156 Calm
WhiteInte felt unlucky. As a core member of the Wish of Light, the largest guild in the United States, and a top master himself, he was lucky during this time.
I entered the crazy map at the first time and built a city, although it didn't take long to lose the city in the chaos, but fortunately it was not swept out of the map.
After replenishing the troops, WhiteInte did not bother with robbing the city, but preserved his strength, and usually went to the treasure house, examined the library, pinched and stole some mines, and lived a leisurely life.
In the chaos of more than a month, WhiteInte was miraculously not swept off the map, and he also saved nearly 200 units of resources, including more than 100 units of level 6 resources.
This kind of achievement is one of the best in the entire guild, and even the two great lord-level players cultivated by the guild can't compare.
The manager in charge has promised a raise.
At this time, WhiteInte suddenly received an order from the guild leaders to besiege Peter the Great.
Is there any mistake in the guild, who is Peter the Great, that is the thirteenth-level great lord, has the guild higher-ups eaten Xiang?
However, as a working boy, obedience is the most important thing.
However, WhiteInte kept an eye on it, and only sent half of his main army to the battlefield, but his trump card was not moved.
However, what WhiteInte feared the most still happened, and the big lords were angry and collectively attacked the eleventh level players.
That's right, it's encirclement and suppression, although the ratio of the number of the big lord to the eleventh level players is close to one to twenty, but the one who is surrounded and suppressed is indeed the one with the largest number of people.
You can't exit the map, you can't enter the new map, and more importantly, you can't fight back, no matter how many people there are, it's just the battle record of the great lords.
WhiteInte hid on the map for six days, but sooner or later he had to meet a ghost.
No, WhiteInte meets a super ghost, the most famous of the Big Three in the Graveyard, Sea of Skulls.
As a top master, it is natural to have self-knowledge, WhiteInte knows his own strength, if he encounters the big lord of other races, WhiteInte has the strength to fight, no matter how bad it is, he can escape calmly, but when he encounters the big lord of the cemetery, WhiteInte will definitely die.
The reason is very simple, since the Skull Sea tactics of fighting the Graveyard Clan became popular, which Graveyard Lord did not go out with dozens of Skeleton Generals.
WhiteInte's biggest fear is the Skeleton General.
Moreover, WhiteInte encountered the originator of the invention of the Skeleton Sea tactic - the thirteenth-level Great Lord Skeleton Sea.
You know, the Sea of Skulls tactics is named after him.
"Twenty-three." Seeing that he was entering the battle scene in front of the computer screen, Zhao Feng wrote down the number of players killed by himself, although he hadn't started the battle yet, Zhao Feng didn't believe that this player named WhiteInte could escape from his hands.
Entering the battle, Zhao Feng was even more relieved when he saw WhiteInte's troops.
WhiteInte is a Terran, four level 11 heroes, one with a level 10 fanatic of the Terran legal class, one with a level 10 Terran swordsman, and the remaining hero and the main hero of WhiteInte, with an level 11 archer.
The archer cavalry is a strategic arm of the sixth-order cavalry of the Terran race, and its stunts are flying and cavalry shooting, and flying shooting.
Beginner Speed: The Soldier gains an additional speed bonus of 10% for level × (30% for intermediate and 50% for advanced).
Mounted Shooting: Shooting on the move.
Flying: Ultra-long range.
The Terran archers are extremely combat-ready troops, with high attack, low defense, high speed, and low physique. Combined with the speed, the speed of the archers is second only to the Phoenix in Elemental City (the ultimate class is not counted).
The mounted archery stunt allows the archers to move and shoot.
You must know that the general ranged class can't move when shooting every turn, and you can't shoot if you move.
For the melee class, each attack takes one second, and a turn is only three seconds, which means that if the melee class wants to move and attack both in a turn, then he can only use two-thirds of his speed.
The archers are also high-speed and can move and shoot, so that the archers can use their high mobility to fight guerrilla attacks on the battlefield and slowly grind the enemy to death.
The archery and cavalry battle, one of the three major combat methods of the Replica Terran boss Frank, is really a fight against others, but unfortunately, I ran into my skeleton soldiers.
The strength of the cavalry archers lies in the need for an open war, so that the advantages of the archers can be brought into play.
However, the undead scourge of high-level skeleton soldiers can fill the battlefield in an instant, so that the archers have no room to move at all, and the low-defense and low-life archers can be hacked to death by skeleton cannon fodder.
In this battle, Zhao Feng fought the coolest battle, WhiteInte in order to improve the attack of the archers, a wolf suit with increased attack and reduced defense, and the hero's defense attribute was directly 0.
Therefore, Zhao Feng's first-level skeleton soldiers can deal the highest damage, and the one that cuts is cool.
The final result was that the Gathering Thaumaturgy was not released, and WhiteInte was knocked out without damage.
After killing WhiteInte, Zhao Feng searched for the next target again, but now the target is difficult to find.
With the big lords going on a killing spree, level 11 players are easily afraid to enter the crazy map.
However, in the forum, the various great lords were scolded as pigs' heads.
But the huge benefits are in hand, and if you are scolded, you will be scolded.
After all ordinary players are cleared from the map, the benefits of the two maps are divided.
Two maps, a total of 100 cities, including two system cities (level 5 towns), the great lord can assign 98 cities, 26 rich mines, and 113 ordinary mines.
Now there are only more than fifty Great Lords left in the two crazy maps, the forty-nine cities of the first map, and the forty-nine strongest Great Lords, one city per person, who are responsible for cleaning up the players who enter the map.
Of the forty-nine cities on the second map, except for the big lords who did not have a city in the first map, ensuring one for each person, the rest of the cities were distributed among all the big lords.
After the city was divided, it was a mine, and the lords of two cities had to give up some rights and interests in the resources of the mines.
The distribution of these interests is naturally coordinated within the Great Lords Alliance.
Although it is internal coordination, it is also necessary to speak with strength, and Zhao Feng, as one of the seven thirteenth-level great lords, will naturally not suffer in the distribution of interests, two cities, one rich mine, and one ordinary mine, this is the basic interest of the thirteenth-level great lord.
If Zhao Feng still wants more benefits, he has to pay something.
However, Zhao Feng's eyes were not on these two maps, so Zhao Feng had no additional interests to appeal.
Zhao Feng's two cities, one map, in this way, Zhao Feng can use the gate of time and space to shuttle between the two maps at will, so that he can make full use of the resources of the two maps, such as treasure houses and the like.
As for the mine, the most important resource of the cemetery clan is mercury, so the rich mine, Zhao Feng chose to be a rich mine of mercury.
As for that ordinary mine. Zhao Feng and the other five great lords negotiated that the six resource mines of wood, stone, gem, crystal, mercury, and sulfur would be occupied in turn.
When the benefits were distributed, the Crazy Map calmed down.
Under the negotiation between the Great Lords Alliance and the Grand Guilds of various countries, the Great Lords made a slight concession, and ordinary players at level 11 could enter the Crazy Map, but each level 11 player could not stay in the map for more than three days (game time) at a time.
In these three days, level 11 players can do tasks, go down to the treasure house, and fight when they encounter wild monsters, but they are absolutely not allowed to rob mines, rob cities and stay overtime.
Once there is a violation, it will be blacklisted by the Great Lords Alliance, and in the future, on the crazy map, see once, kill once.
When the map calmed down, Zhao Feng felt that the time had come to start that incident.