184 Life Fortress Defense (M)

Dozens of waves of siege troops were carried out in a row, and Zhao Feng's senior soldiers were not lost, and some of the tenth-level soldiers were lost in knowledge. However, the commander of the guild didn't care, and the main reason for the cemetery clan was to use ghosts to suck demons.

Finally, the mana of Zhao Feng's defending hero was absorbed.

At this time, the major guilds also basically calculated that Zhao Feng's hero had no mana.

Then, the Graveyard troops went to the side to rest, and the next attack was on the players in the dungeon.

The reason why it is a dungeon is mainly because the dungeon's legal profession mage is the class with the strongest power attribute.

The high-strength magician was really powerful, and in the state of gathering fire, he killed one of Zhao Feng's bone dragons in seconds.

Haha, Zhao Feng is not angry but happy, interesting, let me see how many magicians you have who can kill my bone dragon.

Unless it's the kind of super powerful French hero, who practices attack magic to six stars or more, and increases his strength to more than 80, it is possible to kill my corpse dragon in seconds.

However, there may be many eleventh level players with a strength of more than 80, but the magic star reaches six stars, which is rare even in the Great Lord.

Therefore, after playing more than a dozen dungeon players in a row, Zhao Feng did not lose any high-level soldiers, and the enemy could only choose to kill some tenth-level soldiers.

Not only Zhao Feng, but the other six giants also ran into trouble.

As a thirteenth-level giant, each has its own hole cards, and these hole cards are nothing more than the three aspects of troops, heroes and equipment.

Because it is a protracted war, the troops sent by the giants to defend the city are the most powerful troops under their own command, except for one or two teams of French troops, the other troops are mainly melee troops.

In terms of heroes, they are basically melee heroes, and the worst ones are also heroes with one A and one B double talents, basically S-level heroes, like Zhao Feng, who has two A-level talent heroes like Grace and Dickens, and only Zhao Feng is alone.

And the hero's equipment, even if it is Zhao Feng, the worst is a purple suit, and almost everyone has an artifact or a semi-artifact.

Frank, the lord of the gatekeeper is an S-level archer talent hero, and the demigod Angel Alliance already has four pieces, and as soon as the war starts, the whole army gains buff magic two-star attack acceleration (speed plus 5), and two-star bloodthirsty thaumaturgy (attack plus 5, kill plus 2), which lasts for 30 rounds.

Combined with leadership skills and a morale-boosting treasure (slot), the chance of re-action is as high as 70% per turn, and the Terran archers have combo stunts, basically losing one-third to one-half of the siege force in the first round.

Therefore, in the level on Frank's side, the guilds have the most losses.

Dijiang, the Sword of the Demigod Titan already has two pieces, which can release a Level 5 one-star Magic Titan Sword on all enemy heroes each turn, which can deal 1000 points of constant damage. Di Jiang deliberately does not allow his ranged power to attack, increasing the number of combat rounds, and using the Sword of Titan to take out the hero first and then eliminate the troops.

Although Dijiang did not kill many troops, but Dijiang can delay time, if it continues like this, I don't know how long it will take to lay down Dijiang's checkpoint.

The Eye of Death is even worse, with seven garrisons and two teams of melee combat, one team is the Hydra led by the subhero of the S-level Hydra specialty, and the other is the Brute Bull led by the first vice hero of the Eye of Death (SS-level Brute Bull talent). There are five teams left, one team is the Werewolf Wizard of the French Army, one team of Lizardmen Demon Marksmen, and three teams of Lizardmen Marksmen.

The seven teams of heroes in the Eye of Death have a common characteristic, the talents are all specialties of the class, and they are all the talent effects of the main plus physique and defense. And the heroes who lead the team, except for the heroes of the French troops, are all physics heroes and animal trainers, and the equipment they bring is either a pure defensive grizzly bear suit or a tiger suit with both offense and defense.

The Swamp Clan unit itself is characterized by high defense and high health, even the lizardman marksman, who is known as the most rubbish ranged soldier, is also high health and medium defense.

The Eye of Death's demigod Divine Blood Vial, the Vitality Vial (200 HP) and the Ring of Vitality (100 HP) are combined, and the set effect is 20 points plus the constitution of all units of the legion.

Racial characteristics plus hero talent plus artifacts, all troops in the Eye of Death are meat shields, this is the top five turtle stream tactics in the game's top ten lewd stream tactics, and the Eye of Death is the highest achiever to play this tactic.

Players in various guilds are extremely disgusting to fight, although the attack of the Eye of Death's defending legion is not high, but it can't be moved, and the physical attack can only be forced to deduct a little blood regardless of long-range melee combat, even if it is a mid-level unit of the tenth level, the health value is as high as 2000 or more. How many rounds do you have to fight if you deduct a little health for an attack?

Horst's level is even more difficult to play, Horst's talent is randomly drawn, and he was born in the Tower Clan and actually drew the magic talent of the Fire Demon Wall, which is the famous talent of the famous hero Luna Meimei of Element City, which is really speechless.

There are already many legal troops in the tower, and there are three legal troops in Horst's Seven Hero Legion, one magic mage and two mages.

At the beginning of the game, the three legal forces were hundreds of fire demon walls, basically covering the entire battlefield.

Horst is the only two of the Seven High Lords to own a combined artifact, while the other High Lords only have demi-artifacts.

Horst's artifact is the Mage's Ring, all of the legion's legal combat units (heroes and legal units), the magic released, the magic star is increased by two levels, and the status magic duration turn is increased by 50 turns.

The enemy's melee attempt to break through the level is a dream, and if the hero has no resistance, even the high-level troops will be burned half to death when they fly to the gate of the city wall.

William's tactics are basically the same as Zhao Feng's, the corpse witch attack, the skeleton general's undead scourge blocking the way, and the vampire mage's spirit gathering thaumaturgy resurrection.

Although William's vampire mage is not as good as the vampire mage led by Zhao Feng's Fire Meteor, William also has its advantages.

First of all, William's Grace is a twelve-level hero, and Zhao Feng's Grace is only eleven-level.

Secondly, William had the artifact Curse Armor.

At the beginning, the Cursed Armor unleashes a three-star sluggish Dafa on all enemies, possessed by a curse, weakened, and in the face of catastrophe, four major debuff spells that last for 50 turns.

Of all the great lords, only Peter the Great's battlefield was the most exciting.

Peter the Great is a stronghold clan, and the stronghold itself is a race with high offense and low defense, advocating offense, and Peter the Great is an offensive maniac.

Therefore, Peter the Great would send melee soldiers out of the city for bloody hand-to-hand combat in every battle.

However, Peter the Great also knew that this war was mainly defensive and protracted, so the troops sent by Peter the Great were mainly second-order and eighth-level wolf cavalry.

Peter the Great's attack is too high, and the hero who leads the team is the talent of the S-level wolf rider, and every time the hero is upgraded, the attack is increased by 5, the speed is increased by 1, and the physique is increased by 2.