should have played a game called Reversi in their learning machines when they were young......

Othello is a very simple and crude game......

The rules of the game are very simple, players on both sides place black and white pieces on a board of eight times eight, sixty-four squares, and in the middle of the board, there are two black pieces and two white characters, staggered......

The two sides alternately place the chess pieces, and there is a rule of eating the pieces in the game, that is, when one of the chess pieces of one side and another chess piece are at the ends of a horizontal diagonal or vertical line, and the opponent's color chess pieces are clamped, all the opponent's chess pieces can be changed to their own chess pieces......

And only if it is placed in a position where it can capture at least one of the opponent's pieces, this piece can be placed......

There are two ways to decide whether a game is won or lost......

One is that one side eats the other side's pieces completely, and when one side eats up the other side's pieces, then the remaining side on the board is naturally the winner of the game......

The other way is that when both sides have completed all the moves, which side has the most pieces left on the board will be the winner of the game......

The rules of the game are actually very simple, basically, as long as you play it once, you can quickly pick it up......

However, there are many hidden rules hidden under this rule......

And it is precisely these hidden rules that hide the way to win this game......

For example, one of the most important rules in this game is to grab the corner!

Yes, grab the corner!

Why grab the corner, the reason is actually very simple......

Because in this black and white game, if you analyze it carefully, you will know that the corner position is a position that will never be eaten!

Because the corner itself is above the area at the very edge of the board, it is impossible for any two pieces to wrap around this position, that is, in this game, the corner itself is an iron position!

Occupying a corner means holding a piece that will never be captured, and most importantly, as long as there are other pieces connected to this piece, they will never be captured!

This point, just like in Go, as long as a piece of chess makes two iron eyes, then all the pieces that this piece of chess extends to will never be captured on the chessboard, although the practice of using one piece to extend their own live chess, one counts as one, and it is only a novice's practice, but if this idea is placed in Othello, it is actually very powerful......

After all, the board of Go is much larger than that of Othello......

And on a 64-square-panel chessboard, occupying more than two corners, this is equivalent to occupying a great advantage......

In addition, compared to the corners, the four sides are also a very good position, because any position on the side, as long as one side occupies it first, then theoretically speaking, it can only be captured by the four corners, and it is almost impossible to be captured by the opponent's chess piece placed on the same edge, because as long as the opponent is close to this piece, it will be eaten by this chess piece......

And because of this, it means that both sides will try to avoid the second circle from the outside to the inside outside of the edge when playing, because once they occupy this circle, they are likely to put the enemy in the corner, and many times it is impossible to avoid this situation......

In particular, the four diagonal positions close to the corners are forbidden for every player, and no player will put the chess pieces in that position as a last resort, because placing them in that position means giving the opponent a corner for nothing......

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The rules of Othello are very, very, very, very simple......

However, even in such simple rules of the game, there are many potential rules that are not visible on the surface......

No matter what the rules of the game are, there will always be a so-called winning method to a greater or lesser extent, or a so-called winning method under certain conditions......

Mastering the winning method under certain conditions is undoubtedly to maximize the possibility of winning......

For example, in games such as tic-tac-toe, most people know that when playing tic-tac-toe, a tie is very easy to occur, theoretically speaking, if both sides do not make mistakes, a tie must occur, but sometimes, there are always some very confusing ways to make it easier for one side to win......

And the deeper the understanding of the rules, the more likely you are to make choices with a strong confusing effect......

Under the same rules, people with high realms can often understand more profoundly, so as to make more reasonable choices......

This is the terrible thing that the realm brings!

The essence of the realm is actually a kind of cognition of the so-called truth!

Whether it is the cognition of the so-called true self or the cognition of the so-called real world, in essence, it is a process of seeking truth......

(To be continued.) )