241 Asian Theater
The Korean-Japanese war on the Falklands attracted the attention of many players in South Korea and Japan, and thousands of warships crisscrossed the sea. However, as a small part of the entire Asian theater, the Korean-Japanese war did not appear particularly dazzling. The conquest orders and battle orders of Guzhu issued by various cities in the entire Yan Kingdom were prepared by an army composed of NPC generals from all walks of life. On May 20, the army began to march.
There is not much to say about the conflict between the nine princely kingdoms in China. China's periphery alone is full of war.
In May, Mongol player rangers continued to appear on the border between Siberia in Russia and Inner Mongolia in China, and frequently clashed with the kingdoms of Qin and Zhao in northwest and north China.
In May, the Zhanjiang fleet of the Chu Kingdom clashed with the North Vietnamese player fleet in the fishing grounds of the Shenghai Sea, and a large number of North Vietnamese ships were sunk.
In May, South Vietnam and Cambodia clashed on 6 days. A team of 10,000 Cambodian players; In May, an Indian wandering army of tens of thousands of players invaded Nepal and devastated everywhere, and the Nepalese royal family urgently asked the Bashu Kingdom for help.
In May, skirmishes broke out frequently on the border between India and Pakistan, and many chieftains and tribes on the border between the two countries were involved in the conflict, which has a tendency to become more and more intense.
In May, Malaysia declared war on Brunei and Singapore at the same time. The royal family of Brunei was in a hurry and asked for help from neighboring countries.
In May, Filipino players and Malaysian players clashed over fishing grounds at sea, and thousands of fishing boats were destroyed in the conflict.
May. The armies of Syria, Turkey, Egypt, Jordan, and Iraq have entered Israel and Jerusalem.
In May, the players of Britain, France, Germany and other countries in Europe Big 6 were organized. There was a constant wave of jihad and the formation of crusaders to march to Jerusalem. Hundreds of strands carried the banner of the Crusaders. Claiming to be the Crusader Land Player Army, they marched to Jerusalem one after another.
In May, the entire Asian theater was filled with the smoke of war, and it entered a period of frequent clashes on the borders of various countries.
This is not surprising.
For the first month or two, players are busy acquiring arable land to farm, doing business in shops, and opening workshops to show their crafts. In the next month or two, a group of players gradually stood out and gained an advantage in the entire walled city. Raise your own army and expand your territory. In another month or two, the territory of influence will be connected into patches, and the territory of tens or hundreds of miles will be owned by the most powerful local player military organization.
Around May, as the game continued to develop, the player power organizations continued to be swallowed up, expanded and expanded, and giant player organizations continued to surface. The strength of large players is no longer comparable to the strength of the defending armies of one or two NPC walls. They can fight a war on their own.
They are no longer satisfied with the interests of one place and one walled city. It's about getting the benefit of the whole region. The area encompasses a considerable area, and the internal factional territory of the same country, as well as the territory of different countries, are fiercely contested and contested.
Once two powerful groups of players collided with each other, they were originally far apart. Then there is an inevitable conflict of interest between them. When there is a conflict of interest, it is undoubtedly best for everyone to sit down and resolve the problem peacefully through negotiation, but in most cases, there is no result, and the only way to do so is to use the military to speak and achieve a result.
If it is a player organization in the same country, the chance of resolving the conflict through negotiation is slightly higher. If it is a player organization in a different country. Then almost the vast majority of them are direct use of force for dialogue.
Therefore, the conflicts at the borders of various countries are becoming more and more intense. It's almost a given.
The Korean-Japanese war was only a small part of the battlefield in Asia. And the Asian theater. And only a small part of the world battlefield. 6 conflicts between German and French players in Europe, and naval conflicts between French, British, German, Portuguese, and Spanish players. 6 conflicts between Israel and Arab and Islamic countries in Central Asia. The Americas are big 6, South America, North America, and there is hardly a place where there is no war.
These wars were large and small, and the South Korean and Japanese wars against the Falklands amounted to a million troops, which can be regarded as large-scale. One of the most important reasons is that these two countries have a large scale of player organizations and strong alliances. At the point where the alliance is not strong, most ordinary wars are clashes of thousands, tens of thousands or so of troops.
At best, May can be regarded as a period of frequent border clashes between various countries, which are only for the interests of a small area - mainly arable land, fishing grounds, mining areas, walled cities, ports, etc. Raw materials, NPC population, commerce and treaty ports are the most direct manifestations of interests.
Because of the lack of sufficient army transportation, lack of sufficient food and weapons, it is difficult to travel hundreds or even thousands of miles to conduct a long-term war, so the player's army is far from the point of all-out national war, let alone the world hegemony war. It is not only the Korean-Japanese War that is being closely watched by the alliance -- this war for sea power in East Asia will determine the national situation of South Korea and Japan, indirectly affect China, and directly affect the interests of the Bohai Alliance.
At the same time, Qin Xiaobai was also closely watching the war between the NPC Monarch of Yan State, Ji Xu, the son of Xiangguo, the crown prince Ji Ping, and Gongzi Ji Zhi leading a large army to personally levy the Lingzhi State and the Guzhu Kingdom - this war will determine who will inherit the throne of the king of Yan State. Ji was unable to ascend to the throne, which indirectly affected the power of the Zhoushui Alliance. At present, this huge NPC army has arrived near Lingzhiguo, and the king of Yan is demanding that all the whole country of Lingzhi surrender. However, this is not easy, and there are still a large number of Rogue players in the Zhiguo, and it is a bit of a hassle to defeat these Rogues. If the king does not show the strength of his army, I am afraid that neither the Liukou nor the Lingzhi will give in.
In addition, the power of the Zhoushui Alliance has fully penetrated into Jicheng, Liaoxi Walled City, Leting Walled City, Haitang Walled City, Qinhuangdao Walled City, Bohai Walled City, Zhongshan Walled City, Changshan Walled City, Leling Walled City, Nanpi Walled City, Jinzhou Walled City, Panjin Walled City, Xiangping Walled City and other more than 120 walled cities in the hinterland of Yan Kingdom and the northeast coastal area. The Zhoushui Alliance has established close trade ties, economic cooperation, and military cooperation with these walled cities, including all-round allies, quasi-allies, military allies, and commercial allies.
In the territory of the Yan Kingdom, although there are tens of thousands of player power organizations. But there is absolutely no player alliance that can compare to the Zhoushui Alliance. The alliance of players with strong threats in the Yan Kingdom was almost suppressed by the Zhoushui Alliance by various means. The rest of the land is an isolated group of individual forces.
The total strength of the 6th Army of the Zhoushui Alliance was about 100,000 bronze infantry and 20,000 bronze cavalry. Garrisoned in various military fortresses, military ports, and other places in the Zhoushui Alliance - don't think this is a small number, you must know that these are all the most elite 6th Army, with the best bronze equipment in the game so far, and almost extravagant logistics. The transportation of the 6th Army of Zhoushui did not even require soldiers to walk, but directly used a large number of carriages to ensure that the infantry's physical strength was not consumed on the way, and they could reach the battlefield as quickly as possible. Compared with any 6-Army army, this is definitely the top and strongest in combat effectiveness; Moreover, with the financial resources, production capacity, grain reserves, ordnance inventory reserves, and raw material reserves of the Zhoushui Alliance, it is not difficult to quickly recruit hundreds of thousands, or even millions, of infantry with strong combat effectiveness from within the alliance, just because raising troops consumes too much food. And the 6th Army is usually rarely dispatched to fight, so it maintains a low level of elite troops.
The number of members of the Bohai League increased from 14 to 27, and its influence spread throughout the Yan, Qi, Wei, Zhao, and Zhou royal families' most important cities and ports along the Bohai Sea and the Yellow River. Almost all the ports north of Ershanzi Island on the Shandong Peninsula that could berth sailing ships had joined the Bohai League, and they were subject to the internal rules of the Bohai League, the most important of which was to pay a 10 percent tax to the Zhou fleet.
If there are ports that are unwilling to join, then send a fleet to blockade. Let the port become a dead port in a matter of days. Under the deterrence of the Bohai Fleet, no port can act on its own. When all the ports joined the Alliance, it was only natural that all the large ships of the northern water transport would not be exempt from paying taxes. Orderly management, water safety guarantee. The number of sailing ships has grown very rapidly, with tens of thousands of dhows alone and hundreds of brigs, frequently plying between hundreds of large and small ports on the Yellow River, the Bohai Sea, and the Yellow Sea. There are so many cabins and boats that it is impossible to count.
Tax revenues have skyrocketed from more than 3 million per day at the end of April to nearly 28 million per day at the end of May -- the price of the Sanyalou ships at the Zhoushui Shipyard is 1.8 million, which is enough for the Zhoushui fleet to equip the fleet with 10 fully armed Sanyalou ships, including the Zhoushui shipyard; Naturally, the Zhoushui fleet also has extremely abundant financial resources. Used to strengthen the fleet. to 10 degrees per day. Replace the old fighting ships with this kind of capital battleship.
While increasing its own capital warship. It also adds a certain amount of capital warships to the allies of the Bohai Alliance. As the number of members of the Bohai Sea Alliance increases, they all have the responsibility and obligation to maintain the security of the Bohai Sea, and it is inevitable that the number of ships will increase. If each new ally buys about five Sanyalou ships and more than 20 heavy fighting ships, it will be a large number of warships.
The Zhoushui fleet has 150 Sanyalou ships, and the remaining 26 allies of the Bohai Alliance have 130 Sanyalou ships and more than 600 heavy fighting ships. This is a fleet of nearly 900 ships, including capital warships and frigates, which can carry 900,000 elite naval forces.
Giving priority to the development of one's own naval fleet is the established strategy of the Zhoushui Alliance.
While the Zhoushui Alliance is sending a large number of ship armaments to Korean players, the Zhoushui fleet has no intention of relaxing its own armament. In order to ensure that control of the situation in Asia is in the hands of Chinese players, it is a prerequisite to have a fleet of its own class ready to fight.
Otherwise, there is no need to talk about it.