Chapter 21: A Trip to the Swamp (1) )
In the game, Noron, the copy of Hydra Marsh, has been played a few times, so naturally there is a map of the swamp. Therefore, the group did not rest after teleporting, and went directly out of the city in the direction of Hydra Marsh.
The swamp was still some distance from the city of Cologne, and the road was often frequented by professionals and caravans, so the ground was relatively level, and it took four or five days for the Norons to reach the vicinity of the Hydra Marsh, a temporary residence for merchants and professionals.
Hydra Marsh is a resource point with rich characteristics, so there is an endless stream of professionals.
There were so many people, and I don't know when this large area of flat land not far from the swamp was used as a temporary station. In the beginning, it was just a temporary rest spot for professionals for their own convenience. However, it was not far from the Hydra Marshes, and there were no monsters nearby, so many merchants came to get a head start and buy the loot in the hands of the returning professionals.
So slowly, many forces took a fancy to the business opportunities inside and sent all kinds of personnel to this area. Among them, there are people from the trading house to receive the goods, so that the professionals can sell the magic cores and materials in their hands, and they don't have to rush back to Cologne City to sell and then rush back, but the price will naturally be lower than that in the city, so most professionals only sell some things here that are large and difficult to carry, and at the same time the value is not high, such as the skeleton of monsters or meat or something, so there are also many professionals who return from the swamp and sell them directly here.
There are also people who sell potions here. Hydra Marshes are so full of poison that no one can guarantee that they won't get caught, but it's a few days away from Cologne. If you run out of potion, you'll have to wait until you die. So here's the seller's market. The medicines sold are generally more than half more expensive than those outside. When you meet a black-hearted merchant, the price of the potion you put out is even twice as expensive as the outside.
But there are always some careless people here who don't prepare enough potions, or are too unlucky to get some special poison in the swamp, and have to spend money to buy potions, so there are really a lot of potion merchants here.
Similarly, several temples that specialize in detoxification and healing have also been stationed here to help those who are unfortunate enough to be poisoned or injured, but who are lucky enough to emerge alive from the swamp. But the cost is really dark. Unless there is really no way, no one will accept their "help".
In addition, there are many professional squads that lack manpower in the swamp for various reasons to recruit here, and there are also alchemists or alchemists who issue quests nearby to collect materials.
However, there is no temple here, so there is no guarantee of posting or receiving a quest here, and if the quest publisher terminates the quest for some reason, the recipient will have to consider himself unlucky. In the same way, there are also people here who are greedy for cheap and low prices to post a task to escort him to the swamp to run errands, but halfway through, he was slaughtered in the swamp by others as a fat sheep, and this kind of thing has not happened.
No one manages. The inside of the swamp, of course, will be more chaotic and missing. Robbery, vendetta and murder can happen in all kinds of situations, and there are even many professionals under the chaotic gods who hide in the swamp to do these things, and work hard to collect medicine and mine to kill monsters, how can they snatch it from others quickly!
Now, for example, a day after Nolon and the others went deep into the swamp, the two Shurima warriors who had gone to explore the path reported that they had encountered several corpses that had been dead for less than half an hour, their weapons and equipment were missing, and there were only some intimate clothes left on their bodies, apparently the corpses of professionals who had been killed by others.
"All three were men, the oldest corpse, the bulging muscles on his body should be a melee class, with three arrow wounds and several scars from sharp weapons, the fatal wound being an arrow through the throat.
This young man was dressed as a thief, his right hand was obviously broken, and there was a broken dagger beside him, and there were many scars caused by blunt objects on his body, and his head was broken.
The last deceased had only one scar on his body, and the calluses on his fingers were supposed to be archers. The cause of death was someone stabbing him directly in the back with a dagger or a one-handed sword, looking at the incredulous look on his face, they should have been a relatively familiar team of four, but one of them colluded with the other two professionals to carry out a surprise attack on the three, one fired an arrow from a distance, one sneaked up from behind, and one confronted the dead thief head-on. In the end, all three of them were wiped out.
They moved quickly, taking out their opponents in no more than five minutes, taking all their equipment and weapons and recovering barbed arrows before leaving. ”
After the Sith, who was the leader of the third scout team of the original Shurima First Legion, said his judgment to Norlon, as the leader of the team, Noron looked through his suddenly updated mission menu a little speechlessly, and turned to the scout captain who had lost his decorative armor and changed into a blue-green robe.
"Well, I see, so Captain Sith, will you be able to find this guy based on these clues?"
"Yes," Captain Sith said in a muffled voice with a mask and hood on, revealing only a pair of plain eyes, "Although the complex environment of this swamp will affect tracking, the strength of that heavy armor warrior is not high, and his footprints are more conspicuous in this soft land, tracking is not a problem." ”
"Good." Noron nodded: "Then please Captain Sith and Vice Captain Malfoy go first, and come back to inform me after finding those people." ”
"Yes, Lord Norlon!" x2。
Sith didn't ask too much, and after receiving Nolon's instructions, he quickly took Malfoy into a stealth state and disappeared from Nolon's sight. Noron looked at several corpses on the ground, and finally asked Kinner to cremate them.
Mission: When the road is uneven, draw a sword to help.
Objective: Looting and killing are common in this sweltering and humid swamp, but you decide to take care of it and bring justice to these three unknown professionals because of your sense of justice.
Rewards: 1,200 XP, some loot.
(The road is uneven, do you understand that black eats black?) )
Nima, what about the sense of justice? Why did it end up being black and black?
Noron complained in his heart speechlessly, took out a bench from the temple and pulled Ellie to sit down and wait for the Sith to return, while several Shurima warriors stood by and guarded the surroundings.
Knowing that Noron was going to deal with a demigod in a swampy environment this time, Azir sent him some of his better elite warriors.
The Sith, LV25 Assassin, known as the "Dagger of Shadows", Malfoy is his second-in-command, and LV23 Wind Chaser, who is a master of archery.
Jin Na, LV25 gun fighter, titled "Golden Flower", is good at speed and agility; Kinna, Jinna's younger brother, is a LV23 Arcanist, now a Mystic.
Nagu, a LV21 tower shield warrior, holds an enchanted black steel shield weighing a thousand pounds of two meters long and one meter and two wide, but he can barely see the footprints when he walks on the soft swamp; Kampi, LV21 Sacrifice, is good at detoxification and healing, and his skilled elemental spells should not be underestimated.
Along the way, the Sith is responsible for quietly dealing with some troubles encountered on the road, and Malfoy assists him, and has so far killed several disguised monsters. In battle, Kina leads the way as an assault arrow, Malfoy and Kinner attack and support in the rear, Nagu is responsible for defending against flying magic or arrows, Campi heals, and the Sith hides in the shadows to harvest. (To be continued.) )