223 Founding of the People's Republic of China (II)

The number of members of the Knights is also related to the number of cities, which is one-fifth of the number of cities, and now there are 50 cities in the Ghost Sea City-State, so it is possible to form a Knights with 10 members.

The Viscount Knights have a captain, a deputy commander, and the rest are knights, and the members of the Knights can be either the player or the player's sub-heroes, and the rank of the commander is eleven, the deputy commander is ten, and the knight is nine.

The level of the Knights is basically the same as when the War Tree is upgraded:

In the game, players only need to rely on the ancient tree of wisdom and the ancient tree of war to upgrade, through the ancient tree of wisdom upgrade, not only requires the hero to be full of experience at this level, but also requires the sacrifice of the ancient tree of wisdom, and the hero must sacrifice five soldiers of the same level as the hero for each upgrade after level 6. Once a hero dies in battle and drops a level, if he wants to upgrade his level back, he not only has to level up and gain experience, but also sacrifice again.

The upgrade of the War Ancient Tree requires a military rank, and the military rank is difficult to upgrade, but the advantage is that after the military rank is upgraded, the hero will not be dropped after the battle is killed.

The level of the members of the Knights is basically the same as that of the War Ancient Tree, but it is slightly different, the hero dies in battle, and the level will not drop the level, but the experience of this level will be cleared.

In addition, when the democratic city-states are upgraded (to the rank of Count or Marquis), the level limit of the Knights will also increase, which is the reason for the current surge in the number of Grand Lord players.

With Zhao Feng's status, he must be among the state officials, and Zhao Feng chose to serve as the chairman of the Council of Veterans. This is a position that can determine the direction of the country, and Zhao Feng is not at ease with who it will be handed over.

There is a fixed procedure for the formulation of the state system: the first step is to put forward a bill by the members of the Senate; In the second step, all members of the Senate deliberate and vote on the proposals; The third step is announced by the Speaker.

In addition, the Speaker has a very important power, which is the veto. However, this veto is an invisible power, which is not allowed by the state system, but emerges in the course of operation.

Because this is a game, many decisions are made through the system, and any Senate decision must be selected by the Speaker to click on the 'OK' option before it can be officially implemented. But if the speaker does not click OK, then even if the resolution is passed by the Senate, it will not be implemented, and this is the veto.

So in reality, the speaker of the House of Representatives is the leader of the country, and he may not be able to decide what policies the country implements, but he can decide what policies the country does not implement.

As for the Archon, the position of Noble Lord, who is nominally the head of state, is actually nothing more than a high-level player who can take on the best tasks.

Generally speaking, when each guild was founded, the Archon would be given to the guild's task stream master, and the guild leader would hold the position of Speaker.

Zhao Feng is the sole shareholder of the mercenary group, so the position of speaker is indispensable, and as for the consul, Zhao Feng does not need it at all, because his own title is already an earl.

The remaining two positions of knight commander and archon, under the leadership of Zhao Feng, after the deliberation of all the members of the mercenary group, decided to be filled by the two people with the highest military record.

These two people are, of course, Zhao Feng's brother-in-law, the Evil Ghost Shura and the Divine Ghost Soldier.

In the entire campaign, Zhao Feng alone owned 19 cities, including six fourth-level towns, accounting for nearly two-thirds of the total number of cities.

The brother-in-law, the evil ghost Shura, established a city by himself, and laid down 4 cities, and there were two fourth-level towns under his command.

Instead of building a city, the Gods and Ghosts single-handedly conquered 3 cities, including a fourth-level town.

The other cities were basically fought by members of the mercenary group.

It can be said that Zhao Feng and the three of them occupy half of the map.

But none of the members of the mercenary group had any objections, because this was a solid record, and it was seen by everyone.

After negotiation between the demon Shura and the Demons, it was finally agreed that the Demons Shura would be the head of the Knights, the Gods and Demons would be the archon, and one of his vice-heroes would be the deputy head of the Knights.

As for the places of the remaining eight knights of the Knights, all of them were given to the top ten players in the process of founding the country, but seven of them gave this place to their sub-heroes.

When the country was established, the first thing Zhao Feng had to do was to formulate relevant national systems.

Zhao Feng convened a Senate council and formulated only one system for the time being, which was to confirm the ownership of each city.

Except for Zhao Feng, after the evil ghost Shura, the gods and ghosts and the two casual players who joined have exclusive cities, the rest of the cities are shared by multiple members, and each person's share in the city is determined by negotiation, and then, as the country owns more and more cities, players exchange each other's share of the city through negotiation, and finally achieve the goal of everyone having an exclusive city.

The second thing to do is to tackle the problem.

The country already has a minimap, so it is imperative to occupy the checkpoints between this map and other maps.

Occupy the level, advance can be attacked, retreat can be defended.

Therefore, after the founding of the People's Republic of China, Zhao Feng immediately mobilized troops to prepare for tackling key problems.

This minimap is connected to two minimaps, and there are two levels.

The level between the hard level maps, the mini-maps are level five, and the levels between the medium maps are level six.

The garrison of the fifth-level level is the six-hero legion, but the six heroes guarding the level are only eleven, and all of them are A-level troops, that is, one-third of the twelve-level soldiers and two-thirds of the eleventh-level soldiers.

There are no city special effects in the fifth-level level, and Zhao Feng doesn't have to worry about losing the level of heroes like when he tackled the crazy map, so led by Zhao Feng, all the members of the mercenary group took turns to tackle the problem, and after consuming seventy or eighty thousand ninth-level troops, the two fifth-level levels were conquered one by one.

If you calculate carefully, this siege loss is not under the loss of Zhao Feng's attack on the sixth-level level.

But this is normal, because when Zhao Feng attacked the sixth-level level of the Crazy Map, the main force was a fourth-order vampire mage unit, and this attack was mainly with first-order, second-order, and third-order low-level soldiers, so the losses were relatively large.

After conquering the level, Zhao Feng transferred twelve sub-heroes to defend the level, and then began to arrange the following miscellaneous matters, such as members of the country visiting the core building, going to the treasure house, etc.

The centerpiece of this minimap is the Garden of Truth, which adds a little bit of knowledge after the hero's visit.

The core buildings that can add the hero's strategic attributes are considered superb, but in the difficult level map, such core buildings are relatively ordinary core buildings.

However, these core buildings with added attributes have some trouble when visiting, that is, there is competition.

All players in a minimap, both main and secondary, will have access to these core buildings, but they will have to pass an exam to increase their stats.

The game time is to take the exam once a day at 12 o'clock at noon, and during this time, as long as the player is in the map, an exam window will pop up, and some multiple-choice questions will appear for everyone to answer.

The topics include some questions from all over the world and in various fields, such as asking you what is the name of Qin Shi Huang of China, the time of Napoleon's Battle of Waterloo in France, etc.; It also includes some general knowledge questions in the game, such as the game background, the specialties of the epic boss, and so on.

Players who answer the wrong questions are eliminated until there is one winner left, who is rewarded with increased attributes.

If it is a map that does not have a uniformity, then the players in the map will compete freely, and whoever is stronger will be the champion.

And to achieve a unified map, whether it is exclusive to the forces or individual players, there is no need for vicious competition, arrange the order, and take turns.

These things seem simple, but they are very cumbersome to arrange.