Chapter Ninety-Nine: The Effect of the Sea of Skulls

However, Thunder Tiger's arrangement was not so simple, he had long thought that once the player died, a large number of wild creatures would be born, and the Sea of Skulls would definitely become the target of these wild creatures.

Therefore, he arranged for the players of these graveyards to quickly leave the place after releasing the Sea of Skeletons, and removed control over these skeletons, so that the skeletons also became wild troops.

In this way, the same class of wild creatures will not attack each other in the presence of a player, even if they belong to different factions, as long as there is a player or a class controlled by the player present, the muzzle of the wild creature will be the same, giving priority to attacking the player or the player's troops.

And these departing Graveyard players will not stay like this, they will go to great lengths to return to the vicinity of those destroyed temporary levels, and lead a new wave of Skull Sea to arrive, after all, there are a large number of corpses of troops near those levels for them to use, and for the time being, it is impossible to run out of corpses.

Of course, it took a lot of time and a little hard work to go back and forth, but what is this hard work compared to the final victory? After all, the players who can be arranged by the emperor to do things are also old men of the Three Kingdoms Guild.

And for the major guild leaders on the attacking side, this was simply an unimaginable disaster, and the moment the Sea of Skulls suddenly came out, they thought of the word "defeated" at the same time, which was not the same as what they had thought before.

Indeed, the appearance of the Sea of Skulls not only disrupted their arrangement, but also caused them great trouble because of the birth of a large number of wild creatures.

These wild creatures don't care so much.,Basically, they kill people when they see them.,Cut down when you see soldiers.,In short,As long as it's within the sight of these field troops.,Both the class and the player will be attacked.。

What's more, these troops that turned into field troops still began to spread from the center of these guild players, which made players unguardable, and many players turned into white light before they could figure out what was going on, and even those guild leaders were attacked by these troops, and several unfortunate leaders had turned into white light.

Of course, the attacking players did not fail to react, at least the impact of the Sea of Skulls was quickly wiped out.

In some cases, the Sea of Skeletons does pose a great threat, but now it's different, the number of skeletons isn't even as large as the number of players here, not to mention the classes on the scene, plus the skeletons themselves are only the worst level 1 troops, and their own strength is pitifully weak, so the Sea of Bones doesn't have much to contribute after that, except for a sudden attack at the beginning, which caught the opponent off guard and killed some players.

On the contrary, those troops that have turned into wild creatures have become the main force of the battlefield, which blooms in the middle, and it is too difficult to prevent, and these guild forces are cooperating for the first time, and the tacit understanding between players is very problematic, plus there are new classes around the player from time to time to turn into wild creatures.

In addition, the player has to worry about accidentally injuring their own troops, and because of the night, the player's visual distance is limited to a certain range, even if there are a large number of torches nearby, the distance that the player can see is not too far, and so on.

For this reason, it is difficult for players to tell whether the two sides of the battle are friend or foe, after all, each class looks similar.

This also makes those classes that turn into wild creatures mix like fish in water in the player base, and some players who think they are smart unnaturally distance themselves from the players around them, especially the players who are surrounded by a large number of troops, because everyone is worried that their comrades around them will suddenly become enemies and launch a fatal blow to themselves.

The way these players think they are smart is also the main reason for the chaos on the battlefield, because they leave their posts at will, causing their comrades to lose their support and die inexplicably.

Even the presidents of the major guilds have some problems, after all, they are all from different guilds, and they were only gathered together for interests before, so when there is a big problem within the players, they fight separately, and everyone belongs to the same guild, and each directs the players of their guild to attack or concentrate somewhere.

But the road is so big, and the gathering of players itself is very dense, so a large number of players have taken action after obeying their leader's orders, and their actions have led to traffic jams, making the scene even more chaotic.

As for the leaders who command their guild players to attack, it is even more wrong, obviously there are so many guild players gathered here, it is easy to cause accidental injuries to each other, and in the case of this kind of indiscriminate attack, many players have died in the hands of their own people, and many of the troops have become field troops.

Vicious circle, yes, that's how it is now.

The entire attacking player's base presents a chaotic situation, players do not trust each other, in order to avoid possible dangers around them, and even players in some guilds will hack players who block their way forward, of course, this does not rule out that some players who already have a grudge are waiting for an opportunity to retaliate, after all, the forest is big, and there will be any birds.

The chaos in the rear also has a great impact on the players who charge forward, as they can't get support from the rear, and without support, they are no match for the elite players on the level.

The situation near the level also changed, and the Thunder Tiger side, which had been pressed and beaten, swept away the previous decline and launched a ruthless slaughter against the attacking players with momentum.

The battle near the level ended quickly, but the players on the Thunder Tiger side did not stop there after solving the enemy, but took advantage of the chaos to launch a counter-charge on the attacking side, because at this time the attacking side was too chaotic to take care of the problems of the level at all, so these elite players who were already good at fishing in troubled waters were directly killed.

Chaotic warfare is originally a kind of combat they are good at, especially the judges of the players, all they need is such an opportunity, only at this time, can they fully exert their true strength.

The battle situation is also as expected by Lei Laohu, which is developing in favor of his side, as long as there are no accidents, victory in the battle is just around the corner.

Glancing at the progress of the construction of the city wall, Lei Laohu's face also showed a faint smile.

It only takes another hour for the walls to be built, but this time is very different from the time given to the guild leaders.

But what is the reason for the acceleration of the construction of the city walls?

I'm afraid no one would have thought that the drowning goldfish actually trained his deputy to the full level not long ago.

This made Lei Laohu very suspicious that the drowning goldfish had received some hidden mission, otherwise his deputy proficiency would not have increased so fast, but Lei Laohu was just thinking about it in his heart, and he didn't dare to go directly to the drowning goldfish to ask.

First, this approach is disrespectful to the other party, and secondly, Lei Laohu is a little afraid to face the drowning goldfish, after all, this "woman" is too strong, and Lei Laohu can't stand it......