Chapter 25: The Great Increase in Strength (Part II)

Due to the letter written by the village chief Hu Zhuxiong in hand, Zhao Dabao's 'Shangpinju' journey did not encounter any twists and turns. It was very easy to achieve his request, and rushed to the school field with the food that had been cooked, as well as the heart, bones, and blood of the 'quagmire tiger' who had not made a move. How much time has it been since it got dark, and the temper of Wang Dayong, the school guard, is so weird, if he doesn't see Zhao Dabao after dark, then wouldn't he be busy in vain?

From the 'Shangpinju' to the school grounds, you will inevitably pass by Hu Zhuxiong's village chief's mansion again. Hu Zhuxiong's own business doesn't seem to be over yet, but the items exchanged for Zhao Dabao have already reached his hands.

Delivering the task of the target's head like this is not something you say yes to. Without a series of rigorous and meticulous verifications, it is absolutely impossible to gain recognition.

Zhao Dabao didn't inquire in detail, just said a few simple greetings, said goodbye to Hu Zhuxiong, and continued to rush to the school.

The matter has nothing to do with him anymore, and he has asked too much, in case Hu Zhuxiong mistakenly thinks that he regrets making this deal, or if this gives rise to some other suspicious thoughts, it will not be a good thing for Zhao Dabao.

The two codes and one prop that Hu Zhuxiong exchanged for Zhao Dabao made Zhao Dabao very satisfied. Maybe Hu Zhuxiong paid a little bit of other things, but in Zhao Dabao's opinion, the three things that Hu Zhuxiong helped him exchange for were far better than the three things he gave Hu Zhuxiong in exchange.

Water Ghost Jade Seal (Treasure) (3/3): Consumes 500 points of mana power, instantly summons a water ghost with 3000 points of life, no physical damage, 200 points of mana damage from attacks, and carries the skills 'mud technique' and 'water whip technique', which can save zài 30 (39) minutes.

Mud Technique: Centered on the target, the land within a range of 5×5 meters becomes muddy. Duration 5 minutes, cooldown 3 minutes.

Water Whip: Instantly summons a water whip that deals 300 mana damage and whips the target. Cooldown is 30 seconds.

'Water Ghost Jade Seal' is a palm-sized rectangular jade plaque. The surrounding edge area was inscribed with a large number of golden runes, shining with a soft golden light, making the jade plaque look a bit majestic. In the middle of the jade plaque is a figure with a transparent body, light blue, and a flow of water, and its face is covered with a thin layer of mist, and its facial features cannot be seen clearly. Although it was motionless, it had a feeling of wanting to leap out.

Compared to the 'Flame Burst Sword', which can deal 3,000 points of damage in the area and form a place of flames, continuously inflicting damage on opponents, and splitting the opponent's formation, this 'Water Ghost Jade Seal' seems to be a bit unsightly.

But after careful analysis, you can find that this 'Water Ghost Jade Seal' is far more useful than the 'Flame Burst Talisman Sword'. Not to mention that the 'Flame Burst Sword' needs 10 seconds to channel in order to work, while the 'Water Ghost Jade Seal' is activated instantly, nor does it say that the 'Flame Burst Sword' can only be used once, while the 'Water Ghost Jade Seal' can be used three times. Judging from the damage it can cause, the 'Water Ghost Jade Seal' is no worse than the 'Flame Burst Talisman Sword'. From the perspective of continuous combat, the 'Water Ghost' summoned by the 'Water Ghost Jade Seal' is even more about to completely explode the 'Flame Explosion Fu Sword'.

Not to mention that this 'water ghost' has two other skills, especially the 'mud technique', combined with Zhao Dabao's 'coagulation technique' obtained from the 'swamp giant rhino king's full-body leather armor', it can pray for the effect of instantly changing the situation of the battle.

Think about it, first using the 'mud technique' to turn the target area into a swamp, and your feet sink into it. Then follow up with a 'coagulation' to solidify the muddy land again.

The combination of these two skills can even have the effect of a simple group immobilization. As long as it is applied properly, the effect is absolutely extraordinary.

Codex (1/1): This is a code of witchcraft called the 'Fatigue Charm', which allows you to immediately learn the skill 'Fatigue Charm'. Learning Requirements: Wizard.

Fatigue Spell: Level 1 (level 10), chant a spell for 5 seconds, supplemented by 5 mudras, and release a spell that weakens the target's limbs and reduces all attributes by 10%. Consumes 30 mana, lasts 120 (156) seconds, and has a cooldown of 3 minutes.

Codex (1/1) is a book of physical techniques called 'Strive for a Leap', and after using it, you can immediately learn the skill 'Strive for a Leap'. Learning requirements: body lì 3000, body 100, qi and blood 100, soul 100.

Strive to Jump: Level 1 (Level 1), consume three percent of the maximum body lì upper limit, and instantly jump to any meter position within the maximum body limit of one percent.

The greatest function of the 'Weakness Spell' is not the 'Ten Percent Reduction in All Attributes', but the seemingly inconspicuous effect of 'Weakness in the Limbs'.

'Limb Weakness' is a 'disease state' in which the target's attack, defense, attack speed, movement speed, and other stats are reduced by varying degrees. If you are strict, you will even be unable to move. The specific 'fatigue' process depends on the contrast between the strength of the souls and bodies of the two sides.

In Zhao Dabao's memory, he had this skill. Therefore, he was very clear about the effect of the 'Fatigue Charm'. This is another sorcerer's god level, no less important than the 'Headache Curse'.

'Leap hard' is a very rare and precious physical skill in "Fantasy". The so-called body art is a skill that needs to be used by consuming the body. The 'Full Speed Sprint' that Zhao Dabao got from the 'Leopard Dog King's Leather Boots' is also one such skill.

The reason why this type of skill is precious is because there are no career restrictions on this type of skill, as long as the body and other attributes meet the standard, anyone can learn it.

The reason why Zhao Dabao values 'Tiger Leaping Abyss' is just for the effect of that displacement. Compared to Tiger Leaping Abyss, Leap Forward does not have the effect of Stronger Next Attack, but it is far ahead in other aspects. There is no cooldown, and there is no need to level up with skill points. As the player's own strength increases, the effect of the skill will continue to improve. This kind of skill can be called the best among physical arts and displacement skills. Its value can not be compared with a 'tiger jumping into the abyss'.

When Zhao Dabao arrived at the school field, he happened to meet Wang Dayong who drove out the players who were still in the school field, closed the school gate, and was about to leave.

Just like the kindness he was with Zhao Dabao before, when he saw Zhao Dabao again this time, Wang Dayong directly arrested Zhao Dabao to his home in No. 6 Village. It is a secluded courtyard just across an alley from Ma Seventeen's residence.

The courtyard is not large, and there are a lot of flowers and plants planted in it, which looks full of vitality. Zhao Dabao, who was all focused on completing the task, did not pay attention to those flowers and plants, otherwise, he was afraid that he would be surprised.

Wang Dayong was also neat, and after tasting the delicacies made by the master of the 'Shangpinju' with the brain marrow of the 'quagmire tiger' as the raw material delivered to him by Zhao Dabao, he directly handed over the precious special 'Sumeru Stone' to Zhao Dabao.

seems to know that Zhao Dabao is in a hurry to leave, but Wang Dayong didn't keep him more. It's just that before he went out, he resisted Zhao Dabao again. Let him come to him again after completing the mission out of the village. He has some things and needs to ask Zhao Dabao for help.

This is obviously a task to be handed over to him, and even if Zhao Dabao is suspicious of Wang Dayong, it is impossible to miss it. When he responded to Wang Dayong's instructions, Zhao Dabao left Wang Dayong's house and went to look for Ma Seventeen.

Sumeru Stone (Premium): This is a magical gemstone that is an essential ingredient for refining space items. This piece is particularly special, and the spatial items made from it have a certain chance of having the ability to store living items.

'Sumeru Stone' is a gemstone that can be refined in different sizes depending on the level. The primary level is within 10 cubic meters, the intermediate level is within 100 cubic meters, and the advanced level is more than 100 cubic meters. There is no difference between the high-grade 'Sumeru Stone' and the high-grade 'Sumeru Stone' in the size of the early spring space of the items that are refined. The only difference is that the premium 'Sumeru Stone' has a certain chance of refining spatial items that store living things.

Don't look at it, it's just a day's time, but Zhao Dabao and Ma Seventeen's business is too good to be good. The principal of 50 silver coins was fully doubled. Now Ma 17 has not only 40 silver coins of working capital, but also hoards all kinds of raw materials with a total value of more than 80 silver coins. It's just that I haven't had time to exchange it for money.

The profits of this business shocked Ma Seventeen, and it was even more unexpectedly that Zhao Dabao could obtain the 'Sumeru Stone' so quickly, or a special 'Sumeru Stone'.

The two talked a lot about this business, and after discussing everything, they went back to their rooms to rest.

This time, Zhao Dabao didn't be polite to Ma Seventeen again, and directly rested here with Ma Seventeen.

After a night of cultivation, the next day, after checking their current attributes, Zhao Dabaobian and Ma Qiqi acted separately according to the strategy formulated last night.

Stone flowers

Level 20 Sorcerer

Experience: 0/20000

Title: Determined Ascetic: Divine Soul +10, Physique +10.

Helpful and Good People (1): +100 reputation.

Budding Alchemist: +10 for Soul, +10 for Vision.

Prestige: 1210

Merit: 376 (Punishing evil is to promote goodness, and the reward given by killing Shi Buxian, Ning Xiaoer, Ning Xiaoliu, etc.)

Karma: 0

Exercises: Fitness Tips, Level 10 (Level 10), Physique +100, Qi and Blood +100.

Condensation Pulse Bone Formula: Level 10 (level 10), meridian +100, root bone +100.

Tranquility and Clarity: Level 5 (level 10), Soul +50, Spiritual Sense +50, Meridian +50, Outer Evil Resistance +50, Inner Demon Resistance +50. Cultivation progress: 0/160000.

Life: 1948/1948

Witch power: 1984/1984

体lì: 6750/6750

Spirit: 237

Psychics: 238

Meridians: 207

Qi and blood: 215

Physique: 223

Root bones: 204

Attribute points: 0 (all 20 attribute points obtained from level 16 to level 20 are added to the soul attribute)

Attack: 1268

Defense: 1305

Resistance: Internal Force Resistance: 0

Buddha Resistance: 0

Magic Resistance: 0

Mana Resistance: 0

Psychic Resistance: 0

Mana Resistance: 0

Injury Resistance: 0

Disease Resistance: 0

Toxin Resistance: 0

Exotic Resistance: 50

Inner Demon Resistance: 50

Attack Speed: 44

Movement Speed: 49

Cultivation Speed: 441

Field of view: 452

Perception: 445

Reaction: 42

Money: 10 silver coins

Talents: Learning: Level 1 (Level 3), reducing the need for 10% of learning exercises and skills.

Equipment: Level 3 (Level 3), increases the stats of the equipped item by 20%.

Physical fitness: Level 1 (level 1), increase 10% of the body, qi and blood.

Vein coagulation: Grade 1 (Grade 1), increase 10% of the meridians and root bones.

Talent Points: 0

Mastery: Channel: Level 3 (level 10), increases skill duration by 30%.

Swallowing clouds and spitting fog flags: Level 1 (level 1), familiar with the knowledge related to the magic weapon 'swallowing clouds and spitting fog flags', and the increase of one qiē related to the magic weapon 'swallowing clouds and spitting fog flags' is increased by 10%.

Specialization points: 0

Skill: Shadow Spell: Level 10 (Level 10), instantly releases a spell containing shadow energy. Consumes 50 mana to deal 100+ Soul damage to the target and make a judgment. Depending on the strength of the spirits of both sides, determine whether the target has entered a 'state of fear'. The greater the difference between the spirits, the higher the chance of success. While in fear, the target becomes terrified and desperately flees for 5 (6.5) seconds. Cooldown: 1 second.

Witch Spell: Level 10 (level 10), no need to chant a spell, cast 1 mudra through guò, attach the magic power to the hands or weapons, magic weapons. For each attack, deal an additional 100 mana damage to the target. Consumes 65 mana for a duration of 120 (156) minutes. Cooldown is 30 seconds.

Headache Spell: Level 5 (level 10), chanting a spell for 3 seconds, supplemented by 1 mudra, releases a spell containing a spell that can cause the target to have severe headaches. The severity of the target headache is related to the strength of the souls of both parties, and the greater the difference between the caster and the target's souls, the more intense the target headache becomes. If the caster's Soul is not as strong as the target, the spell will not work. Consumes 50 mana, duration 9 (11.7) seconds, cooldown 18 seconds.

Tripping Horse Charm: Level 5 (level 10), reciting a 3-second spell, supplemented by 2 mudras, to release a spell that trips the target. Whether or not the spell is successful depends on the caster's Divine Soul strength and the target's Physical Strength. Consumes 30 mana and has a cooldown of 18 seconds.

Fatigue Spell: Level 5 (level 10), chanting a spell for 3 seconds, supplemented by 3 mudras, releases a spell that weakens the target's limbs and reduces all attributes by 10%. Consumes 90 mana, lasts 360 (468) seconds, and has a cooldown of 108 seconds.

Strive to jump: Level 1 (level 1), consume 201 points and instantly jump to any position within 67 meters (the maximum limit of one hundredth).

Insight: Level 1 (Level 1)

Roar of Intimidation: Unleashes a roar of great intimidation, which determines all units that sound the roar once. According to the difference in the strength of the souls of the two sides, determine whether the target has entered a state of awe. The greater the difference between the spirits, the higher the chance of success. While stunned, the target is unable to take any action for 5 (6.5) seconds. Consumes 50 mana and has a cooldown of 10 minutes.

Full Speed Sprint: Consumes 30% of your maximum body to double your movement speed. Duration 120 (156) seconds with a cooldown of 30 minutes.

Sharp Irritation: Shoots the spikes of the whip at the target. Each spike deals 200 damage, and the same target can only take up to 10 spikes. Consumes 100 mana and has a cooldown: 60 minutes.

Angle telescopic: You can freely control the length and direction of the six corners on the arm shield, and can be expanded and contracted up to 10 times. The expansion and contraction of the corner does not affect the strength of the corner. Consumes 20 mana per second.

Wild Call: Makes a roar that grants 20% full stat amplification to all allied units that hear it for 180 (234) seconds. Consumes 50 mana and has a cooldown of 30 minutes.

Different Paths: Consume 200 mana and for the next 600 (780) seconds, any damage and debuffs applied to the Ring holder will be reversed 100% of the time against the opponent. Cooldown time 1 hour.

Coagulation: Consumes 50 mana power to solidify liquid and viscous matter within a circular area of 17.8 meters (10% of the soul) in diameter. Duration: 120 (156) seconds, cooldown 5 minutes.

Split: Level 1 (Level 10)

Mining: Level 1 (Level 10)

Collection: Level 1 (Level 10)

Skill Points: 0

Equipment: Mustard Seed Bag (Small) (Treasure) (×2): A strange magic weapon refined by an immortal master, which contains 1 cubic meter of space inside, which can be used to store dead objects.

Mustard Seed Bag (Small) (Treasure): A strange magic weapon refined by an immortal master, containing 3 cubic meters of space inside, which can be used to store dead objects.

Mustard Seed Bag (Medium) (Treasure): A strange magic weapon refined by an immortal master, containing 10 cubic meters of space inside, which can be used to store dead objects.

Black-Armored Lizard King's Blood Helmet (Treasure)

The Leopard Dog King's Leather Boots (Treasure

Elephant Trunk Pig King's Spiked Soft Whip (Treasure)

Hexagonal Goat King's Scient-Horned Arm Shield (Treasure)

Wolf King's Wolf Head Sword (Treasure)

Scavenging Raven King's Ring of Resentment (Treasure)

Swamp Rhino's full-body leather armor (Artifact)

Cloud Swallowing and Fog Banner (Magic Weapon) (Bind) (cannot be dropped): Level 1 (Level 10), a magic weapon made with secret methods using the skin, bones, blood, and inner pills of the demon beast 'Fog Tengu' as raw materials, with the magical ability to swallow and vomit dense fog. Attack +55, Soul +55, Psi +110, Physique +33, Blood +33, Root Bone +33. Cloud Swallowing: Consumes 45 mana per second, devouring clouds in the surrounding area. Devouring speed and range are related to the strength of the Divine Soul and the strength of the clouds. Spit Mist: Consumes 45 mana per second, forming a cloud of mist that reduces vision by 55% and deals 22 corrosive toxin damage per second within a circular area of 261 meters in diameter (equivalent to psionic strength). Refiner: Stone Companion Flower. Equipment requirements: 100 Divine Soul, 200 Spiritual Sense or Refiner.

Items: Comprehensive Poison (Elementary) (1), Old Vine Net (Mortal Weapon), Water Ghost Jade Seal (Treasure) (3/3)