Chapter Forty-Eight: The Demon Sorcerer vs. the Ghoul
Because Wei Yushi wanted to manipulate the paladin Chen, Sun Yao had to reluctantly go to the disadvantaged road to play Bat Knight.
Sun Yao suddenly felt that she was about to go crazy, and kept switching from two positions, which was a difficult thing for her.
"Ah, if you want me to change positions again, I'm almost forgetting how to play."
"It's okay, don't be too nervous, we'll blow them up in minutes." Wei Yushi suddenly said quite confidently that since he had chosen Chen, he wanted to teach his opponent a lesson.
"The coach said that if you are not nervous, I will not be nervous......" Sun Yao, who was sitting next to Wei Yushi, received Wei Yushi's encouragement, and she immediately stopped complaining.
Regarding the demon wizard Ryan, Wang Yafei actually thought about it for a long time.
Both the Beastmaster and Parker were targeted by the opponent's BAN, and since he suffered a big loss in the training match, Wang Yafei didn't want to play Storm Spirit, so Wang Yafei could only choose one of the three heroes: Rubick, Demon Wizard, and Queen of Pain.
Fortunately, Wang Yafei still mastered so many heroes, otherwise during the game, after the opponent targeted the ban, he really didn't know what heroes to use.
Finally, after thinking about it for a while, Wang Yafei decided to play Demon Wizard Ryan, and the reason is very simple, the hero of Demon Wizard Ryan is particularly fierce in taking human heads.
Demon Wizard Ryan used to be the king of GINK in the Dota, stable control and super high explosive ultimate, making the Demon Wizard Ryan a feared character, it can be said that in the early stage of the game, the Demon Wizard with the ultimate can kill most other heroes in seconds, so the Demon Wizard Ryan has always existed in the Dota as a ghostly image.
Demon Wizard Ryan's first skill, Earth-Splitting Spike, is similar to Sand King's skill, which is a group-type control ability that, when cast, allows the Demon Wizard to unleash rock spikes in a straight line on the ground. Enemy units that are stabbed are thrown into the air, and when they land, they are stunned and take damage.
This skill can be released by tapping people or tapping the floor, and it is not easy for users of demon wizards to pierce too many enemy heroes, but as long as they are released, they can basically stab at least one person.
The Demon Wizard Ryan's second-skill sorcery is the same as the Shadow Shaman's Sheep Transformation skill, using this skill, the Demon Wizard can turn an enemy unit into a harmless animal, and the victim cannot use all the skill equipment and cannot attack.
In fact, like the Shadow Shaman, the Demon Wizard also has two control skills, but compared to the Shadow Shaman, the Demon Wizard's control ability is easier to release because its piercing does not need to be released continuously.
The Demon Wizard's three-skill mana drain can be cast on enemy units or neutral creeps, and when used, the Demon Wizard can drain magic energy from an enemy unit and restore a certain amount of mana per second. Compared with the first two skills of the Demon Wizard, this skill is relatively weak, and some extreme Demon Wizard users will not upgrade this skill in the early stage, but this skill actually has a good suppression effect in the early line.
The Demon Sorcerer's ultimate move, Finger of Death, is a terrifying skill that unleashes a bolt of lightning at enemy units, tearing them apart, torturing them to death and dealing massive damage. This skill deals 600 magic damage at level 1 and 850 at level 3. Similarly, the Demon Wizard's ultimate can also use Aghanim's Scepter to perform God-level, and the damage will be further deepened after the upgrade, and the cooldown of the skill will be reduced accordingly.
Judging from the numbers alone, it may not be so intuitive, but it is worth noting that the Finger of Death is an instantaneous skill, which means that with a flash of lightning, the opponent will instantly receive 600 points of magic damage......
So in the early game, the Demon Wizard only needs one piercing and one ultimate to take away a lot of crispy heroes, and even those who are more meaty, the Demon Wizard only needs to take a witchcraft plus a few normal attacks, and can easily achieve kills.
Therefore, you only need to look at the skills of the demon wizard to know that this gentleman is a master who kills people without blinking, and in the later stages of the game, the demon wizard's super long single control is also a headache. There used to be a saying that there is no late-stage hero that a demon wizard can't kill alone, which means that any late-stage hero, even if he has a god in his hand, will be afraid of being ruthlessly controlled by a demon wizard.
Therefore, the Demon Wizard has been active in the CW stage for a long time, whether it is playing mid laner or as a support, everyone can see this hero in the game. However, with the changes to the version, especially the popularity of the bottle transport tactic, the Demon Wizard was no longer favored. Because the lane can constantly transport magic bottles to replenish mana and health, it is difficult for demon wizards to suppress mid-lane heroes.
And once the demon wizard reaches level six, the opponent will be particularly obscene, although the demon wizard is invincible alone, but people are full of blood and full of mold to stand under the tower, it is still difficult for the demon wizard to complete the kill.
If you want to change to the era when there is no bottle, as long as any mid-lane hero is about half blood, he will not dare to appear in the field of vision of the demon wizard. But this is not the most deadly, the current mainstream tactics are partial huddles and advances, and the shortcomings of the demon wizard's weak defense will be exposed, and no matter how powerful the single killer is, he can't fight five at a time......
So some heroes who are more powerful in the group have replaced this hero who can be second in an instant, but the demon wizard still often appears in the support position, as long as there is witchcraft and ultimate, even if it is only a pair of straw sandals, the demon wizard Ryan can also forcibly exchange one with the other brother.
Compared with the lineup of the Wei School, the lineup that the experimental middle school came up with in the second game is a bit incomprehensible. In the first experimental game, the middle school came up with a set of four guarantees and one lineup with the enemy mage as the core. And in the second game, the experimental middle school actually came up with a multi-core lineup. Considering that Elder Titan and Bounty Hunter are not the kind of heroes who are pure support, this is a four-core lineup in the experimental middle school, even if the ancient titan barely serves as a support group control, the experimental middle school is also a three-core lineup. And the Moon Rider and the Ghoul are both more typical late-game heroes.
It seems that the four guarantees are not working, and the experimental middle school is going to play the revenge of the soul of one to protect the four.
Wei Yushi originally thought that the opponent would be very angry and come up with a GINK lineup after being "entered", but he didn't expect the opponent to come up with a multi-core lineup more conservatively. The multi-core lineup has to achieve common prosperity, and everyone needs money, so everyone has to get money, but Wei Yushi will not give them the opportunity for multi-core development.
With Chen Youbingnu, Wei Yushi thought that within twenty minutes, the opponent would be defeated by him.
But Wei Yushi also knows that although there is a multi-core lineup on the other side, there are bounty hunters, so you must not exchange lives with them, if you keep exchanging heads with your opponents, then the bounty hunters can take the team to "drink and eat meat" with the mark, and by that time all the equipment of the people is up, the single-core ghosts on the side of the Wei School will still be powerless.
And the bounty hunter stealth with the ghoul to fight and catch people is a routine, and the guard school also knew about it during the previous training match.
Considering these factors, Wei Yushi believes that the key to this game is the success rate of GINK, and it is quite not cost-effective to kill one person and kill another.
The branch of this Wei School is also more conventional, Wang Yafei's demon wizard is in the middle of the list, Sun Yao is in the inferior lane, Tong Tong's ghost followed Tang Zhen's crystal maid to the advantage road, and Wei Yushi is also very conservative and chooses to jungle in his own wild area.
However, the split in the experimental middle school was a bit confusing, and they chose the traditional split of 212 and used the tactic of letting the ghouls go as a single one. Follow the Spirit of Vengeance down the road to the Knight of the Moon, while the Elder Titan accompanies the Bounty Hunter on the road.
Judging from the branch alone, the advantage path of the Guardian School, that is, the Dire side, may be a little tight, the hero of the Crystal Maiden is too crispy, and the Elder Titan puts a soul plus a bounty and slashes it after stealth, and the Crystal Maiden may remove one-third of her HP. And when the opponent reaches the second level, the crystal maiden may die at any time.
When he didn't see the opponent splitting ways, Wei Yushi had already encountered this possibility, so he helped Tang Zhen buy a group of sentry guards.
"I'll buy you real eyes, you buy more supplies, you can't fight them at the beginning on the road, be careful in your position, and wait for me to support you." Wang Yafei hurriedly typed after thinking about the opponent's divergence for a while.
And Tang Zhen replied with a smiley symbol.
However, even Wei Yushi did not guess that the other party would send a ghoul to hit, Wang Yafei was ready to face the Moon Knight, but as soon as they met, he saw an ugly ghoul.
"Melee against me? Look down on me so much? "Having said that, but Wang Yafei is not proud, the user of this plate of ghouls is the user of the previous game of Windranger, although the last game of that Winder did not release any beautiful bondage attacks, but that person's basic skills are not bad, Wang Yafei had learned his mending skills in the early stage of the game.
If it was really compared to the mending knife, the demon wizard really couldn't take advantage of it, and this ghoul also chose the prop of the small round shield to go out. The small round shield has a miraculous effect when it hits long-range in melee combat, and it is not an exaggeration to call it a melee long-range artifact. And players who like the prop of the small round shield even call the small round shield the little dragon heart.
The round shield is an item that only costs 250 yuan, and it doesn't add any attributes, but this item can give the owner a certain chance to block damage, ranged heroes can only block 10 damage, and melee heroes can block 20 damage, with a 60% chance of blocking. For melee heroes, in the laning phase, this 20 damage block is quite impressive, not only does the creep not hurt you, but the ranged hero point you don't hurt so much, and if your own armor is high, you can resist the normal attack of the ranged hero.
Although the Ghoul's initial armor is not too high, its base attack is high, so it can easily replenish the knife against the normal attacks of the Demon Wizard. And the players with good basic skills will not go to make up for the knife, as long as they see the opportunity to shoot, the ghoul's mending knife will not fall behind.