Chapter 19: There is hope
In the position of the opponent, it will be difficult for Wang Yafei's Parker to find the opportunity to cut in for a while, and although Sun Yao's bat also has a jumping knife, it is difficult for a bat with only one jumping knife to pull the hero in the middle and back rows, and the soul of revenge can save people at any time.
Batrider is arguably the most powerful pioneer in Dota, as he defies his ultimate move, making him a non-BAN hero in professional tournaments and high-end passerby games.
Batrider's first ability, Sticky Fuel, allows Batrider to saturate an area with a sticky oil stain, and Batknight's attacks and abilities deal extra damage to enemies in the area and reduce their movement speed and turn rate. Recast will continue to increase damage up to a maximum of 10 times.
This skill may seem inconspicuous, but it is a skill that Batrider relies on to survive, whether it is to suppress the lane or replenish the jungle, Batrider must rely on this skill.
Batrider's second skill, Flame Break, allows Batrider to throw an explosive concoction at once, which will explode upon reaching the target location, dealing instant damage to enemies and blasting enemies apart.
This skill is the main explosive skill of Batrider, because the cooldown time of this skill is not too long, and the damage is very high, so this skill is also the main skill of Batrider to harvest human heads, and the effect of blasting the enemy away with the flame break can play an unexpected role in actual combat, blowing up an escaped enemy, and it is also a necessary operation for an excellent Batrider user.
Batrider's three-skill flame flight is the most powerful skill of Batknight, and it can also be said that this skill is the most powerful skill in the entire Dotta, because after turning on flame flight, Batrider can ignore the existence of any terrain
The Batrider will become a flying unit when the flame flight is activated, and at the same time, the Batrider will also leave a burning trail in the air, which will destroy trees and deal damage to passing enemies, and because it becomes a flying unit, the Batrider can cross the terrain at will, regardless of the terrain.
However, Batrider's ultimate makes it one of the most troublesome heroes in the professional game, as Batrider's ultimate Burning Shackles allow Batrider to bind an enemy with shackles, which ignore magic immunity and cannot be resisted by the Black Emperor's Staff. However, if you just tie up an enemy, it may be just a normal control skill, but Batrider can drag away bound enemies, and enemies tied to Batrider will be dragged by Batrider in a matter of seconds. Therefore, it is quite common for a Batrider to use a jumping knife to kill the enemy camp, tie up the enemy hero in the middle of thousands of horses, and then pull the enemy hero to his own camp and beat him for a while.
It is based on this that Batrider has become a non-BAN chosen hero, and because of the existence of 1 skill and 3 skills, Batrider can be competent in multiple positions such as mid laner, inferior single or jungler, no matter which position it is, the bat can quickly hit the jump knife, and then become the opponent's nightmare.
In a relatively high-level passerby or competition, it is difficult to be selected by Batrider, and it is precisely because Batrider is so powerful that Tong Tong will let Sun Yao practice this hero hard, but to this day, Sun Yao can't play the essence of Batrider, so he can only use it alive.
Batrider is so powerful, so many players will seek a way to crack Batrider, but the unreasonable first move allows Batrider to pull a person no matter what, and once Batrider pulls the core hero of the side, the result may be that the core of the side will beat the opponent to death without firing a shot, so the spirit of revenge has become a way to crack the Batrider's unsolved first move.
Vengeful Spirit's Magic Arrow, a skill that deals damage to control and integration, can throw a magic arrow at enemy units, and the magic arrow can stun opponents and deal damage.
In the early game, this skill is a very powerful monomer control skill.
The second skill of the vengeful soul is a relatively auxiliary skill, the vengeful soul can release a light wave, the light wave can reduce the opponent's armor, and provide the target's vision for up to three seconds, of course, there is a little damage, but this little damage is basically negligible.
This skill is often used to detect the field of vision, and it can also be a good way to reduce the opponent's defense when throwing it first when playing a group, but in special circumstances, such as when the opponent's five people are all remnants, it is not impossible for the spirit of revenge to score five kills with a terrifying fluctuation.
Vengeful Spirit's three-skill Vengeance Aura is a passive aura, which can increase the attack power of yourself and your teammates, and under normal circumstances, Vengeful Soul will be defined as a support hero, so this skill is mainly used to make a wedding dress for teammates.
The key to Vengeance's ability to become the hero of Batrider is his ultimate.
Vengeful Spirit's ultimate Shapeshifter allows Vengeful Spirits to instantly swap positions with a target hero, either an enemy or a teammate, and Shapeshifts interrupts the target's channeling and ignores Immunity.
This skill can be said to be a magic skill that sacrifices the happiness of the ego, and there are many ways to use this skill in actual combat, which can be used to make the first move, or to interrupt the back hand, and it can also be used to sacrifice one's life to save one's teammates. It is precisely because of the function of shifting and transposing that the Spirit of Vengeance is also the only hero in the Dota who cannot use the Jumping Knife except for the Butcher.
Jumping between the trees with a jumping knife and then switching opponents in and jamming them is a dream shared by every player who wields Vengeful Spirits.
And the principle of the soul of revenge to crack the bat ultimate is very simple, once the bat jumps and pulls the teammate of the soul of revenge, the soul of revenge can replace the bat, so that the ultimate of the batrider is interrupted, but it should be noted that when the batrider is bigger, the spirit of revenge must find a way to change the batrider, instead of choosing to change the teammate who was pulled by the bat, if you change the teammate who was pulled by the bat, then there will be a situation where you have passed, but the teammate has not returned, so you have to have two lives.
Now the opponent's position is very reasonable, for a while, although the Radiant has two jumps in his hand, no one dares to take the lead, and the Dire Windranger and the weaver are constantly consuming the health of the tower.
Wei Yushi believes that the current situation is really not conducive to forcibly taking the lead.
"This tower is gone, they dare to push the high ground, we will defend it." Wei Yushi said helplessly.
When it comes to victory or defeat, Wang Yafei will not be unreasonable, although he wants to fight now, but in this situation, if he fights strongly, he will definitely suffer.
The terrain in the turret is a very important link, once when Wang Yafei was beating passers-by at Uncle Ling's house, the situation was similar to now, the opponent occupied a certain advantage, and it was also someone who came to push the second tower, Wang Yafei's equipment data at that time was much better than now, so at that time Wang Yafei jumped out directly, but in the end he was wiped out by the opponent at the second tower, and the opponent also took the opportunity to break all the way, although Wang Yafei finally led his teammates to stage a comeback in that game, and then defeated the opponent when he was broken all the way, But afterwards, Uncle Ling "educated" Wang Yafei for a long time.
Uncle Ling warned Wang Yafei at the time, he said that if he didn't start a war near the Second Tower, but went back to the high ground to fight, the opponent would definitely not have a chance to attack the high ground, so he would not be broken all the way first, but Wang Yafei thought that the outcome would be the same wherever he played, he would lose if he fought in the Second Tower, and he would still lose if he fought in the High Land, unless he didn't go first, so he wouldn't lose.
Because of this problem, Uncle Ling specially found a lot of videos for Wang Yafei before explaining it to him.
In the Dota, there is a visual gap between the highlands and the lowlands, standing on the high places can see the low places, but in the low places you can't see the high places, which is similar to the situation in reality, and when the highlands hit the low ground in the Dota Tower, there will be no failure of the attack caused by the terrain, but this situation will occur when the low ground hits the high ground, that is to say, when one side is engaged in the highland defense battle, the opponent under the high ground will be missed.
Therefore, the Dota will have a considerable advantage in the same way as the marching army, so when your own side is at a disadvantage, you must not blindly start a war with others in the outer tower, and it is the wisest thing to take advantage of the terrain of the high ground to defend.
In the world competition, the Chinese team often uses the advantage of the high ground to successfully defend the opponent's attack in the early disadvantage, and then gradually recovers the disadvantage and turns the game in one fell swoop, so there has always been a saying in the Dota world, under no circumstances should you easily try to attack the high ground of the Chinese team.
Uncle Ling also found a video of the Chinese team's successful turnaround in the defensive highlands in the world competition to shut up Wang Yafei, when the game only played for more than 20 minutes, Wang Yafei expected that the Chinese team would lose, but the Chinese team repelled the opponent's three waves of attacks with the gorgeous cooperation on the highlands, so Wang Yafei was still very impressed by the matter of defending the highlands.
But Wang Yafei doesn't like this, he still likes to be more proactive, but when it comes to the critical time, Wang Yafei is also very calm.
But just as Radiant was about to retreat, Dire attacked, and Windranger skillfully used the push stick to push the vengeful spirit behind him forward, and the vengeful spirit immediately switched the batrider into the opponent's formation.
Sun Yao's Batrider didn't even have three skills, and he was killed by the opponent in seconds. In the chaos, Wang Yafei didn't restrain himself, he wanted to save his teammates, so Wang Yafei's Parker used his ultimate move to jump in.
But the bat was seconded first, and Wang Yafei could only give away the head in vain, but fortunately, Wang Yafei's operation was still "full score", a set of skills was thrown out, and Wang Yafei used another skill to slip out.
But the Dire ignored Parker's presence, and Wei Yushi's bounty hunter killed the vengeful spirit with a dart, while the opponent Earthshaker jumped from the back row, smashing out the ravines at the same time. Parker, who cut in in a hurry, did not give the skill to the opponent's team control hero.
Earthshaker cooperated with the Blood Demon with the "red light on his head" to kill Wei Yushi's bounty hunter again, but Wei Yushi also did his best, taking the lead in opening the Black Emperor's bounty hunter to cut Earthshaker to death, and the Light Guardian killed Earthshaker with a shockwave.
"I ...... I'm driving slow in Macon. Tang Zhen whispered that she was going to open Macon earlier just now, and maybe she could save the Weiyushi bounty hunter.
"I didn't ...... It's okay. "Wei Yushi can't blame anything, although he died in battle, there is still hope for this wave of team battles.