Chapter 1: A New Beginning I
(This chapter is entirely about the protagonist's attributes, skills, equipment, etc., and friends who don't like it can skip it.) Lipstick is like this, and there is nothing that the younger brother can do to make big changes for the time being. Everyone is like a little bit.,This chapter is the little brother water.。 In the future, the younger brother will open a separate leaflet to record these corresponding numbers jù, and there will be no more chapters where the whole chapter is the protagonist's attributes, skills, equipment, etc. I would like to express my great apologies to those who like my brother's works!! The content of my sister's house will be more exciting.,Friends who like this work of my little brother hope to be able to support a lot.,Thank you!! )
Stone flowers
The 20th level witch of the Inspection Division, the special envoy of the Black Iron, and the chief of the corresponding matters of 'Chen Yang Town'
Experience: 0/40000
Title: Determined Ascetic: Divine Soul +10, Physique +10.
Helpful and Good Man (2): +200 Fame.
Budding apprentice treasure refiner: +10 for Divine Soul, +10 for Spiritual Sense.
The first disciple in the world: The cultivation speed is increased by 10%.
King Beast Terminator (1): Increases damage dealt to King Beasts with 'Boss Template' by 10%.
Pioneer (Unique): Reduced entry requirements for entering Dungeons such as Ruins and Uncharted Realms by 30%.
First Descendant of the Witch King (Unique): Increases the effect of the witch spell by 50%. The learning requirement of the Sorcerer's Exercises has been reduced by 50 percent, and the cultivation speed has been increased by 50 percent.
Prestige: 7510
Merit: 318
Karma: 0
Exercises: Fitness Tips, Level 10 (Level 10), Physique +100, Qi and Blood +100.
Condensation Pulse Bone Formula: Level 10 (level 10), meridian +100, root bone +100.
Agility: Level 10 (level 10), Attack Speed +10, Movement Speed +10.
Deaf Ears and Eyes: Level 1 (level 10), Vision +10, Perception +10, Cultivation Progress 0/100.
Tranquility and Clarity: Level 8 (level 10), Divine Soul +80, Spiritual Sense +80, Meridian +80, Outer Demon Resistance +80, Inner Demon Resistance +80. Cultivation progress 326760/1280000.
The Witch King's Inner Demon Sutra: Level 1 (Level 10). Soul +30, Spiritual Sense +30, Meridian +30, Qi and Blood +30, Physique +30, Root Bone +30. Inner Demon Resistance +10%, Inner Demon Effect +10%. Cultivation progress: 0/100000000.
Health: 3058/3058
Magical power: 3261/3261
体lì: 10760/10760
Spirit: 386
Psionics: 373
Meridians: 346
Qi and blood: 333
Physique: 357
Root bone: 322
Property points: 0
Attack: 2166
Defense: 1918
Resistance: Internal Force Resistance: 0
Buddha Resistance: 0
Magic Resistance: 0
Mana Resistance: 0
Psychic Resistance: 0
Mana Resistance: 0
Ghost Resistance: 0
Injury Resistance: 0,5%
Disease resistance: 0,5%
Toxin resistance: 5,5%
Exotic Resistance: 80,5%
Inner Demon Resistance: 80,5%
Attack Speed: 90
Movement Speed: 93
Cultivation Speed: 778
Field of view: 729
Perception: 729
Reaction: 69
Money: 1 gold and 400 silver
Talents: Learning: Level 1 (Level 3), reducing the need for 10% of learning exercises and skills.
Weapon: Level 3 (Level 3), increases the stats of the equipped item by 30%.
Physical fitness: Level 1 (level 1), increase 10% of the body, qi and blood.
Vein coagulation: Grade 1 (Grade 1), increase 10% of the meridians and root bones.
Agility: Level 1 (level 1), increases attack speed and movement speed by 10%.
Talent Points: 1
Mastery: Channeling: Level 4 (level 10), increases skill duration by 40%.
Swallowing clouds and spitting fog flags: Level 1 (level 1), familiar with the knowledge related to the magic weapon 'swallowing clouds and spitting fog flags', and the increase of one qiē related to the magic weapon 'swallowing clouds and spitting fog flags' is increased by 10%.
The true solution of the magic circle: level 1 (level 10), you know most of the magic circles in the world, and there is a certain chance to discover the existence of the magic circle in advance, and the effect caused by the magic circle is reduced by five percent.
Specialization points: 0
Skill: Shadow Spell: Level 10 (Level 10), instantly releases a spell containing shadow energy. Consumes 50 (25) mana, dealing 486 (100+Soul) (804) mana damage to the target, and taking a hit. Depending on the strength of the spirits of both sides, determine whether the target has entered a 'state of fear'. The greater the difference between the spirits, the higher the chance of success. In 'Fear', the target will become terrified and desperately flee from the caster for 5 (9.5) seconds. Cooldown 1 (0.5) seconds.
Witch Spell: Level 10 (level 10), no need to chant a spell, cast 1 mudra through guò, attach the magic power to the hands or weapons, magic weapons. For each attack, deal an additional 100 mana damage to the target. Consumes 65 (32) mana for 120 (228) minutes. Cooldown: 30 (15) seconds.
Headache Spell: Level 10 (level 10), instantly unleashes a spell that inflicts a severe headache effect on the target. The severity of the target headache is related to the strength of the souls of both parties, and the greater the difference between the caster and the target's souls, the more intense the target headache becomes. If the caster's Soul is not as strong as the target, the spell will not work. Consumes 100 (50) mana, duration 14 (26.6) seconds, cooldown 3 (1.5) seconds.
Tripping Horse Charm: Level 10 (level 10), instantly releases an invisible chain of magic power in front of the target, and determines whether the target is tripped according to the strength of the caster's soul and the strength of the target's body and bones. The greater the strength difference, the stronger the tripping effect. Consumes 55 (27) mana and has a cooldown of 3 (1.5) seconds.
Fatigue Spell: Level 6 (Level 10), a 2.5 (1) second incantation, supplemented by 3 (1) mudras, unleashes a spell that weakens the target's limbs and reduces all stats by 10%. Consumes 100 (50) mana for a duration of 420 (798) seconds and a cooldown of 90 (45) seconds.
Blade in the Back: Level 2 (level 10), 4.5 (2) seconds, supplemented by 2 (1) mudras, summons a dagger made of magical power from the target's back, and unleashes a stabbing strike at the target. Deals 100 (225) magic damage, with a chance to inflict different degrees of damage depending on the target's equipment and physical strength. Consumes 50 (25) mana and has a cooldown of 162 (81) seconds.
Strive to jump: Level 1 (level 1), consume 322 (3 percent of the maximum body lì upper limit) point body lì, and instantly jump to any position within 107 (1 percent of the maximum body lì upper limit) meters.
Insight: Level 1 (Level 1), Mana Cost: 10.
Roar of Intimidation: Unleashes a roar of great intimidation, which determines all units that hear it. According to the difference in the strength of the souls of the two sides, determine whether the target has entered a state of awe. The greater the difference between the spirits, the higher the chance of success. While stunned, the target is unable to perform any action for 5 (7) seconds. Consumes 50 mana and has a cooldown of 10 minutes.
Full Speed Sprint: Consumes 3228 (30% of the maximum body of the self) point body lì, doubling the movement speed. Duration 120 (168) seconds with a cooldown of 30 minutes.
Sharp Irritation: Shoots the spikes of the whip at the target. Each spike deals 200 damage, and the same target can only take up to 10 spikes. Consumes 100 mana and has a cooldown: 60 minutes.
Angle telescopic: You can freely control the length and direction of the six corners on the arm shield, and can be expanded and contracted up to 10 times. The expansion and contraction of the corner does not affect the strength of the corner. Consumes 20 mana per second.
Wild Call: Makes a roar that grants a 20% allied stat amplification to all allied units that hear it for 180 (252) seconds. Consumes 50 mana and has a cooldown of 30 minutes.
Different Paths: Consume 200 mana and for the next 600 (840) seconds, any damage and debuffs applied to the Ring holder will be reversed 100% of the time against the opponent. Cooldown time 1 hour.
Coagulation: Consumes 50 mana to solidify liquid and viscous matter in a circular area of 25.6 meters (10% of the soul) in diameter. Duration: 120 (168) seconds, cooldown 5 minutes.
Stone Skin: Consumes 50 mana to select a target and lithify their skin. Does not affect the target's attack speed or movement speed, but grants the target 200 defense increases for the next 300 (420) seconds. Cooldown time 10 minutes.
Poison Mist: Consumes 100 mana to spray a poisoned mist that causes the target to enter a 'poisoned state' that deals 3 (4) poison damage per second, and the 'poisoned state' lasts for 180 (252) minutes. Cooldown time 10 minutes.
Vine Entanglement: Consumes 30 mana to release a vine from the target's feet that binds them tightly and cannot be moved. Whether or not 'Withered Vine Entanglement' takes effect depends on the strength of the caster's psychic sense and the strength of the target's physique. Duration 5 (7) seconds, cooldown 1 minute.
Water Ghost Summoning: Consumes 500 points of mana power, instantly summons a water ghost with 3000 points of life, no physical damage, 200 points of mana damage from attacks, and carries the skills 'mud technique' and 'water whip technique', which can be stored for 30 (42) minutes.
Mud Technique: Centered on the target, the land within a range of 5×5 meters becomes muddy. Duration 5 minutes, cooldown 3 minutes.
Water Whip: Instantly summons a water whip that deals 300 mana damage and whips the target. Cooldown is 30 seconds.
Split: Level 1 (Level 10)
Mining: Level 1 (Level 10)
Collection: Level 1 (Level 10)
Skill Points: 0
Equipment: Mustard Seed Bag (Small) (Treasure) (×2): A strange magic weapon made with a secret method based on the primary 'Sumeru Stone', which contains 1 cubic meter of space inside, which can be used to store dead objects.
Mustard Seed Bag (Small) (Treasure): A strange magic weapon made of the primary 'Sumeru stone' as the main ingredient and refined by secret methods, containing 3 cubic meters of space inside, which can be used to store dead things.
Mustard Seed Bag (Medium) (Treasure): A strange magic weapon made of intermediate 'Sumeru stone' as the main ingredient and refined by secret methods, containing 10 cubic meters of space inside, which can be used to store dead things.
Black-Armored Lizard King's Spiritual Blood Helmet (Treasure): A helmet made from the head, remnant spirit, and bloodline of the 'Black-Armored Canine Lizard King' as the main ingredient, and refined using secret methods. Defense +40, Physique +5, Root Bone +5, Qi and Blood +5. Side Skill: Roar of the Enemy. Equipment requirements: Level 15, Physique 50, Bone 50.
Leopard Dog King's Leather Boots (Treasure): Boots made from the essence blood, remnant spirit, and fur of the 'Leopard Dog King', and refined by secret methods. Movement Speed +5, Defense +10, Physique +5, Health +5, Root Bone +5. Bonus Skill: Full Sprint. Equipment requirements: Level 11, Physique 40, Qi and Blood 40.
The Elephant Trunk Thorn Pig King's Spiked Soft Whip (Treasure): A soft whip made of the elephant trunk, spikes, remnants, and essence blood of the 'Elephant Trunk Thorn Pig King' as the main material, and refined by secret methods. Attack +30, Qi and Blood +5, Meridians +5, Spiritual Sense +5. Side Skill: Sharp Stimulation Shot. Equipment requirements: Level 14, Qi and Blood 50, Divine Soul 30, Spiritual Sense 30.
Hexagonal Goat King's Scimitar Arm Shield (Treasure): An arm shield made from the horns, remnants, essence blood, and bones of the 'Hexagonal Goat King' and refined by secret methods. Defend +50, Root Bone +5, Physique +5. Side Skill: Corner Stretching. Equipment Requirements: Level 10, Physique 30, Bone 30, Psionic Sense 30.
Wolf King's Wolf Head Fist Sword (Treasure): A glove made from the head, claws, fur, essence blood, and remnants of the 'Wolf King' and refined by secret methods. Attack +30, Defense +5, Soul +10, Psionic +10, Meridian +10. Side Skill: Wild Call Sign. Equipment Requirements: Level 12, Divine Soul 50, Meridian 50, Reaction 20.
Scavenging Raven King's Resentment Ring (Treasure): A ring made from the corpse, remnant spirits, and resentments of the 'Scavenging Raven King' and refined by secret methods. Attack +5, Soul +10, Psion +5. Side Skill: Different paths to the same end. Equipment requirements: Level 13, Divine Soul 50, Spiritual Sense 30.
Swamp Giant Rhino King's full-body leather armor (treasure): A full-body leather armor made from the head, skin, bones, and essence blood of the 'Swamp Giant Rhino King' as the main materials, and refined by secret methods. Defense +80, Physique +10, Root Bone +5, Qi and Blood +5. Side Skill: Coagulation. Equipment requirements: Level 17, Physique 50, Root Bone 30, Qi and Blood 30.
Stone-eating Ape King's Bone Bracelet (Treasure): A bracelet made of the remnants, bones, and essence blood of the 'Stone-eating Ape King' as the main material, and refined by secret methods. Defense +5, Psionic Sense +5, Root Bone +5, Qi and Blood +5. Side Skill: Stone Skin. Equipment requirements: Level 16, Spiritual Sense 30, Root Bone 50, Qi and Blood 30.
Jungle Python King's Gemstone Necklace (Treasure): A necklace made of secret methods based on the remnants and corpses of the 'Jungle Python King'. Attack +10, Soul +10, Poison Resistance +5, Poison Damage +1. Side Skill: Poison Mist Spit. Equipment Requirements: Level 19, Divine Soul 50, Spiritual Sense 50, Meridian 30.
Rattan Rabbit King's Head Badge (Treasure): A badge made of the head, blood, bones, and remnants of the 'Vine Rabbit King' as the main material, and refined by secret methods. Soul +5, Root Bone +5, Qi and Blood +5, Reaction +2. Side Skill: Vine Entanglement. Equipment Requirements: Level 18, Divine Soul 30, Root Bone 30, Qi and Blood 30, Reaction 10.
Sorcer's Bash Badge (Artifact): A normal iron badge that has been cast by the refiner with an arcane spell that increases the damage of the witchcraft. Magic Damage +50. Equipment Requirements: Level 20 Sorcerer.
Cloud Swallowing and Fog Banner (Magic Weapon) (Bind) (cannot be dropped): Level 1 (Level 10), a magic weapon made with secret methods using the skin, bones, blood, and inner pills of the demon beast 'Fog Tengu' as raw materials, with the magical ability to swallow and vomit dense fog. Attack +50 (55), Soul +50 (55), Spiritual Sense +100 (110), Physique +30 (33), Blood +30 (33), Root Bone +30 (33). Cloud Swallowing: Consumes 50 (45) mana per second to devour clouds in a nearby area. Devouring speed and range are related to the strength of the Divine Soul and the strength of the clouds. Mist: Consumes 50 (45) mana per second, forming a cloud of 50 (45) meters in diameter within a circle of 373 (equivalent to psionic strength) (410) meters in diameter, reducing vision by fifty percent (fifty-five), dealing 20+1 (23) points per second with a certain corrosive toxin damage. Refiner: Stone Companion Flower. Equipment requirements: 100 Divine Soul, 200 Spiritual Sense or Refiner. Divine Soul Binding: Stone Companion Flower.
Five Obstacles Tianluopa (Magic Weapon) (Bind) (cannot be dropped): Level 1 (Level 10), with the silk and Neidan of the 'Tianluo Silkworm' as the main material, adding part of the 'Huitiancao', 'Purifying Lotus', 'Boiling Blood Flower', 'Soul Eating Vine', 'Confusing Heart Tree', and a magic weapon refined by secret methods. Soul +30, Spiritual Sense +30, Meridian +30, Qi and Blood +30, Root Bone +30, Physique +30, Injury Resistance +5%, Disease Resistance +5%, Toxin Resistance +5%, Outer Evil Resistance +5%, Inner Demon Resistance +5%. Five Obstacles: Consumes 1000 mana points, and for the next 10 seconds, it will not be affected by any of the five obstacles. Cooldown time 24 hours. Celestial Capture: Consumes 300 mana per second to encapsulate targets below level 20 (no more than the wielder) in the 'Five Obstacles Celestial Lopa'. Refiner: Master Dade. Equipment requirements: 200 Divine Soul, 200 Spiritual Sense, 200 Meridians, 200 Qi and Blood, 200 Physique, 200 Root Bone or Refiner. Divine Soul Binding: Stone Companion Flower.
Whispering Mirror (Treasure) (Bind) (Undropable): Level 1 (Level 10). This is a special magic weapon, with a magical power to deceive people's hearts. Soul +10, Spiritual Sense +10, Meridian +10, Qi and Blood +10, Physique +10, Root Bone +10. Whispering Demon: Consumes 1000 points of magic power, and radiates a confusing light to targets below level 20 and the sum of six dimensions of 2117 points (lower than the sum of the level and six dimensions of the spirit treasure holder), sending out an inducing whisper to induce the target inner demon. Equipment Requirements: Sorcerer, defeat the demons in your heart. Divine Soul Binding: Stone Companion Flower.
First Witch King Order (Spirit Treasure) (Acquired Gem) (Bind) (Not Dropped): This ornament is a 'Acquired Spirit Treasure' made by a powerful person in ancient times, and has various special functions. Soul +5%, Spiritual Sense +5%, Meridian +5%, Qi and Blood +5%, Physique +5%, Root Bone +5%, Witch Level +1. Forbidden: Sacrifice the Spirit Treasure to deprive all targets within the 2117 (with the Spirit Treasure Holder as the center of the circle, and the Spiritual Treasure Holder's Six-Dimensional Attributes as the radius) all targets below level 40 and the sum of the Six-Dimensional Attributes of 4234 points (the Spiritual Treasure holder's level and the sum of the six-dimensional attributes are doubled) of one qiē action ability. Duration 1 hour, cooldown 30 days. Homing: Consumes 100 mana to instantly teleport the treasure holder to the bound location. Current binding location: 'Witch King Ancient Palace'. Remaining bind positions: 4. Cooldown time 6 hours. Equipment Requirements: Stone Flowers. Divine Soul Binding: Stone Companion Flower.
Chain of Detention (Treasure) (Bind) (cannot be dropped): An exclusive magic weapon of the 'Inspectorate', a special magic weapon formed by applying a secret method on ordinary iron chains, which has a great restriction on the enemy. Incarceration: Consumes 1000 mana to seal the ability to use skills on a target below level 300. Duration 30 minutes, cooldown 24 hours. Equipment Requirements: 'Inspection Division' Black Iron Envoy. Divine Soul Binding: Stone Companion Flower.
Gold and silver wire ring ear tiger head knife (treasure): forged by famous craftsmen, made of centuries-old black iron repeatedly forged. The handle of the knife is wrapped with a large amount of gold and silver wire, and it is extremely valuable. Tough and sharpened like clay. Attack +150, Physique +20, Attack Speed +1. Casting the skill 'Decapitation' increases the skill power by an additional 30%, making it easier to trigger the 'Critical Strike' effect. Equipment requirements: Level 20, Physique 80, Root Bone 80, Qi and Blood 40.
Item: Mixed Poison (Elementary) (1): A mixed poison made from dozens of common, easily available poisonous materials. Once the poison is swallowed or enters the bloodstream, it will not only cause the target to enter a poisoning state that will lose 2 health per second for 6 hours, but also have a chance to develop a state of illness such as dizziness, dizziness, vomiting, weakness in the limbs, and paralysis.
Old Rattan Hand Net (Mortal Weapon): A tough hand net made of 100-year-old rattan that can trap small flying units.
Water Ghost Jade Seal (Treasure) (3/3): Ordinary jade with the 'Water Ghost Summoning' skill attached.
Follower: Ma Seventeen (Wandering Merchant)
Talents: Dexterity (Level 1)
Clever tongue (Level 1): Verbal communication is more likely to gain the favor of the other person.
Specialization: Wandering Merchant (Level 1): Can trade in any location, and cannot be targeted in the wild (some special groups are not effective).
Savvy (Level 1): When trading with NPCs, gain an additional 5% price advantage.
Pet: Little Erhei (Doom Shadow Black)