Chapter 015: Six Option Areas (6)
This system is really a spoof, and it is also a fingertip pluck layup, and there are actually two offers.
Buying a slam in the small ball trading area is only 500 gold coins, which is super cheap; And in the limited-time super skill, it was repeated, but the price was ridiculously high, and there was a serious price to pay for using one drill per second.
Tell me, how to choose?!
Usilis really hadn't heard of this layup technique, so he put it aside for the time being and looked it up on the Internet later.
He continued to scroll down again, coming to the last technical area, the special potion area.
In the special potion area, there are a bunch of inexplicable notes.
Among them, the special potion area includes: Normal Stamina Recovery Elixir (10 Stamina, 10 Diamonds), Stamina Enhancement Elixir (20 Stamina, 20 Diamonds), Normal Injury Treatment Elixir, Mild Injury Healing Elixir (20 Diamonds), Moderate Injury Healing Elixir (60 Diamonds), Severe Injury Healing Elixir (100 Diamonds).
Note 1: Normal stamina recovery potion once, no grade, buy 10 diamonds at a time, and use it once in a match.
Note 2: Stamina Recovery Potion once, no grading, buy 20 diamonds at a time, and use it once in a match.
Note 3: If you use a normal injury healing potion once, you will be permanently damaged by 1 diamond.
Note 4: If you use a minor injury healing potion once, the guarantee will permanently damage 20 diamonds.
Note 5: If you use a moderate injury treatment potion once, you will receive a guarantee of 60 diamonds for permanent damage.
Note 6: If you use a Severe Injury Treatment Potion once, you will receive 100 diamonds for permanent damage.
Note 7: Once the guarantee has N diamond permanent damage and falls to level 1, the attached twelve physical abilities will simultaneously drop level 1 permanent damage and cannot be recovered; For example, when the guarantee is 500 diamonds, there is a permanent damage between 180 diamonds and 319 diamonds, and if it is greater than the 180 diamonds that are upgraded by 5 levels, it will drop by 1 level, and the attached 12 items will drop by 1 level simultaneously.
Note 8: When the guarantee has permanent damage of 500 diamonds, the player will become brain dead.
When Usilis saw this, he immediately broke out in a cold sweat, and it seemed that he must avoid injuries in the future, and even if he was injured, he couldn't use the potion easily.
He now admires the five-body cast on this game system, and the settings of various data are extremely strict, and he can't find any loopholes at all.
Ordinary stamina recovery potions and stamina-strengthening recovery potions are only 10 diamonds and 20 diamonds, which are very cheap and harmless, this is particularly practical!
At this point, the entire technology trading area has been browsed, and there are some terms that need to be explained.
Among them, the mid-range shooting technology area and the three-point technical area are both fixed-point shooting techniques, which were only vague concepts at the beginning of the 20th century.
In the real world of 2035, a second cross-era theory was born in the field of basketball, that is, the 1315 theory.
The full name of the 1315 theory is: the theory of fifteen artillery points in the five roads, thirteen areas, and fifteen artillery points.
Five-way, refers to five strips wide 0. The 5-meter offensive line is 2 on the left, 1 on the left, 1 on the left, 1 on the right, 1 on the right, and 2 on the right.
The left 2 and right 2 are both 3 from the sideline. 6 meters.
The offensive line of these five roads will be 25. The 24-meter-wide basketball court is cut longitudinally into 6 strips, with any two adjacent offensive lines spaced 4 apart. 0 m - 4. 5 metres, which is the best passing distance, too far and easy to be intercepted halfway.
In basketball, long passes are hated by most head coaches, because it is too easy to make multiple mistakes in the offensive process, and once there are multiple mistakes, the perfect strategy becomes a pile of waste paper.
Long pass offense, often the fame of super point guards!
Defensive counterattacks with long balls mean that an all-round power forward or all-round center has emerged.
With passing, you can be called all-round, and there are really few players like this!
The thirteen zones refer to the left bottom line, the left shoulder area, the brain area, the right shoulder area, and the right bottom line. The paint area is divided into two, divided into the basket under the penalty area, and cuts into the area in three seconds; Between the three-point line and the paint area, it is divided into left bottom corner, left waist position, arc top area, right waist position, and right bottom corner; Finally, there's a rebounding back area.
Left bottom corner, between the three-point line and the paint zone, and between the rebound extension line and the 30-degree angle ray.
Left baseline, outside the three-point line, a small area between the rebound extension line and the 30-degree angle ray.
A small trapezoidal area centered at a 45-degree angle between the left waist position, between the three-point line and the paint zone.
Left shoulder, 7 from the three-point line. 24 meters beyond the line, 8. A small sector between 31 and 60 degrees of angular rays within the 8-meter line,
A small fan-shaped area at the top of the arc, outside the free throw line, inside the three-point line, and within a 61-degree angle ray to a 119-degree angle ray.
Brain area, beyond the three-point line, 8. A small fan-shaped area within the 8-meter line, from 61 degrees to 119 degrees.
Right bottom corner, right bottom line, right waist position, right shoulder area, and so on.
The rebounding back area, located behind the rebound, 1. A 2-meter-wide and 15-meter-long strip is usually a dead spot for offense or defense.
Although the left and right corners are outside the paint area, they are the small areas closest to the basket, and there is no three-second attack limit, so one of the most intense areas for back-to-back singles and doubles can be easily blocked.
Therefore, in this set of theories, the left waist position, the arc top area, and the right waist position are high positions, which is a U catwalk shape, also known as the U catwalk area.
The basket penalty area, three seconds into the area, the left bottom corner, the right bottom corner is a low position, is a T runway shape, also known as the T runway area.
In tactics, the often said high-level strategy and low-post singles refer to the U-stage strategy and the T-stage single.
In this theory of 12 districts and 15 artillery points, the fixed shooting point offensive position is also named the artillery point, which is exactly the same as the small ball four-line theory.
Fifteen cannon points refer to, in addition to the basket penalty area, there is a cannon point in the center of the other eleven districts, plus a three-point cannon point in the left brain area, a three-point cannon point in the right brain area, a mid-shot point in the left arc, and a mid-shot point in the top of the right arc, a total of fifteen cannon points.
The position of the cannon point is easy to find, with 40 lines, 60 lines, 73 lines, three arcs as the ruler, the center of the basket landing point as the round point, and the rebound as the sideline, projecting 15 degrees, 45 degrees, 60 degrees, 90 degrees, 120 degrees, 135 degrees, 165 degrees, these seven rays, after crossing to get 14 cannon points; Add the penalty points to the penalty points, which is fifteen points.
These fifteen shooting points are the fifteen fixed-point jump shooting positions in the mid-pitch technical area and the three-point technical area.
The theory of five roads, twelve districts and fifteen artillery points focuses on cultivating teamwork skills, and the habit is to cultivate after dismantling, combining inside and outside, zone defense, two-three joint defense, three-two joint defense, full-court oppressive defense, fixed gun points, perfect blocking and dismantling, twin tower tactics, triangle tactics, Princeton tactics, shelling tactics, and other tactics are traceable.
In the small ball four-line theory, the high refers to the 60 lines, and the low refers to the 40 and 13 lines.
In this theory, the often said high strategy and low singles refer to the 60 line strategy, 40 lines and 13 line singles.
The four-line theory of the small ball focuses on cultivating individual offensive skills, and there are also fifteen cannon points.
Normally, a good gunner has to master the offensive ability of three gun points, that is, three gun points that are fixed next to each other on the same jam line.
In terms of the position of the artillery points, there are many overlaps between the 1315 theory and the ARC4 theory, of which 11 artillery points are completely consistent, and the tactical settings are also eighty percent consistent.
The difference is that the other four gun points of the small ball four-line theory are on the 40th line, close to the paint area, and they are all in the low position; The other four artillery points of the fifteen-point theory are on the high and three-point lines.
In fact, these two theories are from the same person, and it can also be said that the fifteen-gun point theory is an upgraded version of the four-line theory of the small ball.
This man is not only a superstar of the NBA, but also a legendary godfather of the NBA.
Who this person is, Usilis can't think of anything, as if he was automatically blocked by the game system.
At the beginning of the 20th century, all basketball theories were based on a certain star's firepower point attack range, curve run, and line run, and all tactics needed to move and run, so it was called the point-line running tactical theory.
In contrast, tactical theory requires all players to have a high basketball IQ, be able to execute tactics perfectly, and have an extremely wide range of movement.
Any role player has to be on the move, serve the superstar, and execute intricate runs in order to execute a series of tactics.
In short, all players have to memorize the two big boxes of playbooks and execute multiple sets of tactics in order to become a qualified role player, so you can imagine how difficult it is!
Many NCAA players or international players entering the NBA have to go through a long period of adaptation to point-and-line running tactics, resist trash talk interference and violent physical confrontation, and break their rookie wall in order to break out of their own small world.
This one is really hard!
A lot of players can play 30 plus 10 in the NCAA or the International Basketball League, but in the NBA, it's great to be able to play 15 plus 5.
The 1315 theory splits the area, and the role player only needs to develop a small area awareness, everyone has the ability to shoot at two points, move in a fixed two or three areas, and perform a relatively simple two-man match in a small area, so as to avoid their own shortcomings.
In short, small area awareness, fixed-point gunner, two-man cooperation, three-person cooperation, it's as simple as that.
In the NBA, there are only a handful of head coaches who are good at training players.
Many times, head coaches favor players with higher IQs in basketball.
Role players will be cut in half of their individual skills, and they will not have much shooting power at all, and they can only get stable playing time when the tactics are executed in place, otherwise they will be reduced to water cooler guards and sit on the cold bench.
The tactical theory of point-line running pays attention to using it when it is used, and discarding it if it is not used; The ARC4 theory and the 1315 theory both focus on training, which is the biggest difference between the two.
Usilis had a lot of thoughts in his mind, and he reviewed the basketball knowledge he had learned and sighed.
He thought about the noon game again.
In the informal friendly game at noon, Usilis deliberately avoided his speed deficit, not playing races and breaks, but only playing change of direction acceleration, zigzag running, and hard squeezing, using a one-handed toss technique to bombard the basket between ten points in the middle range and at close range.
He is a 2. A big man of 06 meters has 1 meter in an ordinary step, and a big step of 2 meters, and he can rotate to three or four gun points between two or three steps; The substitute team was naturally confused for a while, panicked, and didn't know how to defend at all.
The NCAA paint area is a long 4. 6 meters, width 3. A rectangle of 7 meters, the three-point line is 6 from the basket. 3 meters, 1 in the penalty area under the basket. The semi-circular arc of 2 meters is indeed narrow compared to a large man with a strong ability to move.
Those two magical arcs seem to be very good to defend, but this is definitely not the case, because the main team can make a very reasonable block, which cancels out the defensive ability of the substitute team.
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