Chapter Thirty-Nine: Hand-to-Arms
The battle between ranged classes continues, but the guild leaders seem to see the intentions of the scattered players.
So their attacks began to weaken and were no longer as fierce as before.
Even some small guilds stopped attacking under the pretext of running out of ammo, and only the players of the three major guilds were still attacking with all their might.
If the attacks of scattered players can cause the three major guilds to lose some troops, such a result is something that the presidents of those small and medium-sized guilds are happy to see, so they are also happy to watch the show.
Seeing their performance, the presidents of the three major guilds hated the presidents of these small and medium-sized guilds in their hearts.
But because of the agreement between them, the three guild leaders could only hold back the anger in their hearts and continue to command the players of their guild to speed up their attacks.
In fact, it was not their intention to have a direct conflict with scattered players, their original intention was to let these players consume the strength of some small and medium-sized guilds.
However, scattered players attacked first, and the direction of the attack was mainly focused on their position, which forced them to fight with all their might.
At this time, the three guild leaders had already hated the player who attacked first, but because the scattered players were too concentrated, they didn't notice who launched the attack first.
From the very beginning, the main attack direction of the ranged troops of the scattered players was concentrated in the rear, and the breakthrough direction chosen by the scattered players was the rear where the players of the three major guilds gathered, and from beginning to end, these small and medium-sized guilds, except for a few unlucky ones who lost some troops due to bad luck, just consumed some ammunition.
Soon, the assembled scattered players collectively launched a charge.
"Rush!" As the temporary commander elected by everyone shouted, all kinds of Light Faction troops rushed towards the rear in a swarm with the players.
Among these troops are strongholds, big-eared monsters, wolf knights, and wolf fighters; Melee units such as the Templar's halberders, spearmen, royal griffins, battle dwarves of the ramparts, and more ranged units such as marksmen.
In short, the three major races of the Light Camp and the melee troops below level 6 are basically all included.
(Wolf Fighter, Stronghold Level 4 Class, Health 400, Attack 32, Defense 20, Speed 8, Double Hit)
(Wolf Knight, Stronghold Level 3 Class, HP 300, Attack 21, Defense 15, Speed 6)
(Halberd, Templar Class 2, Health 100, Attack 12, Defense 10, Speed 5, Cavalry Charge has no effect on it)
(Spearman, Templar tier 1, health 50, attack 8, defense 10, speed 4, cavalry charge has no effect on it)
(Big-Eared King, Stronghold Level 2 Class, HP 50, Attack 10, Defense 6, Speed 7)
(Big-Eared Monster, Stronghold Level 1 class, Health 25, Attack 8, Defense 4, Speed 5)
(Battle Dwarf, Barrier Level 4 class, HP 800, Attack 28, Defense 28, Speed 5, Magic Resistance 40%)
(Dwarf, Barrier Level 3 class, Health 600, Attack 18, Defense 21, Speed 3, Magic Resistance 20%)
(Gryphon, Templar level 5, health 1875, attack 40, defense 40, speed 6, flying)
(Royal Gryphon, Templar Level 6, Health 2250, Attack 54, Defense 54, Speed 9, Flying)
Of course, although the Royal Gryphon is currently the most powerful class that players can recruit, the Royal Gryphon itself is a flying class, and the overall strength of this class has dropped a lot when it does not dare to fly high in the air to attack.
Although the scattered players launched a charge, their formation was very chaotic, or there was no formation at all, just rushing towards it.
The players of the three guilds show the discipline and organization that a guild player should have.
They didn't show the slightest confusion because of the charge of scattered players, but they quickly and orderly organized a regular defensive formation.
At the front of the line are the thick-skinned Barrier classes, fighting Dwarves and Dwarves, behind the Dwarves are the Templar's halberders and spearmen, further back are the other melee classes, and finally the ranged classes of the various races, which are mixed with a large number of players and some royal griffins.
From this, it can be seen that there is no difference between organized and organized, organized players may not be very strong individually, but they are in good order; The unorganized players, although their individual strength is more prominent, have no cooperation at all on the whole.
You can see at a glance which is stronger and which is weak.
……
"Boom!"
The distance between the two teams was not far away, and the melee units of both sides quickly entered a fierce white-knuckle battle.
Once the combat in "Heroes" enters the white-knuckle battle, the effect of the ranged class is not very great.
Because of the rule on accidental damage after the system update, the attack of ranged units is no longer a 100-shot attack.
Therefore, when the line of sight is blocked, it is difficult for the ranged troops to find the enemy's position in the melee between the enemy and the enemy, so even the ranged troops of the three major guilds do not dare to attack easily.
The dumb fire of the ranged units makes scattered players see the hope of rushing out, so they are more active in rushing towards the opposing troops, so the melee troops that are cool in combat are almost chaotic together.
…………………………
In fact, this is also a move by the system to further weaken the ranged troops, and Lei Laohu also knows that as the game continues to develop, the player's strength is highlighted, and the weakening of the ranged troops will be even greater.
But even with this constant nerf, ranged units are still the preferred choice for most players.
Although the defense line formed by the three guilds is a standard defensive formation, scattered players are not fuel-efficient lamps, and their ability to pass through the black fog area alone proves that their individual strength is good.
…………………………
Although in large-scale battles, the player's individual bravery can have little effect, and the team's cooperation is the key to victory, but the launch of "Heroes" has only been a day.
The players of the three major guilds can barely put on a not weak formation and are already much ahead of the other guilds, but this formation is only a virtual appearance, and the role it plays is also very limited, except for resisting the impact of scattered players for a moment at the beginning, and then it was completely scattered by scattered players.
Therefore, when players enter the handover, it is the scattered players who have a certain upper hand.
I saw that the scattered players' scattered formations were like a steel knife, and they collided with a shield composed of the three major guilds.
But in front of this steel knife, the shields of the three major guilds are no different from those of papier-mâché, and they are almost broken at the touch of a button.
As soon as the formation broke, the battle between the two sides soon entered a staggered melee.
Melee is the favorite of scattered players, and they often do some chaotic things, so the more chaotic the two sides, the greater the chance for them to escape.
The power of personal martial arts was also completely stimulated at this time.
Of course, it is not that in the melee time the individual is more powerful than the team, the group of people in the trial quietly formed a formation, advance and retreat in an orderly manner, and the offense and defense were balanced, so their attack effect was much better than that of scattered players.
Even if Thunder Tiger is now level 10 and leads a famous hero, his attack bonus is much higher than that of the Judgment player, and his efficiency cannot catch up with the Judgment everyone, which is actually the strength of the team.
Lei Laohu was very clear about this, but helplessly, he had not yet formed a tacit understanding with the trial, so he could not cooperate, so he did not participate in the trial team.
Seeing from a distance that the battle situation was developing against his side, the leaders of the three major guilds looked at the mocking eyes of the leaders of the small and medium-sized guilds not far away, and their hearts were ruthless, and the melee troops left behind the player were also sent out.
If these classes get closer, they will form a flanking attack on the scattered players' teams, and it may not be clear to others what will happen in this situation, but Thunder Tiger knows it very well.
Morale, something that has not been taken too seriously, when morale is below 0, there is a possibility that your troops will mutiny, or even disobey orders.
Therefore, once the player's team is flanked by the troops of the three guilds, the defeat of the scattered players is already doomed.
In fact, if those small and medium-sized guilds can make a move, it is impossible for the entire battlefield to have such a situation, but helplessly, the presidents of these small and medium-sized guilds have their own thoughts and are unwilling to show all their strength, and they are happy to see the three major guilds deflated.
The result of the white-knuckle battle was tragic, many players in front of him wanted to retreat after the class died, but there were a large number of their own troops behind him, so that the players in front of him could not retreat at all, and could only rush forward one by one.
And more players are killed in this fierce battle, although the bloody effect of "Hero" has been canceled, but the corpses of ordinary classes will not disappear after death.
Even the PK of ordinary online games will have players who are red-eyed, not to mention virtual reality games.
Stimulated by the large number of corpses, the players who fought together were stimulated by these corpses, and almost all of them were red-eyed.
There was nothing to see in their eyes, only their blood-red eyes and roaring loudly, slashing at one enemy after another, until they were finally slashed to the ground.
Of course, not all players are red-eyed, there are still many calm players who are always watching the situation on the field, and they are all looking for an opportunity to escape.
For example, Lei Laohu, it is undeniable that he was similar to these players in his previous life, as long as he is hot-blooded, he doesn't care about it, he only knows killing, and this situation will continue until the player is killed, and then it will slowly dissipate.
This problem is also criticized by most brick families in reality.
Maybe it's because he participated in countless battles like this in his previous life, but when he experiences such battles again in this life, he doesn't have the feeling of his previous life, but is unusually calm.
Because he understands that in order to become a qualified commander, you can have enthusiasm and impulse when fighting, but you can't lose your mind in the atmosphere of the battlefield, otherwise a victory will turn into a defeat.