Chapter 73, Realistic Confrontation
At the same time, Lu Pingchuan's red side still didn't know anything about the movements of the blue team, and they were all in the realistic tactical training ground for the first time, and they were listening to the staff explain how to use weapons and the rules of battle. Pen | fun | pavilion www. biquge。 info
According to the regulations, all the two groups of players on the field must change into weapons and equipment for the arena - in addition to the competition suit with a laser receiver and a smoke device, players of different classes can also receive different guns and ammunition from the staff: the main weapon of the fighter is an M16 automatic rifle with a laser simulator trainer, and five empty magazines of 30 rounds and six dust grenades, which will not hurt people when detonated, but will spray orange dye powder, and once the body is dyed orange, it is "honorable" must obediently and automatically exit. In addition to the above, the fighter can also hold an M9 pistol as a secondary weapon, and of course the bullets in it have been dropped.
The main weapon of the sniper is the M700 sniper rifle, which is also equipped with five magazines, and the secondary weapon is also the M9, but the difference is that the grenade is replaced by a dust mine, which is the color of the face once stepped on, which is even more difficult to prevent.
Compared to the embarrassing position in the current stage of the closed beta, the racers' arena treatment is surprising: their main weapon is the HKMP7 submachine gun, and there are no additional weapons and ammunition such as secondary weapons and grenades, but they are equipped with a sidecar as a means of transportation on the field, which suddenly makes the driver's mobility advantage completely highlighted. After the opening of the arena, many racers lingered, and one of the main reasons was to experience the thrill of a ranger in a realistic training field.
However, as an off-the-field "open" professional medical officer, it is weakened in the realistic training mode: the medical officer will no longer be specially protected by the rules and can be directly attacked like other professions. The weapon is only an M9 pistol, as well as five spare magazines, three smoke grenades, and three cans of tear gas, which is simply weak in terms of attack power and range.
However, in order to balance the value of the profession and highlight the characteristics of the profession, the Medic still has a unique class-specific skill set in the realistic training arena: the simulation game stipulates that all players who are hit and "killed" in the arena can only stay in the stadium for three minutes, and must leave the arena after three minutes or be disqualified from the closed beta. All Medic players have the privilege of using a "Resurrection" skill to bring a teammate back into the game if they can get to the "dead" teammate within three minutes. Each Medic can only use Resurrection once per match, but not on themselves. With the privilege of resurrecting teammates, the Medic player remains popular in the arena and has not become a marginal class excluded from the simulation.
After listening to the use of weapons and the characteristics of each profession, the staff further explained the rules and forms of the simulation competition to Lu Pingchuan and others: the victory or defeat of the simulated training match is also a point system, and each player's head score is 20 points; In addition to the players of both teams, each side of the battle has a "Commander" played by a resin dummy in their respective halves, and if you hit the opposing "Commander", you will be awarded 40 points at a time. The first team to accumulate 100 points wins. If neither team reaches the allotted number of points within an hour, the team with the highest current score wins. Players can be revived by their own Medic within three minutes after being hit, and they are not yet counted towards the head score, after which they are considered "dead", and the head score is officially included in the opponent's points. Once the "Commander" cannot be revived once hit, it will be credited with points. As soon as "Commander" was launched, it was nicknamed "Old Handsome" by many players, so there is a saying of "Handsome" in Jiang Lan's mouth.
After explaining the rules of the game, the staff showed them the initial position of the RED commander and left the field. At this time, the "whether to start the battle" option appeared in the system dial of the captains of both sides, and once the two sides were confirmed, a new realistic tactical match was officially announced.
As the prompt for the start of the game in the dial of the system sounded, Lu Pingchuan took Pan Bing'er and Li Wenjie and walked towards the midfield first. Since the arena stipulated that the teams that arrived early could enter the arena first to prepare, Lu Pingchuan and their entry time was nearly ten minutes later than Jiang Lan and his blue team, and they had already lost the opportunity in the preliminary work. As a last resort, Lu Pingchuan had to divide the team into two: one was driven by Xia Yan and took Zhu Yaoming to the handsome point to hide the commander, and the other was led by himself, first going to the midfield to block the blue team that might come to attack.
The light and scene in the realistic training ground simulates the outdoor night scene, and in the huge training ground, there is only a faint halo of light from a few LED lights on the ceiling. The field is dotted with visual obstacles such as ruined houses, ruined walls, and artificial trees, which are very helpful for ambushes. Lu Pingchuan couldn't help but touch the sound-absorbing wall composed of protective nets and thick sponges before officially entering the venue, and had to sigh at the meticulous control of the scene environment by Black Sheep.
Since the depth of the immersive training ground is not as large as the outdoor environment, after the opening of the arena, the automatic prompt function of the system dial has also been reduced: players who are in a competitive competition state in the immersive training ground will only receive a red alert once when they are in a 50-meter range, and no longer give a reminder in the 100-meter and 200-meter ranges. This setting balances the visual range disadvantage of sniper players in a street-like environment, but also facilitates the fighter's infiltration operations.