17, Luoma Village

As a result, the demand for hedgehog spines and cat bones and cat teeth has also been put on the agenda.

I specially found Cui Qixing and asked him if the NPC could go out to fight monsters.

Cui Qixing gave an affirmative answer.

However, NPCs and players need to gain experience points separately.

Moreover, the explosion rate of NPCs is generally lower than that of players.

I considered that under the current situation, if I had to fight these materials myself, I was afraid that it would affect my leveling, so I decided to let Cui Qixing make arrangements, so that there would be a steady stream of materials to use on the ship.

And let these sailors go out to hunt equipment when they have time, which can just meet their needs to make money.

As for the troops brought by Tang Xing, now that they are out of the house, they need to make extra money, and they will definitely be happy to give them this opportunity.

With that in mind, I decided to go out and continue my progress.

Only when I reach level 10 can I video with Suzhou Meizi, and I can also do the task of establishing a territory.

In the case of the strange area, the first alternative is naturally a level 5 wolf.

The last time I was about to go to a showdown with them, I ran into Garfield, and it didn't work.

Although these level 5 monsters have 1 point or two points less experience than level 6 monsters and level 7 monsters, their health bar is only 350 points, and their defense is only about 10 points, which can basically be done with two punches and kicks.

In terms of efficiency, I'm afraid it's even higher.

Monsters before level 10 are all fixed experience, and have nothing to do with the player's own level.

Only after level 10 can there be a saying of skipping the level to fight monsters.

But it's precisely because you can skip the level to fight monsters after level 10.,So I'm very interested in the strange area after level 10.。

The higher the level, the more experience you need, and the longer it will take to get a fixed amount of experience.

Now the experience value of upgrading to level 7 has reached 10800, and with my current understanding, fighting a level 5 monster is 10 points of experience, and it takes 1000 seconds to upgrade to a level.

Legend has it that before level 15, many players have a precedent for leveling up in one minute.

Since Suzhou Meizhi has given me such powerful equipment, of course, it is not necessary to use it in vain, and it is still beneficial to go to the high-level strange area as soon as possible.

Thinking like this, I had been running in the strange area of the little monkey for a minute, and suddenly turned back and asked Tang Xing and Cui Qixing for news about the strange area.

After inquiring with them, I immediately understood that from the small monkey monster area, all of them were actually monster areas below level 10.

If you want to enter the strange area above level 10, you should actually go in the other direction.

Cui Qixing mentioned that there was a gang of robbers nearby, and the number was between a few thousand.

Tang Xing analyzed the strength of the bandits, and was very confident that with one of his troops, he could completely annihilate this gang of bandits.

However, Tang Xing also thinks that with my strength, I can deal with these robbers.

Tang Xing mentioned to me the famous saying of Suzhou Meizhi: "Robbers can't be killed casually, the robbers' den is like a mint, as long as the robbers are kept, you can go to them at any time and pick up gold coins." ”

I agree with Suzhou Meizhi's statement, at this stage, there are too few humanoid monsters.

It's hard to get out of a nest of humanoid monsters, and it's all over again, and it's hard to run into it again in the future, and it's also on someone else's territory, and there's a risk of robbing monsters with others.

Although players are not afraid of fighting, in this kind of game, for the sake of their own development, it is better not to cause trouble at the beginning.

So without waiting for me to express my opinion, Tang Xing gave his opinion, and it was best for me to fight the robbers by myself.

Of course, if I really don't want to fight myself, he won't just watch it.

My idea is that letting Tang Xing fight the robbers is simply anti-aircraft guns to fight mosquitoes, which is too expensive.

It's better to let him take someone to recharge his energy at home, and he can also train my troops well.

It can be seen from Cui Qixing's expression that after Tang Xing came, the combat effectiveness of the entire ship has improved.

It's not a statistic uplift, it's soft power beyond the numbers.

Originally, I was going to go out to fight monsters and upgrade, so after getting the information, I turned around and left.

It's good to have information, in fact, it only took me three minutes to come to the strange area that Cui Qixing said, which is less than the time it took to walk through the little monkey monster area.

Coming to this strange area, I also got a prompt from the system for the first time after entering the game, saying that I had entered a strange area called [Luoma Village].

There are deep moat cliffs all around the strange area, the moat is one zhang deep, and the wall is three zhang high, which is not too high.

But for the cavalry, coming here really means completely losing their combat effectiveness.

It's easy to say that the trench is one foot deep, and it is filled up.

But the three-zhang high cliff is not easy to open up the way.

In fact, since the robbers settled here, no one wanted to open a road for cavalry here.

After all, such a moat is a gift from God for robbers.

In fact, the cliff is not completely impassable, after all, robbers also have to enter and exit, so there is a sheep intestine path on the cliff, and you can go up along the cliff.

To the east and south, there are also dense woods that can be climbed up the trees.

And these two woods have become strange areas.

After all, from the other two sides, it will be completely exposed under the noses of the robbers, and a large number of robbers will surround them, and as soon as the bow and arrow fall, they will soon be finished under the fire and fire.

However, this problem does not exist in the woods, where the range is affected and the battles are small.

According to Cui Qixing's introduction, the woods in the south are backed by mountains, and the mountains are also cut walls, so the garrison is relatively empty.

And to the east, where the woods lead to the river, there is a pier where the robbers came out of the mountain, hidden among the rocks and trees, and in order to secure this passage, the robbers have laid a heavy ambush here.

So if you don't want to attack the cottage, it's better not to come here.

This means that the only real weird area is the woods to the south.

Fight monsters here, even if you beat the monster to a fine light, the system defaults that the robber will not go back to report the news, and you can fight monsters safely.

And after fighting monsters, the system will be refreshed, and it will not affect the number of bandits on the mountain.

So that's where my plan to make a fortune lands.

Before establishing a formal territory and having formal business dealings, it is only here that you can make a harvest by fighting humanoid monsters.

The robbers are all level 10 monsters, and the general robbers are similar to ordinary residents, that is, level 6 NPCs.

The NPCs in the game are divided into three types: historical generals and time-traveling generals, literary characters and ordinary NPCs, each of which is divided into seven levels, with the top being the highest, the following levels one to six, and the lowest level six.

Among the three types of NPCs, the strength of historical generals and time-traveling generals is the strongest, followed by literary figures, and ordinary NPCs are the lowest.

Therefore, the sixth-level NPC is already the lowest strength among the NPCs.

However, bandits are different from ordinary residents, as they have class bonuses.

The general bandits are all mid-gold rank troops, the color is yellow, the level is level 1, the color and level have no bonus, but above the level, they can bring double defense and double the health bar.

Therefore, the strength of the robbers is generally higher than that of ordinary residents.

Not only that, but the more advanced NPCs among the bandits also have a higher chance of appearing.

Generally, on a mountain, there will always be at least one military general above the third level.

For example, at the beginning, Suzhou Meizhi took Zhang Chuang, who fought the world, and was a robber in the nearby mountains.

Some mountains still have more than two high-level NPCs.

Of course, the so-called advanced is relative to the strength of the player at this stage.

And the primitive strength of the robbers is related to the characteristics of the inhabitants of a place.

According to the introduction of Suzhou sister paper, this place belongs to Jingzhou, although Jingzhou is relatively stable, but the folk customs have been very fierce since ancient times.

After all, there is a fierce people, descendants of the sub-country of Cuba.

At the same time, most of the later immigrants also immigrated from the Chu State.

Although Chu has three households, the death of Qin will be Chu, which shows the folk customs of Chu.

Therefore, the residents here are all at the level of athletes, and they have directly bypassed the hurdle of the general level.

And sailors like me, because they are all adults, they are basically above the rank of Cao general.

Even Cui Qixing and Wang Meng are already fourth-level generals, which is at least the strength of the general commander.

Therefore, the ordinary robbers here are also the strength of Cao Jiang.

But this is only in terms of attack power, defense and blood bar, and the strength is already equivalent to the general level, and he has stepped into the ranks of famous generals.

Of course, this is only relative to me, who doesn't have a class yet.

Once everyone has a class, the small class of bandits is not enough.

Cao Jiang-level NPCs have at least 12 points of initial attributes and sustained attributes. The average circumference growth value reaches 3 points.

And level 10 is a watershed, and the growth of the circumference after that will be doubled, so the average circumference of the robbers should now be 33 points.

Generally, it has 66 attack damage and 33 defense, and more than 430 health bar.

After doubling the defense and health bar, it will be 66 defense and 860 health.

With my current attributes, it would indeed be a piece of cake to fight these robbers.

After all, the robbers don't break my defenses, and my attacks are high, although they fight for a little longer, but they have more experience.