Chapter Twenty-Six: I Can't Believe It

"How could Parker get killed by Clockwork?" Wei Yushi said that he didn't mean to blame, but he subconsciously felt a little surprised, after all, Parker had jumped the knife in his hand, and he had displacement skills, so it stands to reason that as long as Parker knows how to play a little bit, it is impossible to be killed by Clockwork alone.

Wei Yushi's words were unintentional, but Wang Yafei's listeners were intentional.

"Kill or kill, didn't you get killed by Clockwork when you played Parker? And there are ghouls to help. It's not a single kill at all,......" Wang Yafei's emotions were a little excited.

Listening to Wang Yafei's tone, Wei Yushi also guessed nine times out of ten, it must be Wang Yafei who wanted to kill the ghoul alone, but was killed by the opponent.

Except for Wei Yushi, no one else on the school team has no opinion on Wang Yafei being killed, and until now, Wang Yafei has deliberately been regarded as the MVP of the school team, and it is normal for him to make a mistake.

"It's okay, it's easy to be killed with a line alone, it's OK to be careful." Tong Tong used words to ease the atmosphere.

Wang Yafei couldn't wait to buy it and kill the clockwork immediately, but in the end Wang Yafei still held back.

"If I crush you, I will let you get it once, just when I see you pitiful." Wang Yafei habitually sacrificed the self-consolation Dafa again.

After Parker's death, Tong Tong came to the lower road again, Sun Yao and Tang Zhen also followed Tong Tong to the lower road, Wei Yushi signaled that Tang Zhen could completely abandon him now, so Tang Zhen began to follow Tong Tong to move together.

All the Antimage who gets the Battle Max has to do is keep "FARM", and he no longer needs secondary protection.

Because there are teammates behind him, Tong Tong is not very afraid, the ghoul is a physical output hero, and the lumberjack has a passive skill to strengthen his own armor, so Tong Tong is a little forward.

But the ghoul suddenly put on a very fierce look, and hit Tong Tong's lumberjack with a beating. Tong Tong didn't dare to be careless at all, she hurriedly used the second skill to escape.

However, the Lich and Clockwork came out of the river, and the Lich threw his ultimate again, while Clockwork followed up and tried to stick to the Lumberjack with a skill.

Sun Yao and Tang Zhen came up with support, and the lower road instantly formed a three-on-three situation, and Wang Yafei was also resurrected at the same moment, and he immediately went down the road.

Clockwork and the Lich insisted on killing the Lumberjack, and in the end, the Lumberjack was killed by Clockwork with a missile, but Clockwork and the Lich also confessed to everything, and the resurrected Wang Yafei beheaded the dog's head.

"Haha, let you jump." Wang Yafei shouted very happily.

Although Tong Tong was killed, she felt that this wave could be regarded as helping Wang Yafei complete revenge.

Seeing that his teammates were killed, the Ghoul Swallow fled alone, and his opponent abandoned the outer tower on the lower lane, and Dire pulled out the outer tower on the lower side of the radiant.

So far, Dire still maintains a slight advantage, and Wang Yafei's mistake just now has not caused much impact.

With the Battle Axe, the Anti-Mage farms quickly.

The Anti-Mage is a rather special late-game hero in the Dota Tower, because of its ethereal flashing skills, so this hero has always been favored by players, but this question has been debated by various players about whether the Anti-Mage is a late-game hero.

Anti-Mage only has two active skills, one of which has mana damage to a passive skill. With Mana Damage, the Anti-Mage's attack destroys a certain amount of mana and deals an additional 60% of the destroyed mana. This is the reason why the anti-mage is called the anti-mage.

To put it simply, every basic attack of the Anti-Mage has the effect of eliminating magic, so the Anti-Mage can see magic as if it were a passing cloud.

The Anti-Mage's second skill Blink is similar to the Queen of Pain's skill, and this skill also allows the Anti-Mage to freely enter and exit the battlefield, compared to the Blink of the Queen of Pain, the Anti-Mage's Blink skill is more useful, because when this skill is released, the Anti-Mage is shorter than the Queen of Pain's cast pre-swing, and it can even be said that the cast pre-swing is not visible at all.

In actual combat, the Queen of Pain is very capable of raising her hand, but she can't flash it, which is not the case with the Antimage.

The Anti-Mage's three-skill Spell Shield allows the Anti-Mage to have very high magic resistance, and the Level 4 Spell Shield can increase the Anti-Mage's base magic resistance by 50%.

The Anti-Mage's ultimate Mana Void is an interesting skill that allows the Anti-Mage to deal damage to the target and nearby enemies based on the amount of mana lost by the target. The primary target is also briefly stunned.

This means that the less mana the target has left, the more damage the skill will do, and what's interesting about this ability is that it's not a single damage ability. The Mana Void can deal damage to the target and enemies around it, so when the Anti-Mage casts an ultimate on a unit, the nearby units will also take damage, and it's worth noting that the damage is directly transferred.

For example, unit A currently has 0 mana remaining, and unit B is full blue, but when the anti-mage throws the ultimate to unit A, unit B happens to be standing next to unit A, then unit B will take the same damage as unit A.

Therefore, when the opponent has an anti-mage, then don't stand around with your teammates in the sky.

In fact, it is not difficult to see from the four skills of the anti-mage that the anti-mage does not have the capital to become a late-stage hero, such as having an extraordinary dodge or critical hit, or being able to stun the opponent infinitely. At best, an anti-mage is a mage's nemesis

However, the strength growth of the anti-mage is very low, and it is also a rather anemic hero, in the early game, even if the anti-mage is full of magic resistance, he is still very vulnerable, and the AOE skills of the mage hero can easily throw the anti-mage to death in the chaos.

Therefore, the anti-mage cannot be regarded as a real mage nemesis in the strict sense, and for a long time, this hero is like a musket, which everyone likes to choose, but few people can use good waste heroes.

In the late game, it is difficult for an anti-mage with the same equipment to defeat other late-stage heroes, in short, on the god costume heads-up list, the anti-mage is not ranked.

And there have been a lot of changes in the way the anti-mage plays, there are the earliest vanguard shield fighting streams, and there are also sacrificial stuffy wild streams, in short, players have always wanted to position the anti-mage as a late-stage hero with strong combat ability, but the effect is very poor, and the enemy is difficult to play in high-level games, even if it appears as a surprise soldier.

But it wasn't until someone discovered the anti-mage's amazing ability to make money that the anti-mage entered the master's field of vision. In the past, everyone thought that flickering was an escape or cutting skill, but they didn't realize that this skill was actually a very powerful money-fighting skill.

Using the skill of flickering, the anti-mage can save a lot of time to hurry, and can also add three roads and the wild area to be strung around, and with the mad battle axe, the anti-mage's ability to collect troops is one of the best in the entire Dota.

And when the anti-mage quickly makes the equipment, with the cut of the flashing skill and the instant explosion of the ultimate, the anti-mage can also play tons of output.

In the later stages of the game, the anti-mage with the god costume is a tactical hero, and the endless belt line can turn the opponent's line upside down, and at the same time, the flicker of high mobility can also make the anti-mage an undead existence.

A late-stage hero doesn't have to be able to kill all the heroes on the opposite side, as long as he can lead the team to victory, then this hero can be called late-game.

It is with these discoveries that the anti-mage has officially stepped onto the stage of the game and has become a hot late stage, and the anti-mage's playing style is relatively fixed, that is, the early stage of playing money out of the frenzied battle, and then the mid-stage brush money out of the god costume, and the later god costume in the hand to take you away.

Wei Yushi was about to make a sacrifice, and someone once calculated that if an enemy method with a furious battle plus sacrifice was brushed, it would not be difficult to obtain more than 800 yuan of money income per minute. Therefore, although the opponent's eldest brother has a double point of gold in hand, as long as the anti-mage maintains the momentum of continuous money-brushing, he can still pull the economy away, and then use the economic advantage to form an equipment crush, and then take the other party away.

However, there are only six grids for each hero in the Dota, and once the six god suits are out, it is impossible for the enemy law to update the seventh big piece, so even if the economy is ahead, if the opponent's two big brothers also take out the six god suits, the enemy law is completely unbearable, and if the economy cannot lead, then the enemy law will not be able to beat the druid and ghouls.

Wang Yafei took the others around to the middle lane, the outer tower in the middle lane was already bloody, Wang Yafei wanted to see if he could catch the lost in the wild area, but after passing through the wild area, Wang Yafei did not see the opponent's hero.

Unable to find anyone, Dire wanted to take advantage of the situation, Wei Yushi thought that even if it was a remnant defense tower, the opponent would not necessarily give up easily, so he also ran to the middle lane.

The ghouls burrowed into the druid's bear, and the five of them didn't want to leave the tower in vain, but the good news for the Dire was that Radiant didn't have a way to turn on the tower defense right now.

Wang Yafei tapped the mouse quickly, and he saw that the druid's bear had rushed up, but Wang Yafei didn't know that the ghoul was hiding in the bear.

"Let's go, we can't fight dogs in this wave, ghouls are in the bears." Wei Yushi hurriedly signaled to his teammates, like a ghoul drilling a bear, Wei Yushi and they had already played badly before.

If this wave is to be fought, the Dire is likely to suffer heavy losses, so it is better to let the opponent make up than to blindly engage the opponent, but Wang Yafei did not perceive the danger, he was afraid that the opponent would make up the defense tower, and he refused to leave.

The druid's bear didn't prioritize Parker either, and it headed straight for the Venostat, and the ghoul suddenly emerged from the bear.

Sun Yao was bitten to death by the ghoul a few times, Wang Yafei calmly destroyed the defense tower, and then operated Pakbo to go, so that the Dire replaced the opponent's middle tower with poison as the price, and this result was acceptable.

After the Dire retreated, the others dispersed, Wei Yushi went on the road to collect the money, while Wang Yafei was observing what to do next.

But at this moment, the clockwork missile exploded to his side, and Wang Yafei didn't pay too much attention to it, but what followed was the magic hook of clockwork.

Wang Yafei was hooked by the clockwork again, because he had used phase transfer just now, so Wang Yafei had no way to hide at this time, he threw out the big one directly, and then waited to use a skill wave to leave.

However, as soon as Wang Yafei wanted to do this, the Windranger used a beautiful restraint blow to tie Wang Yafei and the soldiers behind him.

"Can this be fixed?" Wang Yafei felt that it was already incredible to be hooked by a clockwork, and as for being tied up by Fengxing again, Wang Yafei couldn't believe his eyes at all.