A list of the prices of some of the church buildings
The town building is finished in one go.,It's a bit much.,So make a separate table out.,It's just the temple.,The approximate price is 10 times the price of the building of Heroes Invincible 3.,The price of the class building is undecided for the time being.,After the protagonist has a drawing, I'll talk about it.。
Council Hall: 12500 gold (Effect: Provides 500 tax revenue to towns per day)
Interior Hall: 25,000 gold (Effect: Provides 1,000 daily tax revenue for the town) (Prerequisite: Council Hall, Tavern)
Town Hall: 50,000 gold (Effect: Taxes 2,000 per day for the town) (Prerequisites: Interior Hall, Market, Blacksmith Shop, Level 1 Magic Guild)
Council: 100,000 gold (Effect: 4,000 tax revenue for towns per day) (Prerequisites: Town Hall, Base Camp)
Congress: 200,000 gold (Effect: Provides 8,000 tax revenue to towns per day) (Building premise: Council, Castle)
Fort: 25,000 gold, 100 wood, 100 ore (effect: provide walls for towns)
Base Camp: 25,000 gold, 50 ore (effect: provides a moat for the town) (prerequisite: fortress)
Castle: 50,000 gold, 100 wood, 100 ore (effect: provide an arrow tower for the town) (prerequisite: base camp)
Tavern: 5000 gold, 50 wood (effect: increase the morale of the garrison, recruit heroes, and find out information)
Market: 5000 gold, 50 wood (effect: can be bought and sold)
Blacksmith: 10,000 gold, 50 wood (effect: can be used to craft siege weapons)
Dockyard: 20,000 gold, 200 wood (effect: buildable ships)
Level 1 Magic Guild: 20,000 gold, 50 wood, 50 ore (Effect: Heroes can learn level 1 magic)
Level 2 Magic Guild: Requires a drawing, price undecided.
Level 1 Material Warehouse: 50,000 gold, 50 wood, 50 ore (effect: 2 ore and wood per day)
Level 2 Material Warehouse: 100,000 Gold, 100 Wood, 100 Ore (Effect: Provides 4 Ore and Wood per Day) (Prerequisite: Level 1 Material Warehouse)
Level 3 Material Warehouse: 200,000 gold, 200 wood, 200 ore (effect: 8 ore-grade wood per day) (level 2 material warehouse on the premise of construction)
…… The material warehouse and so on, up to level 10.
Lighthouse: 20,000 gold, 100 ore (effect: early warning) (prerequisite: Congress)
Stables: 20,000 gold, 100 wood (effect: purchasable horses) (Prerequisite: Congress)
Brotherhood: 5000 gold, 50 wood (effect: mission location) (prerequisite: tavern)