10. Fight monsters
And when it comes to turf, the arrangement of the system is also very interesting.
Unlike the "Three Kingdoms" game, which often unifies the Three Kingdoms in two or three days, this game has clear restrictions on the player's development.
I checked the current player limits, and first of all, on the turf, the restrictions are very strict.
At what stage the game develops, and at what stage can the player have the corresponding type of turf.
Previously, no matter how large the player's territory was, it could not be upgraded.
At the same time, at each stage, the player can only hold the official position on the corresponding turf, and cannot cross the line.
For example, now that the game has entered its fourth month, the player's territory limit is that they can only reach Level 2A, and they can only move within the scope of protection, and can only hold official positions on the territory of the system below A.
As a result, the player's military size is limited.
There is no limit to how many armed villagers can have, but a manor can only have one official Xiangyong, a first-level settlement can have a Wu Xiangyong in addition to the Xiangyong of each manor, a second-level settlement can have one more Xiangyong of the Wu, a first-level independent leader can also have a team of Xiangyong in addition to each point and each village Xiangyong, the second-level independent leader to the third-level independent leader has an extra team for each promotion level, a level has an extra song, a level has an extra department, and a village level has an extra Biao, There is an extra station at the township level, an extra battalion at the Li level, an extra division at the pavilion level, an extra army at the county level, an extra road at the county level, an extra health and marshal department at the state level, an extra Cao Shuai department at the capital level, an extra Youshuai department at the Beijing level, and no restrictions above the imperial city.
However, this is only a limitation of the player's territory.
On the territory of the system, the scale of the official force is larger.
A system manor can have a qu of the township at the highest, each level of the settlement has an extra department, each level of independent leaders has an extra biao, each level of A has an extra station, each level of protection has an extra battalion, each level of the village has an extra division, each level of the township has an extra army, each level of the village has an extra road, and each level of the pavilion has an extra health department. There can be a formal army at and above the county level, and there is an extra Cao Shuai department for each level of the county seat, and there is no limit to the number of commanders above the county seat, depending on their own development.
As a result, there is also a restriction on the player's rank.
According to the restrictions of the player's territory, there can be no military position when the manor, the highest military commander when the settlement, the highest captain when the independent leader, the chief of Jiaqu, the chief of the Bao, the village chief, the captain of the township, the commander of the li, the general of the pavilion, the county governor, the county marshal, the state health marshal, the capital Cao Shuai, and the Jingyou marshal.
Above the Imperial City, the real time is increased by one level every 12 days (game time per year) until it reaches its maximum.
Correspondingly, there are also restrictions on military ranks, civil titles, job titles, etc.
And then there's the limit of strength.
When the site is limited to the manor, the strength can only be 0 turns, the highest one turn in residential areas, the highest two turns in independent collars, the third turn in Jia, the fourth turn in Bao, the fifth turn in the village, the sixth turn in the township, the seventh turn in the li, the eighth turn in the pavilion, the ninth turn in the county, the tenth turn in the county, the eleventh turn in the state, the twelfth turn in the capital, the thirteenth turn in Beijing, and the fourteenth turn in the imperial city.
In other words, the highest level in the game has not yet reached the strength of level 70 and four turns.
Level 69 is already the highest level at the moment. A lot of players are now mixed at level 69.
From this point of view, I Xiong Er actually has a lot to offer.
After all, after the first-mover advantage hits the bottleneck of the system, it is the time for us rising stars to catch up.
And when I think of these, I think of Suzhou Meizhi and Wei Zhongxian.
I don't know what stage Suzhou Meizhi has developed now, and I don't know how Wei Zhongxian's bitter haha is doing now.
However, I haven't reached level 5 yet, and only when I reach this level can I search for players and be searched by other players.
So for today's sake, it's only right to go out and rush to the level first.
As for the things on the ship, it can be entrusted to Cui Qixing to take everyone to do it.
In the future, there will continue to be refugees coming, which means that the replicas of Sun Quan, Lu Bu, Guan Yu, Zhang Fei, Zhao Yun, Zhuge Liang, Sima Yi and others that I wrote about will gradually arrive. It's a pity that I don't understand what happened later, otherwise I would have put Zhuge Liang, Sima Yi and others in front, and I wouldn't have let Lu Bu, Guan Yu, Zhang Fei, and Zhao Yun come to squeeze out the refugee quota.
In the current situation where the combat effectiveness of refugees is extremely poor, the guys who eat with combat effectiveness can temporarily stand aside.
And this time I ran out to make the level, and the situation was very different.
Previously, I couldn't fight strangely, and I belonged to the bitter family.
Now that I have changed my guns, it is unambiguous to start a war.
However, there is a little bit of trouble, this place is too remote, there are no humanoid monsters, and gold coins will not be dropped, and it seems that there is still a long way to go to learn the skills of iron pen points.
Now I have 14 points of defense, 4 points of strength and 8 more physical attack power (the ratio of attack power to strength is 2 to 1), plus the player's own 1 point of attack and 1 point of attack of the cow pen, which is 10 points of attack.
Each attack is four times, which is 40 attack power, causing 40 damage to the little monkey, and after three rounds, you can knock out the little monkey's 100 health bar.
At the same time, the agility value of 2 points, the hit and dodge also reached 50 points (the ratio of agility and hit evasion is 1:15, and the initial value is 20), it is difficult for the little monkey to dodge my attacks, but I can often dodge the little monkey's attacks, which has improved my attack efficiency.
I already know very well that in the current situation, the little monkey is no longer able to withstand the beating.
If you want to level up, you have to go forward and find a more suitable strange area.
Therefore, the little monkeys only fight when they meet, and they leave after the fight.
It took me ten minutes to defeat 50 little monkeys, and after getting 50 experience points, I finally saw the second monster, the little hedgehog.
The characteristic of the little hedgehog is that it can reflect damage. It's also much the other way around. The reflected damage is 10%.
But for me, it's pretty much negligible. The 240 health bar is placed there, and it is not afraid of rebounding at all.
At the same time, there is another advantage to playing this small hedgehog, that is, this small hedgehog will occasionally drop materials, and most of the time it will drop the material [Hedgehog's Thorn].
According to the system, this material can be used not only in weapons, but also in armor.
As long as you put enough spines on your armor, you can have the ability to bounce.
That's why I'm very fond of this kind of weirdness. In the future, our army will produce a large number of blood oxen, and if you wear equipment with rebound, it will not be an ordinary drag on the battlefield.
Once you run into those who use group attack skills, if you don't get it right, you will directly bounce off the person who uses the skill.
The wider the range of the group attack, the more powerful the bounce becomes.
The little hedgehog's health bar reaches 150, which belongs to the level 1 monster, not only is the blood bar higher, but compared to the level 0 monster like the little monkey, the little hedgehog has also begun to have defense.
Although it is only 1 point of defense, the damage is only 36 points per round. That means I have to attack five times before I can get the little hedgehog done.
But there is one thing that the little hedgehog is the same as the little monkey, that is, it will not attack me actively, and will only fight back after being attacked by me.
In terms of attack power, the little hedgehog is definitely stronger than the little monkey, but I can't see it yet, because of my 14-point defense, the little hedgehog is the same as the little monkey, and it can only be forced to deduct points.
And then there is the little hedgehog has more experience. I had to take two more hits for each little hedgehog, but I got 2 points. After adding the 44% perception bonus, it's 2.88.
Basically, five little hedgehogs are 14 points of experience. And the experience of the five little monkeys is only 7 points.
In order to deduce the attack power of the little hedgehog, I deliberately went around causing trouble, and each little hedgehog hit it, and then changed to another one, leading a circle to besiege me.
The first time I brought in five, and this was to be on the safe side.
If the little hedgehog's attack power is strong enough, I won't be able to bear it if it attracts too much. But as a level 1 monster, it shouldn't be much stronger, and the five are still safe.
Sure enough, the five little hedgehogs were still itching at me. And I figured out that I had put up an oolong of my own.
Every little hedgehog's attack has to meet my defense, and the lead is more or less a deduction point.
In fact, with my current recovery ability, it is most cost-effective to attract three little hedgehogs, because it will basically not damage the blood when fighting like that.
But if you add the little hedgehog's rebound damage, it's actually enough to hit one.
This fact also led me to the discovery that this strange area is still not for me.
The little hedgehog has a low health bar, but its reflected damage limits the number of monsters I attract.
It can be expected that if you go to the next monster area, the speed of fighting monsters will not be slow, but the experience will be more.
As for the materials dropped by the little hedgehog, I've collected quite a few. The rest will be back when the time comes.
Actually, I'd love to fight a boss right now, or an elite monster or a boss monster.
But it seems that even the spawns of elite monsters and boss monsters depend on chance. I've had enough experience points to wait for this weird time.
So my goal became the next weird area.
As usual, I cleared the monsters along the way, and hit the next monster area to drop almost enough materials for my own use.
Playing all the way like this, sure enough, by the time I hit the next strange area, my experience value had risen to 173 points, accounting for more than one-third of the experience bar.
And a new strange area is also presented. This strange area is the strange area of the little rabbit.