Chapter 8 Settlement Mission Rewards
Fortunately, after leaving the battle, his physical strength began to recover slowly, but Mo Fan could only walk slowly now, presumably there would be no other dwarves on the first floor, and he was not too anxious. Pen, fun, pavilion www. biquge。 info
He dragged his tired and bleeding body around the hall on the first floor again, trying to see if he could pick up anything good.
Weird, weird!
These two words can perfectly describe him, ordinary people who are injured like this must be in a hurry to leave the hospital building, and complete the task in a hurry, for fear of bleeding to death, wouldn't it be a failure?
However, he searched the hall on the first floor without hurry, and then walked out of the hospital gate without hurrying.
Mo Fan was not in a hurry and deliberately searched the first floor, not that he pretended to be /b, but that he had just estimated how much health he would lose in a minute now.
With a little calculation, he could easily calculate that his HP could last for about thirteen minutes, but since this was only a rough estimate.
In order to prevent accidents, he still only gave himself ten minutes to roughly search the hall, which actually took him six minutes.
So he had at least four minutes to walk from the hospital gate out of the outer wall, and he didn't need to be in a hurry at all.
It's not difficult for ordinary people to be like him, just calm down a little, but don't forget, he's 100% pain now.
If an ordinary person had just experienced the same thing as him, the sharp pain would only spur them to leave this quest quest immediately, where would it be so light-hearted?
Could it be because Mo Fan is not afraid of pain? Of course not, he is not only afraid of pain, but also very afraid, which is why he is so careful in this novice dungeon, just afraid of pain.
However, he can endure the pain again, as if he has just been injured at this level, and a pampered modern person has long screamed in pain, and it is even possible that tears will come out.
But he, although he scolded his mother in pain, he didn't snort from beginning to end!
When Mo Fan stepped over the perimeter wall of the hospital building, his HP was only 9%, which was still much better than he had imagined.
"Hint: The main quest has been completed and is teleporting out of this world!"
Mo Fan's eyes darkened, and when he came to his senses, he found that he had returned to the small room he had just started.
He looked in the mirror and found that all the scars and dirt on his body had disappeared at this time, and he had returned to the way he had been at the beginning.
There was no longer a trace of pain in his body, and he couldn't help but touch the place on his right shoulder where a piece of flesh had been bitten off by the mission, and there was nothing abnormal, and everything that had just happened was like a dream!
However, his three-headed baseball bat couldn't be taken out of the copy, and after he got out of the copy, it was a pity that it had disappeared.
After all, that three-headed baseball bat is still a pretty good weapon for a novice player like him, and it is very practical.
However, because he has the natural skill of "instrumental combination", he must not lack good weapons in the future, so he didn't think much about it, and at the same time, with the sound of the system, rows of handwriting began to appear in front of him.
Completed Dungeon: Solo Starter Dungeon!
Main Quest: Completed!
Rewards: 1. 100 coins! 2. 100 experience points!
Side Quest: Completed!
Rewards: 1. 50 in-game coins! 2. 50 experience points!
Kill Enemy: Gnome*5!
Reward: Game Currency*50!
Items/Equipment Obtained: None!
Mo Fan looked at these rewards, and felt pretty good, it is worth mentioning that although the monsters killed in the dungeon will be rewarded with game currency, they will not be issued directly to the player, but will not be distributed to the player together after the dungeon is over.
This can be regarded as a fear for those players who forcibly quit the game, after all, players who forcibly quit the dungeon will not be able to settle the reward.
In other words, once the player forcibly quits the game, not only will they not be able to get the game currency for killing monsters in the dungeon, but they will also not be able to obtain the equipment they can find in the dungeon.
Of course, this is only a small limitation, and the punishment of forced exit dungeons in "Endless World" is still relatively severe.
After all, once a player forcibly quits the quest dungeon, it's fine if it's a solo dungeon, but if it's a team dungeon, his teammates will have to bear an extra layer of pressure.
There are even some game copies, which must be passed by several people, so the player forcibly quits the dungeon, which is exactly the same evil behavior as hanging up in lol back then, which is disgusting.
And the punishment of the system is relatively ruthless, that is, the experience is deducted, if the experience points are not enough, then it will be dropped!
Of course, maybe some players who are level 0 or dead pigs who are not afraid of boiling water deliberately go to force out the dungeon to disgust others? If you encounter this kind of thing, report it and immediately ban the account permanently, there is no need to negotiate.
Just as Mo Fan was thinking wildly, the voice of the system suddenly sounded in his ears again.
"Hint: Since your three restarts in the Starter Dungeon haven't been used once, you can choose one of the following three rewards!"
"1. 150 game coins! 2. 150 experience points! 3. Forcibly take out a piece of equipment that you got in the dungeon that you can't bring out of the dungeon! ”
Mo Fan looked at these three rewards and couldn't help but hesitate, 150 game coins don't need to be considered for the time being, because compared to the other two rewards, the cost performance is too low.
He has now reached level 1 through the rewards he has just completed the dungeon, and the experience point is 50/200, which means that if he chooses the experience point, he can directly upgrade to level 2.
I already knew that every time I upgraded a level, I would get 5 free attribute points, which can be used to improve my own attributes, so to speak, the level is linked to strength.
Once he reaches level 2, a full 10 free attribute points can increase his strength by a big step, but the difficulty of the dungeon will also increase.
If he hadn't leveled up, the relative difficulty of the dungeon would definitely be lower, so it's actually pretty much the same, but it's just how fast or slow the upgrade is.
But the third reward is not bad, after choosing this reward, he can bring out the three-headed baseball bat, which is a pretty good weapon for him now.
It's just that now it seems that the first few levels of this game are not too difficult to upgrade, 0-1 requires 100 experience points, 1-2 requires 200 experience points, at least before level 10, it should be this rule.
The faster the level increases, the faster the equipment is updated, so that second-order three-headed baseball bat may not last long, especially if he has a sky-defying skill called "Qihe"!