Chapter 9: Aura of Courage

There is a clear difference in the flow of time between the two worlds of the Immortal Contract and the real world, so when Finn finished building a round of buildings in the world of the Sword of Fire, the time in the library attic seemed to have passed for only a few minutes, and Lilith was still quietly kneeling in front of him and looking down at the book, the tightly drawn curtains blocking the light from the outside, and the environment in the room was gloomy, dim, and chaotic. Pen % fun % Pavilion www.biquge.info

Finn squinted his eyes and stretched, moved his neck, looked down at the spiral iron sword lying across his lap, called up his attribute panel, and found that the data in the experience value column was indeed only more than 30,000 points left.

In this way, knocking down the buildings in the contract world one by one will cost him 170,000 experience points.

He couldn't help but smile bitterly and exhale softly, although he didn't deny that those expensive contract buildings were indeed worth the money, he also had to admit that the Heroic Spirit Contract was really not something that ordinary players could afford.

After complaining a little about the "amount of food" of the Sword of Fire, Finn no longer cared about this little thing, and made a little estimate in his mind about the use of the more than 30,000 idle experience he had left, and then did not rush to use this experience point immediately, but first allocated the 3 idle attribute points that he had been storing useless before.

Since the increase in attribute value brought by the equipment effect and talent ability of the Sword of Fire, Finn can now dual-wield the Moonlight Sword and the Sword of Fire, and the demand for the power attribute is no longer so high, so he assigned 2 idle attributes to Perception, 1 idle attribute to Charm, and adjusted the 1 designated attribute of the [Brave] reward from strength to perception.

In this way, counting the various numerical bonuses of equipment, title effects, and natural abilities, his perception attribute reaches 29 points at this time, and his charm attribute also reaches 25 points.

The level of perception not only determines the character's ability to perceive the surrounding environment, but also affects the speed and power increase of the priesthood and druids when performing divine spells. The charisma attribute determines the character's immunity to some special magic effects, and also affects how favorable other characters are of the character.

Although Finn's current 29 perception stat is still 1 point away from breaking through the 30 value mark, it is more than enough for low-level magic to pray for 4 rings or less.

As for the concept of 25 charms?

For example, when you have 25 charisma attributes, as long as you don't have a ghostly face, thieves with a clear conscience are likely to be influenced by you, strange adventurers are likely to inadvertently trust you, the owner of the tavern is likely to sell you some information about the nearby area for free, and it is not impossible for a beautiful and noble princess not to be hit by the wink you throw at her while standing under the balcony.

Of course, Finn's use of limited idle attributes to increase his charm to 25 points is not to make a special trip to the royal capital to flatter Princess Tiphia, after all, the wheelchair princess of the Violet Kingdom is handicapped, and her delicate body beats with a steely heart, and he himself has not had those boring interests since he was a child, and the political method of seducing the nobles of the opposite sex may be able to do it in exchange for his guild leader in his previous life, Oryant.

So, he allocated the idle attribute points, and then also allocated the other 3 idle specialty points, 1 point to upgrade his magic specialty from intermediate to advanced, exempting the prayer penalty when casting the 3-ring magic spell, and the other 2 points to a general specialty called [Leadership], which changed it from no point to intermediate level in one go.

[Class Specialty (Paladin) - Advanced Divine Arts: Allows learning and casting 1~4 Ring Divine Arts, and additional prayer time is required to perform 4 Ring Divine Arts. 】

[Personal Specialty (General) - Junior Leadership: When commanding a clan, the base morale status of the clan is normal.] 】

[Personal Specialty (General) - Intermediate Leadership: When commanding a clan, the clan's base morale status is normal, and the chance to increase to hyperactivity in battle is low. 】

In the setting of team size, if the number of people in a team does not exceed 20, it is judged as a [squad], if it has more than 20 but not more than 100 people, it is judged as a "small group", and if it exceeds 100 people, it is judged as a [legion].

There are many wild areas on the continent of Ferdia, and the teams formed by players when they go to the field to level up together are usually [squads], and the larger adventure groups and mercenary groups have the manpower to form [small groups], while the [legions] type of teams generally only exist on a large scale in the hands of heads of state, noble lords, local leaders, and leaders of churches, large organizations, and large guilds.

One of the most important distinguishing indicators between clans and squads and squads is morale.

When the number of people in a team reaches the criteria for forming a legion, morale is a team attribute in the team. The morale of a clan has a specific numerical change, and the current morale state of the team is determined according to the morale value, and the morale state is divided into seven types from low to high: "collapsed", "low", "shaken", "normal", "excited", "high", and "fearless".

Players can command a legion without leadership expertise, but the default morale state of the legion - i.e., base morale - will only be "shaken" at first, rather than "ordinary" as many novice players expect, after all, no soldier wants an incompetent general to command them in battle.

Unless your soldiers are all undead.

And the human players in Finn's memories of the previous life did have such a satirical traitor's words: "If you want to lead the army without leadership, then sell your soul and body to the Dark Alliance, and the undead soldiers whose combat ability is neither punished by demoralization nor rewarded by high morale, but who do not know what fear is, will be your best choice, and help you leave a lasting stain in the history of your homeland." ”

Finn's envisioned army classes have been basically determined to be [Tower Guard] and [Plateau Iron Knight], so the morale of the legion is a factor he must consider next, so the reason why he deliberately raised the charisma attribute to 25 is precisely to meet the attribute requirements of a skill.

The name of that skill is [Aura of Courage], which is an aura skill that can be learned after the Paladin's profession is advanced to Mithril Knight or Shadow Knight, and the prerequisite for learning is to master the [Aura of Courage] and [Intermediate Leadership] specialty in advance, and have at least 20 charisma points, if the charisma attribute reaches 25 points, you can further upgrade the skill, and upgrade the original [Aura of Courage (Small)] to [Aura of Courage (Medium)].

Now that Finn had met all the requirements to learn this skill, he immediately flipped out the "Paladin Skill Manual" that he carried in his Void Pocket and opened it to the page where the aura of courage was recorded, and without hesitation, he paid another 2,000 experience points to learn this skill. (To be continued.) )