Chapter 547: Joint Command Channel

"The system informs that the United Guild of the Great American Alliance has launched the ultimate declaration of war on the 'No. 1 Thief Guild in the World', and all system protection will be invalidated immediately between the two sides......"

"The system informs that the EU Joint Guild has launched the ultimate declaration of war on the 'No. 1 Thief Guild in the World', and all system protections will be instantly invalidated between the two sides......"

"The system informs that the AU Joint Guild has launched the ultimate declaration of war on the 'No. 1 Thief Guild in the World', and all system protection will be immediately invalidated between the two sides......"

The full "Destiny" announcement sounded by the system, which made "Destiny" boil again.

Although it sounds like it's just a declaration of war by the three forces, it doesn't seem to be so exaggerated.

But the actual shock of Cheng Dù far exceeded the effect of dozens of mercenary groups declaring war before.

Even novice players are very aware that the joint guilds of each alliance contain at least dozens of guilds.

The function of the guild is naturally much superior to that of the mercenary group, and the guilds that have formed an alliance with each other, once the guild's national war declaration mode is opened, as long as all the guild presidents who join the guild confirm and agree to lead the guild's supreme command authority.

Then, all the guilds in the alliance will automatically evolve into a form of joint declaration of war.

Leading a guild □ a general name for a joint guild to declare war, rather than declaring war independently like a mercenary group.

Just like now, the United States Alliance Guild, the European Union Joint Guild, the African Union Joint Guild, and three super joint guild camps have been formed.

So, although it may sound inconspicuous, it seems that only three forces have declared war with the 'number one thief in the world'.

But almost all players know that the three alliance guilds may contain no less than hundreds, large and small guilds.

It can be said that this is the ultimate contest in "Destiny", the pinnacle showdown, the winning side will completely become the ultimate overlord in "Destiny".

The benefits of turning on the declaration of war mode of the Alliance Union Guild are numerous.

First of all, there is no problem of accidental injury, no matter how many guilds you have in this alliance, as long as you are a member of these guilds, your attacks against each other will not produce any damage during the declaration of war.

In other words, in the process of fighting with the Guild of War, you don't care if we are a guild or not, as long as you are a member of this alliance, you will shoot when you should act, and there will be absolutely no accidental injury.

Any area-of-effect attack skill, you just have to throw it out with impunity.

Secondly, once the joint guild's declaration of war mode is activated, the ladder command channel will be turned on.

Channel 1: The channel for the guild presidents to call.

As soon as this channel is opened, all the presidents and vice-presidents of the guilds in the joint guild can talk directly through this channel, and you don't have to worry at all, the call between you will leak out, except for these presidents and vice presidents in the joint guild, any other members will definitely not hear any conversation between you.

This is equivalent to the opening of a mobile command center, where the presidents and vice-presidents of all guilds can discuss military situations and formulate battle plans through this channel at any time.

Channel 2: The communication channel between the president and the core members.

This channel is more flexible, which can not only carry out conference-style calls for all presidents, vice presidents and core members, but also you can choose directional calls.

In other words, any chairman, vice president, or core member, you can talk to any of them individually.

The content of the call between the two of you will never be known to a third person.

This mode of communication provides a strong guarantee for the concealment of the chairman and vice president to give combat orders to the team leaders at all core levels.

Channel 3: Team Command Mode.

The clan commanders at all levels of the guild have a call pattern for all members of the team they are in charge of.

This mode of communication makes the efficiency of the command absolutely guaranteed, and there is no need to shout at all, and the troublesome way of ordering such as heralds and standard-bearers is omitted.

No matter what you want to say, as long as you open your mouth, even if it is softly, every member of your team will hear it clearly.

In this call mode, you can choose to hear only your clan members, or you can choose to have all the presidents, vice-presidents, and core members hear.

Moreover, this call mode, there is also a call mode.

In other words, any ordinary member under the command of the warband leader can call his own commander if there is any emergency.

Of course, as a commander, you have the right to choose whether to answer or not to answer.

Channel 4: All-Union Guild Mode.

In this mode, what you say can be heard by anyone in the Union Guild of the All-Union Alliance.

Of course, only the president, vice president, and core members have such a right to speak.

Therefore, in the mode of declaring war by the joint guild, the opening of the ladder channel can achieve the fastest efficiency and the greatest control of the unified operation and command of the entire joint guild.

Compared to the command system you use with heralds, messengers, and banners, it is much more accurate and fast.

As long as you are in the 'Destiny Continent', as long as you are not in any closed realm, any order can be accurately delivered to the ears of every member of the United Guild in minutes.

Moreover, at any time, you can keep track of any movement of each team.

Finally, once the United Guild declares war mode is activated, a 'United Guild Heart' will be formed.

And this 'heart of the United Guild', it only exists in the main city of the main guild of the United Guild.

The only way you can do this is to destroy the 'Heart of the Combined Guild', even if you destroy all the guild castles of all the other guilds in the United Guild.

This is invisibly, compared to the battle of the mercenary group, it is much superior in terms of security.

It is impossible to save zài, just like the mercenary group battle at the beginning, Murong Xiaotian destroyed the other party's mercenary group one by one.

This model is particularly important in the case of cross-regional operations.

Because of the cross-district guild war, you won't leave the 'heart of the guild' in the guild castle.

Normally, you'll take it with you and set off with your temporary base camp.

Of course, you can also choose to leave the 'Guild Heart' in the Guild Castle, but in this case, it will be impossible to establish a temporary respawn point in your temporary base camp.

This is because the establishment of a temporary resurrection point must be based on the 'Guild Heart'.

Then, if your members are hung up, they can only be resurrected in the 'Guild Castle'.

Then, don't fight this battle.