51 New Magic - The Gate of Time and Space

Zhao Feng planned to choose the third one, because Zhao Feng originally chose Shante because he valued the magic of Gathering Spirit Thaumaturgy, not the talent of Gathering Spirit Thaumaturgy. The third option gives you two power-ups that can elevate the first shooter to Purple Name.

Zhao Feng was about to go to the main city to pick up the task, when Zhao Feng was about to transmit to the main city through the city building teleportation array, at this time, the system prompted: After a year of hard research, your third-level magic tower in the main city has finally researched new results, please go to the magic tower to check.

It's really good, in fact, two days ago, Zhao Feng's first- and second-level magic towers in the other two cities have been successfully developed, because it is the first time to study, so there must be new magic, but what makes Zhao Feng depressed is that the new first-level magic is the water magic magic arrow, which is expected, and the new second-level magic is auxiliary magic to destroy ships, this is a strategic magic, it cannot be used in battle scenes, it can only be used in the harbor and the seaside, but the question is, what is Zhao Feng doing at the beach? Two new spells that are completely useless.

Now that the new third-level magic has come out, Zhao Feng hopes to get a good point of magic.

In fact, there are internal affairs heroes, and Zhao Feng can get results without entering the magic tower, but researching new magic is an annual thing, and many players still like to draw lots in person to experience the excitement of slot machines.

System Prompt: Congratulations to the player Skull Sea, after a year of hard research, your magic tower has finally obtained new research results, and you have obtained the third-level earth magic "Time and Space Gate". ”

Gate of Time and Space: Level 3 1-star earth system strategic magic, mana cost: 15 points, cast time: 60 seconds. Cooldown time 1 hour. Used in non-combat scenarios, it can lead all of your troops (including party subheroes and their teams) back to your capital city (used in the minimap, if the city is not on the hero's mini-map, the magic fails), affected by earth-based magic skills. Elementary-level earth-based magic can be returned to any of your own cities on the hero's mini-map (medium-level earth-based magic corresponds to medium-sized maps, high-level earth-based magic corresponds to large maps, expert level corresponds to giant maps, and master-level maps correspond to continent-level maps).

Note: For each star increase in the level of the Space-Time Gate, the cast time and cooldown are reduced by 10%.

Damn, it's developed, this is the legendary technique of returning to the city. If I ask you, what is your biggest worry and depression in the game? 90% of players will tell you that someone else stole your city when you went out with your main force to do missions or fight.

With the Space-Time Gate, players can return to their city at any time, making sneak attacks a joke. This is magic that is more valuable than an artifact. Of course, the Space-Time Gate Magic Scroll can also be bought, however, after the prestige worship of the main city of the system, it can be bought in the magic tower of the main city of the system, a one-time consumable item, not to learn, not to burn, one hundred thousand gold coins, no two prices.

Zhao Feng was happy to obtain new magic, and with a top-level strategic magic worth 100,000 gold coins at a time, his strength was improved again.

Many players in the game are entangled in one thing, that is, the problem of defense, they have a good strength, but when they go out and do tasks, they can only take part of the troops away, because they are afraid that they will take more troops and be copied from their hometown, especially the more towns, the more difficult it is to defend, a player with three or five towns is three or four times stronger than a player with a town, but a player with a town can use guerrilla warfare to drag this master player to the ground.

And now that Zhao Feng has the space-time gate magic, he can concentrate on development. Not afraid of any sneak attack.

So now Zhao Feng came to the ghost town with confidence.

Zhao Feng found that the number of veteran players in the ghost town was gradually decreasing, and they were replaced by some guild members.

Zhao Feng didn't have any doubts, because of the experience of his previous life, Zhao Feng knew that the later the Death Arena, the greater the value, so in the previous life, this map was slowly occupied by players from various guilds, and none of these guilds had exclusive strength, so they mostly established a stronghold on the map to provide a supply point for the members of their guilds to come and use the Death Arena.

It is precisely because of these guild players that in his previous life, he was able to repel the attack of the Korean guild where the wolf poison flower was located through the underground world, and Zhao Feng did not plan to monopolize this map, he thought that as long as he was promoted to level twelve, then it would not be a problem to ask for a stronghold on this map.

However, a few days later, Zhao Feng found people from the RTC Club of the Korean Guild in the map, which alerted Zhao Feng. Because of the hostility in the previous life, the RTC in the previous life did not appear on this map, but now the members of the RTC have been discovered, what does it mean? It shows that this Korean guild did not retreat because of the failure of the wolf poison flower, and they were unwilling.

Zhao Feng slipped around the map in the name of the treasure house, compared the impressions of the players of each guild with his own, and found that half of the guilds here were not the guilds of the previous life.

There's obviously a conspiracy here.

However, Zhao Feng was not too worried, because he knew that there were very few level 12 players now, and even fewer belonged to the guild. As long as he is not a level 12 player, Zhao Feng is not afraid of anyone, and will there be level 12 players in these guilds? Even if there were, they weren't sent by the guild to expand, would they come here to grab a stronghold?

Why didn't Zhao Feng worry about the guild's level 12 players? First of all, the number of players at level 12 is small, there are tens of millions of players in the hero game, and there are countless masters, local tyrants and guilds, but there are no more than 20 people who can complete the exclusive map mission and upgrade to level 12. Of course, some medium and large guilds can occupy two to four maps, while the top 100 guilds or clubs can occupy a dozen maps. However, the number of level 12 players in these guilds is very small. Because although there are many people in the guild, most of the players are just ordinary players, the number of core players is not very large, and the core players are all high-level and enjoy the guild allowance, which is the so-called professional players. However, the main role of the core players is to become the leadership core of ordinary players and lead some ordinary players to attack the map. And the ordinary players of the guild play the game, the picture is a cool, the guild wants ordinary players to regularly hand over some troops, resources, equipment or something, for the welfare of the guild, ordinary players can still accept, you have to let ordinary players hand over their towns, let other players in the guild upgrade to level 12, without adequate compensation is definitely not possible.

And the high combat effectiveness of the twelve-level players was not expected by the various guilds at the beginning, so in this version, each guild did not develop a few twelve-level players, and the vast majority of the twelve-level players that appeared at this stage and for a period of time in the future are scattered players, of course, this also has the balance that the game company intends to make.

Only a few guilds, either with foresight or a coincidental strategic layout, have cultivated individual level 12 players. And these guilds have all increased in strength in the future.

Now the guilds have gradually realized the role of level 12 players, they have either begun to cultivate rank masters, or they have begun to adjust the layout, and they are all striving to develop level 12 players, but unless it is a military rank promotion, otherwise the emergence of level 12 players needs opportunities. So at this stage of the game, the guilds are strategically lagging behind.

Without a level twelve player, Zhao Feng would not be afraid.

However, although Zhao Feng is not afraid, but the conspiracy will not stop, just one day, because a very rare wild monster elite BOSS was brushed out of the map, a level 11 purple stronghold clan hero, just happened to be met by Zhao Feng and a member of an RTC club, for this BOSS, the two clashed, the stronghold clan is one of the main attack directions of the RTC, it is estimated that the wolf poison flower is the RTC stronghold clan branch, so the RTC members Zhao Feng faced are mostly stronghold clans.

And an eleven-level purple boss monster is still very attractive to the stronghold clan, the general wild monster hero, after the perfect kill, the star is reduced by one quality, but for the wild monster boss, as long as the battle damage ratio is lower than a certain level, it is still possible to get the same quality of the star, although the wild monster boss is at most a B-level talent, but, that's also a purple hero, isn't it? So that member of the RTC is determined to win this boss.

As for Zhao Feng, he took a fancy to a twelve-level elite golden wolf commander of that BOSS, Zhao Feng has not fought today, the conjuring energy is full, and if he wins this BOSS, Zhao Feng can get a twelve-level black knight.

Zhao Feng is ready to discuss with this player named Blue, he will kill the boss, and as for the star, Zhao Feng can sell it to him for a symbolic price of a gold coin. Blue expressed his disbelief, and Zhao Feng explained to him the map occupied by the Xingchen guilds and the situation of the Ultimate Bazaar, which was not afraid of leaking the situation.

Xingchen and the other four guilds planned to run the map with high-level gatherings into a commercial center in the game, and the entire map established fifty fourth-level towns, ten for each family, and the remaining ten were reserved for players like Zhao Feng, and each guild made a lot of money by renting these ten towns to other guilds or players.

And Zhao Feng can naturally borrow this channel. Now that the reputation of this map has been punched, Zhao Feng believes that clubs like RTC must have heard of it.

In fact, Zhao Feng is using this matter to explore the truth, Zhao Feng believes that if the RTC is ready to deal with himself, then there will inevitably be the guild management on the side when dealing with him, if the RTC accepts his own suggestion, it means that Zhao Feng has the possibility of reconciling with them, Zhao Feng has a lot to do now, and it is naturally best to be able to calm things down. If you don't accept it, it is clear that you want to deal with yourself, so take advantage of the unstable foothold of the major guilds and stimulate the contradictions first, because the more Zhao Feng is delayed, the less advantageous.

This player named Blue thought for a while, and immediately put on a domineering attitude, not giving an inch.

The so-called thinking must be waiting for the decision of the person in charge, and being domineering is to deliberately intensify the contradiction.

Since you want to fight, let's fight, Zhao Feng adjusted his strength and rushed towards the BOSS.

Yes, today's 100 spiritualist energy has not been used yet, it is rare to be able to use the spiritualist sub-skill to make a fortune, but it can't be wasted, as long as the corpse of this twelfth-level knight is in hand, it will be wiped out by the whole army killed by Blue.

Blue watched Zhao Feng enter the battle scene in a daze, and only thought of one word in his heart: Damn!