Chapter 62: The Beginning
Yun Jia of the Dire Fang got Chen as he wished, and followed Wei Yushi to choose the Lich.
THE LAST HAND OF THE BAN MAN, YUN JIA YI ZHONG BAN LOST THE LIGHT GUARD, A HERO WITH STRONG DEFENSIVE ABILITY, WHILE WEI YUSHI FELL INTO DEEP THOUGHT.
"They're going to make a push." Even Tong Tong saw the opponent's thoughts, and through the BAN Light Guard, the opponent's intentions had been exposed.
"I know, now it's possible to choose the old deer, the necromancer or the death prophet on the other side, but it's also possible to make up a physical type late, and I'll think about BAN or something."
Indeed, although it has been seen that the opponent is going to advance, in fact, the hero of the CARRY position has not been selected on the opposite side, so there is still a relatively large margin for what hero to choose in the last hand.
The five-method advancement is a very extreme tactic, so some teams will also choose a physical late-stage hero as a match, so that they can't push it down in the early stage, and they can still fight in the later stage.
Wei Yushi enabled the alternate BAN selection time, and finally he decided to BAN the Moon Knight, he thought that the opponent would not use the five methods to advance in an extreme way, and the Moon Knight would be a better match with the opponent's lineup.
But Uncle Ling felt that there was a problem with Wei Yushi's BAN people, and he felt that the opponent would obviously take the plague mage.
SURE ENOUGH, YUNJIA NO. 1 MIDDLE SCHOOL CHOSE THE PLAGUE MAGE AS ITS CARRY.
And Wei Yushi chose the crystal maiden again at the last hand.
The line-up for the first set was also decided, with Radiant Guard choosing Storm Spirit, Crystal Maiden, Windranger, Ghoul, and Lich, while Dire's Yunjia No. 1 chose Paladin Chen, Plague Mage, Pugna, Venomancer, and Batrider.
After looking at the lineups of the two sides, Uncle Ling couldn't help but sweat for Wei Xiao's side, he felt that Wei Yushi's BP was really a little careless, as if Wei Yushi looked down on the opponent's strength.
"This passer-by player, after all, is floating." Uncle Ling whispered, Uncle Ling's voice was very small, and there was no one around him, and no one in the entire venue seemed to notice him as a "middle-aged man".
But in fact, Wei Yushi didn't look down on the strength of his opponent, but valued his own strength too much, Wei Yushi just thought about how his side should come up with the strongest lineup, but he didn't consider whether this lineup would be restrained by the opponent.
Seeing that others had changed their strategies, Wei Yushi could only re-analyze the opponent's routines.
"THEY'RE A LINEUP THAT REVOLVES AROUND PLAGUE MAGES, AND IT'S NOT DIFFICULT TO BREAK SUCH A LINEUP, FIRST OF ALL, WE CAN'T SUFFER ONLINE, AND SECONDLY, WE HAVE TO TRY TO GANK PEOPLE IN THE MIDDLE OF THE GAME, SO THAT THEY CAN'T FORM AN EFFECTIVE GROUP, AND FINALLY WHEN WE ARE EQUIPPED, WE WON'T BE AFRAID TO FIGHT WITH THEM, THEY ARE ALL HEROES WHO THROW SKILLS, AS LONG AS I AND THE STORM SPIRIT CAN GET RID OF THE PLAGUE MAGE IN SECONDS, THEN THEY WON'T HAVE ANY OUTPUT."
Wei Yushi is constantly typing to tell his teammates how to deal with it, and he thinks that although the opponent's lineup looks powerful, this is actually a "life-fighting" lineup.
When the two teams are at the same level, everyone will definitely choose some regular lineups to compete, and when one team is stronger than the other, they will not choose too extreme lineups, and winning steadily is the goal that every strong team pursues, but once they feel that their skills are inferior, some teams will choose a more extreme lineup, such as a multi-mage booster lineup like this.
And the most popular thing for relatively weak teams is this kind of boosted lineup, because this kind of lineup is relatively simple to play, that is, after the sixth, there is no brainless group push, so many black shops will also use this lineup after being abused.
Wei Yushi has played a lot of this kind of black shop, in fact, this kind of promotion lineup is relatively simple to play, but because of the low error tolerance, you must pay attention to the details and not make mistakes, once a wave of team battles makes mistakes, you may lose the whole game, so there are many teams that play advancement, but there are not necessarily many who really play well.
Wei Yushi thinks that the opponent's tactics are actually a kind of "stealing chickens", and the opponent may rely on the cooperation to be more skilled, so he will use such a lineup to scare the "rookie" who does not know how to do it, but Wei Yushi will definitely not be frightened by them.
Many black shops that are not very high level choose this kind of promotion lineup, but they are just following the example of Dong Shi and taking advantage of opportunism, Wei Yushi thinks that the opponent gives up the inherent style of play, and then comes up with this kind of strange move, which can only show that they are more weak-minded.
"What a defending champion, the idea is too simple." Wei Yushi feels that he should still insist on himself, and Wei Yushi thinks that there is nothing to be afraid of the change of his opponent.
"We can't let the plague mage get up, we must catch him more, if we let him get up, our regiment will not be able to fight." Tong Tong added.
The Plague Mage is the most reliable nurse in Dota and one of the few intellectual-based late-game heroes. Plague Mage's Death Pulse is a skill that causes him to send death pulses around him, dealing damage to nearby enemy units and healing allied units.
Death pulse is the signature skill of the plague mage, this skill is a set of damage recovery in one, and it is a very good AOE, under the premise of ensuring that the opposite side cannot set fire to the plague mage in seconds, using this skill to consume the opposite health again and again and add blood to teammates is the basic skill of the plague mage, and the plague mage who moves tricky is definitely a nightmare on the opposite side.
That feeling that no one can kill a plague mage if they can't kill it, and no one wants to have it.
The Plague Mage's second skill, Heart's Aura, stops the Plague Mage's hearts from beating when they are close to enemies, causing them to deduct health as a percentage of their maximum health every second.
This skill is a passive aura skill, and it is also the most disgusting aura skill in the whole of Dota, this passive aura ignores magic immunity, which means that as long as the plague mage is standing by your side, even if you don't have to do anything, you will also be disconnected.
So what the plague mage likes to see most is someone walking around the woods with him...
As long as you can't get around the effect range of the aura, you will inexplicably explain it around the opponent.
Plague Mage's three-skill Sadistic Heart is also a passive skill, and when upgraded, Plague Mage gains magic and health regeneration bonuses for each unit killed.
That's why the Plague Mage is the most reliable nurse in the Dota Tower, because the Plague Mage is simply a porter on a dairy farm.
Plague Mage's first skill can unleash damage and add health to his teammates, but this requires a steady stream of magic to support him, and Plague Mage's three skills allow him to quickly return to blue.
In other words, as long as the plague mage has a meat suit to ensure that he does not die, then he is a perpetual motion machine that can always shine in team battles.
The Plague Mage's ultimate Death Scythe stuns the target enemy hero and then deals damage to them based on the amount of health they have lost.
This skill can be upgraded with Aghanim's Scepter, and once upgraded, the hero who is killed by the Death Scythe cannot be bought alive for the duration of death, and the horror of this skill is that it ......
"Half blood? I'm sorry, you're dead."
The Death Scythe is a very good god-level for grabbing people's heads, and using this skill to grab people's heads, teammates also dare not have half a word of complaint, but the Death Scythe also has a short-term stun effect, so under special circumstances, this skill can also be used to interrupt the return to the city or keep people first.
"Well, I can catch it with the Storm Spirit, don't worry, I won't let them push it up," Wei Yushi said.
"Who's going to catch it with you?" Wang Yafei said in his heart that he suddenly thought that ghouls could drill people......
Listening to Wei Yushi's tone, he was ready to burrow into the belly of the Storm Spirit, and then follow the Storm Spirit for GANK, but when he thought that Wei Yushi would burrow into his stomach, Wang Yafei felt sick to his stomach.
At the beginning of the second game, Wang Yafei once again operated the Spirit of the Storm to walk to the middle with a big belly, and Wei Yushi took Sun Yao and Tang Zhen to the lower road.
Because the other party gave up the traditional Gangsan strategy, Wei Yushi did not choose to forcibly fight three with three, he took Tang Zhen and Sun Yao to still take the advantageous road.
And the Dire side's Yunjia No. 1 Middle School is also a regular branch, with Pagna facing Wang Yafei's Storm Spirit in the middle lane, and Venom Warlock protecting his big brother Plague Mage on the top lane. In the lower lane, Batrider was put alone against the three Radiants, while Paladin Chen chose to jungle in his own jungle.
If the opponent wants to come, Wei Yushi will be tough with them, and if the opponent doesn't come, then he can only give up.
Wang Yafei has suffered a loss, so as soon as he went out, Wang Yafei asked Tang Zhen very cautiously to help him place the river eye, Wang Yafei They still can't judge which wild area the paladin is in the jungle, and the paladin Chen can choose to jungle in his own wild area, or he can go to the enemy's wild area to jungle and develop.
In professional matches, many teams will choose to seal the jungle in advance, so that by sealing the opponent's jungle, Chen will not be able to develop in his own jungle, and once Chen runs to the enemy's side to fight the jungle, he can use the two-man roaming tactic to kill him.
But Wei Yushi felt that Tang Zhen and the others were not able to understand this level, and if she went to the opponent's field area alone, she might even send a blood directly, so Wei Yushi just let Tang Zhen insert the river eye.
"Their Chen shouldn't come to our wild area to fight in the wild, and Sun Yao and Tang Zhen will go around our wild area later." Wei Yushi commanded.
Because he was afraid of Chen's wandering, Wang Yafei was very careful, he used all his strength to get the line stuck in his own half, although Wang Yafei's card soldiers were perfect, but the opponent's performance was equally good, and the soldiers of Shuangfei almost met in the middle of the river.
Wang Yafei didn't dare to attack at will, he was afraid that he would push the line of troops over if he did so, so Wang Yafei kept clicking the S button, just waiting for the last shot.
But the opponent's Pagner was not so cautious, he wantonly used ordinary attacks A to attack small soldiers, and began to bomb soldiers with skills when he was at the first level, for Pugna, what he had to do was to push the line desperately.
This made Wang Yafei very happy, he liked the opponent to use such a push line play, and the Storm Spirit also had an advantage when making up the knife under the tower because of the existence of the afterimage skill.