Chapter 18: Exploration
Stormwind is the center of human civilization thousands of years later, and is located in the beautiful Elwyn Forest. It is dotted with farms, lumber yards and mines, giving adventurers plenty of resources. It was in this forest that the journey of the human warriors who responded to the call for adventure began. In this large lush forest, everything seems so peaceful, and the occasional harassment of a few wild wolves and grizzly bears does not affect Moon Shadow's mood.
Speaking of this, we have to mention humans, and when we talk about humans, we have to talk about their ancestors, the Viku people. Flesh and blood Veku. The original Titan's first-generation creation, originally rocky, was later affected by the Elder God's Flesh Curse and became a flesh creature. But after their second coming of the Titans, the Titans did not purge them, they believed in the Titans. As the Flesh Curse continued to grow, weakening them, some of the Viku parents, unwilling to kill the deformed children, fled to the south and became humans. The Flesh Veku all fell into a slumber more than 10,000 years ago, and most of them were loyal to the Lich King after waking up during the WLK period.
There are several major clans of the Veku, the second generation of creations after the Second Coming of the Iron Veku Titans, steely, loyal to the stewards left by the Titans, Loken, the King of Wisdom. Later, Loken betrayed the Creator's mission, and they also became one of Locan's accomplices. Ice Viku people
The Titan's creations, ice-like, mostly female, are loyal to one of the Titans' guardians, Thom the Storm King. They have a tradition of competing with each other by nature. A part of the Iceviku people were influenced by the Lich King**, and with Thom's malaise, they became loyal to the Lich King, becoming one of the sources of Wagri. The Haiviku are also Titanic creations, seagrass, who live near shallow seas and have a certain connection to the flesh Viku.
Today's humans live mainly in the southeastern region of the Lordaeron continent and live mainly in nomadic tribal units. More than 6,000 years later, the threat of a powerful empire of forest trolls from the north gradually abandoned their ancient nomadic life. In the long battle against the trolls of the forest, a human tribe called Arashi stood out: in 6 years, they defeated all the tribes that opposed them by stratagem and force. Eventually, the Arathi tribe contained many different tribes, and their forces grew rapidly. and build a powerful fortress city south of Lordaeron. The city-state, known as Riptide City, became the capital of Arathus, the nation of the Arathi people. As Arathas prospered, humans from all over the continent came to settle in the safe and secure city of Waiheist. Became the leader of the Future Alliance, one of the most important races in Azeroth.
Let's not talk about that for now. They are now just an inconspicuous race, living mainly around the Arathi Highlands. He was also harassed and invaded by forest trolls, and his life was very difficult. Moon Shadow came out to explore the continent by land, and from here she reached Quel'Thalas, where the High Elves would later build their capital.
The construction of the Wild West was on track, and he handed over the rights to Darth Rema. With his talent, I believe that he will only do better than Moon Shadow. He traveled lightly this time, and in addition to Onexia, he brought a small group of a dozen eagle knights. After all, flying is definitely much faster than walking, and the field of vision in the air is wide. There are still fewer people, so there are fewer supplies that they naturally need, and although Moon Shadow has space, it can't bring half a year's rations for thousands of people, which is too conspicuous. Not too many people know about the fact that they have an inner space, and the only ones who know about it at the moment are Vasqi who stays in the space and Azhara who is sleeping.
Moon Shadow stopped as he flew to the mountain next to Stormwind to build it, and it was not a large area of land, just a small piece of land. The conditions are not as good as the nearby North County Monastery, but this place is surrounded by mountains on both sides and faces the sea. It's a good place to defend, and when you put away the drawbridge over the moat, the enemy can only attack by water and air, and it's relatively easy to defend. The dock can also be connected to other territories, making it even more valuable for military purposes.
Beyond this mountain is the Burning Plains, a gateway to the dwarven city of Ironforge. Of course, after the subway was built in Ironforge and Stormwind, there was no need to take this dangerous path. Before the Black Iron Dwarves were exiled here, these plains were once part of the Red Ridge Mountains. They built a city and named it Soreson, but they weren't smart enough to keep it safe. Their lord, a mad mage, summoned Ragnaros, the king of the fire elementals, to help them defeat the Ironforge dwarves in the war. The arrival of Ragnaros melted several mountains and formed a large volcano at the center of the storm. It is said that the surviving Black Iron Dwarves have become puppets of Ragnaros. This place became the future Black Stone Tower. Later, Nesario's son Nefarian came here and built his fortress to study the Prismatic Dragon.
In the Second War, the Horde conquered the Blackstone Tower and used it as a military base against Lordaeron. At the end of the war, at the foot of the volcano, battle leader Orgrim Doomhammer killed the human hero Anduin Lothar, whose death turned the tide and inspired the Alliance to crush the defeated Horde.
However, the current Burning Plains is a large forest, and the river flows through the forest, which is a very beautiful place. War has destroyed everything, and all the destruction of the land of Azeroth comes from it. Many civilizations have also disappeared into the long river of history because of him. After camping for the night, they set out across the land to Danmoro.
Dan Morro is home to dwarves and gnomes, and the capitals of the Copperbeard Dwarves and Nomorigen gnomes are located here. Dan Moro belongs to the mountainous terrain, the territory of the territory is densely covered with mountains and high peaks. Due to its high altitude, the climate here is unusually cold, with only one winter season throughout the year. Because it snows almost every day, the ground is always covered with a thick layer of snow, and rivers and lakes are frozen all year round.
Dan Moro is located in the middle of the Eastern Kingdom continent, northwest of the dwarven kingdom of Kazmodan. It is bordered by Rockmodan to the east, wetlands to the north, scorching canyons to the south, and the vast Eternal Sea to the west. If you choose the land route, you can only access it from two tunnels, one south and one north.
This land used to be close to Esaline, and the Earth Spirits who lived near it also helped during the War of the Ancients. While the explosion of the Well of Eternity tore apart the world of Azeroth, it also deeply affected the Earth Spirits. They have suffered a great blow from the suffering of the earth, and as a result, they have lost their sense of self and closed themselves in the stone chambers where they were born. Uldaman, Uldem, and Ulduar were the first cities built by the Tullings to be named after the Ancient Titans. And these cities are buried deep underground, where the earth spirits have been sleeping for nearly 8,000 years. Although it is not clear
What had awakened them, but one day, the earth spirits of Uldaman had woken up from their slumber. These earth spirits found that their bodies had changed a lot during their slumber. Their skin, which was as hard as a stone, became soft and smooth, and their ability to control the earth and stones became much weaker. They became more ordinary creatures. They called themselves "dwarves" and did talk to their creators more than they were. It's a standard dwarf compared to before the mutation, and the difference is big enough from an earth spirit that is more than two meters tall and nearly three meters tall to a dwarf who is less than one and a half meters.
The last remaining Earth Spirits left Uldaman City to explore the awakening world of Azeroth. Since they are still drawn to the mysteries and security of the depths of the earth, the dwarves have built a huge kingdom among the highest peaks on land. They named their kingdom after Kazgros, the god of the Titans, and called it "Kazmodan" or "Kaz's Peak". The dwarves built altars for their Titan fathers and built a huge furnace in the middle of the mountain. Since then, a city known as Ironforge has sprung up around this furnace.
Dwarves are naturally obsessed with working with gems and rocks, and love to mine deep in the mountains to dig for rare deposits. They are content with their work underground, and have no interaction with other races on the ground.
There is also a city here, Nomoregan, which is the main city of the gnomes. They belong to the dwarven expressions, and are as famous for their engineering as the goblins. However, the Goblin Engineering is more destructive, and uncontrolled explosions are a major feature of Goblin Engineering products, and one of the Goblin NPCs in the game even has the following line: "I advise you not to get so close to that boiler, it hasn't exploded today." "
Speaking of goblins, Moon Shadow has not seen any trace of this race since the Big Bang, and goblins are the best merchants, and you can find them almost anywhere in search of business opportunities. In the past, this creature was found in a large number of areas of the territory of Kadore.
At first, the elves liked these little green-skinned creatures, at least as ornamental objects. But soon they found out that these guys were unreliable, and they made all kinds of disasters. And it's very familiar, but their existence does have a lot of convenience, as long as they pay them for it. They can do a lot of things for you. Of course, don't be friends with them, because maybe the next moment he will betray you.
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