A righteous battle of life and death

Next Chapter

Runeterrae - Varoran

Varoran, as the largest magical continent, is located in the heart of the Runeterra, and is the largest continent in the Runeterra. There is no place like Varojan. All the forces seeking supremacy in the Runeterras have their focus on Varoran.

Nearly 200 years of endless wars and strife have led to the misuse of magic, armies armed themselves with spells and runes, and heroes have created most of the magical items to lead their troops to fight each other. They possessed a near-infinite amount of primordial magical power to use, and never considered the disaster that the endless misuse of magic would bring to the continent's environment. The last two rune wars drastically affected the geological environment of Varojan. The earthquake and the terrifying storm of magic made the whole of Valoran tremble, and the fear of the people far outweighed the horror of war. People have finally realized that the world can no longer afford the devastation of Rune Wars.

In response to the world's worsening political and economic crisis, Varojan's leaders – including many of the most powerful – agreed that all conflicts must be dealt with in a controlled and systematic manner. They formed an organization called League of Legends, which decided that all strife and feud had to be dealt with through the arenas set up in Valoran. These heroes lead the minions into battle, which are created by the summon nodes. They will also fight with their heroes in the arena to achieve mission objectives and win. There is only one condition for victory - to destroy the opponent's summon node. These arenas are what we usually refer to as righteous places.

Powerful magic duels

Runeterrae has a wide variety of magic, the first of which is the well-known magical skill, which is manifested in the form of magician-channeled energy that can make permanent changes to the real world, but such changes are mostly destructive or restorative. Magical abilities can focus magical energy to deal damage to the target, but this damage is not necessarily effective, and the damage effect is not fixed. The effects of one spell can be negated by another.

The second type of magic can infuse it into physical items, which is where Runeterra's magical items come from - swords, armor, necklaces, potions, and so on. Items that are directly formed by magic are called runes. The natural properties of the runes themselves have been altered, they possess physical entities, and can transform such entities into the desired permanent effect. This is the basis of the change of magic. A rune (once used correctly) permanently enhances certain properties of an item, and consuming a rune enchants the rune's magic changes to a specific item.

There are four different types of runes - three small runes and one giant rune. The three types of small runes are Glyphs, Sigils, and Sigils. Glyphs are runes that extend magical abilities; Sigils are runes that enhance attack power; Runes, on the other hand, are runes that enhance defense. Essences are giant runes with all stats surpassing small runes. Makers usually condense the essence of magic into these runes. Essences can be used in place of small runes. Fusion Essence Runes require at least one of each type of small rune. All runes will be placed exclusively in the runes, which can save the runes and activate their magical effects to serve their owners. When a rune is placed in a rune, it becomes one with the rune. Runes can be removed from runes and reused. After being embedded in the rune, the magical energy contained in the rune will be activated, strengthening the owner's abilities. Needless to say, the rune book is extremely powerful, it can save multiple runes to change the laws of the real world. For anyone who wants to delve into the magic of Runeterra, the rune book is the supreme treasure. The runes themselves are crafted from physical materials and instantaneous magic, as long as there are enough runes. When a summoner activates one of the pages, the other configuration pages will not take effect.

Runeterrae and magic

On Runeterra, magic is everything

Here, magic is not just a mystical concept of energy, it is a semi-embodied substance that can be channeled, shaped, shaped, and manipulated. The magic of the Runeterras has its own laws of nature, and the random results of the source eco-magic change the laws of science. Skilled manipulators of magic gather the forces of nature in chaos to produce predictable results in magical changes. Needless to say, this ability is extremely valuable.

There are several continents in the Land of Runeterra, but all life is concentrated in the largest magical continent - Varoran, which is located in the heart of the Land of Runeterrand and is the largest continent in the Land of Runeterra. In fact, in many cultures, the terms Varojan and Runeterra are interchangeable. Other continents also have magical energy gatherings, but it's easy to harness magical energy. There is no place like Varojan. All the forces seeking supremacy in the Runeterras have their focus on Varoran.

The blessed runelands have a large amount of source ecological magical energy, and the inhabitants of this place can touch the energy within it. The central area of the Runeterras is home to a huge amount of source eco-magical energy, and these are ideal locations for energy nodes. Energy nodes are buildings that can shape the source energy into a physical existence of itself. In addition, nodes can also become energy workshops, powering buildings that require magical energy. Nodes can be found all over the Runeterra, but the largest power nodes are located on the continent of Varoran

In fact, too much source eco-magical energy has become a threat to life in Runeterra. The existence of such an abundance of chaotic energy, and the reckless possession of the source energy by a large number of living beings, makes this world extremely unstable. Large earthquakes, whether natural or magical, are commonplace. The full geological spectrum has revealed the fact that the scorching desert land and the desolate frozen tundra are getting closer and closer. The terrifying heat wave was followed by a cold blizzard, which was completely inconsistent with the local changing seasons. This is the result of a long period of misuse of magic

Magical skills

The various magical changes in Runeterrae manifest themselves in two ways: first, magical abilities, temporary changes. Magical abilities create temporary rules that channel energy to manifest itself in its intended form, which can make permanent changes to the real world, though most of these changes are destructive or restorative. Magical abilities can focus magical energy to deal damage to the target, but this damage is not necessarily effective, and the damage effect is not fixed. The effects of destructive magic can be negated by restorative magic, and vice versa.

In addition to being expressed in the form of magical energy, magical skills can also be transcribed into a variety of mediums for learning and communication. Papyrus and parchment are typical mediums, and spell mediums of any material can be properly injected with energy to ensure that the recorded magical skills are not unlocked. In addition, to the uninitiated, spells are simply forms of magic. And it's also easier to cast magic through spells and skills than other methods.

Magic runes

Second, it is possible to inject magic into physical objects, or directly shape magic into physical objects that exist forever, which is where Runeterra's magical items come from - swords, armor, necklaces, potions, and so on. Items that are directly formed by magic are called runes. The natural properties of the runes themselves have been altered, they possess physical entities, and can transform such entities into the desired permanent effect. This is the basis of the change of magic. A rune (once used correctly) permanently enhances certain properties of an item, and consuming a rune enchants the rune's magic changes to a specific item.

In many ways, runes have been chosen as currency by the elite mages of Runeterra, which have been recognized as the common currency of all the realms of Runeterra. In fact, the runes are physically fused into the shape of coins; Most of them are flat, and come in countless shapes and sizes, although all the runes are melted into the shape of coins for ease of management. Stone with a few voids is often the best vehicle for casting magical runes, although this is not the only material used to make runes, which can also be crafted from stone, metal, and even organic materials.

There are four different types of runes - three small runes and one giant rune. The three small runes are the glyphs, sigils, and sigils. Glyphs are runes that extend magical abilities; Sigils are runes that enhance attack power; Runes, on the other hand, are runes that enhance defense. Essences are giant runes with all stats surpassing small runes. Makers usually condense the essence of magic into these runes. Essences can be used in place of small runes. Fusion Essence Runes require at least one of each type of small rune.

All runes will be placed exclusively in the runes, which can save the runes and activate their magical effects to serve their owners. When a rune is placed in a rune, it becomes one with the rune. Runes can be removed from runes and reused. After being embedded in the rune, the magical energy contained in the rune will be activated, strengthening the owner's abilities. Needless to say, the rune book is extremely powerful, it can save multiple runes to change the laws of the real world. This rune book can only be used by the most skilled magicians, and is a supreme treasure for anyone who wants to delve into the magic of Runeterra.

The rune book itself is crafted from physical materials and instantaneous magic, and has a slight foresight, meaning that summoners can create multiple rune configuration pages, as long as there are enough runes. When a summoner activates one of the pages, the other configuration pages will not take effect.

History of League of Legends

It wasn't until twenty years ago that the Lands of Runeterras were freed from the chaos of war. Since time immemorial, the people of this continent have been accustomed to fighting in groups and settling disputes with war. And at all times, the instrument of war is always magic. Armies armed themselves with spells and runes, and heroes forge most of their magic items to lead their troops into battle. The Summoners, the de facto leaders of the Valoran Continent, use their magical energy to attack enemy troops and supporters. They possessed a near-infinite amount of primordial magical power to use, and never considered the disaster that the endless misuse of magic would bring to the continent's environment

However, the relentless misuse of magic for nearly 200 years has opened the eyes of the people of Varojan to the fragile status quo of the Runeterra. The last two rune wars drastically affected the geological environment of Varoran, and despite attempts to gather magical energy to restore the disastrous consequences, to no avail. The earthquake and the terrifying storm of magic made the whole of Valoran tremble, and the fear of the people far outweighed the horror of war. People have finally realized that the world can no longer afford the devastation of Rune Wars

In response to the world's worsening political and economic crisis, Varojan's leaders – including many powerful summoners – agreed that all conflicts must be dealt with in a controlled and systematic manner. They formed an organization called League of Legends to oversee the orderly handling of political disputes in Varojan. League of Legends, located at the War College, has been authorized by the Varorjan political entity to manage the outcome of all political disputes

League of Legends decided that all major political controversies had to be dealt with through arenas specially set up throughout Varojan. Dissident summoners each summon a hero, and these heroes lead mindless minions into battle, which are created by beginner summoners through summon nodes. They will face off in the arena and achieve mission objectives to win. The most common victory condition is to destroy the opponent's summon node. These arenas are what we usually refer to as righteous places

While major political conflicts have been dealt with through League of Legends, there are still ongoing clashes between a number of rival political entities. League of Legends made a strategic decision to establish a War College between the rival Timacia and Noxus, bringing almost all direct confrontation between the two to an end, although sporadic armed conflicts occurred from time to time. Now the belligerent Noxus High Command has shifted its goal to the conquest of the offshore region. While all political entities endure the management of League of Legends, no one is stupid enough to provoke so many powerhouses, summoners, and heroes

The battle in the Land of Justice, managed by League of Legends, has great political significance and social value for Varro. League of Legends uses magic to display images and audio images of the battlefield on magic receivers, and watching the battles in the Land of Justice has become an increasingly popular entertainment for the inhabitants of Valoran

League of Legends is overseen by the prestigious Supreme Council of Impartiality, which is run by three powerful summoners. Since the mysterious disappearance of former Supreme Council member Reginald Ashram five years ago, Lalivash has taken his place. The Supreme Council of Justice not only leads the League of Legends, but also serves as the Supreme Inquisition of Varojan, adjudicating conflicts between the various political forces in Varojan

League of Legends Emissary: The Emissary is sent to the various city-states of Varojan to demonstrate the will of the Alliance, and the Emissary is also the Alliance's representative in the city-states.

Inquisitor: The Inquisitor is an arbitrator assigned to the various places of justice to adjudicate the competition

Council: This high-level summoner-based organization is responsible for resolving political disputes in Varojan. The results of the battle in the parliamentary arena to adjudicate disputes

War College

The War College is the place where League of Legends adjudicates political disputes over Varojan. This is a completely neutral territory, and any strife is strictly forbidden, and violators will face the soldiers and magic of the Academy. The Academy is housed in a massive power node, shaped by obsidian, precious metals, and magic. It is located at the northern entrance to Mogroon Pass, just between the rival city-states of Ionia and Noxus. As a traveler, be sure not to miss the War College's north-to-south superfortresses, as well as the famous Boulder Peak

In addition to being home to League of Legends, the War Academy is probably the most important and authoritative military training institution in Varojan. Many libraries are dedicated to the heroes of the War College and are open to all researchers. For example, the Blade Code is the definitive guide to sword techniques in combat, and this book comes from the League's most remarkable heroes, Sivir, Master Yi, and Tedamir, to name just a few.

There is also a place for magical knowledge at the War College, but it is a military secret and is not free to visitors. The Alliance tightly controls the spread of magical knowledge. This knowledge is the source of the Alliance's strength, and a small number of cautious spellcasters will attempt to circumvent the Alliance's licensing administration to seek their own path to magic, though this is nearly impossible, and only by becoming an apprentice mage of the Alliance. Apprentices have the opportunity to gain magical abilities and become summoners, but in the end, they will all become part of the Alliance, governed and restricted by the Alliance's resolutions, and the only thing that will greet the betrayer is death... Older summoners are quick to remind younger newcomers of this fact.

Mayoris Mystic Center

Inside the War College is the Mayoris Arcane Center, part of a magic school, part of a spell storehouse, and part of a mercenary agency. Mayoris is the Influence (IP) trading hub for Alliance Summoners, where both novices and masters can spend the Influence they earn from the Land of Justice in exchange for items of interest to countless summoners. Summoners can spend Impact in exchange for the ability to summon a new Guardian avatar. Beginner summoners can only summon a handful of defenders to serve them. Learning to dominate all the defenders of the alliance requires a constant accumulation of experience and skill. Whether it's a native of Varojan or other supernatural creatures, summoners spend influence points at the Majoris Arcane Center to train and unlock the ability to summon new defenders.

Summoners can also spend influence to access Mayoris's magical warehouse. Mayoris directly manages the minting and crafting of runes. While all summoners have access to the Magic Warehouse to craft runes, new runes can only be claimed by consuming influence points. Summoners can choose to exchange for a specific rune, or they can receive it randomly, and of course it costs a lot of money to exchange it for a specific rune. This is a strategy carefully crafted by the Arcane Center to expand its mass influence in League of Legends

Exterior of the War College building

The War College is a multi-in-one building made of obsidian energy nodes. Magical characters spread over obsidian structures, taking on a rich deep purple or cyan appearance. Specks of cyan quartz crystals dotted the entire body of the building, merging with magical energy. Obsidian itself is an extremely fragile material, and the magical energy from the nodes makes the building extremely strong. The architectural design is somewhat rigid, with an Ionian-style columnar design. The main floor is very empty, with the training room and referee hall taking up most of the space. The buildings here are mainly the Majoris Arcane Center, the Summoner's Quarters, and many more secret meeting rooms

A place of justice

These areas throughout Varojan are an extension of League of Legends' power and influence. These remote places were owned by the Coalition and were used as a place to settle political disputes on the continent of Varojan. Not coincidentally, these places are also the areas with the highest concentration of magical energy on the Varojan Continent; There are at least 2 energy nodes powering numerous magical buildings. Disputes are decided in the league submissions and then terminated in those arenas. All the people of Varoran know these righteous places.

An arena is set up in each of the main regions of Varojan. Two teams enter the arena, but only one team emerges victorious. Each battle in the Lands of Justice has different magical conditions, namely the magical energy of the Runeruterras node, and there is no other place where the magical energy exceeds where the Lands of Justice is located. The laws of nature have been twisted at the behest of the Union.

Energy nodes serve as the initial reward for both sides, and each team receives the energy of the node. Hero abilities have been greatly improved, and although they can only last this battle, the battle can last for days or weeks, or it can be over in minutes. The Power Node summons mindless battle creeps, and all magic items in the arena are only short-lived, and no one can take them out of the Land of Justice. Heroes in the arena will be healed quickly, and the Power Node will even allow the hero to fool the Grim Reaper, and the hero who falls in battle will only have to wait a short time for the Energy Node's soul to rebind to a new shell.

Power nodes in the Righteous Lands will also enhance other buildings, and teams must use these to their advantage or prevent their opponents from taking the lead. The first type of fortified structure is the Tower. Towers are autonomous defensive structures that lock onto the most threatening targets and fire devastating energy. Each team in the Righteous Lands is protected by several towers. Another building with Power Node enhancements is the Crystal Tower. The Crystal Tower can suppress the opponent's energy nodes, preventing them from summoning Super Soldiers. Often, the key to victory is to destroy the opponent's crystal tower, so that your own energy node can summon super soldiers and destroy the opponent's base in one fell swoop.

The Alliance has two main objectives in the Land of Justice. First, to ensure that the large-scale flow of magical energy released by the battle can be retained in the area near the arena, and to release the magical energy by cutting off the battle in the civilization area, the destruction of the Valoran continent can be mitigated. In addition, by limiting the feud to the Land of Justice, the Alliance can quickly repair damaged structures - especially the vital Power Nodes. The League needs to ensure that disputes in the arena are adjudicated quickly and fairly. By setting up the arena in a remote and well-defended area, the league can adjudicate disputes safely and securely.

The Righteous Lands are constantly affected by magical energies - both from those summoned in battle and repairs made by the Alliance to keep them strong and usable. Every stone, every tree, even every blade of grass here is affected by wild magical energy. Magic seeped into the land, and many local creatures also mutated. In some remote places, after the battle in the arena is over, the laws of nature can no longer be restored to their previous accurate state. Gravity may weaken, and even the direction of gravity may be reversed. The flow of time may be sped up or slowed down. The Coalition has worked hard to keep these environmental changes within the Land of Justice. Even so, Valorjan was still affected by some influences and became more loose. From time to time, the Alliance temporarily closes some righteous places, allowing the local ecological environment to return to normal. The restoration has been effective, but it is not enough to restore the magically corrupted continent. The fight must be resolved, so some areas must reopen the arena even if they are not fully recovered.

It has been speculated that the only point of resolving political strife in the Land of Justice is to stall for time, and that under the influence of magic, the Land of Runeterrae will inevitably break completely. While the resolution of the Righteous Lands has resolved a large number of immediate crises, the future of the planet remains uncertain. The fragile ecosystem of Runeterra, humanity continues to suffer. Unless all the creatures on this planet learn to live together and no longer use magic to settle the fight, the Land of Justice will remain the only hope for the Land of Runeterra

The oldest and most revered arena is the Summoner's Rift. The canyon is located in a remote jungle between the Serpentine River and the Iron Ridge Mountains. The Summoner's Canyon is one of the areas with the highest concentration of magical energy in the Varojan Continent, and it has also become a battleground for the pursuit of powerful magic. Historically, this jungle has been the battleground of the Battle of the Runes. Today, it has become the ultimate place for anyone aspiring to summon to show off their prowess. And since League of Legends, Summoner's Canyon has also been the birthplace of Varojan's most significant political resolution.

The purpose of the Summoner's Canyon Arena is clear: to destroy the enemy's energy nodes. In order to do this, heroes need to capture at least 1 lane in order to attack the enemy's most vulnerable point, the Power Node. Each front is protected by the opposing team's towers, and the closer you are to the energy node, the more magical energy the towers get. Towers must be cleared along the route to open the way to the enemy base, and teaming up with your teammates is the key to opening the way. And in the Summoner's Rift, you'll find that it's easy to be ambushed by enemies when you're alone

Twist the Jungle

Known as the Twisted Jungle, the Land of Justice is one of the Alliance's newest arenas, and remains a mystery to most of the Alliance's opponents. The Twisted Jungle is a dense forest north of the Iron Ridge Mountains, between the city-state of Zorn and another main pass that connects Noxus to the northern beaches of Varojan. The Twisted Jungle is one of the few uncut forests near Zorn, and perhaps the arena's topography explains why. The misuse of magic - mostly from Zorn and, of course, countless battles in the War of Runes - has distorted the verdant ecology of the forest, turning it into a strange and exotic landscape. The two power nodes in the Warped Jungle are more about maintaining the stability of the physical environment in the area.

Summoner and Defender Hero

Summoners are the Runeterra's current name for masters of magic, who can not only cast spells and create runes, but also summon other creatures to serve them. It's an act of vandalism. Some of the most powerful summoners can even summon creatures from otherworlds to serve them. The damage caused by these actions is incalculable, and it is certain that the act of summoning otherworldly creatures directly exacerbates the instability of Runeterra.

Summoners summon creatures with a strong will and courage to survive the summoning process. Now, people often refer to these summoned creatures as Protectors. However, the Defender Heroes are not under the control of the Summoners, and if they were controlled, the Summoners would have used them as servants long ago. In short, it is certain that whoever the summoner is summoning will obey the summoner for a certain period of time after the summoning. When the summoning period expires, the defenders will not want to take revenge on the summoner. To make matters worse, the summoning period ended, and the defenders had to fend for themselves. Because the summoner is not obligated to return them to their homeland. After this summoning spell that distorts the time and space of the real world, the summoner usually doesn't have enough energy to send them away

Since the advent of League of Legends, summoning behavior has been controlled and there have been fewer accidents. Cross-world and surreal summoning is strictly forbidden (in fact, as most of those who try it don't know how to begin). The Guardian will appear as the Summoner's Will incarnation, which reduces the use of magic. The Defenders will be sent back to their hometowns after the match, but some of the homeless Defenders now call Valoran and the War College home

As members of the Alliance, the Summoner is the best magician on the continent. Their unique summoning magic and fearlessness allow them to control powerful defenders who are summoned. During combat, summoners link themselves to selected defender heroes, guiding them through battle and resolving real-life battles. Summoners who participate in the battle gain experience growth. The more powerful and skilled the summoner, the stronger the hero that can be manipulated in battle. But no matter how powerful a summoner is, a summoner can only control one defender per battle. To the defenders, the words of the summoners are the law, and they will fight for victory in battle

For each battle, summoners receive League of Legends Impact Points (IP Points), and the victor receives a large amount of Impact Points. The impact can be used to exchange runes, unlock new Defender heroes, and even directly change the rules of the Just Lands (only temporarily, of course). The main political events in Varojan depend on the outcome of the Land of Justice, and the loser can only go home dismal. Not all summoners are representatives of the political forces of Varoran, and some are part of the Alliance for personal reasons, but not much loyalty.

The Defender is the power behind the Summoner, and Valorjan's political dispute resolution mechanism is based on this. The swords and magic of the heroes are the key to determining the course of history. And the Defender Heroes each have their own reasons to fight in the Land of Justice: money, fame, influence, or even just to satisfy the bloodthirsty **. Defenders are usually willing to obey the summoners, believing that the energy flowing through them will lead the kingdom to prosperity. Whatever the reason, the Defenders and the Summoners who guide them determine the fate of the world.

Humans and yodelers

There are two native races in Runeterra, and they make up the main intelligent life forms - humans and yodelers. While there are many strange creatures in the Runeterras, humans and yodelers were the first inhabitants and expanders of the continent

Humans are bipedal sapient beings, characterized by a dependence on language, as well as the invention and use of complex tools. Humans are divided into two genders, male and female. The average height of males is 1.8 meters, and the average height of females is 1.65 meters. Humans are by far the largest known race in the Runeterra Lands. They have smooth skin and are covered with hairs in key areas. Although there is no protective fur, humans are still a strong race. They thrive in the harshest of environments. The average life expectancy of humans is about 100 years.

While human migrants can be found almost everywhere in Varojan, most of them live in large city-states. Humans are social animals, although they can survive in isolation. Humans do not have obvious good or evil tendencies, and they are more concerned with their own racial habits, such as natural talents, overcoming challenges, and successfully defending themselves. Humans, if they have to say that they are different from other creatures, exploration is the main driving force in human life, driving them to seek to build new city-states to live with and share with other people of their kind.

Humanity is a multi-talented race, both materially and spiritually. Overall, they're not a particularly good race, but a few are very good in some areas that require a high level of agility. Humans are very strong, and most of them are capable of overtime strenuous physical labor. Classes that humans excel at are mages, tanks, and a hybrid class in adventure travel.

Like humans, yodelers are bipedal sapient beings. In addition, they are equally dependent on language and the creation and utilization of load tools. Like humans, yodelers are male and female. Both men and women are shorter than humans, generally no more than 1 meter, and the average height of yodelers is only 0.8 meters. Their skin varies from a little fur to a heavy hair. Yodelers typically have weaker eyesight than humans and have less visible spectrum. However, their hearing is stronger than that of humans, and they can see the infrared spectrum, which humans can't.

Yodelers need more social interaction between their own people than humans. The vast majority of the yodelers live northeast of Varojan and are clustered in the capital city of Bander. Within the territory of the Sable Mountains after the safe zone. The yodelers are a peaceful and friendly race, preferring pleasure and a little mischief. Their moral guidelines usually point to goodness and benevolence. Their desire for harmonious social interaction has given rise to this ethos, and the mental health of yodelers is largely due to active social interaction. But that doesn't mean the yodelers don't have a cruel and demonic side. In fact, a yodeler who has been isolated for a long time, especially without contact with other yodelers, can become withdrawn and gloomy. Some malevolent yodelers become extremely vicious over time. In fact, the goal of these yodelers is no longer to interact socially, but to make others suffer.

Timacia

On the western coast of Varojan, the human city-state of Timacia is a paragon of virtue on the continent, and its splendor shines on all other human settlements. The common goal of the people of Timacia is to make life better for all through kindness and justice. They believe that malice and selfishness are like diseases that should be eradicated from the human soul. The people who came to Timacia and settled here had the same ideals and virtues as the inhabitants. Those who harm others and benefit themselves will soon find that here they end up in exile...... Or worse

However, life in Timacia is not a utopian dream. The people of Timacia proudly consider themselves to be the moral vanguard of Varojan, and they use severe punishment to ensure that their moral code is the only one for the inhabitants. Any form of crime is punishable severely, and there is no such thing as a misdemeanor in Timacia. Opponents (who criticized it outside the polis) saw it as evidence of the natural hypocrisy of the Timacians. The Timacians countered that their judicial system had incorporated mercy and leniency into their sentences. No one will be punished until the circumstances of the incident are fairly and impartially analyzed. While others may still criticize the harshness of the judiciary in Timacia, the people of Timacia stand by their opinion

Timacia is the only constitutional monarchy in Varojan. The king is the head of state; The elected parliament was the legislative body of the city-state. Although the king was a good ruler, he was still constrained by the Council of Timacia. The reigning king today is Gavin III, also known as Gavin III, the shield of light. He zealously cooperated with the council to ensure the safety and purity of the city-state. Since Gavin I, there has been no coup d'état and rebellion of any kind in Timacia. The king was not only the supreme political leader of the city-state, but also the supreme commander of the army

Timacia's army is one of the strongest in Valorjan, and the only force that can stop the Noxian Hunger War Machine in recent times. Ever since the two city-states were founded hundreds of years ago, Noxus has been Timacia's worst enemy. The source of the contention between the two is a moral philosophy as distinct as day and night. So it's not hard to see why Timacia sees the military as vital to the survival of the city-state. All residents must have served in the military for at least 3 years. And even after the expiration of their service, the majority of Timacians remained active military members of the city-state.

Timacia was one of the first city-states to support League of Legends, but their motivation was not to maintain the stability of the planet, but more out of concern about the threat posed by Noxus to Valoran. Timacia sent the best magical apprentices to the War Academy, and some of them became Master Summoners. Timacia had its own righteous land, which reduced the huge expenses of maintaining the army's share. In the post-Union era, Timacia's army was as strong as ever, but the focus had shifted from retaking Noxus-occupied territory to a defensive force

Timacia is a shining beacon that radiates the light of hope for humanity, and the city itself is a visual demonstration of faith. The city looks pristine and rustic, with towering minarets dotting the Timacian skyline. Timacian architecture is built with a selection of marble and white stone. Solemn flags fly high on the city parapet, and the walls shine with strength and nobility. The city is located next to a natural harbour, and most of the urban area is located on a plain.

Noxus

The human city-state of Noxus, located in the far eastern center of the continent of Valoran, is a far cry from Timacia in terms of moral code. The city is unscrupulous in its pursuit of power, both materially and spiritually, regardless of the impact it has on others. In terms of the quality of the inhabitants of Noxus, they are basically supporters of this principle. It may seem brutal, but it's not just a sign of chaos. By human nature, Noxus is an orderly city-state that protects the situation from infringement... At least not from the same kind. In Noxus, however, the powerful are protected by the law's apparent favoritism.

The supreme political authority here is the Noxian High Command, which is also the country's highest military authority. In Noxus, the military controls every aspect of the political map; There is no clear dividing line between war and politics. General Burnham Darkwell, the Supreme Commander of Eternal Youth, has ruled Noxus for countless years, far exceeding the average life expectancy of a normal human being; Rumor has it that he only lived for so many years through necromancy. And considering that General Darkwell ruled the Supreme Command of Noxus before King Gavin I of Timacia, this rumor is somewhat credible

Noxus is strange and frightening to outsiders in this land that does not welcome non-human creatures. The best outcome for non-human creatures is to be told unwelcome at the borders of the city-states. There are exceptions, but only to prove the creature's worth or awe (or both). Human visitors and immigrants are treated a little bit, and your worth and reverence are the keys to being accepted by Noxian society.

Residents of Noxus are required to serve in the military for 6 years, and all residents of appropriate age are actively in reserve. Even so, Noxus High Command still has the right to recruit any resident, regardless of age. Those who actively participate in the military will be superior in Noxian society. Noxian armies were rarely short of men, even if they were forced to sign an exchange peace agreement with their old enemy, Timacia

The Noxus High Command has strategically chosen not to be an enemy of the League of Legends, and will even give some help to the Alliance's activities, albeit reluctantly. Valoran's power brokers knew that Noxus saw the situation clearly, and it would be tantamount to self-defeating for Noxus to be an enemy of the Alliance, especially against the huge Varorjan coalition behind him. And giving help to the alliance can achieve at least two purposes. For one, Noxus can live at peace with Timacia to some extent. This allows Noxus to concentrate on conquering other regions. Second, Noxus could concentrate his important magical geniuses in the Alliance to reserve victory in the battle against the Timacians. To this day, there is no end in sight to the endless war between Noxus and Timacia. The conquest between them is more carried out through agents in the Land of Justice, without having to pay a lot of human and material resources as before. While the enemy relaxed, the Noxian army was repaired.

Noxus is as dark and dangerous as its style. Cities are built on granite mountains, but some of the urban areas go underground. Buildings rise above the top of a mountain or go deep into the belly of a mountain. The formidable artificial moat outside the city is filled with the wicked, rancid potion of witches. The moat became the best barrier to keep the outside world out, leaving only a few heavily guarded checkpoints. Perched atop the hill is the headquarters of the Supreme Council of Noxus, which from a distance resembles a skull. Lying outside the walls are the poor who can't live inside the city (maybe they're the lucky ones)

The underground part of the city is almost as large as the above-ground part, with countless shops, taverns, and residential quarters filling the dilapidated lower part of the notorious city-state. Noxus has the largest network of underground passages in the Runeterra, and countless Noxian nobles claim ownership of the numerous labyrinthine passages and underground chambers

Bandel City

To the southeast, surrounded by the Sable Mountains, lies an isolated gorge that houses the capital of the Yodelers, the city of Bander. Bandel is the oldest city-state in the Runeterras, predating Timacia and Noxus. The city of Bandar was also the most isolated city-state in Varowan - and the yodelers liked it. While yodelers are friendly and supportive, the natural self-preservation of the city prevents them from enjoying life. The Bandel City Scouts (the city-state's defenses and archaeological teams) know every nook and cranny of the Sable Mountains, and their job is to ensure that every adventurer with a legitimate reason can complete their mission safely.

Bandel City is one of the least populated city-states in Varojan, but their influence has long since spread beyond the southern mountains to the shores of the Sea of Guardians. Outside of Bandel, countless farms and small villages dot the picturesque landscape. Scouts patrol the basin along a well-maintained road. The scouts even maintain an extensive network of underground passages that allow them to quickly traverse the basin gorges, thwart enemy attempts to cross the mountains, or quickly reach the bustling coastline

Bandel City is made up of residential and commercial areas, some of which are even integrated into their surroundings. Bandel City also has a small research institute (of course, there is no local research institute compared to Upper Piltover and Zorn, both in terms of size and resources). Bandel City makes use of the myriad squares of the community so that every yodeler can celebrate each other and enjoy each other's affairs. The buildings in the city are simple, but there is no shortage of yodel's favorite ornaments. On top of that, almost all the buildings are yodelian style. There is a small (in terms of total) human community within Bandel City, however its architectural style has been assimilated

Ionia

The city-state of Ionia, located on an island, is a paradise for spiritual evolution. Ionia is located outside of the continent of Valoran, northeast of Noxus. Although the country's population is predominantly human, some yodelers and other cosmopolitan races also call it home. There are many religious centers and schools in Ionia. They live in harmony with each other, seeking answers to life's most mysterious questions: Where do we come from? Who are we? What is the true meaning of life? Wait a minute. These thoughts occupy almost all of the time, so Ionia has no intention of becoming an empire. The Ionians are peaceful by nature. In Ionia, diplomacy is an art, and diplomats are respected by all inhabitants. The Ionian Court is a model of fairness and neutrality recognized throughout Valoran. So the Ionian Inquisitor is the most sought-after position besides the League of Legends Inquisitor.

Ionia has long affirmed its neutrality in Varojan's political affairs, but this gesture does not keep Ionia away from continental strife. Recently, the human power-state of Noxus has turned its conquest to Ionia. Before League of Legends had the ability to fully influence the political affairs of Varowan, Noxus had already launched a series of campaigns aimed at conquering Ionia. Ionia successfully blocked the attack of Noxus High Command. In fact, the stalemate between Noxus and Ionia, and the subsequent attempts by Noxus to escalate the war, were one of the main triggers for the formation of the Alliance.

Ionia is a city of gardens and temples, with nature reserves and natural parks everywhere. The beauty of calm pervades the whole territory, including ports and industrial areas. The buildings here were built with the environment in mind. All Ionian buildings are richly decorated, especially the various temples. Ionian territory is free to unleash magic, but only for peaceful purposes, of course. Some of the city-state's largest power nodes have been transformed into important temples and government buildings

One of the most Ionian buildings is the Beyond Academy. The Academy is committed to raising the spiritual heights of the people of Runeterra as much as possible. The academy is most notable for producing the League hero Soraka, who is a member of the country's ruling parliament. Creatures from all over the Runeterras gather here in search of the secrets of spiritual enlightenment. Some of Ionian's most successful diplomats have spent time studying at the Beyond Academy.

Blue Flame Island and Bilgewater

Blue Flame Island is actually a misnomer name, but it is actually the collective name for three separate islands off the eastern coast of Yodel City on the Varogan mainland. During the Third Runewar, the island was torn to shreds by devastating magical forces unleashed by one of the largest battles. An oversized rare metal bomb with highly unstable magic landed on the island and caused an explosion, which not only destroyed the island's garrison, but also melted everything and added a layer of shell to the island. Magic mixes into the magma and shoots out from the shattered surface of the earth.

Bilgewater is an extension of Blue Flame Island that was not discovered until eighty years ago. Located on the largest of the three islands, it has a large and easily defended natural harbor facing the eastern coast. The largest island in the three-island chain remains the most solid. Bilgewater could be expanded to become a true city-state. The town could not be a political entity, as it was a refuge for the already established kingdoms of Varojan. Politics and geography eventually made it a refuge for pirates, and developed into the Runeterra as the most lawless maritime smuggling center. Countless pirate ships anchored in Bilgewater. The arrival of countless pirates in the waters of Runeterra has also made the city an unofficial trading center, where you can find all kinds of rare items, even contraband.

League of Legends exerts its influence on Bill Geiwater, but the effect is weak. The city-state of Bilgewater did not formally join the League, as there was no central political body to speak on behalf of the city-state. The pirates, smuggling syndicates and legitimate merchants of Bilgewater joined forces to form a governing body. The military threat from foreign countries was insignificant to the island, as Bilgewater had a strong naval fleet on standby. There is also a theory that the magic station that exploded hundreds of years ago in the Third Rune War has mixed magic into the geological environment of Bilgewater, and even the Alliance will have to pay a great deal to exert magical influence on the island. This statement may explain the league's difficult attitude towards Bilgewater, especially with neighbouring Ionia. Whatever the reason, a large number of troublemakers have gathered here to call this illegal city their home.

On the outside, Bilgewater is a water city with a standard pirate style mixed with a variety of other elements. The terrestrial environment in which Bilgewater is located is not particularly stable. To this end, the inhabitants here have expanded the building to the water. Once the entrance to the main port of Bilgewater was out of the way, a large number of residential and commercial areas of the city-state expanded to the water. There are countless taverns in the city, both on the shore and in the water, which become a highlight of the city. Friendship with the tavern was just as important to the pirates as the pirate ship that had pledged allegiance.

Ikaxia, the Forgotten Lands

From the Voodoo Lands to the mountains of the coastline, there is a forgotten place. It was thought to be a wasteland, destroyed by the remnants of the Ancient Rune War. However, this is nothing more than a façade of Ikaxia.

The fate of a traveler who strays into a land of sin is usually death or oblivion, but either one may be a relief. This is a land of destruction, the ruins of ancient cities are covered in mist, and there are gigantic decaying stone statues of strange shapes, all of which are dark and terrifying gods. The creatures of the Endless Void are worshipped here.

Ikahia is still inhabited by fallen descendants of the builders of the Dark Lands. Nearly all of the locals have been studying ancient magic from the Endless Void for generations. They have waited for generations, studying the forgotten prophecies of the forbidden books. They misused their magic, once again bringing the world of Varoran closer to the rest of the world. They have been waiting for the day when they can follow their master into the Endless Void so that they can rebuild Ikahia again and find their terrifying paradise in the other world.

That day has finally arrived. In the most recent rune war, the Warlocks of Ikahia began to embark on the mission they had been waiting for. Their first step is to explore the Summoner's Canyon and find ways to use magic infinitely. And their result was the emergence of Chegas. The Void Behemoth is now fighting in League of Legends, but the Ikahians know it won't be long. When Chegas gets tired of it, he returns to Ikahia and a new era begins.

Piltover

Piltover is a peaceful city-state in the north of Varojan dedicated to the advancement of science and technology. Of course, there was magic in Piltover, but technology was more widely used and became the first choice of the inhabitants. "Magic is the fuel of the engine of technology" is popular wisdom in Piltover. Hextech is the legal norm for Piltover.

Piltover not only sees the city-state of Zorn as a threat to himself, but also as a threat to the security of the entire world. In the eyes of Piltover's leaders, Runewar's inhabitants of the entire planet are abusing magic and will eventually lead to the planet's collapse. Piltover's scientific institute sees this as a matter of vital importance and is always on the lookout. They believe that Zon is abusing magic with all his might, ignoring the lessons of the past and trading the future of the planet for immediate knowledge and power. Piltover has only one defensive garrison, equipped with the latest Hextech products. Piltover's leadership constantly exerted financial pressure on Zorn and used various tricks against him to do everything possible to minimize the damage caused by the misuse of magic and technology.

Piltover looks like a standard Runeterra city, except that most of the land is home to countless factories and workshops. A handful of important power nodes have been converted into Hextech factories and research labs with the permission of the city-state. A large number of Hextech cranes are used in the port area, which can quickly load and unload cargo. The city is very clean thanks to the cleaning tools provided by tech companies. In fact, Piltover has moved away from its original route and is becoming as environmentally friendly as possible. They see themselves as pioneer cities in technological research and show the world the benefits of the harmonious development of technology and magic.

Zorn

Zorn is a city-state in the north of Varojan that has been distorted by abusive magic and technology. Countless notorious creations of horror technology and magic have been invented here. In fact, the Zorn government was formed to protect Zorn's experiments from the opposition. The people who founded the city came here in the first place to pursue academic freedom under Piltover's conservative laws. Zorn has excellent scientific research, but the loose management and control of scientific and magical research makes it a dangerous place to live.

Zorn proudly boasts that it has the largest variety of chemical research centers in all of Valoran. A large number of city-states - even rival Piltover - had chemical trade with Zorn. In addition, Zorn is also the center of alchemy in Varojan, with only a handful of alchemists living outside of Zorn. The inhabitants of Varojan should beware of the chemical industry, which is more unreliable and unpredictable than alchemy. At Zorn, however, none of this is knowable.

Zorn looked very different from the average city. The city is shrouded in a layer of pollutants at any time, and the sky changes from gray to green abnormally. Residents of Zorn usually wear masks to prevent inhaling too much of the contaminant. Countless factories in the marginal cities are towering huge chimneys, each emitting unknown chemicals into the sky. Acid rain is a common occurrence here, and Zorn's buildings have long left countless traces of acid rain corrosion. Witches' potions and discarded chemicals are discharged into Zorn's vast underground water system, making it extremely unstable and unsafe.

Runeterrae and science and technology

Due to the abundance of magical energy, as well as the skillful use of magic, almost everything in the Land of Runeterra has to be baptized by magic first. This is the inhabitants of Runeterra who see magic in its purest form as the backbone of everything, when in reality, the world needs to be freed from its dependence on magic. Some of those who seek self-improvement begin to develop applied science and technology. Purely theoretically, science is defined as a systematic body of knowledge about the material world derived from natural observation or experimentation. Science and technology remain free to thrive beyond the laws of nature, while Source Ecology Magic simply breaks these laws through a variety of chaotic methods.

Although there are far more mages seeking magical powers than scientists pursuing science and technology, science has grown in Varojan. Many people see magic as a generic skill, and simply use science and technology as a substitute for magic that consumes less. For example, a magician can burn a torch with a snap of his fingers to consume some of his energy. Doing the same thing through science requires more movement and material consumption, but no magic energy is required. As long as Runeterras is still rich in magical energy, there will always be more mages than scientists.

The science that has had the greatest impact on magic is physics. Physics defines the natural laws of the world, while magic has the most direct unnatural influence. If there is no natural force, then why is there such an abundance of magical energy in the Land of Runeterra? Scientists reject this perception because magic has little benefit to the natural order. Magic in nature is only a short-lived form of energy. The world is ultimately formed over a long period of time by certain laws of nature, and in this regard, magic is the most unlikely source of energy. It's a confusing argument with no apparently right or wrong answer on either side.

Of all the scientific disciplines to the general public, chemistry is the one most closely associated with pure magic. Chemistry is a science that deals with the combination, change, and reconfiguration of the properties of matter, which change through chemical reactions. Through scientific formulas, each step of a chemical reaction is a predictable and repeatable process, and each step of the reaction process consumes a small fraction of the magic as a source of energy. Some scholars hypothesize that chemistry is the best link between magic and science in the Land of Runeterra. And the real connection between chemistry and science does come from alchemy. Alchemy seeks to harness unknown magical energies to transform matter from one form into an imaginary other. The best example of this is alchemy.

Some cultures celebrate magic, but see alchemy and chemistry as the embodiment of demons. At least in the majority of Varojan residents, this kind of rhetoric is very influential. In fact, League of Legends has recently opened a new school dedicated to teaching and promoting chemistry. This will undoubtedly be touted by the league's most successful heroes. However, there are still some misconceptions in the chemical trade. Ancient prejudices don't die out so easily.

Arcane Goggles: Enchanted goggles that greatly increase the user's field of vision

Helicopter: A single-man vehicle that can hover in the air. Weapons and other equipment are usually included.

HexJet Bag: A jetpack that allows the user to defy the limits of gravity. By spraying a stream of magical air, the user can fly short distances in the air.

Next Chapter
Back to Book