Chapter 261: Contact
Yueyang's team of seven people, plus Shi Yan, walked straight to the largest palace on this man-made island.
This palace has no name, but Shi Xiao said that this is the real God of War Palace, so it is also called this palace God of War Palace.
Liang Zhijin and they are not far from the God of War Palace, the distance of twenty kilometers is only a matter of a quarter of an hour for Liang Zhijin and their group of high-level martial artists, and the real difficulty is the end of this journey, the one sitting in the God of War Palace.
The strange thing is that on the way to the God of War, Liang Zhijin and they didn't encounter anyone's obstruction, and they didn't even see a single figure, if they couldn't feel the undisguised huge spiritual power aura in the God of War Palace, Liang Zhijin thought that the source had left the island.
"What kind of medicine is this old guy selling in his gourd? Why can't you even see a figure, when we came, this island could be densely packed with warriors. After learning that Gen was the villain behind the scenes, Pikachu habitually chattered, without taking Gen in his eyes at all, he was originally a lawless guy.
"I think I should have been sent to fight Valhalla, after all..."Shi Wei bowed slightly, "Everyone wants to live." ”
"What does this mean?" Liang Zhijin couldn't help but ask.
"Even if the group of people who source them choose to sacrifice the earth in exchange for the energy opened by the wormhole, the aura of the entire earth is still not enough for all the remnants of Ceylon to enter the wormhole, after all, after more than a hundred years of development, even if"
Magic has four major systems and thirteen attributes (i.e., thirteen sub-systems)
Nature: The nature of the elements, including fire, water, ice, wind, thunder, and earth
Space-time system: The system of space and time, including space, time, and chaos
Mystery: Light and darkness, including light and darkness
Spirituality: The spiritual soul, including the will and the heart
Fire: The fire element is enthusiastic and unrestrained, this elemental molecule is violently active, and the extremely high heat generated by the constant circular friction between the two molecules is the fire element, because the molecule of the fire element is circular, so the most common fire magic is the spherical spell.
Water: The water element is gentle and gentle, this element molecule is very calm, and the molecules present themselves in a form of existence that is looser than matter but denser than air by pulse polymerization, which is the scattered molecule of the water element that is constantly moving, so there is no fixed image of water magic, and the so-called water impermanence refers to the diversity of water magic.
Ice: The composition of the ice element is very interesting, it is the element produced by the scattering and solidification of molecules, it is very high, if the molecules move too fast, it will become the fire element, and if the element is too stable and scattered, it will become the water element, so the ice element is very testing the control ability of the mage, and this kind of magic is also the magic often used by magicians.
Wind: The wind element is a scattered molecule that accelerates the sprint, you can't see it or touch it but feel it, the wind element is invisible and even more difficult to figure out than the water element, basically the wind element will be squeezed by other elements to form a rotational motion, and in the movement of the wind element, the molecules will continue to separate and reduce into basic molecules with no attributes, so controlling the wind element is a great test of the magic of the mage, and magicians often use wind magic when exercising the strength of brain waves.
Thunder: The thunder element is an element produced when molecules collide, and the molecular nucleus will burst due to the impact in the collision of molecules, resulting in an instant generation of extremely strong energy, the power of thunder magic is the most powerful of all natural magic, but the duration of this magic is very short.
Earth: The earth element is a molecule in a constant state, it is stable and strong, and it is very difficult to change, if you want to use earth magic to make the earth element fission, it is not easy, but because of the stable and strong characteristics of the earth element, it has become the most defensive magic, most mages will not be powerful thunder magic, but for safety, almost all mages will have several earth magic to defend themselves.
Space and time: The space element is very interesting, it and the time element are two independent bodies that are closely inseparable, they rely on each other to exist without interfering with each other, the space and time elements can be used independently but the same amount of time element fluctuations will occur while guiding the space element, and vice versa. Someone once did an experiment to separate time and space, this person succeeded, but the huge energy tore the space where the experiment was located (the place of the experiment was a special space made of space magic), time and space were reversed and rearranged again in a ten-thousandth of a second, although the time was very short and the experimenter died, he still broke the law of the inseparability of time and space.
Chaos: The Chaos Elemental is very stable, even more stable than the Earth Element, but its stability is stationary rather than solid, and it is very unrealistic to channel the Chaos Elemental unless there is a very powerful source of mana to supply the Chaos Elemental Fusion. Of course, once the guidance is successful, the energy generated by the chaotic element is the most powerful and safest energy source, and generally only super-large outer space warships or national-level research institute energy stations will use chaotic energy.
Holy Light: The light element is very simple in its composition, which is the element brought by Matakaroo's stellar rays (on Earth it is the element of the stellar sun, but its elemental content is only about one-twentieth of that of Matakalu). ), as fierce as the fire element, as powerful as the thunder element, as strong as the earth element, and because of this, the light attribute has almost all types of magic, whether it is defense or attack, it can be released by the light attribute.
Darkness: Matakaroo's light is refracted by Arumas and Urunes (on Earth, the light of the star Sun is refracted by the Moon, but the elemental content is nearly fifty times higher than that of the Red Cloud Galaxy, which is why almost all magicians on Earth learn black magic. After the mutation, the nuclear structure sequence of the light element produces a reverse movement, although there is not much change in the structural composition, but the intrinsic properties of the element are completely reversed, compared to the light element, the dark element is softer and faster, the dark attribute magic is almost all subsidized, although the attack magic can also be released by the dark attribute, but the effect is really not very good.
Will: Will is not an element, it is a pulsed wavelength energy, the basis of the will attribute is resonance, using the principle of resonance to change the wavelength to achieve magical effects, such as mental interference or remote control of the target.
Mind: The mind element is very special, it is almost wavelength energy such as will, but the wavelength of the mind can not be affected by resonance, the mind magic is very little but it is the most effective, and the soul docking through the mind to achieve long-range communication is the most common mind magic, it can be said that the mind magic is a kind of civilian magic. The psychic element is very susceptible to interference, but at the same time, due to the fact that the psychic element exists in a wavelength form, has no physical core, and cannot defend against other elements, people's understanding of the psychic is still very inadequate, and it is one of the most promising elements in the wizarding world.
Magic has four major systems and thirteen attributes (i.e., thirteen sub-systems)
Nature: The nature of the elements, including fire, water, ice, wind, thunder, and earth
Space-time system: The system of space and time, including space, time, and chaos
Mystery: Light and darkness, including light and darkness
Spirituality: The spiritual soul, including the will and the heart
Fire: The fire element is enthusiastic and unrestrained, this elemental molecule is violently active, and the extremely high heat generated by the constant circular friction between the two molecules is the fire element, because the molecule of the fire element is circular, so the most common fire magic is the spherical spell.
Water: The water element is gentle and gentle, this element molecule is very calm, and the molecules present themselves in a form of existence that is looser than matter but denser than air by pulse polymerization, which is the scattered molecule of the water element that is constantly moving, so there is no fixed image of water magic, and the so-called water impermanence refers to the diversity of water magic.
Ice: The composition of the ice element is very interesting, it is the element produced by the scattering and solidification of molecules, it is very high, if the molecules move too fast, it will become the fire element, and if the element is too stable and scattered, it will become the water element, so the ice element is very testing the control ability of the mage, and this kind of magic is also the magic often used by magicians.
Wind: The wind element is a scattered molecule that accelerates the sprint, you can't see it or touch it but feel it, the wind element is invisible and even more difficult to figure out than the water element, basically the wind element will be squeezed by other elements to form a rotational motion, and in the movement of the wind element, the molecules will continue to separate and reduce into basic molecules with no attributes, so controlling the wind element is a great test of the magic of the mage, and magicians often use wind magic when exercising the strength of brain waves.
Thunder: The thunder element is an element produced when molecules collide, and the molecular nucleus will burst due to the impact in the collision of molecules, resulting in an instant generation of extremely strong energy, the power of thunder magic is the most powerful of all natural magic, but the duration of this magic is very short.
Earth: The earth element is a molecule in a constant state, it is stable and strong, and it is very difficult to change, if you want to use earth magic to make the earth element fission, it is not easy, but because of the stable and strong characteristics of the earth element, it has become the most defensive magic, most mages will not be powerful thunder magic, but for safety, almost all mages will have several earth magic to defend themselves.
Space and time: The space element is very interesting, it and the time element are two independent bodies that are closely inseparable, they rely on each other to exist without interfering with each other, the space and time elements can be used independently but the same amount of time element fluctuations will occur while guiding the space element, and vice versa. Someone once did an experiment to separate time and space, this person succeeded, but the huge energy tore the space where the experiment was located (the place of the experiment was a special space made of space magic), time and space were reversed and rearranged again in a ten-thousandth of a second, although the time was very short and the experimenter died, he still broke the law of the inseparability of time and space.
Chaos: The Chaos Elemental is very stable, even more stable than the Earth Element, but its stability is stationary rather than solid, and it is very unrealistic to channel the Chaos Elemental unless there is a very powerful source of mana to supply the Chaos Elemental Fusion. Of course, once the guidance is successful, the energy generated by the chaotic element is the most powerful and safest energy source, and generally only super-large outer space warships or national-level research institute energy stations will use chaotic energy.
Holy Light: The light element is very simple in its composition, which is the element brought by Matakaroo's stellar rays (on Earth it is the element of the stellar sun, but its elemental content is only about one-twentieth of that of Matakalu). ), as fierce as the fire element, as powerful as the thunder element, as strong as the earth element, and because of this, the light attribute has almost all types of magic, whether it is defense or attack, it can be released by the light attribute.
Darkness: Matakaroo's light is refracted by Arumas and Urunes (on Earth, the light of the star Sun is refracted by the Moon, but the elemental content is nearly fifty times higher than that of the Red Cloud Galaxy, which is why almost all magicians on Earth learn black magic. After the mutation, the nuclear structure sequence of the light element produces a reverse movement, although there is not much change in the structural composition, but the intrinsic properties of the element are completely reversed, compared to the light element, the dark element is softer and faster, the dark attribute magic is almost all subsidized, although the attack magic can also be released by the dark attribute, but the effect is really not very good.
Will: Will is not an element, it is a pulsed wavelength energy, the basis of the will attribute is resonance, using the principle of resonance to change the wavelength to achieve magical effects, such as mental interference or remote control of the target.
Mind: The mind element is very special, it is almost wavelength energy such as will, but the wavelength of the mind can not be affected by resonance, the mind magic is very little but it is the most effective, and the soul docking through the mind to achieve long-range communication is the most common mind magic, it can be said that the mind magic is a kind of civilian magic. The psychic element is very susceptible to interference, but at the same time, due to the fact that the psychic element exists in a wavelength form, has no physical core, and cannot defend against other elements, people's understanding of the psychic is still very inadequate, and it is one of the most promising elements in the wizarding world.
Chaos: The Chaos Elemental is very stable, even more stable than the Earth Element, but its stability is stationary rather than solid, and it is very unrealistic to channel the Chaos Elemental unless there is a very powerful source of mana to supply the Chaos Elemental Fusion. Of course, once the guidance is successful, the energy generated by the chaotic element is the most powerful and safest energy source, and generally only super-large outer space warships or national-level research institute energy stations will use chaotic energy.
Holy Light: The light element is very simple in its composition, which is the element brought by Matakaroo's stellar rays (on Earth it is the element of the stellar sun, but its elemental content is only about one-twentieth of that of Matakalu). ), as fierce as the fire element, as powerful as the thunder element, as strong as the earth element, and because of this, the light attribute has almost all types of magic, whether it is defense or attack, it can be released by the light attribute.
Darkness: Matakaroo's light is refracted by Arumas and Urunes (on Earth, the light of the star Sun is refracted by the Moon, but the elemental content is nearly fifty times higher than that of the Red Cloud Galaxy, which is why almost all magicians on Earth learn black magic. After the mutation, the nuclear structure sequence of the light element produces a reverse movement, although there is not much change in the structural composition, but the intrinsic properties of the element are completely reversed, compared to the light element, the dark element is softer and faster, the dark attribute magic is almost all subsidized, although the attack magic can also be released by the dark attribute, but the effect is really not very good.
Will: Will is not an element, it is a pulsed wavelength energy, the basis of the will attribute is resonance, using the principle of resonance to change the wavelength to achieve magical effects, such as mental interference or remote control of the target. Baidu: Read the latest chapter of "Bing Xin Yan Jie Literature" for free for the first time.