Chapter 23: Soul Mage Skills

Look at our attributes now, by the way, there are still 50 free attribute points that haven't been added, and after thinking about it, it's all added to the spirit, we're violent mages

ID: Flappy

Grade: 10

Class: Junior Soul Mage

Constitution: 361 HP: 10950

Strength: 294 Physical Attack: 878~1480 Physical Defense: 1301

Dexterity: 332Movement Speed: 1670Attack Speed (Normal Physics) Bonus: 166%

Spirit: 847 Mana: 25410 Magic Attack: 2541~4235 Magic Defense: 2053

Free attribute points: 0

Prestige: 16110 Charm: ?? +35 Lucky: ?? +25

Haha,This attribute should be the attribute of most people when they reach level 30.,Of course,We won't directly hit others.,Haha,Level up.,By the way,We've transferred to a soul magician.,Career skills haven't been learned yet.,Let's see what skills the old man Tros has given first.,No matter what it is, let's learn it all first.。

Spiritual Ascension: Passive skills, special abilities of soul mages, and soul strength will increase at a rate far faster than ordinary mages. Effect: For each level raised, the spirit is increased by an additional 2.

Life Detection (Beginner 0/20): Active skill, using powerful spiritual power to detect a range of 50 meters around, all life fluctuations with soul breath will not escape the perception of the spirit and show traces. Instantaneous, with a cooldown of 10 seconds.

Mental Force Field (Intermediate): Passive skill, open free control on, a soul mage with strong soul power, can release soul power around at any time, so that all hostile creatures in the area lose their fighting spirit and reduce certain attributes. Spiritual 500 or less is primary, with a range of 3 meters around the body, reducing all attributes by 5%; 500~1000 is intermediate, with a range of 5 meters around the body, reducing all attributes by 10%; 1000~2000 is advanced, with a range of 10 meters around the body, reducing all attributes by 15%; More than 2000 is expert-level, with a range of 20 meters around the body, reducing all attributes by 20%, and no consumption. When the opponent's spirit exceeds the self, the skill is invalid.

Psychic Piercing (Beginner 0/20): Action skill, targeting souls. Compress part of the mental power into a needle-like pattern and stab at the target, causing the opponent to suffer severe pain from the soul, and unable to attack and defend for three seconds. Cast time is 1 second, cast range is 15 meters, cooldown is 10 seconds. Each time this skill is used, it consumes 100 mana and temporarily reduces its spirit attribute by 10 for 24 hours.

Spirit Lock (Beginner 0/20): Active skill, use a strong spirit to lock on to a target, last for one minute, once locked, as long as the target is within the attack range, it will not be able to escape the attack of the skill, cast time 3 seconds, cast distance 15 meters, cooldown time 10 minutes.

Spirit Seal (Beginner 0/20): An active skill that uses a strong spirit to temporarily seal mana and make the opponent unable to use mana, lasting 3 seconds. Cast time is 2 seconds, cast range is 10 meters, cooldown is 60 seconds.

Mental Disorder (Beginner 0/20): An active skill that uses a powerful spirit to interfere with the target's soul and plunge the opponent into a state of confusion, attacking everything around him regardless of friend or foe for 5 seconds. Cast time is 3 seconds, cast range is 10 meters, cooldown is 10 minutes.

Mind Control (Ultimate Skill): Active skill, using its own powerful mental power to control the target soul, and then control its body, you need to continue to cast spells, and the caster actively gives up or is attacked, and the control is terminated. The cast preparation time is 5 seconds, and the cast distance is 10 meters. If the caster is attacked and stops the spell during casting, the caster temporarily loses 100 spirit for 72 hours. (Skill mutable)

Mental Storm (Ultimate Forbidden Skill): An active skill that mobilizes all of your mental power to boil and forcibly increases your mental strength in a short period of time. Skill Effect: After activating the skill, the mental attribute is doubled, and the duration is 5 minutes. After the skill ends, the mental attribute is reduced by 80% for 72 hours, and after 72 hours, it recovers 10% per hour.

There are actually 9 skills.,It's all super auxiliary skills.,Haha,And it doesn't seem to be a rank difference.,The skills that the general magician transfers to learn are all beginner-level skills.,If you want to learn high-level skills.,You can only wait for the advanced.,And basically you have to rely on yourself to fight monsters and kill bosses or do tasks to get it.,Skills are worth a lot of money.,Haha,We should be a big skill now.,Plus a total of 21 elemental skills.,So many skills.,It's estimated that ordinary people don't think about it for a lifetime.。 Can't waste any more time, hurry up and level up.

If you want to level up, you have to keep up with the supplies, go and see if there is any better medicine, now there is more blood, there are not enough buns, if you can still learn to refine medicine, the magic potion consumption will be a lot in the future, and walk quickly towards the life occupation area, where the life occupation hall around the street is concentrated with various system stores, in the life occupation hall around, I found that there are really many life occupations, what mining, logging, gathering, cooking, potions, alchemy, fishing, construction, machinery, casting, tailoring...... But also, not everyone plays games to fight and kill monsters, since it is a complete society, it always needs a variety of sub-classes to perfect.

I found a career inaugural tutor in pharmacy, but unfortunately the hope of learning skills for free was shattered, and it took a full 100 gold coins to learn pharmacy and medicine collection, which is really black, but we still endured the distress and paid for it, anyway, there are thousands of gold coins in the bag now. Learn pharmacy and herb collection, directly reach the intermediate level, and also have the ability to defend medicine, that's not nonsense, you don't know what you pick herbs? You can't dig it all when you see the grass, you don't know what medicine to prepare.

Walking out of the career hall, we still have to buy some tools, whether it's cooking or pharmacy, to make advanced things without tools can't work, even mining doesn't have to need a shovel? It is also necessary to use a medicine hoe to collect medicines, and it is easy to damage the medicinal materials without a medicine hoe.

It took nearly half an hour for us to buy a bronze-level iron pot, which improved the quality of the food by 5%, and also made a special pot rack in the blacksmith shop, and bought some spices, in fact, only salt and vinegar; I got a medicine jar, a few test tubes, and an oil lamp, and 100 small medicine bottles, and bought a medicine hoe, and specially selected the most durable.

Considering that now in addition to the two bottles of instantaneous blood recovery medicine, we only have a few bottles of primary healing medicine and some buns, all of which are blood recovery and do not have mana recovery, we still spent dozens of gold coins from the system pharmacy to buy a lot of slowly restoring mana

Finally the logistics are done, look at the backpack, there is not much space left in it, it seems that there is still a warehouse, Mithril and Mithril concentrate have to be saved, the scroll must be saved, and a bunch of magic crystals are all stored, and when there are more alchemists in the future, it should be more valuable, and there is a corpse king's inner dan, eh, it has become a crystal nucleus.

Find the storekeeper, a 20-grid personal warehouse, it costs 1 gold coin a day, and it costs 100 gold coins to expand to 100 grids, I wipe it, it's just a money grab, no matter what, rent it first, put all the things you don't use, and set off.

Quickly ran out of the city gate, ran into the field, ran for a few minutes in front of a wood, finally there was a strange, I slowly stopped and observed, a group of things that looked like mice, all black, but this is not a mouse, who has ever seen a mouse that looks bigger than a dog? I saw a monster lose a magic trick in the past,

Demonized Mole ???? Damn, I can't see anything except the name, damn, what's going on?

I can't see anything in my high-level divine comprehension technique? The advanced god identification technique can see the monster attribute that is not higher than his level 30, and how many levels of monster is this, and it is only close to the city.

I found a hidden place next to me, hiding behind a boulder, looking at the demonized mole that was only more than ten meters away from me, with strong curiosity and unwillingness, I decided to see how powerful this monster was, so I made a dangerous but correct move~

Raising his staff, he threw a wind blade over, and a damage figure floated up from the monster's head, like a hornet's nest, and the injured demonized mole chirped, and a group of rats around it approached, and I hid behind the stone and looked again, and this time I saw it

Demon Mole Demon Beast level 43 HP: 36502/37000......

Of course, it's impossible to see the specific.,Mom, all the monsters that will be shown when they're attacked.,NND,No wonder it came out of the novice village directly to the main city instead of the imperial city.,Damn's monsters outside the city are more than 40 levels.,30 level two intermediate occupations are all hanging.。

The group of demonized moles was restless for a while, unable to see the target, chirping a few times, and then wandering away again, and the scene returned to normal. I'm thinking about it.,Although I can't see the attributes.,But the demonized mole only has 37,000 blood.,I can kill nearly 700 points of blood with a sewing.,I can kill it in time.,And the 43-level monster.,If you kill it.,It should be very terrifying.,It's just that the trouble is such a big group.,The mice are all in groups.,MD has a nest of a lot of people.,How to do it well?

I sat down against the rock, yes, I turned my head to look at the boulder behind me, this stone must be nearly two meters high, a little taller than me, those demonized moles shouldn't climb up, right? Although mice can climb trees and walls, it should be no problem to be so tall, and we won't be stupid enough to stand on it and watch them climb up, yes, let's climb up, thinking of this, we thought of a lyric that seems to be a long time ago: I want to climb up step by step~.

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