Chapter 140: Game Update

Because there were no fierce generals in the Yellow Turban Army who could stop Zhang Fei, Ganning and Huang Zhong, and at the same time, those soldiers could not resist the collision skills of the dragon horse, and in the end, their iron bucket-like circle formation was torn apart by the Yun Ze army. And in this process, the archers of the Yunze army have been firing arrows at them, although they are strong due to their own strength, even if they are hit by a few arrows, as long as they do not hit the vital point, they will not die, but this does not mean that they will not be injured and will not bleed, they are constantly dying under the repeated attacks of the archers of the Yunze army.

After half an hour, half of these Yellow Turban Army has been consumed, and there are only more than 20,000 people left, and these remaining ones are all wounded, bleeding nonstop, and exhausted, they have completely relied on a will to persist until now, so in this case, the Yellow Turban Army's defensive formation finally showed a flaw.

Huang Zhong saw Zhang Jiao's turban lying on the stretcher from the gap in the crowd, and immediately seized the opportunity, shot an arrow, and accurately hit Zhang Jiao's forehead, and then heard a heart-rending shout in the center of the Yellow Turban Army: "General Tiangong-"

The other Yellow Turban soldiers felt bad when they heard this sound, and immediately turned their heads to look over, only to see Zhang Jiao with a feather arrow inserted in his forehead, and the blood under his head was spreading outward, seeing this scene, everyone knew that Zhang Jiao must not be alive, all the Yellow Turban soldiers were crying sadly and grabbing the ground, and regardless of the enemy being around them, they all knelt down in the direction of Zhang Jiao, crying nonstop, and then saw a Yellow Turban army covered in blood stopped crying, sat cross-legged, and shouted: "The sky is dead, Huang Tian should stand; The year is in Jiazi, and the world is lucky! - "Then all the Yellow Turbans sat cross-legged like him, facing Zhang Jiao, shouting the slogan of the Yellow Turban Uprising, and after chanting three more times, all the Yellow Turbans took out their weapons and wiped them on their necks.

After all these Yellow Turban soldiers committed suicide for Zhang Jiao in front of them, Wenmin walked over and picked up several items dropped by Zhang Jiao, among which in addition to the saint-level martial soul and a few saint-level equipment, there was also a "Taiping Sutra Fragment".

Wenmin didn't have time to take a closer look at what this "Taiping Sutra Fragment" was when he received a system prompt: "The final boss of the first national plot 'Yellow Turban Rebellion' in country Z has been killed by players, and all the plot battles have been completed, and country Z has become the first game region in the world to complete the national plot, and the national strength of country Z is +1, and players in this country have attacked, defended, and increased their blood and blood by 1% in the national war." (The setting of drowsy is borrowed here, and I think this setting is very good, so I took it unceremoniously). ”

This was followed by another announcement: "In view of the fact that there has been a country that has completed the first national plot, the game will be shut down for maintenance and update after two hours, the time is six hours, and the plot rewards will be distributed after the update is completed, please check the homepage of the official website for the update content, please prepare players." ”

The game was about to be updated, Wenmin was very surprised, and asked Guo Jia Xu Shu to continue to command the Yellow Turban Army, and when it was almost two hours, he directly chose to quit the plot campaign and return to the territory, and then he couldn't wait to log in to the official website to check the updated content:

First: Open the internal power system, players and NPCs can obtain internal strength by fighting monsters, exploring, doing tasks, etc., and after cultivating internal strength, they can get strength bonuses. The bonus effect of each internal skill is different, for example, a certain internal skill can increase one or more of the character's abilities such as qi and blood, attack, defense, intelligence, skill damage, etc.; At the same time, the maximum number of layers that can be cultivated for different internal skills is also different, and the improvement that can be obtained by each layer of cultivation is also different, for example, there are nine layers of internal power (1), and each layer can increase the upper limit of qi and blood by 1000 points, and internal power (2) has eighteen layers, and each layer can increase the upper limit of qi and blood by 800 points...... At the same time, there are other wonderful uses of the internal power system, which players can explore on their own.

Second: Make the character's combat ability detailed: The force value of each character is subdivided into: attack, defense, qi and blood, physical strength, and at the same time, players and NPCs of the physical attack class can also obtain martial arts skills and explosive skills, the use of martial arts skills requires physical consumption, and explosive skills are passive skills. For NPCs, each point of force is converted into 1 attack + 1 defense + 10 blood + 1 stamina; For players, after going online, all the castes will return to the original caste, and all the free caste points will be returned, and then the player can choose to add points, 1 free surname point = 1 attack point = 1 defense point = 1 point stamina = 10 points of qi and blood.

Third: Strengthen the ability of the strategist: At the same time, the intelligence caste is also refined: spell attack, spell defense, mana, and skill. In addition to attacking with normal spells, player strategists and NPC strategists can also cast military skills, which require the consumption of mana to cast ordinary spells, and the use of military skills requires the consumption of both mana and skill. For NPCs, each point of intelligence translates to 1 Spell Attack + 1 Spell Defense + 10 Mana + 1 Skill; For players, after going live, all the castes will return to the original caste, and all the free caste points will be returned, and then the player can choose to add points, 1 free surname point = 1 spell attack = 1 spell defense = 1 skill = 10 mana points.

Third: Open combat power system: In order to better describe the combat effectiveness of the characters, open the combat power system. 1 point of combat power = 1 point of attack = 1 point of defense = 1 point of stamina = 10 points of qi and blood = 1 point of spell attack = 1 point of spell defense = 1 point of skill = 10 points of mana. Bonuses to other abilities have also been changed to bonuses to combat power.

Fourth: Modify the commander's bonus to the army: (A is the commander's command value, N is the actual number of troops led by the general, M represents the general's own combat effectiveness, such as attack and defense, blood, etc., and the general's bonus to the soldiers under his command shall not exceed 50% of his own)

Commander Value: 01-50 Strength bonus per soldier is (2a*m/n). For example, if a general has 50 points in command and 60 points in force, if he has 1000 soldiers, then he can add 2*50*60/1000=6 points of attack, 6 points of defense, 60 points of blood and 6 points of stamina. (Equivalent to each point of commander's value, twice the general's own strength can be evenly distributed to each soldier under him) (the coefficient before m/n is called the strength bonus coefficient, for example, the coefficient in the range of 1-50 is 2a)

The strength bonus coefficient of 51-60 is 100+10 (A-50). For example, if the commander is 60 and the force value is 65, his strength bonus coefficient is 200, then his combat power bonus to the soldiers under his command is 200*65/n, if the actual number of troops he leads is 1000 people, then the soldiers under his command will increase 13 defense, 13 attack, 13 physical strength and 130 qi and blood.

61-70 strength bonus coefficient is 200+20 (a-60)

71-80 strength bonus coefficient is 400+40 (A-70)

81-90 strength bonus coefficient is 800+80 (A-80)

The 91-100 strength bonus coefficient is 1600*2^(A-90) [100 points, no matter what the number of troops he leads, the bonus to each soldier under his command is not less than 5% of his own surname]

Fifth: Modification of the soldier's bonus and the calculation of his combat power: Soldiers generally only have the surname of armed combat, attack, defense and blood, and their combat effectiveness is not only related to their own force value, but also includes equipment, territory bonuses, class bonuses, general bonuses and internal strength bonuses. (Equipment, and other bonuses only increase the soldier's offense, defense, and blood, and do not directly increase the soldier's combat power)

Soldier's combat power = attack * defense * qi and blood / 10w

Fifth, adjust the calculation of the strength bonus of certain troops, generals, and territorial castes.

Sixth: Adjusted the way certain skills are used.

Seventh: In order to allow players to have more choices in the game, the restrictions on classes between players will be relaxed, and after the update is over, all players can learn skills that are not their own class by obtaining skill books, and have the same power.

Eighth: In order to speed up the progress of the game, after the end of the update, the first national plot zone was passed, and the ratio of time in the game to reality was 12:1.

Ninth: In order to allow more people to adapt to the game, the elderly over 60 years old and underage players can go to the county office to apply for the status of a casual player, and those who have the identity of a casual player are not allowed to attack other players in the wild, and other players cannot attack them, and at the same time they cannot carry out various jobs such as collection and production, and if you want to cancel the identity of a casual player, you must also go to the county office to apply, and only after applying for a month can you get the status of a normal player again.

Tenth: Increase the clan settings, players can apply for the establishment of a clan by themselves, each clan needs a clan leader, the number of clans is up to the player's own decision, but after the clan is established, the number can only increase, not decrease. After the legion is established, legionnaires will gain legion experience after killing enemies, and the experience gained by killing soldiers at all levels is 100 times that of the first national plot, that is, each level 1 soldier killed will gain 1 experience point (originally 100 level 1 soldiers had to be killed to gain 1 point of merit).

Clans can be upgraded after reaching a certain level of average experience. Average XP = Clan XP of all soldiers in the clan / Maximum number of soldiers in the clan (number of Legionnaires at the maximum) After the clan is replenished with new soldiers, the clan XP of the new soldier is 0.

The average experience value of the clan ≥ 10 points is a level 1 clan, and the bonus of the clan leader to the soldiers under his command is increased by 10%;

The average experience value of a clan ≥ 100 points is a level 2 legion, and the bonus of the clan leader to the soldiers under his command is increased by 20%;

The average experience value of the clan ≥ 1000 points is a level 3 clan, and the bonus of the clan leader to the soldiers under his command is increased by 30%;

The average experience value of a clan ≥ 3,000 points is a level 4 legion, and the bonus of the clan leader to the soldiers under his command is increased by 40%;

The average experience value of the clan ≥1w is a level 5 clan, and the bonus of the clan leader to the soldiers under his command is increased by 50%;

The average experience value of the clan ≥3w is a level 6 clan, and the bonus of the clan leader to the soldiers under his command is increased by 60%;

The average experience value of the clan ≥ 10w is a level 7 legion, and the bonus of the clan leader to the soldiers under his command is increased by 70%;

The average experience value of the clan ≥ 30w is a level 8 legion, and the bonus of the clan leader to the soldiers under his command is increased by 80%;

The average experience value of the clan ≥ 100w is a level 9 legion, and the bonus of the clan leader to the soldiers under his command is increased by 90%;

If the clan leader is changed, all clan experience will be reset to zero.

Eleventh: Legions can learn clan skills, and players can find out how to obtain them.

Twelfth: After the update, qualifications can also affect the success rate of players and NPCs to add points. After the character's surnames are added to 90 (Qi and Blood is 900), the surname value will increase by 20% for each successful addition point.

Thirteenth: Modify some general's talents, for example, the 20% bonus to the strength of the soldiers under his command will be changed to the strength bonus to the soldiers under his command to increase by 20%.

Fourteenth: The charm value is changed to a passive surname, the player can no longer increase the charm value by himself, the system will determine the player's charm value according to the player's reputation, NPC reputation, player identity and strength.

Fifteenth: Added ways for players to gain free caste points.

Sixteenth: Cancel the Territory Trial when the player's territory is upgraded to the town, (the surname of the province reward for the completed trial still exists)

………… (To be continued.) )