Chapter 447: The Final Wall IV)
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Chen Kai was lying on the ground, and the bandages wrapped around his body limited his ability to move, making it very difficult for him to move his body and even turn his head. However, the bandages did not interfere with his hearing, allowing him to clearly hear the explosion of rockets coming from the fence in the distance.
The dense explosion resounded in Chen Kai's ears like a war drum that shook the sky, and at this time, Chen Kai really wanted to sit up and watch the battle on the wall. But he couldn't, let alone sit up, even if he turned his neck, he felt a pain in his body.
So Chen Kai could only stay on the ground and lie down, but soon he was now mixed with other sounds in the sound of rocket explosions. It sounds a bit like a dog barking, but it's louder and even similar to a dragon's roar, along with the roar of lightning breaking through the air.
Screams of human death and angry roars of dwarves could be heard from the walls, but more often than not, there was the sound of weapons clashing. It's just that because of the distance, Chen Kai can't hear those sounds clearly, and at the same time, he can't see the situation on the fence even more clearly. Chen Kai's only source of information that can judge the battle situation on the wall can only be these inaudible sounds, the fierce weapon impact and shouting can allow him to make a rough judgment, but because the sound is too noisy, Chen Kai can't hear whether the sound in his ears is coming from the wall or the players under the wall.
The sound of scattered footsteps and weapons crashing against armor continued to sound under the walls, and dwarven warriors rushed up the stairs to the walls, while more players stood on the walls and desperately assembled rockets. You want to stuff rockets into the rocket catapult at the height of the battle, so that you can help in the battle on the wall.
For the dwarves, the battle at this moment is completely one-sided or almost one-sided, except that the balance of victory is not on the side of the dwarves, but on the side of the demons. When more than fifty hellhounds appeared in front of the dwarves, the faces of all the dwarves, including Serram, became very ugly, especially when the two three-headed cerberus with a body length of more than ten meters and a height of more than four meters appeared, Serram's silver-white face instantly turned silvery blue.
Although the two three-headed Cerberus are only small characters who have initially stepped into the Holy Realm, this kind of small role is relative to the three-headed Cerberus race. As a Monster race that is no worse than the dragon bloodline, the more heads the Cerberus clan has, the stronger it is. The strength of Cerberus with less than three heads does not change much, but once the head steps into three or more, the strength changes very much. In fact, even if it is a two-headed Cerberus, if it awakens the power of magic. Then it will be terrifying, because unless you directly kill two of the opponent's heads or pierce two of their hearts, you will be fine with their incredible vitality. Ordinary hellhounds will basically grow a second head after the sixth order, if a two-headed hellhound has a big head and a small head, then it means that he is not very strong, but if the two heads are about the same, then the strength is a little difficult to say.
If most of these Cerberus heads were the size of their heads, Serram would breathe a sigh of relief. But the fact is that less than three or four of these dozens of two-headed hellhounds are large and small, and the others are all powerful adult two-headed hellhounds, and the level is no longer below the eighth order, and even more than a dozen of them have stepped into the ninth order. The damage that such a powerful group of two-headed hellhounds can cause is absolutely terrifying. Because they all have the ability to cast spells.
The reason why Cerberus is powerful is not only because he inherited the blood of the Hundred-Eyed Cerberus of the Guardian of the Underworld, but also because of the terrible hand-to-hand combat ability and magic talent that Cerberus itself possesses. They can control one elemental spell for every head they grow, and although he has a lot of heads here at Cerberus, he only controls seven spells. However, people can shoot a spell with one head, and attacking fifty heads at the same time, even just releasing a fireball spell will be very terrifying. But how could Cerberus do such a thing as releasing fireballs with fifty heads, although he had used fifty heads to release spells at the same time, but what he released was the ninth-order Great Cracking Technique. The purple light that pierced through the heavens and the earth directly killed a low-level demon master. and directly wiped out half of the demon forces that tried to attack the underworld.
You must know that the demon master led the number of demon troops as high as 100,000, but he was directly destroyed in half under a single blow, and even he himself was directly killed. This battle was born more than a thousand years ago, when Latamicius was still a demon lord in the Bone Hell, and the demon lord was also a master of the undead demon hell. Attempt to attack the underworld with demonic power and become the ruler of the underworld to replace the Hades king Antolo. As a result, not even a single watchdog was beaten, most of the troops were wiped out, not to mention that even they died directly, and there was not even a scum left.
Of course, these two-headed hellhounds are one percent stronger if they have their ancestors. Then Seram will run away with the dwarves immediately. Thankfully, these two-headed Cerberus can't compare to the hundredth of Cerberus, but they're still very powerful, and spells shoot out from their mouths and blast into the walls of the dwarves.
Although the dwarves who rely on the defensive power of their shields can still survive the spell attacks of these low-level two-headed Cerberus, they can be destroyed by the magic power if they are not careful. A spell slammed into the dwarf on the wall, and after being resisted by the shield, a large amount of elemental power was emanated. However, these spells that can be blocked are only fire elemental or frost-based, and the dwarves will still take some elemental damage after blocking. However, some spells are not so easy to resist, such as some Cerberus spewing arcane lightning or arcane lightning from their mouths.
These lightning spells are extremely penetrating and difficult to block by metal. Even if the dwarves wore a leather armor underneath their armor, they would still be pierced by these lightning spells. Ends up dealing extremely severe elemental damage. At the same time, these lightning spells are chained, attacking a target will chain several dwarves, even if they are nearly a meter apart, they can't stop this spell chain, and the dwarves on the wall and the other guards are not a meter away from each other at all, and sometimes the limbs collide with each other.
In such a situation, once struck by chain lightning, then there will be a lot of injuries, and the guy who was hit in the first place must have the most tragic ending. Cerberus's magic circuits are very weird, and each of their heads has its own magic circuit. Because of this, each of their heads can control different spells. The two magic circuits don't intersect at all, and there is no such thing as one head casting a spell and interrupting the spell of the other. At the same time, their magic power is extremely fast, and after a spell is released, they only need to rest for more than ten seconds before they can be released again, of course, that refers to low-level spells. Powerful spells are basically a single spell that can drain their source of mana. Otherwise, Cerberus will be too rebellious. It's almost like dominating the world.
For the dwarves, these Cerberus spells are a bit terrifying, although there are only a few Cerberus with arcane attributes, but they do the most damage. In just a few minutes, a dozen dwarves and dozens of players helping the fence were killed by the Cerberus with chain lightning bolts, but only in terms of lethality. In fact, the dwarves on the walls were not damaging enough to be scared by arcane lightning or arcane lightning, and what really scared them was the poisonous two-headed Cerberus that could spew toxins.
Poison attacks have extremely terrifying damage to both the player and the natives, so don't think that this attack isn't immediately fatal. For people who lack antidotes, even ordinary snake venom can be fatal. There are no antidotes in the game that can remove all toxins, and they are basically targeted antidotes to remove a certain toxin. As a result, there are the largest number of antidote potions in the game, and players are also extremely troubled by these potions. Of course, you can also take the more popular antidote pills, which belong to the mass type of antidote. Although it cannot remove all toxins, it can effectively suppress certain types of toxins, giving the poisoned person time to save themselves with targeted agents.
It's a pity that even if the antidote pill can temporarily suppress the toxins of these cerberus, the dwarves can't find a targeted antidote to save themselves. The only thing they can do is force the poison gas out of their bodies with their fighting spirit. This is a very draining thing that can even kill if you are not careful, but for the dwarves it is the only way to survive. Because the toxins of Cerberus are so rare, there is simply no antidote that can be found to detoxify them.
But where is the Cerberus toxin so easy to force out, without the strength above the ninth order, it is simply a dream to force out the Cerberus toxin in the body. As a result, many dwarves can only watch their bodies slowly be eroded by toxins, and eventually their bodies decay into a pile of green pus and blood. As for the players, it is even more miserable, many of them don't even have the ability to block toxins with fighting energy, so they can only keep stuffing antidote pills into their mouths, but this pill can't completely suppress the explosion of toxins. Slows the player's health loss at most. However, even if the player has a large number of antidote pills, they still die before the dwarves, because their vitality is not as long as the dwarves, and their resistance to toxins is not as high as that of the dwarves.
Most dwarves can last three or four minutes, but these players will turn into a puddle of rotting pus and blood for a minute at most. Even more terrifying, these pus and blood flowing on the ground are also very poisonous, and as long as they are contaminated, they will be poisoned. Although the toxicity is not as violent as it was at the beginning, it can still be fatal after a long time.
The situation on the fence is in such a bad situation at the moment, and the poisonous blood that flows uncheckedly because of the player's death is constantly creating new poisoners. Even if there are no wounds on the body, you will be poisoned if you smell the smell of these poisonous blood for a long time. There is no other way to deal with these toxin dwarves. In the end, the only option is to let the player who is about to die of poison jump under the wall, and the dwarven poisoner also chooses this heroic but helpless method.
Because of these Cerberus, which can spew toxins, the battle on the wall is very unfavorable to the dwarves. This is the result of those Cerberus not rushing to the wall, and the Cerberus gathered under the wall to withstand the constant explosion and debris impact around them, and then continue to cause death to the dwarves on the wall. In fact, for these Cerberus, the wall that is only four meters high is simply a small ridge, and they can easily jump over it, but under the suppression of their own collar, these Cerberus do not do that. Instead, they continue to attack the dwarves and other guardians on the walls.
In fact, these cerberus are waiting, waiting for the dwarves to show their flaws. But apparently the dwarves had not shown a flaw so far, and the rockets that flew at the Cerberus when they first appeared gave the Cerberus the first blow. Almost didn't directly kill a few two-headed Cerberus that rushed ahead, followed by the unstable dìng compound made of zuò shells that were constantly dropped. These cannonballs are not very effective against the undead, but they are still very effective against creatures like Cerberus. Although the fragments produced by these explosions could not break through the skin of the Cerberus, the impact of the explosion could still damage these Hellbeasts.
If it weren't for the dwarves who had injured the Cerberus that could spew toxins with a dense cannonball of magic crystal cannonballs. It is estimated that the wall is now full of corpses or poisonous blood. Of course, they only injured these Cerberus, and so far not a single Cerberus has died at the hands of the dwarves, but many players and dwarves have died at the hands of the Cerberus.
Of course, in addition to the Cerberus, the undead who cling to the walls are also the enemies of the dwarves. Another reason why the Cerberus under the wall did not jump on the wall was that they did not want to be cannon fodder, and these Cerberus would not be in danger if the undead did not climb the wall and cause harm to the dwarves on the wall.
Species that survive in the world of hell know what it means to seek advantage and avoid harm, and they know better who can believe and who can't. Two three-headed hellhounds are not unintelligent beasts. In fact, if it weren't for their temper being too short-tempered and unable to adapt to the environment of the underworld, it is estimated that they would have enjoyed the treatment of civil servants in the underworld by now. But even though the two three-headed Cerberus didn't become civil servants in the underworld, their ancestor, Cerberus, still gave them a lot of things to save their lives, the most important of which was the mark engraved in their souls. With this mark, ordinary demon lords need to weigh it if they want to bully these cerberus, after all, if they anger the gatekeeper of Hades, it may be the end of soul annihilation.
Cerberus with three heads, although it has different minds. But all three of these brains have one characteristic, and that is intelligence. The three heads of Cerberus generally have three different kinds of thinking, and wisdom, recklessness, and treachery are the biggest characteristics of these three heads, and there is no stupidity in these characteristics. At the same time, reckless thinking is usually suppressed by the wisdom and treachery of the other two heads, so most three-headed Cerberus will think twice when they act, and this is the reason why this species can reproduce in both Hell and the Underworld, and it is also the biggest reason for Cerberus to become the caretaker of the underworld.
Two thinking minds come up with better ideas than one thinking head, and Cerberus, the watchdog of the underworld, has fifty heads. Although every time he thinks about it. Fifty heads would have had a noisy discussion, but by the time he got the same opinion, he definitely came up with a very good idea. Therefore, many demons sometimes think that the real brains of the gods of the underworld should be the watchdog of Cerberus, but of course this is just the malicious idea of most demons.
But in any case, the two three-headed hellhounds are very smart, that's a fact, and the reason why they are happy to be fooled by Latamesus is definitely not because the other party is smarter than them, but because they know how to hide. Although the three-headed Cerberus living in Hell has become more irritable and irritable due to the power of the Abyss, the three heads represent recklessness and are far larger than the other two, and it seems that the other two heads are completely suppressed, but in fact, it is the other two heads that make decisions about the entire body.
But most of the demons in Hell believe that the power of the Abyss has obliterated the wisdom of Cerberus. Turned them into reckless beasts completely. Even the three-headed hellhounds are not very smart because of the power of the abyss, at least the appearance of those hellhounds in hell gives many demons such an intuitive feeling. Because the hellhounds in the hell will even fight each other for food, many times the demons can hear the two heads of the two-headed hellhound accusing each other, and when there is nothing to do, the two heads of the hellhound will also abuse each other, which has become a strange habit of living in the demon world of cerberus.
Of course, Latamicius would not have such an idea, as a demon who existed a thousand years ago. Although he was now reborn, he was well aware of the cunning of these Cerberus. Therefore, for the deception of the two-headed Cerberus, Latamicius pretended to be confused. There was no point in debunking the three-headed hellhound's little abacus for him. Because the two three-headed hellhounds were not fooling him at the same time as they were being fooled by Latamicius.
However, although the White Bone Demon was fooling the two Cerberus Lords, he still really had no intention of doing anything to them. Because he didn't want to be hunted by the vicious dog of the underworld for the rest of his life, for anyone who killed the hellhound that Cerberus was concerned about, this hell watchdog was not so easy to talk to, and even if you had a point, you had to be eaten by him in his stomach and reason with his digestive juices. (To be continued.) If you like this work. You are welcome to come to the starting point to vote for recommendation and monthly passes, and your support is my biggest motivation. For mobile phone users, please go to M. to read. )