250 Final Round 5 (Part I)

After winning the first round of the finals, Zhao Feng and others quickly entered the second round of the competition.

The opponent in this round is the tower, which is the opposite of the dungeon, it is a race with high knowledge and low power, and the legal army is the strongest.

This makes it difficult for the Wraith General in the Graveyard to quickly drain the enemy's magic.

In this round of the game, Zhao Feng chose the fourth to play, and the evil ghost Shura was the third.

The two of them were powerless, although they could replenish the troops, but they could only replenish the mid-level troops, and the high-level troops could not afford to lose.

It's not that they don't have high-level troops, but because of their status, after all, they are wage earners, how dare they lose too much for their own interests.

It was for this reason that the two of them only fought one and a half enemies.

In order to preserve his strength, Zhao Feng let the evil ghost Shura play.

Under Zhao Feng's instructions, the demon Shura used the five-member army of the Great Lord to crush the second opponent, kill the third opponent, and fight out the third opponent's three-percent troops, but the fourth opponent's melee meat shield has been lost.

Zhao Feng's undead natural disaster easily eliminated the fourth opponent and faced the last opponent in the second round.

In the end, this player was obviously the ace of the country, and he actually had two mages in his hands, a seventh-order titan and a sixth-order Naga army.

Two mage troops, this is reasonable, mages are the only type of law that can be recruited through the barracks, and the number is large, which is normal.

Titan Giant, the strategic arm of the tower seventh-order soldier giant system, the strongest long-range unit, Naga, the only unit that can compete with the dark knights of the cemetery for the strongest sixth-order soldier, can pull out such two troops, if it is not the trump card of the city-state, I don't believe it if I kill Zhao Feng.

The battle was very hard, and Zhao Feng paid the price of more than fifty high-ranking soldiers to win.

In the third and fourth rounds, maybe the opponent couldn't resist, half of the intermediate soldiers appeared in the supplementary troops, and Zhao Feng paid the price of more than a hundred senior soldiers to win two rounds.

The rewards of the three rounds are in hand, and the reward item is the blue talent reset potion, the most common blue item.

The fifth round, the crucial round, wins, you can get epic items, and the opponent is an acquaintance, the team of the Wish of Light.

Zhao Feng was surprised that he could actually meet the team of the Holy Light Wish twice.

In fact, it is normal that the Holy Light Wish Guild will go all out in this national mission, and the four earl-level city-states and the six viscount city-states under its command have all sent their strongest forces.

It's a pity that the sky is not as good as the people, only three earl city-states entered the finals (the death holy light was eliminated by Zhao Feng), only two advanced to the fifth round, and one count-level city-state was knocked out in the third round.

Only one of the viscount city-states lasted until the fifth round, but the only fish that slipped through the net ran into Zhao Feng's team again, and he saw that he was also eliminated.

"I've run into an unspoken rule." The president of the Wish of Light Game Club was the first to guess why.

The so-called unspoken rules refer to a default program setting for hero games.

In order to regulate the power of the game, the game company has set up some backdoor programs, which are detected by the major guilds, but there is no real evidence, so they can only be called unspoken rules.

One of the most common is the principle of pulling hatred.

Game companies will deliberately arrange some forces to be often hostile in order to provoke confrontation between forces.

For example, players in China, Japan, and South Korea will have a much higher chance of entering the same map than other countries when entering a new map through a portal.

The frequent wars between China, Japan and South Korea are inseparable from this arrangement of game companies.

The game company is talking about the probability of the problem, but the discerning person knows that there must be a cat in it, for example, everyone has long found out, basically, as long as there are Japanese and Korean players in a map, then there will be Chinese players in this map.

How can there be such a coincidence?

But the game company doesn't admit it, and others don't have evidence, so there's nothing to do but scold a few words and complain.

The same is true for this national mission, a city-state like Ghost Sea City with three great lords is also considered to be the number one in the country, so any country that is picked out by Ghost Sea City in the rounds between will have a lot of better chances of continuing to fight Ghost Sea City.

And the Holy Light's Wish twice against Ghost Sea City is a typical example. Not surprisingly, if Ghost Sea City persists for more than two rounds, it will be able to strike three consecutive blows against a certain city-state of the Holy Light's Wish.

The chairman of the Holy Light's wish gritted his teeth and said, "Shoot with all your might, try your best to consume the strength of the Sea of Skeletons, and lay the foundation for killing the Sea of Bones in the future." ”

Zhao Feng didn't know that the opponent's boss had given a death order, but he knew, he didn't care, from this round onwards, the rewards in the back were getting better and better, no matter who the opponent was, Zhao Feng would go all out, and one more round was one round.

I have to say that as the largest guild in the United States and the largest game competitive club in the world, the strength of the Holy Light Wish is really extraordinary, and the team of five people and the troops have almost retained ninety percent of their combat power.

The two of them also fought hard, and gathered more than 100 high-level soldiers to fight, and together they won most of the opponents.

Evil Ghost Shura was still the third to play, and after solving the remnants of the first opponent, he won another one and a half opponents.

Zhao Feng eliminated the third person and faced the fourth person who was almost full.

This opponent is called Purple Light, and the formation is a variant of the Three Sluts Turtle Stream, one of the ten obscene stream tactics: a team of shield warriors, a team of ballistamen, a team of spearmen, and the last team is a priest, all of whom are eleventh level troops.

The Ballista is a strategic class of Terran third-order archers, and the Ballista's perk is to operate the Ballista and the Ballista buff.

The Ballista is one of the four major war equipment (catapults, ballistas, medical tents, and ammunition carts), and in general, a hero can bring a ballista into battle, and if the hero has artillery and archery skills, they can also command the ballista attack.

The ballista is characterized by a long range and constant lethality (using the European armor-piercing skill like the arrow tower), the disadvantage is that the low-level ballista is less powerful, and the high-level ballista is expensive and cannot be commanded (expert-level skills can only command six-level war equipment, and high-level skills can only command five-level war equipment).

Therefore, the average player, although they will bring war equipment such as ballistas, basically does not expect to win battles with them.

As the race with the highest level of technology, the Terran has appeared.

Each ballista can command a ballista, and the ballista can command a ballista at levels 5, 7, 9, 11, and 13.

In other words, other heroes can only bring one ballista, but Terran heroes, with a few ballistamen, can bring several ballista.

When the Ballista has a Ballista, it is merged with the Ballista into a single combat unit, and the Ballista can only be eliminated if the Ballista is destroyed.

Is a ballista easy to fight? It's definitely not easy to fight, all war equipment, offensive and defensive attributes are not added by hero attributes, and the price is expensive, so the health and defense values are very high.

And the Ballista's own attributes can be stacked on the Ballista, which is even more difficult to fight.

Take a level 11 ballista gunner operating a level 4 ballista,

Level 11 Ballista: 500 Health, 50 Defense, 1 Speed, 20 Damage.

1500 health, 150 defense, 2 speed, 50 damage.

The two are stacked, which is 2000 health, 200 defense, and 70 damage.