Chapter 13: The Wind Rages

"Whew! Call! Call! With this fierce wind, the ignited weeds on the battlefield continued to shake. The crisp autumn weather also meant that the weather was dry, and the grasslands that had been ignited by the fireball technique were under the effect of this gust of wind, and all the fire rushed to the temporary defense line set up by the caravan.

The raging fire began to spread to the caravans that were 'temporary fortifications'. These caravans were constructed with alchemical fireproofing. But under such a fierce attack, although they did not turn into a truckload of fuel, they all smoked and turned black, as if they could be burned by carbonization at any time.

"Damn! We...... Target...... Cargo ......" In this fierce wind, the team leader Bosie couldn't even speak clearly. However, it was still clear from his expression that he was worried about the cargo in the caravans that were acting as barriers.

If only he hadn't been too worried in the past, because as long as he could repel the horse thieves, most of the goods would still be able to be contained. Even if the horse thieves took advantage of the chaos to snatch items from caravans and flatbeds, how much could they rob in this short period of time! And in most cases, the thieves don't deliberately destroy the product. After all, they are only here for money, not revenge.

But the situation is very different. There is a way that fire and water are ruthless, and under the tongue of fire fluttering in the wind, the grassland specialties that the caravan returned with a full load are at risk of being drowned in flames. In this case, even if the horse thieves are repelled in the end, the Chamber of Commerce will lose a lot of money this time. Such an outcome is something that Team Coach Bosi is not willing to accept in any case.

Affected by the strong wind, the noodles that were originally sitting on the roof of the caravan also showed their shape. His hands were now gripping the wooden ribs on the roof of the caravan. It's as if you're not careful, you'll be blown away. As for the previous sniping work, it is natural that it can only be given up temporarily.

Even those archers who were still able to shoot were affected by the strong winds, regardless of whether they were enemies or enemies. This can be done in a situation where ranged weapons are almost ineffective. The situation is even more powerful against the horse thieves who are superior in numbers. And the caravan with its own rock mass can't play its own advantages because of this.

And beyond this gust of wind, Barrett, wielding a scimitar. After a cold light slashed through the nearest enemy, he also noticed the change here: "Wind Magic? No, Wind Creation can only create a 60-foot blast of air in a split second, affecting all creatures from the caster's position to the path they choose. The range of this spell is noticeably larger, and its duration is much more than that. So this can only be the 5-ring manipulation wind direction. ”

Manipulate Wind Direction: A spell that allows the caster to control the direction of the wind in the area. He can make the wind blow in a specific direction or in a specific way, increasing or weakening the wind. The new wind direction will continue until the spell ends. or until the caster changes it by focusing on it.

The caster can create an eye of wind up to 80 feet in diameter in a calm, windless area (where there is no wind), or they can decide the size of the cylindrical area if they wish, as long as they don't exceed the maximum range - the spell affects a 40-foot tall cylindrical area with a radius of 40 feet per level. And those who are able to use this spell. It is often a natural magic caster above level 9. This means that it can affect a maximum radius of 360 feet. Therefore, just a small part of it is enough to cover the entire defense line formed by the caravan.

As for the direction of the wind, the current situation is that the opponent is using gusts of wind that blow horizontally from one direction to the other. The thieves then made their charge more powerful by the wind coming from behind, though such a change might cause their attacks to miss. But overall, the pros outweigh the disadvantages. And the defenders' adventurers need a lot of effort just to stand firm in the wind. Naturally, he was a little powerless when fighting.

and the wind that is affected by the direction of the manipulative wind. Every third caster level. The caster can choose to increase or decrease the wind by one level. All the creatures in the area need to be physically strong to avoid the effects of strong winds.

Strong winds that made sailing difficult at speeds of more than 21 miles per hour from the very beginning. Gale force winds that reach speeds of up to 31 miles per hour and expose smaller vessels and buildings to damage. At speeds of more than 51 miles per hour, most of the flying creatures are blown away from the sky; uprooting small trees and blowing down small wooden structures; Storm winds that blow over roofs and threaten ships. Even hurricanes that destroyed wooden buildings at speeds of more than 75 miles per hour and occasionally uprooted large trees and caused most of the ships to sink. As for speeds above 175 miles per hour, it is capable of destroying all unreinforced buildings. And tornadoes, which often uproot large trees, can already be considered natural disasters.

Judging by Barrett's previous experience, the situation in front of him was also in line with the limit of a ninth-level spellcaster - a storm with a speed of more than 51 miles per hour. Under this separation, ultra-small or smaller creatures on the ground will be blown down. And rolling back and forth in the wind, and if you're unlucky, you can also take non-lethal damage from a series of collisions. If in flight, very small or smaller creatures will be blown back for a long distance, and will often suffer non-lethal damage from the impact of a giant club.

Small creatures like noodles are blown down by the wind, and if they are flying, they are blown back by considerable distances. Even common medium-sized creatures are unable to move forward against the wind and will be blown back for a considerable distance if they are flying.

Only large (Barrett barely counts) or larger creatures can move around this environment normally. Regardless of size, any creature in this environment will suffer a significant (-4) impairment in ranged attack and listening tests.

While the force of strong winds automatically blows out candles, torches, and similar unprotected flames. Even a protected flame such as a lantern will falter and may be extinguished. However, in the face of the fire caused by Rielly, it only fanned the fire and put the caravan in a very dangerous situation.

Under the strong wind, Rielly had to cover her mouth with her hands and ask, "Mr. Bosie." Now are you ready to break through or continue with your previous tactics? ”

Look at the guards who fell in the hands of the horse thieves, and the caravan that was already emitting black smoke from the outside. Team Leader Bosie gritted his teeth: "Keep smashing with fireballs!" As I said at the beginning, I've covered all the reel losses this time. I've been running on this trade route for some years. What kind of horse thief has never been seen. Their psychological capacity is far less than you think. Two more rounds and they won't be able to bear it. ”

That being said, the main reason for Team Leader Bossi's decision is that there is no difference between choosing to break through and looking for death because of the current situation. You must know that the defeat is like a mountain, and once you break through, the situation that you can still hold on to each other is likely to turn into a big rout immediately. In that case, the boss team leader, who is already a little old, even if he is good at a young age, will still be very dangerous.

Although Barrett had promised before that it was not to be done. When breaking out, they will bring the upper echelons of the caravan. But Team Leader Bossi didn't want to put his life entirely in the hands of someone else. After all, anything can happen after that kind of chaos. No matter how hard the two sides try, there is still a risk of being separated and surrounded by a breakup.

Of course, the escape of the discarded goods itself. There was also a lot of pressure on the caravan members in front of them. After all, they eat this bowl of rice, and once there is a failure of that magnitude, even if they escape with their lives, it will cast a thick shadow on their careers. For the aborigines who have climbed to their position with great difficulty. It's a feeling of being completely cut by a knife! And if the original competitor takes advantage of the opportunity to make a bad reputation. At that time, even if you want to change careers, it will become very difficult.

"Since Mr. Bossy, you're going to fight! Then we naturally obey orders, and it is not pleasant to be followed by horse thieves on the grassland. With that, Rielly took out a scroll from her pocket again and began to trigger the spell effect stored on it.

And on the other side of Clematis. Bot and Claudia. The two ladies had to carry their backs against the creaking caravan with the anvil against the increasingly ferocious horse thieves. Blessed with a spell status of Clematis. As if he had been doped, Bot was always able to seize the opportunity of the enemy's attack and smash the mace in his hand into the unarmored part of the horse thief. Claudia. Auditore was completely on the defensive at the moment, and she began to play the role of Claymatis. Both's Guard. Guarding the priest's flank.

The dwarven warrior was diagonally tilting the short film in his hand at the moment, and then only heard the sound of "bang". It was the scimitar in the hand of the horse thief that made a piercing rub against the shield. Take this opportunity. With a flick of his left arm, the anvil swung the enemy's weapon away. Then the arm was retracted, and the shield was held forward, and it was a charge. With the dwarves' strong-man steady, a short dash succeeded in shaking the enemy's body and affecting their center of gravity. Then the right hand holding the 'Ancient Virtue' swept away, slamming into the enemy's lackluster thigh, knocking him to the ground.

Although Anvil didn't directly take the life of the horse thief in the current battle, he was always able to earn money to knock the enemy to the ground and keep himself and his companions safe - compared to the natives who were killed by their blades in the middle of the battle.

In fact, in terms of systematic decision correction, a dwarf who is only level 3 is no better than a level 5 Klematis. Bot and Claudia. How much stronger is Auditore. Under some of the priest's special magic techniques, it is often even weaker. can be used with better combat skills, and the anvil has still become a very eye-catching two points on the caravan side in front of him.

As he approached the wind-swept camp, Barrett shook the scimitar in his hand, "If I'm not mistaken, the duration of the wind is 10 minutes per level. That is, unless the user is confident to stop, or if they are cleared by a spell. This spell will last for at least 90 minutes. ”

Of course, in order to stop the caster from this violent wind, it is only possible to wait for the horse thief to win and the caravan to give up resistance and choose to flee. But that's definitely something Barrett doesn't want to see. Although Rielly has the ability to cast 'disarming magic', she is facing a wind direction that is 2 rings higher than the highest spell she has mastered. There is very little chance that Rielly's disarming spell will work.

'Now join that scuffle, or find the caster who doesn't know where to hide. Barrett hesitated again. At the same time, the horse he sat down on seemed to sense the mood of its master, and naturally stopped its stepsβ€”of course, to outsiders, this behavior seemed more like the inevitable manifestation of the horse's frightening by the wind.

"In that wind-shrouded melee, I'm afraid I won't be able to play a big role." Thinking of this, Barrett's eyes began to search for his target, "The caster of the other party just used a manipulation of the wind direction. In other words, he is most likely not a level 9 caster who has mastered 5 rings. Rather, the reels used. After all, in this case, using the summoning avalanche of the same level can completely lay the foundation for victory. There is no need to take such a circuitous route. ”

The coverage of the 5-ring spell summoning an avalanche is also not small. The 10-foot radius/level spreads under the enhancement of 9 caster levels, making it a large circle of 90 feet. It also ignores spell resistance.

Although the spell can only be used outdoors. However, once the spell is completed, an avalanche of ice and snow falls from the sky, dealing 8-48 crush damage and burying large or smaller creatures in the area. Only half of the damage is taken by reflex and is not buried. Buried creatures take 1-6 non-lethal damage per minute, and if the buried creature loses consciousness, he must do a general (DC15) constitution check, otherwise he will take 1-6 fatal damage until he dies or escapes.

The snow and ice are preserved until they are melted by natural or unnatural means, and rapid melting of the snow and ice can cause flooding. Level 9 casters can bury large or smaller creatures, level 12 can bury oversized, level 15 mega, and level 18 superjug. It can be said that with the use of this spell, the vast majority of the caravan's living force will be buried. (To be continued......)

PS: Modify the wording. Thanks to the "Paladin Little Seven" and "Game Bug" for their monthly tickets.