12, cute
At the moment, my strength is 12, and the resulting attack power is 24, plus the initial 1 attack damage and the weapon's 1 attack power, for a total of 26 attack damage.
After deducting Garfield's defense, it's 6 damage.
My CON is now 27, giving me 27 defense and 370 health. The health return is 3.7.
In addition, 12 strength gives me a 12% attack speed bonus, which means I can attack every 0.89 seconds.
In Agility, it's now 10 points. Hit and dodge both reached 170 points.
According to the setting of the minimum value of the novice boss's hit evasion, Garfield's hit evasion value should be 20.
As a result, my actual hit rate and actual dodge rate are both 89.5%, which equates to 9 out of 10 and 9 out of 10.
That is, I hit 10 times at most MISS, and Garfield hit at most once out of 10.
This hit dodge setting is very important, and it is also the most important thing for me to take on the boss alone.
In addition, 10 agility gives me a 10% movement speed bonus.
According to the novice boss's setting of only enhancing attack and defense blood, 10% of the movement speed is enough to make Garfield's 10% attack miss.
And this is calculated after the impact of the hit evasion. In other words, only about 9% of Garfield's attacks can land on my head.
Based on Garfield's damage to me for 23 points, after removing my 3.7 HP, the actual damage is only 19.3.
You'll need to attack me 20 times in total to empty my health bar.
If you add in the 9% chance of damage, then without 220 or so attacks, Garfield can't pose a threat to me.
In fact, since Garfield only has a 9% chance of hitting me, I can only hit once out of 10 times, and in the middle of these 10 seconds, with my 3.7 HP, I can already fill up Garfield's empty 19.3 health bar.
Of course, the odds are not average, and it is possible that they are more intensive. However, it is impossible to meet the odds 3 times in a row.
With such a calculation in my heart, I also have the bottom.
If you don't count Garfield's special skills, I can be equivalent to fighting bosses without damage.
No matter how many health bars Garfield has, sooner or later I'm going to run out.
And I now have 6 damage to Garfield, 24 points per round, and if there are no special circumstances, after 542** hits, Garfield will definitely be beaten down by me.
It takes 485 seconds to go back and forth, which is equivalent to about eight minutes.
And this level 10 boss is defeated, and the experience must be rich. It doesn't matter if you have more time.
Once the calculations were clear, I went head-on. I don't talk too much, and I will fight when I go up.
Originally, Garfield was still posing, trying to pick the coolest pose to fight me. But I was beaten so silently, and I didn't get used to it all of a sudden.
And according to my experience of playing games, I punch my head as soon as I come up.
The advantage of this is that if you are not careful, the boss will be punched in the head, and then you will not be able to distinguish between the southeast and the northwest.
This is especially useful when the STR is above 10 and you are able to break through defenses.
I didn't know if the game had this setting before.
And after being beaten up by me a few times, Garfield's performance proves that this game still has this premise.
Garfield initially appears dazed, and after being hit in the head, he has a dazed expression.
And I took advantage of this opportunity to take a fat beating.
Garfield's recovery process was not as fast as Maleonn's, and he waited seventeen or eighteen seconds before he recovered.
At this time, Garfield's health bar was obviously missing. It looks like more than 1% of the health bar is gone.
And Garfield, though relieved now, is still just shaking his head there. It seems that he is still not very conscious.
And my attack also focused on taking care of the head of the little boss during this period, and when Garfield shook his head, suddenly I flew a fist on the head, and Garfield fainted again.
After many years of gaming, I mastered the rhythm at once, and I didn't deliberately attack Garfield's head, but at the right time, suddenly a set of combination punches passed, and Garfield just woke up for the second time and was knocked unconscious by me again.
After a minute, Garfield finally withstood my chain of blows, and no matter how hard I tried, it didn't stop this guy from finally attacking me.
But as I expected, Garfield's attacks were sharp, but there weren't many attacks that actually landed on me.
After a series of misses, a red number of -23 suddenly appeared, which was completely different from the number -7 I typed on its head in a row, and together it looked like an egg roll.
This state of affairs made Garfield very unhappy, and he desperately waved his cat's claws and attacked me in a frustrated manner.
And that's what I want. And only when Garfield is in this situation can my next attacks continue to work.
In less than a minute, Garfield was stunned by me again. The rest of the day Garfield kept following my pace.
It seems that the setting given by the system to this little boss does not have the content of how to be calm in the face of adversity.,Always wake up and go crazy.,And then easily knocked out by me.,Wake up and go crazy again.,Get knocked out again.。
In addition, almost half of the time I was knocked out by continuous knockout, so Garfield has never been much of a threat to me.
Even when Garfield's health bar was knocked off by 10% and the first time he used a special skill, the system actually said that Garfield was impetuous, failed to use the skill, was eaten by the skill, and the damage received within three minutes was doubled.
By this time I was already laughing so hard that I couldn't close my mouth.
Originally, I could only knock out 36% of Garfield's health bar in these three minutes, but in this way, the health bar was 73%.
This made Garfield even more angry, and he used the special skill again when he was at 80% of his health, but the effect of the previous time had not passed, and he was eaten back again.
It went on like this, and Garfield's special skills never succeeded until the end, and they were all used on himself.
So Garfield, who was originally planned to be defeated in eight minutes, ended up on his knees in only five minutes.
And with the first mini-boss after entering the game, the harvest time has also arrived.
While non-humanoid monsters don't drop gold, bosses are not.
Garfield is no more, no less, and the drop is exactly 2,000 gold coins.
This means that my attack skills have landed.
In addition to the gold, Garfield also drops three items. After all, it's a BOSS, so you can't pick it too hard.
One of them I recognize, it's [Cat's Hair], a full 10 of them.
It's not enough, but it's enough.
The second item is a piece of white armor.
The third is a skill book.
I first double-checked the cat and found that I was not mistaken, so I put it in the package.
Next, with excitement, he immediately threw the armor into the package without looking at it, and then picked up the skill book to check it.
Because I'm looking forward to it. Sure enough, "Meng overturned".
"Meng Flipped": Skill book, you can get the curse skill [Meng Flip] after use.
Unceremoniously, use it immediately, with a flash of golden light, the skill is generated.
[Cute]: Passive curse skill. Triggers automatically every 10% of health bar dropped. Doubles damage to hostile targets. For every 30% health bar that is removed, the damage to self is halved when the skill is triggered. Each effect lasts for three minutes. When you are impetuous, you will backfire on yourself and help your enemies.
After reading the skill description, I also understood that this should be the weakness of the mini-boss.
As long as Garfield is kept impetuous, Garfield will play himself to death.
I just happened to catch up and triggered this weakness. If you run into Garfield again in the future, you will have to fight like this.
After learning the skills, it's time to look at the equipment.
White equipment doesn't actually need to be seen, and it won't be the best anyway.
However, the reloaded armor has relatively high requirements for strength and physique, and those that focus on Dao attacks like the Shenbi Gate are generally not very applicable.
But I've reached 16 points of strength before, and that's not a problem again.
As soon as I looked at the equipment requirements, it just so happened that the requirements for strength and physique were all 15 points, and with my strength and physique, I immediately equipped.
That is, the defense is increased by 10 points, and there is no other bonus.
But with these 10 points of defense, there is no doubt that my stats will be even stronger.
Of course, fighting the boss is not only about getting equipment, but also about gaining experience.
When Garfield was kneeling just now, I had already noticed the sensation of two Daigo empowerments.
This also means that I should be level 6 now.
The experience of upgrading to level 5 should be 4800, and the experience of upgrading to level 6 seems to be 7200, which means that the experience of this ticket is probably more than 12000 points.
I took a look at the current experience bar, and found that there were 1000 more points of experience, and it seems that the experience is calculated according to the blood bar of the mini-boss.
Now I'm at level 6 and I have gold, so I'm going to do two things before I go to fight monsters.
In fact, at this time, I had already seen Ma Liang's house on the top of the hill next to me, and it was logical for me to do these two things.