308, Bright Knight vs. Sword Immortal

Marshmallow and the end, another civil war. And both of them are water pirate players. Previously, both of them had exposed almost all of their strength, so it didn't matter if they exposed their strength. The battle between the two is the opportunity to fight against other gangs on behalf of the Wolong Gang. In a fierce battle, the two Wolong Gang rookies went back and forth, and finally won the operation in the third game.

Tianxia Chen and his brother are very lonely, and it is also a civil war. But my brother is very lonely, and he belongs to the Taiping Gang. The bandit vs. the yellow turban thief, and even the summoning is a lineup of the bandit vs. the yellow turban thief. It is also the two rookies of the Taiping-Wolong forces, and they have been fighting until the third game, and they are still fiercely competitive. In the end, Tianxiachen lost to his brother with a difference of 3 points of damage, and he was very lonely. Another Wolong Gang player stopped at the top 1024.

The old drunkard in the credit store is an old man of the Wolong Gang, and has a hidden profession [Sword Immortal] class. Although Edgeworth's flight is limited as a flying skill at this stage, Edgeworth's ability is his strength. It is equivalent to having a bow and arrow that never drops and can change direction on its own, which is equivalent to the missile of modern warfare. However, Edgeworth has relatively high requirements for mana value, and it can only be used once in the Battle King competition, and the duration is one minute, and within this minute, if you can't get enough advantages, you have to rely on other means.

And the heart of the opponent hero of the old drunkard in the credit store also happens to have a hidden profession. The class of this Eastern American player is [Knight of Light]. It has a bright fighting qi body, and at the same time, it can also throw the spear of light for long-range attacks. Since the Spear of Light is not as angry as Edgeworth, there is no limit to the number of times it can be used, and the cooldown is 10 seconds.

However, the battle between the two people is really going to a professional showdown, and they will get a second one. In the first game, the fight is still calling. The heart of the hero also summons the knight of light, and the old drunkard of the credit store also summons a sword fairy of the same profession as himself. Therefore, the key to victory for both sides lies in how the old drunkard in the credit store responds to the knightly impact of the hero's heart.

However, unlike the previous two cases in which knights encountered assassins, this battle of the old drunkard fully showed the world what is called the weakness of knights, and also shows what it means to be a mage to restrain knights. Originally, the Knight of Light was a hidden profession with both a knight and a mage, and he could attack the mage, and with the impact of the knight, it changed from a profession that was originally overcome by a mage to a profession that was an anti-mage. However, the hidden profession of [Sword Immortal] has the advantages of both a warrior and a mage, and the flexibility of the warrior, coupled with the attack of the mage, immediately makes the Light Knight return to its original form.

The knight's biggest weakness is, of course, the problem of whirlwind. At the same time, the knight's super thick health bar also sacrificed his own defense. Even though there are more health bars, the faster they can be beaten, especially when attacked by spells. As for the advantage over foot combat in the knight's impact, the first thing is to make up for it with speed and footwork. When the hero's heart began to unleash a knightly charge, the old drunkard did not move at first.

Because if you want to move at this time, you will give the knight enough time to adjust, and he will rush wherever you hide. The more movements, the harder it is to adjust. And also let the other party know more about their hole cards. Only when the other party's charge was about to come to his side, the old drunkard of the credit shop took his six sword immortals and ran wildly to both sides. At this time, if the knight has to make adjustments, there will be no impact. A knight who can't move is simply a living target. Because there is basically no way to dodge the opponent's attack, the target is too big.

But it's not so easy for the old drunkard to be on credit. Because the Knight of Light's trick is not only the Knight Charge, but also the Spear of Light. Every ten seconds, it's enough for an old drunkard on credit. Especially when the other party starts to dodge with people, he can judge the landing point in advance, so that he can be hit hard. The cooldown time of the Spear of Light is ten seconds, and the time for the Hero's Heart to charge once is also scheduled to be ten seconds, which is just enough to serve the Spear of Light's attack.

The Spear of Light is an area attack, and since the landing point has been determined, of course, no one can escape. The spears of light of the seven knights hit at the same time, and although it was a group attack skill, it was equivalent to receiving two single attacks. Although this is nothing, if neither of them hangs up in the future, if the blood loss rate is calculated, the old drunkard in the credit store will suffer too much.

Fortunately, the next step is the show time for the old drunkard in the credit store. Once the knight's impact is dodged, he also leaves his back to someone else. Especially in this kind of small-scale knight charge, there is no knight protection in the rear, and when others turn around, they will hit the back. The goal of the seven sword immortals is the heart of a hero, and the way of attack is also a group attack: lightning flash.

This kind of attack method of attacking one person and others is not only focused on care, but also can be used for group attacks, which is really very economical. It's a pity that this attack is a large attack with a cooldown of up to 30 seconds. The knight can only use it once for every three impacts.

Of course, the effect of lightning strikes is by no means limited to this. After all, a 30-second cooldown is always more than a 10-second cooldown of the Spear of Light. The effect is vertigo. The chance is only 10%, but it causes a person's vertigo. And this person is none other than Hero's Heart himself. At this stage, the player's strength is often inferior to that of NPCs, so the player's strength is also often lower than that of summoning. So out of the seven Knights of Light, six summons were unharmed, but the heart of the hero was stunned.

Vertigo is a very shameless state in all games. Not only can I not move, but I can also be beaten by the other party. This is not like the petrified state and the frozen state, where you are restricted from moving and at the same time form a cheap shield for yourself. And vertigo is the rhythm of being hit as a target. This is also the reason why mage players tend to enjoy thunder attacks. Seven Sword Immortals use lightning lightning together, and attack the same person, which is equivalent to a 70% chance, and there is nothing strange about the hero's heart being hit.

Stun lasts for 10 seconds. This is the time when the old drunkard on credit can continue to attack. And the heart of the hero is stunned, and there is another benefit, that is, all six summons must receive orders in order to fight. Hero's Heart was stunned, and the six summons did not receive the order to stop, and continued to move forward, leaving Hero's Heart alone to be beaten. Who is the old drunkard in the credit store, an old player for many years, and he still doesn't understand what to do at this moment. Immediately beckon everyone to surround the hero's heart and fire on all cylinders.

Edgeworth is used in its entirety, and it is dedicated to the vital point of the hero's heart. At the same time, all the ultimates were also used.

That's called a miserable. In less than ten seconds had passed, more than half of the Hero's Heart's health bar had been knocked out. What's more critical is that at the ninth second, the old drunkard of the credit store with six sword immortals launched another shameless attack: Bingling. Not only did this attack continue to take a toll on the Hero's Heart, but it also took on another state of shamelessness: Freeze.

In reality, if you are frozen, as long as you hit a hammer, the whole person will be shattered. But not in the game. The most important aspect of freezing is to limit mobility. But like petrification, it's also immune to damage. You can attack him, but it won't have any effect.

But that's what the old drunkard wants in the credit store. Because the duration of the Freeze effect is also 10 seconds. During these 10 seconds, as long as the Hero's Heart is not removed, he will not be able to summon his summon back, and the six knights will continue to rush forward, rushing through the distance of 19 seconds. Moreover, the knight charges, the faster he charges, and if he wants to stop after 19 seconds, it will take 3 seconds. At that time, it will take more than 20 seconds for the knight to rush back.

Although the Hero's Heart began to recruit the Knight of Light the moment the Freeze ended, the siege of the old drunkard on credit also began again. Surrounded by seven sword immortals, the hero's heart had no chance to run away at all, and had to withstand the attack of the old drunkard in the credit store alone. In less than 10 seconds, the hero's heart hung up with hatred. And at this time, the six knights were 10 seconds away.

In the second game, the hero's heart was ruthless and wanted to get one back. Since there was no summoning on both sides, it was certainly impossible for the old drunkard to get him in a minute, even if he stood and beat the old drunkard on credit, that couldn't. So the heart of the hero also has confidence. But confidence is one thing, fighting is another. The result of the Light Knight and the Sword Immortal one-on-one is still a complete defeat.

Because the old drunkard in the credit store is desperate to make the Spear of Light predict the hit once in four minutes, always after the impact of the hero's heart, and also use the ultimate. One uses group attack, the other uses forcible killing, no matter how thick the blood bar of the hero's heart is, it will not be beaten. Even the Spear of Light of the Hero's Heart, under the speed of the old drunkard in the credit store, often attacked the empty place, and it was completely passively beaten.

And in the fifth minute, the old drunkard's edgeworth of the credit shop began. Since then, the hero's heart has almost completely lost its chance. When the time of five minutes is up, although the hero's heart has not yet hung up, his health bar loss is obviously much more than that of the old drunkard in the credit store.

In the second game, the hero's heart was defeated again. The old drunkard in the credit store entered the top 512. The old drunkard in the credit shop shook his head and said, "You could have entered the hundred, but you were wronged when you ran into me so early." ”

A hero's heart reciprocates with a smile. There is no way to do this, who let him be busy with personal cultivation before, and he is too low in the player ranking. In this game, there are not many opportunities for PK between players. The ranking of strength has little to do with the player's personal strength. However, I finally entered the top 1024, which is much better than other players.

Chen Cheng also did not have a hidden profession for the time being, but Chen Cheng got a special profession [War Cavalry] by chance. The so-called war cavalry is actually the cavalry in the army. This class is similar to Knight, but more agile than Knight. Cavalry can use a variety of weapons, and can become a heavy cavalry like a knight, or they can be lightly armed and become a light cavalry. And Chen Cheng chose the path of light cavalry. This type of cavalry can use not only melee weapons, but also bows and arrows. The way of fighting is not to rely solely on charging, but to fly a kite on a horse.

And the platypus, because of its love for animals like platypus, actually has a hidden profession [platypus cavalry]. But this kind of amphibious cavalry, in fact, has a greater role in the water. Once on land, the platypus' slow speed is a problem. The platypus cavalry lost the two high-end tactics of heavy cavalry charging and light cavalry kite flying, and almost turned itself into a warrior. So in this case, in the face of Chen Cheng's light cavalry, they were basically beaten passively.

The summons of both sides are also their own professions. That is, Chen Cheng is a Wu Zhan cavalry, and the platypus is a Wu platypus cavalry. The platypus was killed by Chen Cheng flying a kite, and most of the attacks were endured by the platypus himself. Although the platypus cavalry's health bar is also very impressive, and it didn't hang up in the end, there wasn't much left in the last health bar. In the first game, Chen Cheng won.