Chapter Twenty-Eight: Rushing Arrows Strange Playing Style

Heroic powerhouses are often able to influence a battle.

But the difference between two thousand to one hundred, one to twenty, is not easily erased by heroes and powerhouses.

After all, the three forces on the Frost Witch's side are also difficult to handle.

The Frost Trolls' tall stature and strong recovery abilities ensure that they are not easily killed.

Ice monsters are strong and weak, such as those Frost Basilisk, Snow Storm Bears, Ice Fang Lions, etc., which are all powerful boss creatures and can also provide a lot of aura bonuses. Monsters are naturally suitable for fighting because of their size and living environment, so real one-on-one often has a more dominant advantage.

Compared to ordinary monsters, elemental creatures don't care about death or injury at all because they have no feelings, and other places except for the elemental crystal nuclei hidden in their bodies are not fatal to them at all.

In particular, elemental creatures are basically immune to 50% physical damage, and the icebreaker alliance based on melee combat is particularly tricky.

But the Icebreaker Alliance still has the advantage on the battlefield.

It is not the numbers that really determine the war, otherwise there would be no war through a simple comparison of numbers.

Although the Frost Witch's side seems to have a great advantage, it can't cooperate well at all because it belongs to the three sides.

Elemental creatures have no emotion at all, so they don't have the concept of cooperation, and in most cases elemental creatures will only swarm forward in close combat, and ranged elemental creatures will shoot at random while standing in the attack range.

On the other side, although the ice monsters are led by the Ice Fang Lion, the Ice Fang Lion cannot command. The monsters still attacked in their own way, without the suppression of the Ice Fang Lion. I'm afraid the monsters will be able to fight on their own.

In the end, the Frost Trolls were probably the wisest of the three troops, but look at the way they rushed up. Basically, they are loosely structured, and you know that the trolls have no concept of an army at all. Most of them are just swarming charges, and even the troll commanders only rush to the front and have no intention of directing the battle.

The Frost Troll is a vulgar, monster-like humanoid creature after all.

In the face of such a big flaw in the face of the enemy, the icebreaker alliance naturally had to make good use of it.

If the number is scarce, it will be twisted into a rope, and the formation of a sharp arrow array will be escorted by various hero-level powerhouses, and there will not be much resistance. There will never be the slightest hesitation, and when it comes to the place where the enemy's forces are concentrated, it will quickly turn around.

Like a bug that burrows into the enemy's body, it doesn't go deep.

The White Bear Knight and the Strongmane Knight are both heavy cavalry units with strong defense and strong charging ability, and this team's advance provides a very advantageous aid. In particular, the Rune Armor on the White Bear Knight can provide two rune effects, one is set to be an elemental immunity rune, and the other is a thunder rune.

Cryo immunity. This, combined with the paralyzing lightning that accompanies her attacks, is enough to make the Frost Witch, who is mostly ice-type monsters, lose most of her ranged attack firepower.

On the other hand, the Ice Priests' life revival magic also reduced the battle casualties to a minimum.

Priests and mages on the battlefield are always more valuable than warriors, and of course spellcasters who are not warriors are dangerous when they break into enemy lines.

The Ice Priests weren't worried about this, as they were actually casting spells on Northland reindeer. With the mount's ability to move, the Ice Priest will not be easily attacked by enemies.

The Frostwolf Knights, Ice Priests, and Archers dispersed much of the enemy's forces.

Because of the gap in the quality of the opponent's hero-level powerhouses, the main thing about the continuous impact of the icebreaker alliance is to concentrate superior forces to kill the opponent's heroes, so that the opponent has no command, and no matter how strong the remaining soldiers are, they are not afraid.

Six sub-legendary powerhouses are enough to crush any single hero-level powerhouse, and because the three parties on the Frost Witch's side have no subordinate relationship, it is difficult to discover the true meaning of the icebreaker alliance.

So after easily killing two Ice Elemental Lords, three Frost Troll Bosses, and two Ice Monsters. The enemy doesn't have many heroic powerhouses left.

Moreover, there is a heroic barbarian shaman on Sejuani's side, and a "mad magic" goes down, and some of the ice monsters on the other side kill each other, and it also affects the frost trolls on the side. The Ice Elemental is immune to psychic magic, so the Shaman does not release it on the Ice Elemental.

Although the icebreaker alliance that grasped the rhythm of the war had some damage, the results caused were huge.

Two thousand enemies were killed in a burst of sudden killing, five hundred enemies, and another three hundred were wounded.

The one who killed the most was Thunder Summoner Sway. This sub-legendary mage majored in electric magic, which was originally the strongest attack power in destruction magic. And the electric magic is just right to restrain these ice and snow monsters.

Each chain of lightning can always kill a dozen enemies, and the mage still has the highest lethality in large-scale combat.

And then there's the thunder roaring Volibel. As a bearman hero who can use thunder, being able to fight and resist has become synonymous with Wally. The powerful force of Wally's bear paw slap combined with the elemental damage of thunder and lightning rarely managed to survive the double blow.

And the most disgusting thing is that Volibell actually has the same fear roaring ability as the barbarian's fear howl, as long as the other party concentrates on him, he can terrify those guys away with a single roar.

Naturally, the others were not to be outdone, the berserker Olaf was able to turn on the state of madness all the time, the two battle axes in his hands were constantly harvesting the lives of the enemy, and a lot of blood made Olaf even more excited, and this guy's killing speed was not slower than that of the mage at all. If it weren't for the sake of maintaining the formation, this guy would definitely dare to rush into the enemy formation alone.

Another similar to him is Zagger, the Smasher, who fights with a wide open and powerful punch that can send out a super shockwave, which makes his enemies often die by being shattered to pieces or internal organs, which is why he is called the Crusher.

The beast spirit walker Udil was much gentler, and his moves were extremely round, and the beast spirit avatar above his head was constantly changing, looking very relaxed. Moreover, as an existence that is naturally close to the beast spirits, in the face of the ice monsters, the beast spirit walkers can often make these ice monsters lose themselves with a strange roar and help Udir fight.

Riding the King of Steelmane, Winter's Fury Sejuani was much quieter, and as the arrow of the team, she grasped the direction of the team's progress. The huge flail in his hand can make the enemies who are hit feel cold and piercing pain.

The strange melee elf Memphera finally put on the armor this time, the armor enchanted by the elves is actually not heavy, but the strong defensive attribute makes Memphira have no scruples.

With her light body and unparalleled sword skills, Monfila is like a fish in water in the battle array, and she is also tasked with finding the flaws in the opponent's battle formation and cooperating with Sejuani.

The other powerhouses naturally have their own performances, but the one that hurts Edward the most is the dwarven blacksmith who wants to sell armor, or the steel ambassador Poppy.

The dwarves are naturally small, and she is not visible at all when the neighborhood is full of frost trolls and barbarians. The little guy with the hammer has the strength of a monster, and then she keeps staring at the enemy's knees and slamming them. The sound of a broken knee made people's teeth ache and hurt to think about it.

Suddenly the knee is broken, can it end well on the battlefield? It can be said that although Bobby didn't really kill many people on the battlefield, the results he caused were no worse than actually killing the other party.

So Edward is really hurt to see this style of play, the dwarves say that the dark elves are insidious, and Edward says that the dark elves are definitely not convinced. (To be continued.) )

PS: Bobby, this hero is very disgusting now, it's okay to knock on the wall, it's overbearing.