Chapter 53: The Choice of the Opponent
For everyone in the Wei School, as if they had successfully qualified from the group without doing anything at all, watching the match between the Wai Chinese College and the City No. 11 Middle School, Wei Yushi, Wang Yafei and Tong Tong all felt that if they just wanted to draw the Chinese Academy, it would be quite easy, and even if they wanted to defeat the other party, it would not be too difficult.
Tong Tong also felt so cool for the first time, and the health school, which has been at the end of the crane, now has a time when he is "high".
However, if the Wei Academy loses to the Foreign Chinese Academy, the form of qualifying will be very delicate, so this game can also be regarded as a battle of life and death, and for the Foreign Chinese Academy, they will not have the slightest slack.
For this, the supporters of both sides are also very clear, and because of yesterday's outstanding performance of winning six games in a row, the entire school began to go crazy for their school team, if less than one-tenth of the students in the qualifiers were on the scene, and one in eight students arrived at the scene yesterday, then today, at least half of the students of the school came to the scene to cheer for the school!
"Seeing that there are more and more people, it means that my popularity is getting higher and higher." When Wang Yafei came out, he waved his arm at the stands.
Then he heard the shouts of "Wei Yushi" from the stands......
Because after a game, there was a break in the middle, so the Chinese Academy is not a loss in terms of physical strength, and has won a game, and everyone's morale is also very high, on the contrary, the Wei School has watched it for so long since coming today, but it hasn't played a single game, so now the Wei School is the "cold" side.
And esports also has similarities with traditional sports, the morale of the side tends to be overwhelming, sometimes winning one game and winning several games in a row.
Compared to the first day, the pace of the second day was much tighter, and after only fifteen minutes of sitting in the seat, the referee announced that the game was about to start.
After the two sides have finished reading, the game officially begins, and the first game enters the BAN selection.
The first guard school was assigned to Radiant, while the outer Chinese academy drew Dire. In the first game, Rainstone chose to ban Batrider, Chen, Alchemist, Templar Assassin, Doombringer, and then took the Queen of Pain, the Lich, the Crystal Maiden, the Weaver and the Elder Titan.
The Dire Outer Chinese Academy banned Parker, the Prophet, the Shadow Fiend, the Ghoul, and the Demon Wizard Ryan, and in terms of selection, the Outer Chinese Academy selected Elven Guardian Io, Rubick, Supplication, Chaos Knight, and Dragon Knight.
Wei Yushi banned Batrider as soon as he came up, he also knew that the opponent was better at this hero, and he was worried that the opponent had studied the game video, so he specially BAN dropped Chen, as for the Templar Assassin, Wei Yushi just felt that this hero was better at abusing vegetables, especially when the opponent didn't know much about his skills. He was also worried that Sun Yao and Tang Zhen might be blown up by the Holy Hall, so Wei Yushi's more cautious BAN dropped the Holy Hall.
And the Dire Fang also banned Parker and Shadow Demon at once, plus the demon wizard Ryan, they BAN lost three mid-lane heroes at once, and it can be seen that they have also done their homework against Wang Yafei and Wei Yushi.
And they banned the puppy, most likely because they were afraid that the guard school would use the Queen of Pain to fight a disguised flying dog tactic with the ghouls.
From the point of view of selection, the lineup of the Radiant side is still similar to the lineup usually played by the Wei School, but this Wei Yu did not take the Beastmaster, but took the queen to play a middle solo, and he also chose the ancient giant god for himself.
In this way, the ancient giant god is listed, and the lich and the ice girl continue to protect Tong Tong's weaver in the dominant lane.
Wei Yushi also came to the conclusion that Yunjia No. 1 Middle School was weak in three-person road ability based on the competition between the Foreign Chinese Academy and Yunjia No. 1 Middle School, so in terms of taking people, although there was nothing special about the selection of the Lich Ice Girl Weaver. But these three can have an advantage online.
Using the advantage of three ranges to suppress the Dire side online, this is the situation that Wei Yushi wants to see, and the double deceleration combined with the weaver's mobility, the three-way person of Radiant is also easy to kill.
And the Dire Fang Foreign Academy still chose the elven guard and Rubick from the beginning, and it seems that they are ready to come up with that elven system again.
The hero of Elven Guardian Io is indeed quite powerful if the user does it properly. It's also a representative hero of the global stream.,Out of the global flow of the ultimate.,Elf Guard also has control skills.,And you can cooperate with teammates to play a double walk.,In addition, the Elf Guard also has the ability to help your own DPS output and save your big brother in the chaos of fire and water.。
Elven Ward's Lightning Chain, one of their abilities, allows him to link to an allied unit with a lightning chain, increasing the movement speed of both units by 20%. Any enemy unit that the Chain of Lightning touches is stunned (only one unit can be stunned once per chain). If the distance from an ally is more than 900, the chain of lightning will be broken.
This skill is extremely operable, and when the operator tries to connect to a unit with a distance of more than 700, the Elven Ward will be pulled to the target unit, so the Elven Ward can use this trick to escape.
In addition to helping teammates accelerate and cause stun, this skill can also help teammates return to blue and health, when the elven guard is linked to a teammate, the elf guard uses the item to return blue and blood, and its teammates can also enjoy the effect of returning blue and blood.
This means that when an Elven Ward is linked to a teammate, if the Elven Ward uses a large ointment on themselves, their teammates can also heal.
And the benefits of only taking one ointment, but adding blood to two people together, I believe that anyone who has been teammates with the elven guards can understand.
The second skill of the elven guard, the soul of the ghost, is also a very operable skill.
After casting the skill, it takes 4 seconds for the Elven Guardian to summon a total of 5 Spectre Souls. Each Spectre Soul will fight back against enemies that are too close. If it is a hero, the Soul of Light will unleash its own life energy to cause an explosion, dealing damage to all nearby enemies for 3 seconds. If it is a normal unit, the Soul of Light will only deal minor damage to it.
Although this skill does not deal much damage to normal units, it does a very good amount of damage to enemy heroes, and the operator of the Elven Guard can manually manipulate the Soul of Light to pull closer or farther away, so the range of effect of this skill is quite wide.
It's also a very good head-grabbing skill.
The Elven Guard's three-skill overload is a god-level skill that makes your physical DPS inexhaustible.
When activated, the Elven Ward increases his attack speed and gains damage reduction, but loses 2.5% of his current health/mana per second. If an Elven Ward is connected to an allied unit with a chain of lightning, the linked unit also gains Attack Speed and Damage Reduction.
This is a skill that can be turned on and off at any time, so the release of this skill also requires a certain amount of operation. When the skill is maxed out, the Elven Ward grants 70 attack speed and 20% damage reduction to himself and his teammates.
Any physical DPS that gets 70 points of attack speed and 20% damage reduction is equivalent to getting one more god outfit. And after the power DPS hero has these things, it is even more powerful, so the elven guard is the best partner of the power DPS hero.
Elven Ward's ultimate Advent is similar to the Prophet's full-map teleportation, but there are other advantages to this ability compared to the Prophet's teleportation.
After using the ultimate, the Elven Ward can temporarily descend anywhere on the map, but the effect only lasts for 12 seconds, after which the Elven Ward will return to its original location.
The great thing about this skill is that if an allied hero is connected by the lightning chain, then the allied hero will also descend with the Elven Guardian. Elven guards can break the lightning chain at any time to prevent the hero from being brought back.
That is to say, the prophet can only teleport by himself, but the elven guard can bring people to teleport together, and an elven guard with a hero of his own suddenly appears in front of the opponent's lone hero, which is the last thing the opponents of the elf guard want to see.
Although the hero of the elf guard is very distinctive, according to their previous match with Yunjia No. 1 Middle School, Wei Yushi doesn't think that they are good at this set of tactics, and more importantly, Wei Yushi thinks that the player who operates the elf guard in the Chinese Academy is not very good.
Wei Yushi felt that they were just imitating this routine very clumsily, so Wei Yushi did not deliberately target the BAN people.
However, in this game, the Outer Chinese Academy did not choose the Mountain Giant, but took the more standard Chaos Knight.
Chaos Knight is also a power-type late-stage hero, and he is also the only power-based doppelganger hero, similar to some late-stage heroes, to play Chaos Knight well, in addition to the operator's excellent skills, he must also have a certain character.
Chaos Knight's first skill, Chaos Arrow, is a skill that tests his character, and when released, Chaos Knight can project a mysterious magic arrow at the target, and randomly cause stun and damage for a certain period of time.
The wonderful thing about this skill is that the damage and stun dealt are random, and at the lowest point, the skill only deals 1 damage and stuns for 1 second. At its highest, this skill can cause 275 damage and four seconds of stun, a small skill can stun people for four seconds, and it is also a directional release of skills, so as long as the character is good, a skill of the Chaos Knight is a "big killer".
Chaos Knight's second ability, Reality Rift, can be used on a single unit, and after using it, Chaos Knight can move his main body and all illusions to a certain point together, which is located on the line between Chaos Knight and the target being cast, and after releasing the skill, Chaos Knight's next physical attack will also have additional damage.
This skill seems complicated, but in fact, the simple explanation is that Chaos Knight can pull his main body, including illusions, with enemy units, which is also Chaos Knight's main cutting skill. One stun, one pull, no one can beat the Iron Rider of the Chaos Knight.
Chaos Knight's Triple Critical Strike is a passive skill, which is also a critical skill, and with this skill, Chaos Knight has a 10% chance of dealing additional damage to the target, up to 3 times the critical damage.
And the Chaos Knight's ultimate illusion can make the Chaos Knight instantly create several Chaos Knight's illusions, and other similar skills, the Chaos Knight's illusion is even more powerful, because the Chaos Knight's illusion can inherit all the attack power of the body, but the illusion created by the Chaos Knight will still be damaged by 200%.