2 Thinking barbarians
The facilities in prehistoric times were very rudimentary, with only one building, the tent.
A tent can accommodate 1/10 of the population, has a durability of 500/500, and 200 food is stored in the tent. Tents can be used to recruit prehistoric barbarian peasants, each of which costs 50 food; The population can enter the tent and temporarily hide from enemies or beasts until the tent is destroyed.
Once the tent is erected, it will attract barbarians who have no permanent residence to settle in the tribe. Then, a long wooden list of names appeared at the door of the tent, and the name of every barbarian who thought of the tribe settling would appear on this wooden list. If they run away to another player's tribe, their names will disappear from the wooden board.
The owner of the tribe (the player) can use this list of wooden cards to select some of these barbarians to recruit - of course, this recruitment costs food. The tent had 200 grain of its own, just enough to recruit four barbarian peasants.
Qin Xiaobai looked at the list, the list was very long, and there were hundreds of barbarian peasants' names written on it—all of them were the same, but their attribute states were slightly different.
Barbarian Farmer Basic Attributes: 100hp health; Attack 1; Defense: 0; Work efficiency: Without any tools, the work efficiency is extremely low.
1. Barbarian peasants: male, strong. Can be gathered, hunted.
2. Barbarian peasants: female, honest. Collectible.
3. Barbarian peasants: male, healthy. Can be gathered, hunted.
4. Barbarian peasant: male, reckless. Can be gathered, hunted
76. Barbarian peasant: male, thinking. Gathering, hunting, contemplation
105. Barbarian peasant: female, emaciated. Collectible.
106. Barbarian peasant: male, lame. Collectible
Qin Xiaobai read the attributes of each farmer on the entire list one by one, and the difference in the attributes of farmers will directly lead to differences in work efficiency. Strong barbarian peasants, most productive. Honestly, the work efficiency is a little worse, but the work is hard and not lazy. Healthy, average performant, but not prone to illness and vacation. The elderly, the sick, and the disabled are the least productive, and may even refuse to work.
Players can recruit whichever one they like. Different farmers have slightly different gameplay, which increases the fun of the game for players.
Qin Xiaobai quickly browsed the list, and in the 76th position, his eyes suddenly lit up, and he stopped--barbarian peasant, thinking type.
"Thinking" barbarian peasants, as the name suggests, AI intelligence will be higher than other ordinary types of barbarians, and the computing power will be stronger. The number of such "smart" barbarian peasants in the game is very small, with a chance of appearing in about 1%, and one in every hundred.
According to the statistics of nearly 10,000 instances selected by professional players during the closed beta period, the AI IQ of NPCs described as "smart", "intelligent", "clever", "thinking" and other types of NPCs is generally high, and the probability of eventually becoming a hero is much higher than that of other types, and the high-IQ NPCs also play the greatest role in the player's clan construction.
Without hesitation, Qin Xiaobai immediately used the "Recruitment" function to recruit this "thinking" barbarian peasant.
After going through the list over and over again, and making sure that there were no more such intelligent barbarian peasants, he recruited a male and two female "strong" barbarian peasants. A total of 200 food was consumed, and the food included in the tent was used up.
After a while, three strong and rude male and female barbarian peasants came out of the tent one after another, standing majestically in front of Qin Xiaobai, shouting and patting their chests from time to time. But they were dressed very shabby, with their bare hands, and their bodies were covered with leaves and rattans.
The "thinking" barbarian peasant came out last, a little smaller than the other barbarians, he was stunned for a moment after seeing Qin Xiaobai, and then he froze for a moment after seeing the other three barbarians who were screaming, and then continued to stand in place.
Qin Xiaobai was looking forward to seeing the excellent performance of this "thinking" barbarian peasant in terms of IQ, or to show off his unique skills.
Ten seconds later, the thinking peasant was still stunned, and his eyes were closed, as if he was meditating more deeply. Twenty seconds later, the thinking peasant was still in a daze, but his head seemed to be drooping down, and his big mouth was about to fall off.
I actually fell asleep!
Qin Xiaobai's eyes almost widened in surprise.
Could it be that I misunderstood the meaning of the word "thinking", not that he was smart, but that the greatest specialty of this barbarian peasant was that he could stand and meditate until he fell asleep?! Programmers are too xx to be evil!
Gotta call him dumb.
Qin Xiaobai didn't have time or interest to accompany this peasant who could still fall asleep standing still, so he immediately went over to wake him up.
Dumb was woken up and hurriedly wiped his saliva with a very dazed look.
The other three strong barbarian peasants, seeing Dumb's stupid appearance, hugged their stomachs and laughed heartlessly.
With these four barbarian peasants, Qin Xiaobai's strength increased greatly, and he didn't have to worry about the tent being attacked by wild beasts. Even if he accidentally encounters a dangerous beast, he is sure to protect himself.
What needs to be done now is to gather food as soon as possible to recruit more barbarian farmers. Only the more barbarian peasants, the higher the work efficiency, and the more materials they accumulate, the faster they can improve their strength.
There are currently only two easiest ways to obtain food: gathering and hunting.
Harvesting, an average of 5 grains can be harvested from bush berry bushes per hour. Hunting, cutting 10 grains from wild beasts per hour.
Comparing the efficiency of the two, it is clear that the efficiency of hunting is far more efficient than that of gathering, and almost half more.
Qin Xiaobai chose hunting as an efficient way of working.
He sent two female barbarians to collect berries from the bushes around the tent, and then he himself took the dumb man and another strong male barbarian farmer into the jungle to hunt wild beasts and get food. By the way, find out where the stone, iron, copper, silver, and gold mines around the camp are.
The reason why he left the two female barbarians behind was to let them take on the duty of guarding the tent while collecting. In the event that a wild beast breaks into the camp and attacks the tents in the camp, they will immediately and automatically fight back to avoid being destroyed by the camp tents. To be on the safe side, he picked up some dead branches and piled them up in front of the tent, and lit a bonfire with flint to deter and drive away the beasts as much as possible.
When he had done this, he took two male savage peasants and went hunting in the direction of the east where the waves and the wind were blowing.
Qin Xiaobai's way of walking is not random.
The view of the jungle terrain is narrow, and it is almost completely blocked by walking for about 50 meters. At this time, I began to walk in a circle around the tent. This clockwise approach can completely clean up the wild beasts around the camp and eliminate the nearest danger to the camp in time. Otherwise, the beast is likely to bring unexpected disaster.
In addition, this can also help him count his steps to roughly gauge how big the place is and how far away the other players' camp is from his own.